Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: AAolds on May 05, 2007, 10:44:03 PM

Title: ENY, Uncap bases, ETC, discussion.
Post by: AAolds on May 05, 2007, 10:44:03 PM
This topic wont go away until there is some healthy debate on the matter.

Lets open this up and lets keep it civil.

My 2 cents, I think uncapturable bases and ENY is helping to squash some of the fun of the game and aid in keepin stale maps around too long.

Others thoughts?
Title: ENY, Uncap bases, ETC, discussion.
Post by: BiPoLaR on May 05, 2007, 10:47:41 PM
heres my 2 cent in short : ENY is bs and we need new maps...tired of these maps...bring back old ones
Title: ENY, Uncap bases, ETC, discussion.
Post by: hubsonfire on May 05, 2007, 10:49:39 PM
They are necessary evils until folks like yourselves have an interest in balanced gameplay. It really is that simple. There's no great mystery, and no other reasons for their existence.
Title: ENY, Uncap bases, ETC, discussion.
Post by: AAolds on May 05, 2007, 10:51:01 PM
Quote
Originally posted by hubsonfire
They are necessary evils until folks like yourselves have an interest in balanced gameplay. It really is that simple. There's no great mystery, and no other reasons for their existence.


Not every encounter should be "balanced", what a bore if all conflicts were balanced.  sometime being outnumbered is a blast, as is being on a the side with superior numbers.  Forced balancing....does not promote good will among the sides affected by it.
Title: ENY, Uncap bases, ETC, discussion.
Post by: BiPoLaR on May 05, 2007, 10:53:17 PM
you tell me why i had to defend a base in a T-34 and M8 due to the ENY being to high against 7 tigers...now is that balance to you hub?
Title: ENY, Uncap bases, ETC, discussion.
Post by: Pieper on May 05, 2007, 10:55:00 PM
I think that the arena split is fine....but the servers should be able to handle all players in one arena.....ENY is out of control late at night when the numbers are small, 25 20 10 players and high country has 20 ENY????????what is that........plus the maps are all played out.....If the server can't support a large map....get a better one. We all have to cut our graphics in here unless we are playin with a $10,000 alienware computer...use server strength to support more people and bigger maps.
Title: ENY, Uncap bases, ETC, discussion.
Post by: BiPoLaR on May 05, 2007, 10:57:50 PM
Quote
Originally posted by Pieper
I think that the arena split is fine....but the servers should be able to handle all players in one arena.....ENY is out of control late at night when the numbers are small, 25 20 10 players and high country has 20 ENY????????what is that........plus the maps are all played out.....If the server can't support a large map....get a better one. We all have to cut our graphics in here unless we are playin with a $10,000 alienware computer...use server strength to support more people and bigger maps.


i agree 100%
Title: ENY, Uncap bases, ETC, discussion.
Post by: Pieper on May 05, 2007, 10:58:44 PM
/
Title: ENY, Uncap bases, ETC, discussion.
Post by: Pieper on May 05, 2007, 11:06:51 PM
Also a foot note.......the new sherman is BS.....why is a tank that was a death trap in WWII so hard to kill??????
Title: ENY, Uncap bases, ETC, discussion.
Post by: BiPoLaR on May 05, 2007, 11:09:05 PM
lol...i know right...its the new one hit wonder....gonna keep it this way at least perk it
Title: ENY, Uncap bases, ETC, discussion.
Post by: AAolds on May 05, 2007, 11:09:28 PM
Quote
Originally posted by Pieper
Also a foot note.......the new sherman is BS.....why is a tank that was a death trap in WWII so hard to kill??????


The firefly was tough, but so tough as to take multiple hits from a Tiger and live, while constantly killin tigers in 1 shot.  M4 needs rework and to be perked.
Title: ENY, Uncap bases, ETC, discussion.
Post by: gpa3 on May 05, 2007, 11:11:10 PM
Here is some of what often happens to me...

I see a base that looks like it needs some help, maybe a good front-line fight going on there with lots of action? Could be fun!

I jump in an La7 because it shows in the menu. I get ready to up, and see the ENY message. So, I click on the LA5 because it is in the menu and start to up again. No ord available at this base message, so now I have to I unload the bombs then try to re-up again. Get smoked from lots of incoming... so..

Decide to help from alternate base with bombers. They are available in menu so I click my favorite and start to up. Message, no ord abailble.

I say screw it, they dont want me to play. I shut off the game. Look to see what is available in free 8 player.
 
Get bored in free 8 player after a few days. See tank town map is up today. Click to enter game, then see tank town map too full. Exit game, back in, over and over... and over and over. Finally game says it is ok.

I'm sure other examples.

A lot of work to play the game these days.
Title: ENY, Uncap bases, ETC, discussion.
Post by: Pieper on May 05, 2007, 11:12:51 PM
I think that the arena split is fine....but the servers should be able to handle all players in one arena.....ENY is out of control late at night when the numbers are small, 25 20 10 players and high country has 20 ENY????????what is that........plus the maps are all played out.....If the server can't support a large map....get a better one. We all have to cut our graphics in here unless we are playin with a $10,000 alienware computer...use server strength to support more people and bigger maps.
Title: ENY, Uncap bases, ETC, discussion.
Post by: Kev367th on May 05, 2007, 11:13:28 PM
The uncaptureable bases are either good or bad depending what side of the coin your on.

We were down to only 2 fields that could could be captured, and one was a long way from the front.

Therefore we only really had to defend one.

Bad - Yup, for the other side, plus it keeps the map up for longer.

Good - Easier to defend.

Even in our predicament I would have preferred the other fields to be captureable, made it far too predictable where the attack was coming.

No fun when you dont have to watch for NOE's or GV attacks to the other uncaptureable fields, makes things stale.
Title: ENY, Uncap bases, ETC, discussion.
Post by: Pieper on May 05, 2007, 11:17:54 PM
I understand uncapturable fields with new format of having to capture certain percentage of both opposing teams fields to win....but lets get back to the point





I think that the arena split is fine....but the servers should be able to handle all players in one arena.....ENY is out of control late at night when the numbers are small, 25 20 10 players and high country has 20 ENY????????what is that........plus the maps are all played out.....If the server can't support a large map....get a better one. We all have to cut our graphics in here unless we are playin with a $10,000 alienware computer...use server strength to support more people and bigger maps.

just want to ad a footnote here.....ENY needs improvment...players stagnant in the tower for some time shouldn't matter.....tanks and planes should have seperate calculations too
Title: ENY, Uncap bases, ETC, discussion.
Post by: Pieper on May 05, 2007, 11:32:28 PM
This discussion should stay at the top. there are alot of us that feel strongly about this.
Title: ENY, Uncap bases, ETC, discussion.
Post by: Pieper on May 05, 2007, 11:35:30 PM
I think that the arena split is fine....but the servers should be able to handle all players in one arena.....ENY is out of control late at night when the numbers are small, 25 20 10 players and high country has 20 ENY????????what is that........plus the maps are all played out.....If the server can't support a large map....get a better one. We all have to cut our graphics in here unless we are playin with a $10,000 alienware computer...use server strength to support more people and bigger maps.

just want to ad a footnote here.....ENY needs improvment...players stagnant in the tower for some time shouldn't matter.....tanks and planes should have seperate calculations too
Title: ENY, Uncap bases, ETC, discussion.
Post by: Pieper on May 05, 2007, 11:38:23 PM
/
Title: ENY, Uncap bases, ETC, discussion.
Post by: KTM520guy on May 05, 2007, 11:44:14 PM
Quote
Originally posted by hubsonfire
They are necessary evils until folks like yourselves have an interest in balanced gameplay. It really is that simple. There's no great mystery, and no other reasons for their existence.


Put down the crack pipe and step away. LOL

Balanced game play is a pipe dream. No such thing. It will never happen...ever. Somebody will always have an advantage over somebody else.
Title: ENY, Uncap bases, ETC, discussion.
Post by: Rino on May 05, 2007, 11:52:22 PM
Holy Whine Thread Batman!
:rofl
Title: ENY, Uncap bases, ETC, discussion.
Post by: halcyon on May 06, 2007, 12:03:08 AM
Having ENY in the first place implies that there is an abundance of good pilots per country.

***laughs uncontrollably in the corner***

Excuse me. Sorry about that.

Guess what happens when ENY kicks in?
All the nice airplanes that were being flown by crappy pilots are now replaced with crappy airplanes still being flown by equally crappy pilots.

Half the players in my country wouldn't know how to properly fly the F4U anyway. Do you (I'm talking to HTC here) think that limiting it from the F4U-4 to the F4U-1 REALLY makes a flippin' difference here?

NO!

Get rid of ENY, it has no place in a game that does not have a majority of pilots who know how to take advantage of every faucet the planes have to offer.
Title: ENY, Uncap bases, ETC, discussion.
Post by: Pieper on May 06, 2007, 12:10:57 AM
I understand uncapturable fields with new format of having to capture certain percentage of both opposing teams fields to win....but lets get back to the point





I think that the arena split is fine....but the servers should be able to handle all players in one arena.....ENY is out of control late at night when the numbers are small, 25 20 10 players and high country has 20 ENY????????what is that........plus the maps are all played out.....If the server can't support a large map....get a better one. We all have to cut our graphics in here unless we are playin with a $10,000 alienware computer...use server strength to support more people and bigger maps.

just want to ad a footnote here.....ENY needs improvment...players stagnant in the tower for some time shouldn't matter.....tanks and planes should have seperate calculations too
Title: ENY, Uncap bases, ETC, discussion.
Post by: batch on May 06, 2007, 12:12:08 AM
hmm alot of interest fast in this subject......... so guess Ill voice my 2 cents......... on a variety of topics

first off get real........ everyone is sick of the same 4 maps over and over....... there is no logical explanation for not using other maps, other than it interferes with the lame reset rules......... and dont even pretend to think it has anything to do with servers......... a server will run a large map the exact same as a small map....... traffic is all the server cares about (the number of people on it)

next getting to server traffic....... WTF with the arena balancing when 1 arena has 120 people ........ duh if theres 130 people on and you have "supereme servers" then whats the problem with 1 arena??? instead we are forced to goto the the arena with 10 people until they are 90% balanced? come on......... most people who PAY to play prefer at least 300 in an arena........ thats where the line should be drawn before any balancing comes into play...

ENY: how IDIOTIC is this?  you penalize a country for having more players logged in......... then you allow people to switch countries every hour????
do you not see the path this follows? did it ever occur that some might switch just to stack this factor?? (whether it dawned on you or not.... it happens EVERY day)

M4?.......... hmmm interesting topic........ the sherman most widely used during the war was very weak ....... however the version used in the game wasnt as weak........a sherman could not take a hit like a tiger in any of its versions....... however........ the tiger is WAY overmodeled in the game as well so wtf is the difference?.... should we perk the M4? IMO only if you unperk the Tiger......... gotta give everyone a chance at a higher edge tank...... and the P4 is no competition for either of these tanks in the game

back to country switching........ this IMO should be a little more regulated......although its been discussed before and brought to the greater benefit of HTC.... you should consider the thoughts of your PAYING customers a bit more....... limit it to perhaps 1/24........ that limits the ability to switch simply to get info....... and if I hear any spies in war crap Ill just scream....... if this was real war we wouldnt get to respawn.......


ITS JUST A GAME
Title: ENY, Uncap bases, ETC, discussion.
Post by: 5PointOh on May 06, 2007, 12:21:06 AM
ENY is Ok, so are uncapturable bases.  Yeah ENY sometimes limits the play, but try flying something else other the most popular planes. The only thing that bites about eny is when its so high you can't up any bombers.  As for uncapping bases.  Think about this, say one country has 40 more players and takes all of another countries bases, now what? You can't fly in that arena.  I would like to see new maps, or old maps that haven't been in the rotation.  Just give it time. By the way Bish had ENY of 29 today.  Still stayed in the arena and flew and had fun. Just my two cents.
Title: ENY, Uncap bases, ETC, discussion.
Post by: KTM520guy on May 06, 2007, 12:30:10 AM
One thing I have never understood is how can you balance game play using raw numbers? If your a bish half of your players are dolts to start with. Should they be counted?
Title: ENY, Uncap bases, ETC, discussion.
Post by: REP0MAN on May 06, 2007, 12:40:00 AM
I thought you left?

http://forums.hitechcreations.com/forums/showthread.php?s=&threadid=203910

:huh
Title: ENY, Uncap bases, ETC, discussion.
Post by: pluck on May 06, 2007, 12:41:08 AM
This topic has been rehashed many times.

Yes in real war things are not balanced.  This is a game, the idea that it will be fun for all.

This is not a war simulator, no matter how hard some want to turn it into one.

We all know why uncapturable fields.  Both ways have been done.

Server was split because HTC felt that lumping 500 players into one arena was leading to a harsh community.

Large maps spread fights out, way out.  Though some would enjoy the smaller engagments, intense fights seemed few and far between.....something it seems was a desired effect.

Personally, I believe online games need some form of side balancing.  How much fun would it be to have 3:1 odds and steam roll maps day in and day out.  Is it a perfect system, no, but what is?  So here are some solutions.  If you can't fly your low eny plane, switch countries, switch arena, learn a new plane (there a plenty of good ones), or log off.  There are options.  Though I guess I can see how it might not be ideal situation for GV's, It is Aces High afterall.....I always thought GV's were mostly there so we would have something to drop bombs on.

I guess the biggest thing, what is preventing you from having fun?
Title: ENY, Uncap bases, ETC, discussion.
Post by: crockett on May 06, 2007, 12:42:51 AM
I agree with the ENY at last nights has been out of control. I can't tell you how many times there are less than 100 people on the server. All the "in flight" numbers will be almost equal, yet seems like time and time again a team will have a lot of tower dwellers that are AFK and never fight.

So all the AFKer's kill the ENY for that team. It gets compounded when a map is close to reset, the winning team gets more and more ENY penalty because guys go AFK and stay in the server, because they want their ENY points..

That or the two smaller teams gang up on the other team that happens to have more players. So the team with the most players gets hit with bad ENY, meanwhile they are at a numbers disadvantage on each front.

I could care less about 5,10 or even 15 ENY.. but when it starts getting in the 20's it's ridiculous.

I don't understand why the maps can't be broken up into 4 sections and each section could have a independent ENY. I think a system like that would go a lot farther to balancing the fighting areas.
Title: ENY, Uncap bases, ETC, discussion.
Post by: Hornet33 on May 06, 2007, 12:49:58 AM
What a bunch of cry babies!!! This entire thread is nothing more than "I want, I want, I want!!!!!!"   Whaaaaaaa ENY is too high and I can't fly the plane I WANT. I pay my money to fly what I WANT.


Well kiddos this game is alot like real life, sometimes you don't get what you want because other people are effecting things. Deal with it, or don't play. It's as simple as that. Or you can invest your own money and make a game like you want. HiTech has made this game how he sees fit. It's by far the best game out there for this time period. Either enjoy it for what it offers and quit whinning, or take your game play some where else but stop beating the dead horse already.

ENY is never going away and that's a good thing in my opinion.
Title: ENY, Uncap bases, ETC, discussion.
Post by: gpa3 on May 06, 2007, 12:57:55 AM
Quote
Originally posted by Hornet33
What a bunch of cry babies!!! This entire thread is nothing more than "I want, I want, I want!!!!!!"   Whaaaaaaa ENY is too high and I can't fly the plane I WANT. I pay my money to fly what I WANT.


Well kiddos this game is alot like real life, sometimes you don't get what you want because other people are effecting things. Deal with it, or don't play. It's as simple as that. Or you can invest your own money and make a game like you want. HiTech has made this game how he sees fit. It's by far the best game out there for this time period. Either enjoy it for what it offers and quit whinning, or take your game play some where else but stop beating the dead horse already.

ENY is never going away and that's a good thing in my opinion.


Next time you complaint about anything... ANYTHING at all...  regarding the United States please pack your bags and leave cry baby.
Title: ENY, Uncap bases, ETC, discussion.
Post by: Wolf14 on May 06, 2007, 01:02:18 AM
Quote
Originally posted by gpa3
Next time you complaint about anything... ANYTHING at all...  regarding the United States please pack your bags and leave cry baby.



:rofl
Title: ENY, Uncap bases, ETC, discussion.
Post by: AAolds on May 06, 2007, 01:10:43 AM
Quote
Originally posted by REP0MAN
I thought you left?



Reading more would answer that question for you.
Title: ENY, Uncap bases, ETC, discussion.
Post by: REP0MAN on May 06, 2007, 01:17:59 AM
Quote
Originally posted by AAolds
Reading more would answer that question for you.


Bah, ADHD and lack of a sufficient supply of Alcohol limits how many "That's it I quit" threads I can handle. Please excuse my inability to put up with it.

:aok
Title: ENY, Uncap bases, ETC, discussion.
Post by: Kev367th on May 06, 2007, 02:21:10 AM
Quote
Originally posted by pluck
Server was split because HTC felt that lumping 500 players into one arena was leading to a harsh community.

Large maps spread fights out, way out.  Though some would enjoy the smaller engagments, intense fights seemed few and far between.....something it seems was a desired effect.

 If you can't fly your low eny plane, switch countries, switch arena, learn a new plane (there a plenty of good ones), or log off.  

There are options.  Though I guess I can see how it might not be ideal situation for GV's, It is Aces High afterall.....I always thought GV's were mostly there so we would have something to drop bombs on.

I guess the biggest thing, what is preventing you from having fun?


1) Harsh community - and this has changed how?

2) Intense isn't a problem, it's when everyone is compressed into small fronts, i.e. Uterus (the suckiest map of all, and not fun when it's up in BOTH LW arenas).

3) Switch arenas - Part of the problem as opposed to the answer.
a) People leave an arena where they are outnumbered, to an arena where they have numbers.
Not criticism, just plain fact, and foretold it would happen.
Result ENY goes haywire in two arenas.
Been on both ends of ENY, it's not fun either way.
b) Anyone who says its fun to fly say a 262 or Tempest (with virtual impunity) against the early stuff is deluded, all it does help is the score mongers.
c) Some who do stay in the arena will switch sides, not to even things, but  to get the cheap perkie stuff. (look at point (b).

4) Aces High or not, GVs are now a major part of the game, unless you think the nice pretty new hedgerows etc, were done for the benefit of aircraft.

5) time limit on country swaps - Was lowered to an hour, and now abused.


Problems, yup plenty.
Answers, I wish.
Title: ENY, Uncap bases, ETC, discussion.
Post by: BiPoLaR on May 06, 2007, 03:13:27 AM
so you pay $15 to be told what you can fly where you can fly it and when...ha
Title: ENY, Uncap bases, ETC, discussion.
Post by: Larry on May 06, 2007, 03:45:54 AM
If I can only fly 1/2 the planes half the time HTC should only get half of my $15.:cool:
Title: ENY, Uncap bases, ETC, discussion.
Post by: AAolds on May 06, 2007, 04:11:32 AM
Quote
Originally posted by Hornet33

ENY is never going away and that's a good thing in my opinion. [/B]


If enough of us "complain" about it, it just might go away, which would be a good thing in my opinion.
Title: ENY, Uncap bases, ETC, discussion.
Post by: Pieper on May 06, 2007, 04:15:45 AM
OK.....I'm gonna say it once and for all......If I get Kicked out of here so be it......

The arena split was iniciated because 4 cheap servers fit HT's wallet better than the huge server he had that could handle all of us......since then he has saved up enough money to boost the graphics in each arena.....he thinks this is what we want......lol....the larger maps cannot be supported with the higher graphics on these cheap servers so we have to endure this crappy map rotation until his wallet is fat enough to upgrade to what we want..........I hope......or mabye he will just keep Preying on the Noobs....taking there money since they Know no better.


I think that the arena split is fine....but the servers should be able to handle all players in one arena.....ENY is out of control late at night when the numbers are small, 25 20 10 players and high country has 20 ENY????????what is that........plus the maps are all played out.....If the server can't support a large map....get a better one. We all have to cut our graphics in here unless we are playin with a $10,000 alienware computer...use server strength to support more people and bigger maps.

just want to ad a footnote here.....ENY needs improvment...players stagnant in the tower for some time shouldn't matter.....tanks and planes should have seperate calculations too
Title: ENY, Uncap bases, ETC, discussion.
Post by: Lusche on May 06, 2007, 04:24:28 AM
Quote
Originally posted by AAolds
If enough of us "complain" about it, it just might go away, which would be a good thing in my opinion.


Wait for the complains if people can fly with numbers AND LA7's, Spit 16 and C-hogs...

ENY is fine. It can not completely level the playing ground, but it prevents one side to have both superior numbers AND superior planes. Strike your enemies with massive numbers or superior planes - you can only have one.

And the "it's my 15$ so HTC shouldn't tell me what to fly" is not valid.
They always did - they tell you NOT to fly a B29, they tell you NOT to fly a P39, they even dare to tell you NOT to fly the 262 if you haven't got the perks. In fact you pay 15$ to gain access to a game playing by their rules. I never found any information on "HTC guarantees you to fly this and that under all circumstances".
Heck, I could even say: "I don't pay them to get shot down by by ack" or "I don't pay them for getting bombed in TT"....
Title: ENY, Uncap bases, ETC, discussion.
Post by: Pieper on May 06, 2007, 04:31:05 AM
/
Title: ENY, Uncap bases, ETC, discussion.
Post by: Pieper on May 06, 2007, 04:38:56 AM
sorry Batch you're wrong.....size of arena does effect server.....these 4 cheap servers cannot support large maps
Title: ENY, Uncap bases, ETC, discussion.
Post by: Lusche on May 06, 2007, 04:46:14 AM
Quote
Originally posted by Pieper
...the larger maps cannot be supported with the higher graphics on these cheap servers


Arena size coupled to graphics? WTF? My graphics card has to render the same number of polygons, be it on a small map or a large one, because I can only see a limited distance. What happens outside my circle of view is completely irrelevant to my graphics card...
Title: ENY, Uncap bases, ETC, discussion.
Post by: Pieper on May 06, 2007, 05:00:49 AM
not you.....the server giving you these graphics.....on a larger scale........and to a larger amount of people....server connot hang
Title: ENY, Uncap bases, ETC, discussion.
Post by: bozon on May 06, 2007, 06:59:19 AM
lol, the whines alone are worth the implementation of the ENY limiter.
Thank you HTC! I'm entertained on your BBS as well as in the game :D
:aok
Title: ENY, Uncap bases, ETC, discussion.
Post by: SlapShot on May 06, 2007, 07:14:13 AM
Wow ... this thread has reached DOLT overload like none other.
Title: ENY, Uncap bases, ETC, discussion.
Post by: pluck on May 06, 2007, 07:33:43 AM
Quote
Originally posted by Kev367th
1) Harsh community - and this has changed how?

2) Intense isn't a problem, it's when everyone is compressed into small fronts, i.e. Uterus (the suckiest map of all, and not fun when it's up in BOTH LW arenas).

3) Switch arenas - Part of the problem as opposed to the answer.
a) People leave an arena where they are outnumbered, to an arena where they have numbers.
Not criticism, just plain fact, and foretold it would happen.
Result ENY goes haywire in two arenas.
Been on both ends of ENY, it's not fun either way.
b) Anyone who says its fun to fly say a 262 or Tempest (with virtual impunity) against the early stuff is deluded, all it does help is the score mongers.
c) Some who do stay in the arena will switch sides, not to even things, but  to get the cheap perkie stuff. (look at point (b).

4) Aces High or not, GVs are now a major part of the game, unless you think the nice pretty new hedgerows etc, were done for the benefit of aircraft.

5) time limit on country swaps - Was lowered to an hour, and now abused.


Problems, yup plenty.
Answers, I wish.


Personally, I think the arena's ARE more friendly then what they were.  Once agian there are those people, there always will be.

If not ENY, how would you keep side somewhat even, without having 1 country with 3:1 odds for months on end....or is that ok for you?  Since this is a game, should there be no effort to try to keep it a somewhat fair contest?

as for GV's, I said they were not a MAJOR focus, not a focus.

Time limit is good for those of us who like to switch teams to help balance the teams, thus helping to improve ENY for the the other countries.  

I don't think there is a perfect solution, and I think asking for one is asking to much.  If you think large lop sided teams for months on end is ok, as long as someone is steam rolling someone else, then we have very little to discuss.  They way i see it, is that AH is fun.  I don't really see any problems, but then again, i don't fret about spies, i don't live for my chess piece, i don't worry about the bases and the scenery.  I come here to fly with my friends and shoot at stuff and hopefully have an opportunity to do so in an environment that actually has competition...Not picking at a hord in a tempest or fighting 15 guys for 1 noob kill.  Once again, HTC has a vision, some agree with the changes, some don't.  But it's like when tax season comes around, all of a sudden everyones an expert.  I don't see any of these changes preventing anyone from playing the game and having fun.  If you have a huge number advantage, and low eny, switch arena....you are now helping to balance your side and hopefully the arena (and assuming your country) you switch to will need your help.
Title: ENY, Uncap bases, ETC, discussion.
Post by: Thruster on May 06, 2007, 07:49:42 AM
The first time I got an eny message my reaction was as most...WTF is this??
After the process was explained I understood the rationale.
The next time it happenned I started thinking about it. Bad idea I know but what could I do?
The D3A I upped gave me plenty of time to ponder why I was limited in my choices because other players in my country chose to log on more than other countries at that moment.

What a half baked idea.

If the team concept were more ingrained into the arenas, maybe the concept of handicaps would make sense.
All I know is that when I'm jumped by multiple enemys, the population of the arena as a whole is not a concern of mine.
When I can't fight back as well as I would like, or can't help my mates out as well as I would like it gets frustrating.
I get that having to fly more tricky birds can be seen as a way of forcing players to further develop their skills. Thanks for the chance to push my comfort zone but I had a therapist once. May he rest in peace.
Add that to the fact that these newer, prettier versions have so many performance bugs, with new ones added every patch that 'bout all I can keep in the air and kill with is an La. and not very well at that. (my average rank has gone from 100 something to the 500's since the Jeep intro)

Bottom line is eny limits seem like stealing. It's not your problem who is logged on. The point balance allows under represented countries to fly the uber planes cheaply. That should be enough.

Maybe instead of forcing players into craft they are not familiar with, causing them to be no more than moving target drones in most cases, we could explore the challenges of fighting a numerically unbalanced conflict. I percieve that would enable us to decide when a Hurri 2 , or SBD makes the most sense to fly to it's particular advantages as opposed to having no choice in the matter.
BTW dosn't HT advertise the variety of available rides? Brag about it even?
Maybe there's call for an asterisk somewhere.

Now, lets talk about the renegotiating of spent perk points.
If I up a perkie that costs 50 points, that's what I should be debited.
Again, I don't care how the population has changed between liftoff and crash.
Thank God their billing system dosn't use an eny type balancer.

Oh no, I hope I didn't give HT any ideas.
Title: ENY, Uncap bases, ETC, discussion.
Post by: Max on May 06, 2007, 08:00:16 AM
Quote
Originally posted by batch
hmm alot of interest fast in this subject......... so guess Ill voice my 2 cents......... on a variety of topics

first off get real........ everyone is sick of the same 4 maps over and over....... there is no logical explanation for not using other maps, other than it interferes with the lame reset rules......... and dont even pretend to think it has anything to do with servers......... a server will run a large map the exact same as a small map....... traffic is all the server cares about (the number of people on it)

next getting to server traffic....... WTF with the arena balancing when 1 arena has 120 people ........ duh if theres 130 people on and you have "supereme servers" then whats the problem with 1 arena??? instead we are forced to goto the the arena with 10 people until they are 90% balanced? come on......... most people who PAY to play prefer at least 300 in an arena........ thats where the line should be drawn before any balancing comes into play...

ENY: how IDIOTIC is this?  you penalize a country for having more players logged in......... then you allow people to switch countries every hour????
do you not see the path this follows? did it ever occur that some might switch just to stack this factor?? (whether it dawned on you or not.... it happens EVERY day)

M4?.......... hmmm interesting topic........ the sherman most widely used during the war was very weak ....... however the version used in the game wasnt as weak........a sherman could not take a hit like a tiger in any of its versions....... however........ the tiger is WAY overmodeled in the game as well so wtf is the difference?.... should we perk the M4? IMO only if you unperk the Tiger......... gotta give everyone a chance at a higher edge tank...... and the P4 is no competition for either of these tanks in the game

back to country switching........ this IMO should be a little more regulated......although its been discussed before and brought to the greater benefit of HTC.... you should consider the thoughts of your PAYING customers a bit more....... limit it to perhaps 1/24........ that limits the ability to switch simply to get info....... and if I hear any spies in war crap Ill just scream....... if this was real war we wouldnt get to respawn.......


ITS JUST A GAME


Some body just made a new BBS acc't :rofl
Title: ENY, Uncap bases, ETC, discussion.
Post by: Bronk on May 06, 2007, 08:12:31 AM
Quote
Originally posted by SlapShot
Wow ... this thread has reached overDOLT like none other.



Fixed it for ya Slappy.


:D



Bronk

P.S.  I want eny to kick in sooner and harder. Little horde monkeys don't want to balance it out? You get to attack and defend in 30+ eny ac. :p
Title: ENY, Uncap bases, ETC, discussion.
Post by: Simaril on May 06, 2007, 09:01:47 AM
Quote
Originally posted by AAolds
Not every encounter should be "balanced", what a bore if all conflicts were balanced.  sometime being outnumbered is a blast, as is being on a the side with superior numbers.  Forced balancing....does not promote good will among the sides affected by it.



Olds:


If you are such a fan of unbalanced gameplay, I challenge you to spend an entire month finding the most outnumbered country, on the most imbalanced arena. After a day or 2, your tune will change!

I played before ENY, and trust me -- this is a necessary improvement. Right before ENY came, the imbalance killed game play. Attackers moved in swarms like biblical locusts, and it was impossibly difficult to defend if you were the low side. That meant the weaker players couldnt stay low side, so they migrated to the high side and the problem just got worse and worse.



In general, those who whine most about the fairness of ENY have little concern about being fair to others.....
Title: ENY, Uncap bases, ETC, discussion.
Post by: Oldman731 on May 06, 2007, 09:16:56 AM
Quote
Originally posted by Kev367th
Anyone who says its fun to fly say a 262 or Tempest (with virtual impunity) against the early stuff is deluded, all it does help is the score mongers.

*snork!*

I'm sorry...it was just too...

*snork*

- oldman
Title: ENY, Uncap bases, ETC, discussion.
Post by: Bronk on May 06, 2007, 09:25:57 AM
Quote
Originally posted by Pieper
not you.....the server giving you these graphics.....on a larger scale........and to a larger amount of people....server connot hang




Ummmm,,,,, no.
The server is nothing more than a info transfer point. The game is essentially run on your PC.

Bronk
Title: ENY, Uncap bases, ETC, discussion.
Post by: Zazen13 on May 06, 2007, 09:50:26 AM
As far as I recall, I don't have the patience to find HiTech's post but, the shift to split arenas on smaller maps had nothing to do with infrastructure limitations. It had everything to do with the pattern of gameplay on the larger maps, particularly during off-peek times, whereby there would be habitual 'non-fighting'. There were so many fields relative to the number of players that one horde would be milkrunning bases on one part of the map while the others did the same elsewhere with no real reason to actually come into hostile contact with one another. The problem arose when it was evident that non-fighting was the norm, the gameplay was obviously suffering and the change was made.

It is very hard to attract and retain a player base to a product you are advertising as an air combat game when there is very little actual air combat taking place. That was the motive for the switch. From where I stand it appears to be, for the most part, successfull in creating an environment of perpetual combat during most play times, which was not at all the case prior. I know there will be those with selective memories who will claim otherwise, but that is the reality of it...


Zazen
Title: ENY, Uncap bases, ETC, discussion.
Post by: Xasthur on May 06, 2007, 09:54:54 AM
^ Zazen is on the money.

The only time you'd have really good fights was when your country was getting its arse whooped and you were down to the last few bases before reset.

Resets were far more frequent then, though.
Title: ENY, Uncap bases, ETC, discussion.
Post by: Hornet33 on May 06, 2007, 10:27:03 AM
Quote
Originally posted by gpa3
Next time you complaint about anything... ANYTHING at all...  regarding the United States please pack your bags and leave cry baby.


Considering I'm retireing from the military the end of this month, I've EARNED the right to complain about anything I want regarding MY county. I've fought and BLED for MY country, what have you done for it? You let me know when you've accomplished something as important as a DISTINGUISHED military career, until then grow up.
Title: ENY, Uncap bases, ETC, discussion.
Post by: Pieper on May 06, 2007, 10:28:28 AM
whatever....however it works....lets just get some better maps please
Title: ENY, Uncap bases, ETC, discussion.
Post by: Bronk on May 06, 2007, 10:35:58 AM
Quote
Originally posted by Pieper
whatever....however it works....lets just get some better maps please

So, you admit that you had no idea what you were talking about?

:rofl :rofl


Bronk
Title: ENY, Uncap bases, ETC, discussion.
Post by: pictolrac on May 06, 2007, 10:40:01 AM
I agree the model needs reworking. I hit an aircraft hangar with six rockets today (in a TBM) and did not scrape the paint - in the real world it was gone. ENY sucks as a lot of the time we were uotnumbered OR did outnumber the opposition - that is what makes it fun and a challenge - who wants an enforced balance all the time?
Title: ENY, Uncap bases, ETC, discussion.
Post by: Bronk on May 06, 2007, 10:46:22 AM
Quote
Originally posted by pictolrac
who wants an enforced balance all the time?


How would you like it if your fav football (Soccer) team only got 2/3 players to the other sides full squad? Would that be fair?
This is a game and games are suppose to be fair.



Bronk
Title: ENY, Uncap bases, ETC, discussion.
Post by: pictolrac on May 06, 2007, 10:50:30 AM
Oh yeah - like 1940 when the Germans owned all of Europe and the UK stood alone and still took on the fight - yes I forgot that was fair.....
Title: ENY, Uncap bases, ETC, discussion.
Post by: KTM520guy on May 06, 2007, 10:53:13 AM
I've seen hocky games where a team could still defend and also score while being down one or two men.  Forcing even numbers per side will never have the  effect your looking for.
Title: ENY, Uncap bases, ETC, discussion.
Post by: pluck on May 06, 2007, 10:57:09 AM
Quote
Originally posted by pictolrac
Oh yeah - like 1940 when the Germans owned all of Europe and the UK stood alone and still took on the fight - yes I forgot that was fair.....


again, that is war.  this a game, subtle difference you think?  The point being that everyone has fun.  During war the point is to kill real people as quick as possible without taking losses yourself.  See the diffrence?
Title: ENY, Uncap bases, ETC, discussion.
Post by: Bronk on May 06, 2007, 11:00:11 AM
Quote
Originally posted by pictolrac
Oh yeah - like 1940 when the Germans owned all of Europe and the UK stood alone and still took on the fight - yes I forgot that was fair.....


War = Not fair, winner take all, not fun

Game = Fare, game ends we restart, fun


Do you see a subtle difference?

Or would you like it after you get shot down no more AH for you ever?


Bronk
Title: ENY, Uncap bases, ETC, discussion.
Post by: pictolrac on May 06, 2007, 11:03:57 AM
NoI did not forget but 99% of the comments in the forums are hammering on about model accuracy of the planes trains tanks buses boats - you name it there is a comment on it - how it performs and reflects its real life counterpart. If this accuracy is so important for the game why not the realities now and then of the actual battlefield?

I for one do not mind scenarios of trying to get off my base when about 10 bad guys are trying to stop me- this really happens in war and magnifies the thrill when i do get in the air and down some of them. Think of the few aircraft that got into the air at Pearl Harbour. did these guys stay at home and say hey the odds are not fair?

DUH........
Title: ENY, Uncap bases, ETC, discussion.
Post by: pluck on May 06, 2007, 11:06:49 AM
Quote
Originally posted by pictolrac
NoI did not forget but 99% of the comments in the forums are hammering on about model accuracy of the planes trains tanks buses boats - you name it there is a comment on it - how it performs and reflects its real life counterpart. If this accuracy is so important for the game why not the realities now and then of the actual battlefield?

I for one do not mind scenarios of trying to get off my base when about 10 bad guys are trying to stop me- this really happens in war and magnifies the thrill when i do get in the air and down some of them. Think of the few aircraft that got into the air at Pearl Harbour. did these guys stay at home and say hey the odds are not fair?

DUH........


That is becuase this game is not a war simulator, it is a combat simulator:rolleyes:
Title: ENY, Uncap bases, ETC, discussion.
Post by: pictolrac on May 06, 2007, 11:08:46 AM
and we are splitting hairs - OK I agree with the game theory and I do this for fun but are you trying to tell me that because this is a combat simulator it should NOT simulate combat?
Title: ENY, Uncap bases, ETC, discussion.
Post by: pluck on May 06, 2007, 11:17:15 AM
Quote
Originally posted by pictolrac
and we are splitting hairs - OK I agree with the game theory and I do this for fun but are you trying to tell me that because this is a combat simulator it should NOT simulate combat?


Well i think the difference is subtle, but has major implications on what people argue about most here.  To me, a combat game deals more with well, combat.  It would spend much more time invested in accurate modeling of equipment.

When i think about a war sim, I think about a game that is less interested in combat, though obviously it does take place, and more focused on issues of a war.... issues like territory, supply, strategy.  Team numbers may not be such an issue, because war is simulated not fairness of combat.

Now obviously there is overlap between these 2 things, but AH has always been more focused on moving towards combat.  Now ToD on the other hand sounded more like a war type sim (to me anyway).  So basically it seems like all the arguments stem from the fact that some assume this game is built to be a war sim.  It is my belief that it is a combat sim.  In reality it can be played as both....but concessions have to be made.  

just my thoughts on the matter
Title: ENY, Uncap bases, ETC, discussion.
Post by: pictolrac on May 06, 2007, 11:17:54 AM
Quote
Originally posted by Zazen13
As far as I recall, I don't have the patience to find HiTech's post but, the shift to split arenas on smaller maps had nothing to do with infrastructure limitations. It had everything to do with the pattern of gameplay on the larger maps, particularly during off-peek times, whereby there would be habitual 'non-fighting'. There were so many fields relative to the number of players that one horde would be milkrunning bases on one part of the map while the others did the same elsewhere with no real reason to actually come into hostile contact with one another. The problem arose when it was evident that non-fighting was the norm, the gameplay was obviously suffering and the change was made.

It is very hard to attract and retain a player base to a product you are advertising as an air combat game when there is very little actual air combat taking place. That was the motive for the switch. From where I stand it appears to be, for the most part, successfull in creating an environment of perpetual combat during most play times, which was not at all the case prior. I know there will be those with selective memories who will claim otherwise, but that is the reality of it...

NOW this is the first ensible thing I have heard ALL day and I spoke to me wife for about 99% of it......As you say in the States WTG.........

Zazen
Title: ENY, Uncap bases, ETC, discussion.
Post by: VansCrew1 on May 06, 2007, 11:18:18 AM
Quote
Originally posted by BiPoLaR
heres my 2 cent in short : ENY is BS and we need new maps...tired of these maps...bring back old ones


agrees
Title: ENY, Uncap bases, ETC, discussion.
Post by: pictolrac on May 06, 2007, 11:25:38 AM
Not been in the game long enough to worry about the maps but my heart does sink when I see that bloody big round thing. The Graphics have become top notch so hats off to HITECH for that.

I like islands and varying coastlands and every opportunity and scenario to attack ALL other parties. Basically the crap about about needing points to sit in a tiger or a faster fighter is beyond me. One thing though - if we could always fly a Tempest and shoot in a Tiger - we would ALL do it. Worth a thought......
Title: ENY, Uncap bases, ETC, discussion.
Post by: Carwash on May 06, 2007, 11:29:50 AM
ENY should be base on "In Flight" numbers, not all players logged on.
Title: ENY, Uncap bases, ETC, discussion.
Post by: pictolrac on May 06, 2007, 11:35:08 AM
Hello Simaril - like I say this should not be the NORM. I agree with just about all you are saying and for the reasons you are saying this. If affects gameplay in a negative way to be hit by the locust swarm and it takes a smile off ones face to be in this circumstance. Yours is more a strategical area and argument and I am advoctaing the tactical area and argument. I think both arguments have merits and the balance must be found.

Let us hope that HITECH are reading this.
Title: ENY, Uncap bases, ETC, discussion.
Post by: Widewing on May 06, 2007, 11:36:35 AM
Quote
Originally posted by BiPoLaR
you tell me why i had to defend a base in a T-34 and M8 due to the ENY being to high against 7 tigers...now is that balance to you hub?


You don't have to defend any base. You elected to defend that base.  You could have gone somewhere else and done something else if you wanted.

Last evening, the Rooks had 117, Bish 101 and Knits 57 when the map reset. After that, all I heard was whining about maps, player caps and ENY limitations. These whines were supported by some of the dumbest logic I've seen a long time. I should post the film just so everyone can see how ridiculous the discussion was.

There were some legitimate complaints, but they were buried under the vitriol and unsubstantiated claims. I give you Pieper's parallel thread as an example.

Gentlemen, if you wish to be taken seriously, you must tone down the passion and turn up the reasoning a notch or two.

My regards,

Widewing
Title: ENY, Uncap bases, ETC, discussion.
Post by: pictolrac on May 06, 2007, 11:40:37 AM
Now here is a body who speaks the truth. Wisdom drips off every word and I lie agitated and humble at his feet (no seriously foks!)
Title: ENY, Uncap bases, ETC, discussion.
Post by: painkilr on May 06, 2007, 11:50:45 AM
Complaints regarding ENY, map size, and map selection (or in this case the lack thereof) should be voiced and I think HTC should conduct polls and post results to find out what customers really want and acknowledge that voices have been heard.   Last time I sent an email to support I never got a response.  Does HTC even read these rants or emails to support?  

Are there any other good war based flight sims out there?  Perhaps healthly competition is what this game needs to improve.
Title: ENY, Uncap bases, ETC, discussion.
Post by: FBplmmr on May 06, 2007, 12:02:15 PM
the one reason I didn't join ah1 was because when I read that you had to build a
certain amount of points to fly certain planes that seemed way to arcade-like.

now I see that it actually does serve a purpose and it does not bother me at all.

eny does not bother me either... in fact it forced me to fly some other "lessor" rides that i enjoy now as well. :aok

if it gets to the point where the only thing you can up is a porta-jon, then it may be time to switch sides or arenas.


maps -I don't give a flip about them.   they all look pretty from the air!

the smaller ones do make it more likely that 2 milkruns may actually
intersect and by golly some aircombat may break out!

My favorite maps are the ones with the big red bars in the squares!
:p


pieper --- has achieved the forum equivalent of a "HO" --- repeatedly... no style... no skill just the same "HO" over and over:lol
Title: ENY, Uncap bases, ETC, discussion.
Post by: ghi on May 06, 2007, 12:09:17 PM
i understand the need for arena split but imop, the low caps are killing the MM flavour  of this game, there souldn't be caps under 300/arena if you still consider this massive multy
 
1 euro=1.35 $, and moving up
a lot more euro players would aford to pay 12 Euro for this game

But i don't understand the bussines side :--Why does HTC kill Euro market with 120 caps at prime euro time and 420 players /arena caps at US prime time!?  420 caps means total diferent massive multy taste and fun, for same $$,

 It's like we both order and pay 15$ for  steak and baked potatoe, but the Euro time player recived the sour cream only

  i consider very unfair threatment ,spreding 300  Euro prime time players in 4 arenas with SUPERunbalanced poor quality gaming
Title: ENY, Uncap bases, ETC, discussion.
Post by: pictolrac on May 06, 2007, 12:13:23 PM
Quote
Originally posted by ghi
i understand the need for arena split but imop, the low caps are killing the MM flavour  of this game, there souldn't be caps under 300/arena if you still consider this massive multy
 
1 euro=1.35 $, and moving up
a lot more euro players would aford to pay 12 Euro for this game

But i don't understand the bussines side :--Why does HTC kill Euro market with 120 caps at prime euro time and 420 players /arena caps at US prime time!?  420 caps means total diferent massive multy taste and fun, for same $$,
 It's like we both order and pay 15$ for  steak and baked potatoe, but the Euro timer player recived the sour cream only

  i consider very unfair threatment ,spreding 300  Euro prime time players in 4 arenas with SUPERunbalanced poor quality gaming


Now this does make sense - Half the time I have to wait until somenoe gets killed and THEN and ONLY THEN can I enter the aren - I pay for ths sevice so why should I be DENIED this service?
Title: ENY, Uncap bases, ETC, discussion.
Post by: Connery on May 06, 2007, 12:23:58 PM
With regards to all this HTC feels having one big arena was making a harsh community. HTC have no control over how the community forms, after all, we the players are the community not HTC.

ENY sux get rid of it imo (and I'm entitled to it). and can we please have 1 big arena again ?? pretty please... ???
Title: ENY, Uncap bases, ETC, discussion.
Post by: Kev367th on May 06, 2007, 12:37:05 PM
Quote
Originally posted by Bronk
How would you like it if your fav football (Soccer) team only got 2/3 players to the other sides full squad? Would that be fair?
This is a game and games are suppose to be fair.



Bronk


Agreed, but you don't get them AFK though!!!!

I used a perfect example form last week in my "auto-logoff" thread -

Something around -
6 knits, 7 rooks, 14 bish (1/2 of which were AFK)

So instead of nice even numbers we were getting hammered by ENY.

To use your analogy - Soccer 11 v 11 with one side only with 5 or 6 men actively engaged in the game.

Don't get me wrong the ENY idea is good, but it needs a LOT of tweaking and other changes to make it actually represent active players.


Arena split - Used to it now, maybe needs a check to prevent the same map being up in both LW arenas.

Maps - yup we need more, and dump Uterus.

[edit] Was thinking about AFK - If it was moved from the radio screen to the tower screen you could -

1) If selected - a check added to prevent you spawning GV or upping plane
2) Once deselcted normal ops are possible.

AFK players could then be removed from ENY calculations safely.
Title: ENY, Uncap bases, ETC, discussion.
Post by: crockett on May 06, 2007, 01:05:18 PM
Just to give an example how ENY can make things unbalanced. Last night 3 or 4 of us were trying to capture a vbase and our ENY was @ 15 I think. (wasn't because of in flight numbers, but because of tower dwellers)

The other team had about 4 or 5 guys defending their base and were almost always in Tigers because their side was the overall low ENY team.(so Tigers were very cheap) The fight was equal in numbers but they had the advantage of having Tigers and we couldn't get the same advantage. So with no Sherman in the arena the only thing we could use were t34's or panzers against 4 tigers at a choke point. Hell at one point last night we couldn't even up Panzers because of ENY.

So even though the in flight numbers were almost always the same, the ENY made the fight unfair for the team that is "supposed" to have the larger numbers advantage.

I have no issue fighting Tigers in a Panzer but common it does get a bit ridiculous at times especially off peak hours. When you are on a map like what is playing at the blue arena, there is no sneaking around. So you have to fight head to head where 3 panzers don't stand a chance in hell against 4 tigers.

So tell me how it's supposed to even up the fight when the actual numbers fighting are almost the same, but I have to hit the other guy 3 to 5 times to kill him and he only has to hit me once.

Any other map I could go around and flank them, but not on this map it's not possiable. So the only fight is a head to head fight where Panzer's don't stand a chance.

I went from having a 1.9 kill to death ratio down to a 1.4 and dropped out of the top 100 in GV's because ENY makes things so even.

If you are going to base ENY on overall numbers, then it should be based off the average in flight numbers or the tower dwellers need to get the auto boot after 15 20 mins of being AFK.
Title: ENY, Uncap bases, ETC, discussion.
Post by: The Fugitive on May 06, 2007, 02:45:00 PM
Quote
Originally posted by painkilr
Complaints regarding ENY, map size, and map selection (or in this case the lack thereof) should be voiced and I think HTC should conduct polls and post results to find out what customers really want and acknowledge that voices have been heard.   Last time I sent an email to support I never got a response.  Does HTC even read these rants or emails to support?  

Are there any other good war based flight sims out there?  Perhaps healthly competition is what this game needs to improve.


.....and Im sure if you and the other whiners were to all write into FORD motor co, they would be more than happy to let you design the next Mustang !!!

LOL!!! welcome to the real world little boys !
Title: ENY, Uncap bases, ETC, discussion.
Post by: gpa3 on May 06, 2007, 03:00:19 PM
Ford Motors sure fixed that golf course patch from hell fast for some reason didn't they noob?
Title: ENY, Uncap bases, ETC, discussion.
Post by: CAV on May 06, 2007, 03:06:36 PM
Quote
If you are going to base ENY on overall numbers, then it should be based off the average in flight numbers or the tower dwellers need to get the auto boot after 15 20 mins of being AFK.


Also.... players in Tank Town and Fighttown (if we ever get another FT) zones should not count toward overall ENY number. The fight going on in the TT/FT zones don't have anything to do with the main battle areas.

CAVALRY
Title: ENY, Uncap bases, ETC, discussion.
Post by: gpa3 on May 06, 2007, 03:09:50 PM
And another observation...

Why is it that people in the minority usually call people in the majority whiners?

Everyone was a whiner when they complained about the dark green golf course /windmill-hiding / tank-town-vulching update.

Until someone ran a poll and found that 80% disliked the dark green golf course.

So are the 80% who voted against the golf course still whiners?

Yes or No?
Title: ENY, Uncap bases, ETC, discussion.
Post by: FiLtH on May 06, 2007, 03:12:44 PM
The thing is if the arenas are capped at 300, there would be times in the day where Orange would have 300 and Blue would have 15. That would be far worse than 170 in each.

  The main issue I have with the game right now is the lack of maps. People said some are too big for arena play. It wouldnt bother me a bit to see them reset on Weds. as they did before. Atleast we saw alot more maps.

  The map with the big white mountain, and Mid mesa are like taking off in fish bowls and spending a good deal of time just swimming out of them.

  Id like to see maps with bases atop highlands instead of surrounded by mountains. Also Id like to see lagoon for port locations. A little detail would go along ways.
Title: ENY, Uncap bases, ETC, discussion.
Post by: pluck on May 06, 2007, 03:25:08 PM
Quote
Originally posted by Connery
With regards to all this HTC feels having one big arena was making a harsh community. HTC have no control over how the community forms, after all, we the players are the community not HTC.

ENY sux get rid of it imo (and I'm entitled to it). and can we please have 1 big arena again ?? pretty please... ???


True to an extent, but the rules and conditions created for the environment we play in heavily influence the community.  For example, if there was no way to report abuse or hold people accountable for certain actions, then what path might you expect the community to take.  People who get fed up will leave, but you are left with a certain type of person....is that desirable?

The way I see it, HTC created a game that he would enjoy, and that other people will enjoy.  Those who do not enjoy it will leave.  I don't think you are going to make a sound case that HTC should change his vision when you say that teams should be unbalanced, you should have no restriction on how you play, even though it clearly affects a large group in a negative way.  

As far as arena's and European players, I thought there was a thread awhile ago addressing this issue, and HTC was weighing in on suitable options and suggestions, other than go back to 1 arena.
Title: ENY, Uncap bases, ETC, discussion.
Post by: whiteman on May 06, 2007, 03:25:45 PM
Quote
Originally posted by KTM520guy
One thing I have never understood is how can you balance game play using raw numbers? If your a bish half of your players are dolts to start with. Should they be counted?


:rofl  as funny as that is it's true, atleast when i get on it is. Getting rail roaded to 6 bases withtin 4 hours of a new map has me convinced that we need uncapturable bases or only two countries.
Title: ENY, Uncap bases, ETC, discussion.
Post by: SlapShot on May 06, 2007, 04:03:15 PM
Quote
Originally posted by KTM520guy
I've seen hocky games where a team could still defend and also score while being down one or two men.  Forcing even numbers per side will never have the  effect your looking for.


Bad analogy ... men are only off the ice for a limited amount of time. The chances of the penalized team scoring, or defending against a score, are no where near the chances that the team with the extra player(s) has to score.

Percentages are heavily in favor for the team with the extra players.
Title: ENY, Uncap bases, ETC, discussion.
Post by: KTM520guy on May 06, 2007, 04:05:07 PM
Quote
Originally posted by FiLtH
The thing is if the arenas are capped at 300, there would be times in the day where Orange would have 300 and Blue would have 15. That would be far worse than 170 in each.

  The main issue I have with the game right now is the lack of maps. People said some are too big for arena play. It wouldnt bother me a bit to see them reset on Weds. as they did before. Atleast we saw alot more maps.

  The map with the big white mountain, and Mid mesa are like taking off in fish bowls and spending a good deal of time just swimming out of them.

  Id like to see maps with bases atop highlands instead of surrounded by mountains. Also Id like to see lagoon for port locations. A little detail would go along ways.


It would be nice to only have one Late War arena when numbers are small. When the numbers reach a certain point then split them. I was in Late War Blue earlier and only 40 bish were on. Nothing was happening. No attacks, no defense. Lots of fun there:huh Made a quick jump to Orange where the action was.

As far as maps go, the current selection of small maps suck. They were not any good last year, not good this year, and will not be good next year when we are still stuck with them. I fear the chances of the large maps (the only good maps) coming back is near or at 0%. I don't even think a dump truck full of cash parked on steps of the Hitech offices would bring them back.

The thing we can do is choose to play or not to play. The game is not as good as it was but it is as good as it's going to get.
Title: ENY, Uncap bases, ETC, discussion.
Post by: SlapShot on May 06, 2007, 04:06:19 PM
Quote
Originally posted by pictolrac
NoI did not forget but 99% of the comments in the forums are hammering on about model accuracy of the planes trains tanks buses boats - you name it there is a comment on it - how it performs and reflects its real life counterpart.


And 99% of those 99% have absolutely no clue as to what they are talking about when it comes to ... "model accuracy".
Title: ENY, Uncap bases, ETC, discussion.
Post by: KTM520guy on May 06, 2007, 04:11:15 PM
Quote
Originally posted by SlapShot


Percentages are heavily in favor for the team with the extra players.


Maybe so but certainly not outside the relm of possibility. Some people may thrive on fight for the short side.

Do the extra players still count when they came on the short bus?
Title: ENY, Uncap bases, ETC, discussion.
Post by: SlapShot on May 06, 2007, 04:14:57 PM
Quote
Originally posted by pictolrac
One thing though - if we could always fly a Tempest and shoot in a Tiger - we would ALL do it. Worth a thought......


Not all, but the greater majority would and that had been proven through past experiences. You obviously weren't around when the F4U-C was introduced. The arena was loaded with F4U-Cs all over the place ... it was mayhem ... hence it's perk cost, and the locust F4U-Cs disappeared and sanity in the arena reigned once again.

Do you think that they would perk planes just for the heck of it ? ... or do you think that HiTech and HTC has been at this for many many years and might have a slight inkling of knowing what they are doing and what is best for their business better than any of us?

Ponder that for awhile.
Title: ENY, Uncap bases, ETC, discussion.
Post by: SlapShot on May 06, 2007, 04:18:42 PM
Quote
Originally posted by KTM520guy
Maybe so but certainly not outside the relm of possibility. Some people may thrive on fight for the short side.

Do the extra players still count when they came on the short bus?


Obviously nothing is outside the realm of possibility ... with the exception of the abolishment of ENY ... jump up and down ... hold your breath ... threaten to quit ... whatever ... it ain't going away.
Title: ENY, Uncap bases, ETC, discussion.
Post by: KTM520guy on May 06, 2007, 04:27:38 PM
ENY is here to stay. No doubt about it. Still needs fixing though. The only thing it does at the moment is cause people to cry about it on the bbs.
Title: ENY, Uncap bases, ETC, discussion.
Post by: Kev367th on May 06, 2007, 04:31:11 PM
Quote
Originally posted by SlapShot
Do you think that they would perk planes just for the heck of it ? ... or do you think that HiTech and HTC has been at this for many many years and might have a slight inkling of knowing what they are doing and what is best for their business better than any of us?

Ponder that for awhile.


Sometimes wonder why certain are and some aren't.
4 hi alt perofrmers -
Spit XIV, Ta-152, 109-K4, P-47N - Whys only the XIV perked?

Also ENY values are way screwy.
All it needs is for a plane to become popular and it's slapped with an 5 ENY value.
ENY values make no sense anymore as they are now being used to control planes.

Whole planeset needs an ENY value overhaul from the current cluster it's in now.

Even a Hurri IIc becomes unavailable way before 1944/5 monsters, tell me thats not fugged up.

ENY 5 planes -
F4U-1C
F4-U4
La-7
Me 163B
Me 262A-1
NIK2-J
P-47N
Spit XIV
Spit XVI
Ta 152H-1
Tempest

ENY values are getting to be a joke, they are meaningless.
Title: ENY, Uncap bases, ETC, discussion.
Post by: SlapShot on May 06, 2007, 04:58:29 PM
Quote
Originally posted by KTM520guy
ENY is here to stay. No doubt about it. Still needs fixing though. The only it does at the moment is cause people to cry about it on the bbs.


No matter which way it is tweaked (and I agree you and kev that is needs to be tweaked) there will always be a faction that will piss 'n moan about it ... cause they just don't get it.
Title: ENY, Uncap bases, ETC, discussion.
Post by: Souless on May 06, 2007, 04:59:17 PM
Quote
ENY values are getting to be a joke, they are meaningless. [/B]


Kev want to elobaorate?


Honestly ENY affects those that fly planes with a 10 value the most.
People flying 10 ENY planes and below are the ones taking the hit.
Title: ENY, Uncap bases, ETC, discussion.
Post by: LePaul on May 06, 2007, 06:21:57 PM
Well this may sound repettive but Ill chime in as well.

My opinions are based on the fact I fly 3 times a week, as time allows.  Its not like I accumulate a ton of points like players who live on here (SHawk, etc  :)    )

ENY stinks.  In my case, its not like I fly anything too dweeby.  But when you cant even up a P-51B...that's just foolish.

Arenas...well, it stinks to be unable on any given evening to not be able to link up with your squad.

Perk points....the things that are currently perked should be reviewed.  Ta-152?  Ar234?  F-4C?  I'd prefer the perk points stay at a flat rate.  Me-262 should be and stay 200 perks.  But to wander up to 380 and such....again, just silly.

The efforts to contain the "horde" have largely failed.  People just naturally go where the fight is.  

Strat really needs to be reviewed.  We have airbases where we cant pork fuel, yet ord can be downed and stay down for an hour.  Fuels should, and are, a much softer target.  Fuels down to 25% restricts the fighter options much more than ENY.  Its just moronic to see a lone Typhoon knock down a bases ammo bunkers...bunkers.  

Anyways...that's my polite vent.  

I enjoy the game, overall...the graphical changes have been nice.  But some of the mechanics mentioned above deserve to be reviewed.
Title: ENY, Uncap bases, ETC, discussion.
Post by: hubsonfire on May 06, 2007, 07:55:48 PM
The 152 has been unperked for a while now, btw.

The problem with porkable fuel is that it allows the horde side to restrict flight for the lower numbers side, which only exagerates the numbers imbalance. Then again, I suppose most of the people who whine about ENY would like that.
Title: ENY, Uncap bases, ETC, discussion.
Post by: Kev367th on May 06, 2007, 08:09:46 PM
Quote
Originally posted by Souless
Kev want to elobaorate?


Honestly ENY affects those that fly planes with a 10 value the most.
People flying 10 ENY planes and below are the ones taking the hit.


Sure.

They values are meaningless because -

a) They are being used for a purpose other than what they were originally intended for.
b) It only needs a plane to become 'popular' to gain an low ENY - ENY 5 Spit Ia anyone? OK extreme but you see the point.
c) You have 1942/3 planes disappearing because of ENY before 1944/5 ones. Hurri IIc springs to mind.

All of these and more just prove how meaningless the current ENY values are.
The whole planeset needs an ENY value overhaul, we used to have very few ENY 5 planes, look at the list now, and it will only grow.

When you have tempests, 163s, 262 with the same ENY as NIK's, XVI's etc it only shows how the ENY values are being rendered meaningless.
They no longer represent anything now apart from a plane that became popular.

Strange the Pony D manages to get away with an ENY 8, isn't it, hmmmm.
Title: ENY, Uncap bases, ETC, discussion.
Post by: REP0MAN on May 06, 2007, 08:38:55 PM
Quote
Originally posted by hubsonfire
The 152 has been unperked for a while now, btw.

The problem with porkable fuel is that it allows the horde side to restrict flight for the lower numbers side, which only exagerates the numbers imbalance. Then again, I suppose most of the people who whine about ENY would like that.


THIS is exactly the motivation behind every ENY complaint that comes across the BBS. Has been for some time now.

Here is the answer that all of your complaining will get you from HTC.......

Ready?


Switch countries, you're plane IS available over there. If you are chess piece loyal, learn to fly the P-40E.

Skuzzy, please make this one go away.


:aok
Title: ENY, Uncap bases, ETC, discussion.
Post by: CAP1 on May 06, 2007, 09:24:48 PM
Quote
Originally posted by Pieper
I think that the arena split is fine....but the servers should be able to handle all players in one arena.....ENY is out of control late at night when the numbers are small, 25 20 10 players and high country has 20 ENY????????what is that........




only 20 ENY?????

ever had it so hi that the only thing you could fly with foward firing guns was a JU88?:rofl
Title: ENY, Uncap bases, ETC, discussion.
Post by: CAP1 on May 06, 2007, 09:47:22 PM
Quote
Originally posted by halcyon
Having ENY in the first place implies that there is an abundance of good pilots per country.

***laughs uncontrollably in the corner***

Excuse me. Sorry about that.

Guess what happens when ENY kicks in?
All the nice airplanes that were being flown by crappy pilots are now replaced with crappy airplanes still being flown by equally crappy pilots.

4 to the F4U-1 REALLY makes a flippin' difference here?

NO!

Get rid of ENY, it has no place in a game that does not have a majority of pilots who know how to take advantage of every faucet the planes have to offer.



another scenario...........
ENY Kicks in............because say...we(knights) have 20 people on, and the rooks(in this scenario)have 14.  now the rooks decide they want A20. suppose that of those 14, 8 are a squad, while knights are a few different squads of only a couple members each.  so now, we have 8 rooks in GOOD equipment attacking A20, with say....only 3 to 5 knights mustered to defend...in CRAPPY equipment. so now at A20, we're outnumbered, AND outclassed in equipment. we call for help, but no one else comes. now....how's that keeping things fair?

 in this instance too, it seems as though most newbies are by default assigned to knights, and don't change...that seems to kicik up ENY too.

and to top ALL of this off, quite a few DO suck in fighters..myself included(although we're trying to get better) which doesn't help at all if the rooks happen to have a few top guns with them in the attack. i mean...can you imagine fighting a zeke in a 110? or tryin to run down a boston in a zeke?


someone has it in their signiture........
hitler would have loved ENY

:noid <<<<
Title: ENY, Uncap bases, ETC, discussion.
Post by: BiPoLaR on May 06, 2007, 09:54:50 PM
Quote
Originally posted by Carwash
ENY should be base on "In Flight" numbers, not all players logged on.

that is a good idea...you have these ppl who go AFK in tower all night and kill your ENY...outta 40 ppl 20 might be in flight...just do something...im bout spend my $15 a month on another game...its getting old and really fast
Title: ENY, Uncap bases, ETC, discussion.
Post by: BiPoLaR on May 06, 2007, 10:05:52 PM
Quote
Originally posted by Bronk
So, you admit that you had no idea what you were talking about?

:rofl :rofl


Bronk

who really give a rats nutt...we all want one thing new maps...thats one thing we'll all agree on
Title: ENY, Uncap bases, ETC, discussion.
Post by: BiPoLaR on May 06, 2007, 10:06:32 PM
umm ment to say butt not nutt by the way..lol
Title: ENY, Uncap bases, ETC, discussion.
Post by: MORAY37 on May 06, 2007, 10:26:11 PM
This thread is reaching a biblical proportion....EGADS.  Throwing my two cents into the fold....

ENY....it's here it's not goin anywhere.  I actually like ENY...it has forced me into trying a coupla rides that I now choose over the uber planes...My yak9t has grown particularly fond of eating Doras and Spittys, with a specific taste for lalas.

Changing countries...  
As some folks saw the other night... some squads have people on every country,  on a given night, and are using those "spies" to set up CVs to kill them for points, ruining a counterattack in progress. I think a 24 hour rule could be good, and also, a  squad should be "locked" into a particular country... that only makes sense. Certain Squads are coercing all the action to their favor, even flying along on strikes, calling out altitudes for their squaddies intercepting it.  

Perk the m4.... it kills the tiger perk.  perk it less than the tiger, but perk it nonetheless.  And while we're at it.... A King Tiger....  yeah....those of us that GV would salivate for that. And those that don't, whatever.  

Klink... my two cents.
Title: ENY, Uncap bases, ETC, discussion.
Post by: SuperDud on May 06, 2007, 11:57:14 PM
The more whines about ENY, the better it is working:aok
Title: ENY, Uncap bases, ETC, discussion.
Post by: Oleg on May 07, 2007, 12:43:01 AM
Every ENY whinner must be forced to play for country with least number of players for year or two.
Title: ENY, Uncap bases, ETC, discussion.
Post by: crockett on May 07, 2007, 01:45:46 AM
One thing I still haven't figured out about ENY.. Is Perked planes and the tiger.  If my team is getting hit with 20 ENY why is it I can't up a perked plane or the tiger?

Seems to me if I'm willing to risk losing the points, I should be able to fly it. I hardly ever fly perked planes but I can't see why they should be unavailable via the ENY system when you have to pay for the planes in a sense.
Title: ENY, Uncap bases, ETC, discussion.
Post by: AAolds on May 07, 2007, 05:42:40 AM
Quote
Originally posted by Oleg
Every ENY whinner must be forced to play for country with least number of players for year or two.


Many players switch to the low side for the sole purpose of earning more perks.

Personally, to add some realism to the game, the losing side should be the one with ENY.  If one side or another has lost many of their bases, had their strats nailed, are losing players like flies, it would stand to reason that they should be the ones who have difficulty in uppin the prime aircraft.  for example, in WWII, the germans had ENY of sorts due to the constant bombing by the Allies.
Title: ENY, Uncap bases, ETC, discussion.
Post by: Masherbrum on May 07, 2007, 06:39:34 AM
Quote
Originally posted by AAolds
The firefly was tough, but so tough as to take multiple hits from a Tiger and live, while constantly killin tigers in 1 shot.  M4 needs rework and to be perked.
The Sherman series of tanks were piles of junk.   At least, that's what the WWII Vet's have told me.
Title: ENY, Uncap bases, ETC, discussion.
Post by: A8balls on May 07, 2007, 07:31:44 AM
I would like to see the server disco anyone that is inactive for 30 minutes.
Switching countries shouldn't be allowed by anyone in a squad.
Changing countries should lock you into that country for the remainder of the month or 96 hours minimum.
ENY needs to go until it can be re-evaluated.
Needs to be only 1 perk plane/vehicle in any catagory. Fighter, bomber and ground vehicles.
Minimum rank of 500 to command a CV task force.
Uncapturable bases should done away with.
JMHO
Title: ENY, Uncap bases, ETC, discussion.
Post by: SlapShot on May 07, 2007, 07:58:42 AM
Quote
Originally posted by CAP1
another scenario...........
ENY Kicks in............because say...we(knights) have 20 people on, and the rooks(in this scenario)have 14.  now the rooks decide they want A20. suppose that of those 14, 8 are a squad, while knights are a few different squads of only a couple members each.  so now, we have 8 rooks in GOOD equipment attacking A20, with say....only 3 to 5 knights mustered to defend...in CRAPPY equipment. so now at A20, we're outnumbered, AND outclassed in equipment. we call for help, but no one else comes. now....how's that keeping things fair?


Who's fault is that then ? ... obviously the majority of your countrymen could care less to defend and that is not something HTC can control.

5 vs 8 is what I would consider to be a good fight ... regardless of what plane I would have to fly. As mentioned above ... jump in a P-40E ... you'll be surprised at how good that plane is.
Title: ENY, Uncap bases, ETC, discussion.
Post by: The Fugitive on May 07, 2007, 08:07:53 AM
Quote
Originally posted by gpa3
Ford Motors sure fixed that golf course patch from hell fast for some reason didn't they noob?


First off I have been flying here for years, so I'm sure I have outgrown the "noob" moniker.

HTC is very well know for fixing problems in the game. In there test they may not have notice a color problem.... I believe it was a lighting issue, not a color issue, but they didn't jump on it just because a bunch of people complained on the boards. They did it because they saw a problem and fixed it, much like they do on every other problem that crops up.

Also it was mentioned how the majority is labeled "whiners" by the minority. LOL!! Get your facts strait. Seeing as about 25% of the people who fly AH .... at the most.... visit these boards, even if HALF the people who post here are whining, it still is only 12% of the people flying, hardly a "majority". Also I would venture to say that a quater of the people who post here don't even fly any more, they just love to post.

So its time to grow up, stop throwing your temper tantrums. Sure the ENY settings might need tweaking, sure we might need new maps, but "suggest" an alternative. Make a thoughtful suggestion to help with the problem. Don't jump up and down crying and complaining, Mommy isn't going to fix this one for you.
Title: Re: ENY, Uncap bases, ETC, discussion.
Post by: Laurie on May 07, 2007, 08:32:43 AM
Quote
Originally posted by AAolds
This topic wont go away until there is some healthy debate on the matter.

Lets open this up and lets keep it civil.

My 2 cents, I think uncapturable bases and ENY is helping to squash some of the fun of the game and aid in keepin stale maps around too long.

Others thoughts?


nothing to disagree with in that staement except rethink arena caps.
Title: ENY, Uncap bases, ETC, discussion.
Post by: Casper1 on May 07, 2007, 08:36:26 AM
I think ENY should be harsher, BUT it should have a max value.

As a Knight player - we are usually outnumbered by big numbers of rooks and bish and we get steamrolled fairly often.  If I look at a country's ENY, its usually below 8 or 9, meaning the high-numbered country is losing perked planes, spixteens, la7s, P-47Ns and P-51Ds.  That's not severe enough with the numbers I have seen lately (i.e. 90 Knits, 140 bish, 130 rooks).  

But I also think there should be a limit to the max ENY that can be imposed, say 19 or maybe 24.  Something that still allows a good number of capable planes, versus  "wtf I can only fly Hurri 1s, Stukas and Bettys?!?!?!"

Uncapturable fields = GOOD IDEA.  
Dumb ppl who try to take them ayway = FUNNY.
Title: ENY, Uncap bases, ETC, discussion.
Post by: SuperDud on May 07, 2007, 01:32:21 PM
Quote
Originally posted by A8balls
I would like to see the server disco anyone that is inactive for 30 minutes.
Switching countries shouldn't be allowed by anyone in a squad.
Changing countries should lock you into that country for the remainder of the month or 96 hours minimum.
ENY needs to go until it can be re-evaluated.
Needs to be only 1 perk plane/vehicle in any catagory. Fighter, bomber and ground vehicles.
Minimum rank of 500 to command a CV task force.
Uncapturable bases should done away with.
JMHO
Maybe when you've been here longer you'll learn.
Title: ENY, Uncap bases, ETC, discussion.
Post by: A8balls on May 07, 2007, 06:50:19 PM
Quote
Originally posted by SuperDud
Maybe when you've been here longer you'll learn. [/QUOTE

Learn what? I've been here for years. Don't judge me by my post count.
Like I said... this is my opinion. Don't like it? Then read on past bro.
Title: ENY, Uncap bases, ETC, discussion.
Post by: Rino on May 07, 2007, 07:07:23 PM
Quote
Originally posted by Masherbrum
The Sherman series of tanks were piles of junk.   At least, that's what the WWII Vet's have told me.


     The Shermans were very good at the job they were intended for.  They
were never designed to be main battle tanks..infantry support.
Title: ENY, Uncap bases, ETC, discussion.
Post by: Rino on May 07, 2007, 07:08:23 PM
Quote
Originally posted by A8balls
Quote
Originally posted by SuperDud
Maybe when you've been here longer you'll learn. [/QUOTE

Learn what? I've been here for years. Don't judge me by my post count.
Like I said... this is my opinion. Don't like it? Then read on past bro. [/B]


     So I guess you can be here for years and still have dumb ideas...
interesting.
Title: ENY, Uncap bases, ETC, discussion.
Post by: Stang on May 07, 2007, 07:14:24 PM
Quote
Originally posted by AAolds
Many players switch to the low side for the sole purpose of earning more perks.

Personally, to add some realism to the game, the losing side should be the one with ENY.  If one side or another has lost many of their bases, had their strats nailed, are losing players like flies, it would stand to reason that they should be the ones who have difficulty in uppin the prime aircraft.  for example, in WWII, the germans had ENY of sorts due to the constant bombing by the Allies.
:rofl

Wow.
Title: ENY, Uncap bases, ETC, discussion.
Post by: SuperDud on May 07, 2007, 07:17:08 PM
Quote
Originally posted by A8balls
Learn what? I've been here for years. Don't judge me by my post count.
Like I said... this is my opinion. Don't like it? Then read on past bro.
My mistake. Just some of those request sounds like a 3 weeks, armchair general noob.

For instance the rank for CV request. Why would you need a good rank for that? If you've been here for years you'll know that the best ranked fighter is certainly not truely the best stick in game. Most of those guys are in the 500-1500 range. They'd take the #1 guy and beat the snot outta him.

Another 1 is the squad not being able to change. If you've never done this than you've never had fun. Nothing better than killing a squady and then taunting him. One of my most memorible sorties included me in a JU88 and getting into a HO fight with my squady Stang's 109 w/a 30mm cannon. I came out on top somehow and we had a good laugh about it.. at least I did.

ENY is the best idea ever. It puts the horde warriors at a disadvantage. The old MA was a cesspool. As Toad said the fights seemed to be the hordes making a big spinning wheel trying to avoid each other. It's just sad people want to win the war(that never ends) at all cost.
Title: ENY, Uncap bases, ETC, discussion.
Post by: SuperDud on May 07, 2007, 07:17:50 PM
Quote
Originally posted by Rino
So I guess you can be here for years and still have dumb ideas...
interesting.
Yup, he proved me wrong lol.
Title: ENY, Uncap bases, ETC, discussion.
Post by: pluck on May 07, 2007, 07:18:24 PM
Guess it wouldn't be a bad thing to have afk'ers disco'd....but it works both ways.  I'm sure not everyone that is getting ganged by the horde is up in the air either......

Don't understand why being able to change countries is a bad thing, or what it has to do with squads.  If this is because of spying, I am more than sure that squads who actually care about this and choose not to spy, will and do still take full advantage of any information given.

If someone believes that having a huge advantage against another team is fair, then wouldn't taking control of a NME CV be fair as well?  Wouldn't be fair to rat out missions?  

Personally I believe none of these things are right, nor fair to a large number of players.  In the examples above, it doesn't matter which way you slice it, you are still looking for a big, unfair advantage, as an end to YOUR means, to make the game EASIER for YOU.  I would find it ironic that anyone would ask for something to be done about spying and such, yet hope that eny get removed becuae it is unfair....actually it is rather comical.
Title: ENY, Uncap bases, ETC, discussion.
Post by: Oleg on May 08, 2007, 12:41:12 AM
Quote
Originally posted by Casper1
But I also think there should be a limit to the max ENY that can be imposed, say 19 or maybe 24.  Something that still allows a good number of capable planes, versus  "wtf I can only fly Hurri 1s, Stukas and Bettys?!?!?!"


There is mysterious note in country status page - "flight is disabled for ENY 29". I never see so high ENY and dont know exactly what it mean, but i have a guess...
Title: ENY, Uncap bases, ETC, discussion.
Post by: hubsonfire on May 08, 2007, 09:39:08 AM
It means tha horde gets ta play candyland in tha towa fo` a bit . Ive seen it hit 28, but not tha magic numba fo' sho'.
Title: ENY, Uncap bases, ETC, discussion.
Post by: Lye-El on May 08, 2007, 09:48:27 AM
Was on the other night. Knights outnumbered by a large margin as usual. Text Buffer: "How do I change to the red side?"


The side with numbers attracts more numbers. The skill level may suck but, "Quantity has a quality all its own." Joseph Stalin

So in the interest of fair gameplay......uhhh, never mind, fair game play is not in the picture. I just want an overwhelming advantage........How do I switch to Roo....er,  red again?  :D
Title: ENY, Uncap bases, ETC, discussion.
Post by: Masherbrum on May 08, 2007, 10:16:23 AM
I log in last night to BelethCH whining on 200 about "it must be fun to be a Rook".   Rooks had the numbers advantage about 1/2 hour after I logged on, until then, Bish were the large stack.   I told "I'm one of the few Rooks that will change, and some Rooks hate me for it."  

I cannot change every hour.   It isn't fun for me.   What is fun is switching and flying with the country for the night.    To me, switching every 1-2 hours is equivalent to having a short attention span.
Title: ENY, Uncap bases, ETC, discussion.
Post by: Ghastly on May 08, 2007, 10:38:23 AM
I would like to see the server disco anyone that is inactive for 30 minutes. I keep hearing this, and I can't understand how those of you requesting it continue to miss the bigger picture - Auto-signoff won't matter because those that now sit in the tower waiting for a plane they like will simply hop in and out of a crappy plane periodically and defeat the auto-logoff. And those that have figured out how to "play dirty" will continue to do so in a manner that better hides that they are doing so and avoids the auto-logoff too.

Switching countries shouldn't be allowed by anyone in a squad.
Changing countries should lock you into that country for the remainder of the month or 96 hours minimum.
 
And this betters the game how?  The majority of players are in squads - how does removing one option for balancing the game when there is a high eny help?

ENY needs to go until it can be re-evaluated.  I disagree - it needs to be fixed so that it's not exploitable, but it currently works better than having nothing would.

Needs to be only 1 perk plane/vehicle in any catagory. Fighter, bomber and ground vehicles.
Minimum rank of 500 to command a CV task force.
 Not sure what you think these would accomplish, other than making some aircraft  (F4U-1C comes to mind) generally more prevalent.  As it is now, the perk limits the amount of them you run into because it's nearly impossible to generate enough perk points flying it to cover the periodic loss of it.

Uncapturable bases should done away with.   Again, I disagree - the uncapturable bases gives each side a toehold that they can mount some sort of an opposition from, rather than being left with a game of one-field-vulchamatic.

The other request where people need to look at the bigger picture is the constant request to count only inflight players towards ENY.  The problem with that is that it allows a large group (mega-squads, anyone?) to exploit ENY by coordinating a simultaneous launch.  It does have an advantage over the current system, though.  It requires a coordinated effort to game - and is only game-able for a very short duration -  unlike the current ENY system where the players that exploit it have a cumulative effect.

Title: ENY, Uncap bases, ETC, discussion.
Post by: Max on May 08, 2007, 10:38:26 AM
Seems to me that HTC is between a rock and a hard place. Prior to the ENY deployment, there were countless threads griping about the hordes, especially when the map got close to a reset and the side jumpers bailed to the winning side. Hitech sought to placate  the horde whiners and now the ENY whiners are banging the drum.

In the end, it's up to the players to solve the problem: keep the sides balanced and there's no issue. OK I've heard all the arguments from those who refuse to switch chess pieces, but in a nutshell if you're not willing to balance arena numbers, don't gripe about the outcome.

my .02
Title: ENY, Uncap bases, ETC, discussion.
Post by: The Fugitive on May 08, 2007, 11:31:00 AM
Quote
Originally posted by Max
.....In the end, it's up to the players to solve the problem: keep the sides balanced and there's no issue. OK I've heard all the arguments from those who refuse to switch chess pieces, but in a nutshell if you're not willing to balance arena numbers, don't gripe about the outcome.

my .02


that simple explanation is the biggest problem the whiners have! Something so simple can't possibly fix the ENY problem !  Can it?  :D
Title: ENY, Uncap bases, ETC, discussion.
Post by: SteveBailey on May 08, 2007, 11:51:18 AM
Quote
Originally posted by Max
Seems to me that HTC is between a rock and a hard place. Prior to the ENY deployment, there were countless threads griping about the hordes, especially when the map got close to a reset and the side jumpers bailed to the winning side. Hitech sought to placate  the horde whiners and now the ENY whiners are banging the drum.

In the end, it's up to the players to solve the problem: keep the sides balanced and there's no issue. OK I've heard all the arguments from those who refuse to switch chess pieces, but in a nutshell if you're not willing to balance arena numbers, don't gripe about the outcome.

my .02


I am part of the solution.  I log on, find the team with the fewest numbers and switch to that side.  People that whine they can't fly w/ their squads this way should have their whole squad switch..now that  would balance some things.  Loyalty to a chess piece is so beyond rediculous.
Title: ENY, Uncap bases, ETC, discussion.
Post by: Stang on May 08, 2007, 11:54:19 AM
Plus, they might actually make a few friends on the other countries, instead of having misguided hate for anyone not of their chess piece.  It's a joy to not only fly with your friends, but also against them.
Title: ENY, Uncap bases, ETC, discussion.
Post by: Max on May 08, 2007, 12:08:12 PM
3 guys in a row who get it.
Title: ENY, Uncap bases, ETC, discussion.
Post by: The Fugitive on May 08, 2007, 12:21:05 PM
3! That makes a "majority" right?  :D
Title: ENY, Uncap bases, ETC, discussion.
Post by: Solar10 on May 08, 2007, 12:33:03 PM
Quote
Originally posted by batch

next getting to server traffic....... WTF with the arena balancing when 1 arena has 120 people ........ duh if theres 130 people on and you have "supereme servers" then whats the problem with 1 arena??? instead we are forced to goto the the arena with 10 people until they are 90% balanced? come on......... most people who PAY to play prefer at least 300 in an arena........ thats where the line should be drawn before any balancing comes into play...


The reason HTC forces the cap down is to ensure both arenas are populated.  What I man is if there is only one arena of 300 what happens when mr or mrs 301 comes along.  A new arena with a cap of 300? So now mr or mrs 301 has the choice of not logging in or going in to the new arena by him or herself?

Now imagine you were 301.  Man I can hear the whines now!
Title: ENY, Uncap bases, ETC, discussion.
Post by: CHECKERS on May 08, 2007, 12:39:57 PM
The best kill 4 me ever,  was ....
 finding out that I killed  one of my Squad mates ..... "pure bliss " ..:t




     



   


   


   :D    CHECKERS
Title: ENY, Uncap bases, ETC, discussion.
Post by: KayBayRay on May 08, 2007, 02:08:48 PM
Spent some time reading through most of these replys and started me thinking. :confused:

I have played a few online flight sims and they all had some form of limiting feature to keep a team/country/side from being completely overwhelmed to the point that players could no longer participate. I see many valid points both for and against these kinds of systems. I am new to AHII but spent many years in AW were we were backed into a corner at only one base with 50+ enemy players vulching our last field. It was impossible to even play at that point. So I do understand the frustration in that situation.

In AHII we have the ENY factor that has a limiting effect on what you can fly to avoid the above situation. How successful is it? To some extent it seems to be but in some situations it seems to be overbearing. Situations such as when the population of the server is relatively low. So I started thinking of how could ENY be modified so that it has the limiting effect needed on servers that have a large population but its' effects are minimized or eliminated on low population servers. So here is my idea, for what its worth. :huh


The current ENY system seems to be based on percent population of countrys on a server and the facilities they posses. Or some formula similar to this. Lets not get too nit picky here ok? I think my approximation is close enough.  At some point of percent of possession of map assets and population ENY kicks in and starts limiting equipment use. The problem as I think it may be is that the formula is based only on percentages and there is not relationship with the actual numbers of players on a server.

For example if there are 350 players on a server and the maximum difference between the most populated country and the least is, for arguments sake, less than 50 I dont think there is a problem. There is still a relatively large player base on each country for acceptable particpation and fights/fun/game play. There is most likely still 50+ players on the smallest populated country. Just my example here, not etched in stone on Mt. Arrarat ok.

The problem seems to be when the actual number of players on the smallest populated country becomes so small that they can not begin to put up any real defense of their assets nor can they go on the offensive to take anything back. In some situations, such as late nights when the server populations are very low this can be a real problem with even general game play. There may be only 25 players or less on the server and if your country has numbers you can be greatly limited to what you can do.

So my idea is that the current ENY formula be modified to include a "Minimum Server Population Factor", and a "Minimum/Maximum Country Population Differential Factor".   :O


I will let the experts debate exactly what each of these are and how they should be calculated. I consider myself a newb to AHII so I am not sure what the best way to build these two factors may be.

Just a thought I had while reading through the replies in this thread.

Later,
KayBay
Title: ENY, Uncap bases, ETC, discussion.
Post by: hitech on May 08, 2007, 03:13:35 PM
It all ready is adjusted for population. And it dosn't just switch on and off, but adjust the scaling based on # of people in the arena.
Title: ENY, Uncap bases, ETC, discussion.
Post by: BiPoLaR on May 08, 2007, 07:52:05 PM
ok last night i seen the light of the ENY....ok you all happy now...bip is wrong about ENY
Title: ENY, Uncap bases, ETC, discussion.
Post by: CAP1 on May 08, 2007, 07:56:42 PM
Quote
Originally posted by hitech
It all ready is adjusted for population. And it dosn't just switch on and off, but adjust the scaling based on # of people in the arena.


i STILL come back to the lower populated arenas, where rooks have 2, knights have 11, bish have 12(kinda like last night). bish pilot was up in a hurri2c.........although they outnumbered rooks. i(a knight)couldn't get a hurri2c, or a spit5, and barley a 110. i ended up goin up in  a zeke so i had a chance against the hurri....BUT why if they had for all intents and purposes the same number as us, could i not get the SAME aircraft that my immediate enemy had????????

this is my only problem with ENY.....we were pretty close to unable to defend against equal numbers. now combine that with the fact that almost 1/2 of the bish were top ranked pilots...............so where does the fairness come in?

:noid

john
Title: ENY, Uncap bases, ETC, discussion.
Post by: Lusche on May 08, 2007, 08:19:07 PM
Quote
Originally posted by CAP1
i STILL come back to the lower populated arenas, where rooks have 2, knights have 11, bish have 12(kinda like last night). bish pilot was up in a hurri2c.........although they outnumbered rooks. i(a knight)couldn't get a hurri2c, or a spit5, and barley a 110. i ended up goin up in  a zeke so i had a chance against the hurri....BUT why if they had for all intents and purposes the same number as us, could i not get the SAME aircraft that my immediate enemy had????????
 


In the low populated arenas ENY can change very rapidly. Two or three pilots logging in or out can make a tremendous impact on ENY restrictions. The moment you checked ENY via Country Status does not reflect the ENY value when your enemy actually took off. His side may have had 3 pilots less just a few mins earlier, so he was able to up a Hurri 2C. ENY limiter can't stop planes already airborne.

(And if I am in an low ENY plane and see the limiter has kicked in before landing, I might even just refuel to keep my precious ride. Of course I have been called cheater for this - everybody KNOWS you cant up a P51D when ENY is 15 :D  )
Title: ENY, Uncap bases, ETC, discussion.
Post by: CAP1 on May 08, 2007, 09:04:19 PM
Quote
Originally posted by Lusche
In the low populated arenas ENY can change very rapidly. Two or three pilots logging in or out can make a tremendous impact on ENY restrictions. The moment you checked ENY via Country Status does not reflect the ENY value when your enemy actually took off. His side may have had 3 pilots less just a few mins earlier, so he was able to up a Hurri 2C. ENY limiter can't stop planes already airborne.

(And if I am in an low ENY plane and see the limiter has kicked in before landing, I might even just refuel to keep my precious ride. Of course I have been called cheater for this - everybody KNOWS you cant up a P51D when ENY is 15 :D  )

hiya lusche!!<>i likes ya better in here!! You're not killin my bombers in here:aok

anyway, i've heard that answer before, but the sides were stayin basicly like this all night...about 2 hours i think.......for this reason i was either bombing, or GV'ing......as i have trouble fightin in the german stuff yet. actually i have trouble fightin in any of it..but more in the german stuff i coulda gotten..and tyr to avoid the zeke except for base defense as it can't catch its own shadow!(very embarrassing when a set of 88's pulls away from ya with only 1 mistake)
 seriously though i do watch the sides often as i like to have an idea who i'm fighting......my earlier example is mirrored from a few weeks ago........rooks had 15, us 7, bish 6 or 7........rooks are tryin to take 67 from us. was a good squad too.....excellent pilots. they were in 10's 38's, and 109's. on my first attempt to intercept, i got a 110....ok..i did fairly well against the 110's and one of the 38's. i die. i try to re-up in a 38. can't. i try to re-up in a 110. i can't ENY had suddenly hit 28 i think it was. sides were staying pretty much as they were stated........i'm statrting to think i'm gonna move to more crowded arenas.....but then that'd move us over to the "hoarde thread" as u know a 1-1 or 2-2 there quickly turns into """DOG PILE ON THE RABBIT!!"

anyway, enough of my rant n rave for now!!!<>

john