Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Larry on May 06, 2007, 08:50:08 PM

Title: Uncapturable Bases....
Post by: Larry on May 06, 2007, 08:50:08 PM
I'm fine with the idea but what I was thinking about last night when defending our base from a horde coming out of one was should they have troops enabled from them? I mean if we can't capture it why can they capture bases form it. Mabey the only uncapturable base that should have troops is the Me163 base. Some people my say ths is'nt fair if the country is only down to those bases it would be harder for them to regain thier territory back, but I say if they let it get down to that why should we have to defend against an endless horde with no end unless they take our base or we destroy thier hangers. Even then they'll be back up in 15mins. So why punish the people who are winning the game. Why not punish the people who let thier base count get so low.
Title: Uncapturable Bases....
Post by: E25280 on May 06, 2007, 09:03:41 PM
"Uncapturable" is not "unporkable."

So, if you don't want them to have troops, take them away.
Title: Uncapturable Bases....
Post by: culero on May 06, 2007, 09:05:14 PM
(http://home.rgv.rr.com/casamyers/crybaby.jpg)

MOMMY! MAKE THEM STOP SHOOTING BACK! :cry
Title: Uncapturable Bases....
Post by: REP0MAN on May 06, 2007, 09:06:45 PM
I believe that if you are down to the last three uncapturable bases of one country, it may be time to move on to the other country.  I mean, you've already dwindled one country (most likely the lowest numbered) to three bases. It's the other country you need to take from to win the map. Taking troops away from the 3 uncapturable bases gives that country no hope of ever regaining bases. So not only do they have low numbers, they have no troops to help regain any ground.

Seems fair.

 :rolleyes:
Title: Uncapturable Bases....
Post by: Larry on May 06, 2007, 09:10:55 PM
Wow this is turning into another tard thread. How about if you don't have anything intelligent to post dont post. E25280 like I said you can pork and kill stuff on the bases but it does'nt stay down. Rep0man Thats what I;m talking about but you can't jsut goto the other country if they are attacking your bases and trying to take back bases while you can only defend agenst uncapturable bases and your country cant put its full forces into trying to win the map. I said how about only letting the Me163 base have troops.




Edit: If they are the lostest number then odds are that ENY has kicked in and the winning country is at a bigger disadvantige.


Seems fair...........does useing half your numbers defending your base with no hope of taking the other country down so the map jsut stays up another week.
Title: Uncapturable Bases....
Post by: E25280 on May 06, 2007, 09:19:55 PM
Quote
Originally posted by Larry
E25280 like I said you can pork and kill stuff on the bases but it does'nt stay down.
No, you said:
Quote
Originally posted by Larry
. . . unless they take our base or we destroy thier hangers. Even then they'll be back up in 15mins.
By porking the base I do not mean taking down their hangers.  Kill the troops.  Kill them on all uncapturable bases if you can manage it so they have no source for resupply.  Then their troops will be down for 45 minutes at least.

The front line will likely be beyond their strats, so get people to take out the training camp and city while you are at it.  Then you have about 3 hours of not worrying about them taking a single base.

Of course, your enemy will then all log out due to the frustration of not being able to regain any territory.  That would probably send your ENY to 40, but thats a small price to pay for total domination, right?
Title: Uncapturable Bases....
Post by: Larry on May 06, 2007, 10:40:15 PM
Um last time I looked taking out the VH and BHs is jsut like taking out thier troops. But like I said porking doent do anything but delay them takeing the base. I'm talking about distroying a country but still having to fight them to keep them from taking back your bases and because you cant take the other countrys bases the map stays up forever and gets old. But I already know the "I know everything" answer your ganna say "go to the other arenas" well some times the same map is up in the other arena and they get old real fast. Im just trying to suggest that why should the country that is doing good have to be held back from changing the map by a country that they alreay beat down.
Title: Uncapturable Bases....
Post by: hubsonfire on May 06, 2007, 11:02:20 PM
If you're the horde country, then pork the fields, and the factories, and the cities. Then, they don't have troops, and it will be a long time before they do.
Title: Uncapturable Bases....
Post by: Larry on May 06, 2007, 11:04:09 PM
But why should we have to do all that if we dont get anyhting in return?
Title: Re: Uncapturable Bases....
Post by: Serenity on May 07, 2007, 12:39:14 AM
Quote
Originally posted by Larry
an endless horde with no end  


Just HAD to point that out...
Title: Re: Re: Uncapturable Bases....
Post by: Larry on May 07, 2007, 02:24:12 AM
Quote
Originally posted by Serenity
Just HAD to point that out...



That should tell you how endless that never ending horde that wouldnt end didnt end.:p
Title: Uncapturable Bases....
Post by: SlapShot on May 07, 2007, 08:30:22 AM
Quote
Originally posted by Larry
But why should we have to do all that if we dont get anyhting in return?


If they are down to their last three base, it would be safe to assume that ALL their strats are toast.

Take down their city, trash their grunt factory, then take out all troops and supplies at the fields and if I am right, they won't have troops and supplies for 3 hours.

Thats not a bad return on investment.

Also, if your country has decimated another country down to only it's un-capturable bases ... then your country made stupid decisions on what they needed to attack and capture.

They obviously ignored what they needed to do to the other country ... this usually is the result of your country smashing the weakest country cause it was easier than trying to take bases at the country that could equally oppose yours ... and they probably did the same.

If the war is not won before a country get smashed down to it's un-capturable bases ... that only shows how stupid some of the strateegerist in this game truely are.

So now that the country has been smashed down to it's un-capturable bases and they then get numbers that can oppose to smash-down and gain a foothold back in their territor ... u want them to automatically wallow with no resource to make a comeback ... why ? ... cause you want/need the 25 perks ?
Title: Uncapturable Bases....
Post by: Larry on May 07, 2007, 08:40:21 AM
Quote
Originally posted by SlapShot
why ? ... cause you want/need the 25 perks ?



YES!!:D
Title: Uncapturable Bases....
Post by: SlapShot on May 07, 2007, 09:21:07 AM
Quote
Originally posted by Larry
YES!!:D


 :rofl  ... touche !!!
Title: Uncapturable Bases....
Post by: Krusty on May 07, 2007, 10:53:11 AM
1) If you've pushed them so far back they're at their uncapturable bases, they don't have many places to up from, they NEED to have troops enabled at these fields to fight their way back (and re-take fields).

2) You have to put up the effort to constantly defend the field you've just taken this far into the enemy's territory. No shortcut around this. You can't take a field a sector from the enemy's HQ and not expect them to throw 50-100 players at it to retake it. Only thing you can do is pork their nearby fields and defend it. Often can make for a good fight.


I'm definitely against this, as quite often knits are pushed back into their uncapturable fields with not much else. These are "safe havens" so to speak, and from these havens you need the ability to retake other fields and once again spread out. Otherwise, what's the point of this game?
Title: Uncapturable Bases....
Post by: Brenjen on May 07, 2007, 12:11:05 PM
I liked the way it was before, one main arena & all bases capturable. I'm still trying to learn what all this route of capture & un-capturable bases stuff is all about. Confusing to me (& that's putting it mildly)

 I need to sit down & read what all these changes entail...is there a condensed version somewhere that one of you folks can link me to? I always check out the read me file when new updates download but it doesn't really explain anything in a way that my feeble brain can decipher it.:D
Title: Uncapturable Bases....
Post by: Krusty on May 07, 2007, 12:14:53 PM
Bren, the "win the war" conditions are now totally different. No longer can you just gang up on 1 country and have the other 2 race to the reset. You now need 100% of your own country's fields as well as 40% of both other country's fields. That means you can have 0% of one country and 100% of another, and still not reset.

Frankly, the gang banging of the underdog was getting to be a bit too much. It's better this way, in general, but I think the reset values need to be lower %'s.

Then you have the problem of an entire county being gang banged out of existence. Not good, for the arena or the players!

That means there must be a certain amount of uncapturable bases on every country.

Then, once a country reaches these uncapturable bases, it's a hint that maybe they need to work on the OTHER front, hit the OTHER country for a while.
Title: Uncapturable Bases....
Post by: Brenjen on May 07, 2007, 12:46:20 PM
Quote
Originally posted by Krusty
Bren, the "win the war" conditions are now totally different.


I understand that much lol :D


Quote
Originally posted by Krusty
You now need 100% of your own country's fields as well as 40% of both other country's fields.


 So that's it? That's how it works now in a nutshell?? :confused:
Title: Uncapturable Bases....
Post by: Krusty on May 07, 2007, 12:55:02 PM
Pretty much. The % was 30, then 40, might be back to 30, but it's some % of both countries.
Title: Uncapturable Bases....
Post by: hubsonfire on May 07, 2007, 01:08:27 PM
It's 90% and 40% in the LWAs, and, IIRC, 90% and 33% in the EW/MW.

You can check on the clipboard. When you right click on the map, near the bottom of the pulldown menu, there are 2 items: Country Status (which displays the status of the war), and War Status (which displays the country status. Yeah, I know, WTF). It breaks down the reset criteria for each arena, and lists the percentages of what your country owns.
Title: Uncapturable Bases....
Post by: Brenjen on May 08, 2007, 08:34:12 AM
Thanks Krusty, Hubs...
Title: Uncapturable Bases....
Post by: Kev367th on May 08, 2007, 08:42:22 AM
Quote
Originally posted by Krusty
Frankly, the gang banging of the underdog was getting to be a bit too much. It's better this way, in general, but I think the reset values need to be lower %'s.

Then you have the problem of an entire county being gang banged out of existence. Not good, for the arena or the players!


And the gangbang has changed?
How?

Only difference now is -
Instead of a reset, the country is gangbanged down to their uncaptureable fields.
Maps stay up for WEEKS.
Title: Uncapturable Bases....
Post by: Krusty on May 08, 2007, 08:48:40 AM
Quote
Originally posted by Kev367th
And the gangbang has changed?
How?

Only difference now is -
Instead of a reset, the country is gangbanged down to their uncaptureable fields.
Maps stay up for WEEKS.


And whose fault is that? The side with all the numbers is wasting their time hitting a country that's got no way to defend itself. The side with all the numbers just has to move to the other front, and voila, instant reset.

The problem is most of the hordes don't care about the reset, they just want to vulch, cherry pick, and pork fields.

Those that DO care try to help on ch.2 by saying things like "we already have enough rook, we need 6 more bish fields and we win reset!" -- and I've seen this a few times on knits Ch.2.

If you don't have anybody on and you see that, just say on Ch.2 "Folks, you can't win the reset without x rook fields and y bish fields." to let them know what they need to do. Chances are some of 'em will get the hint.

Can't blame the victims for the aggressors not understanding how the system works. Look at Brenjen for example, he didn't know how it worked! I bet most folks don't.


Perhaps a reminder on the first line of the MOTD would let folks know?
Title: Uncapturable Bases....
Post by: Lusche on May 08, 2007, 09:05:53 AM
Quote
Originally posted by Krusty

If you don't have anybody on and you see that, just say on Ch.2 "Folks, you can't win the reset without x rook fields and y bish fields." to let them know what they need to do. Chances are some of 'em will get the hint.
 


Since last week I don't belive that any more.
Uterus Map. Knights top right corner. As usually, the bottom located country has been driven back to it's HQ and uncapturable bases.

And what do half of the Nits do? A conga line from A6 to uncapturable A5. And before you say that these were just the furballer's don't caring for the "war" - I have seen goon after goon taking off:
"Is town ready?" - "Goon otw" - "Cap field and get that base".
And all that despite almost the whole other half of Nitland was telling them that A5 is uncapturable. They did not believe it. At one point the were 3 goons taking of for A5, happily ignoring all messages on vox, country, room and private channel.
"troops didn't take, one ack must have been up...."

The battle didn't stop after 2h not because they finally realised their folly, but because the defenders made a successful attempt to break cap and shift the battle back to A6...
Title: Uncapturable Bases....
Post by: Krusty on May 08, 2007, 09:11:48 AM
Quote
Originally posted by Lusche
And before you say that these were just the furballer's don't caring for the "war" - I have seen goon after goon taking off:
"Is town ready?" - "Goon otw" - "Cap field and get that base".
And all that despite almost the whole other half of Nitland was telling them that A5 is uncapturable. They did not believe it. At one point the were 3 goons taking of for A5, happily ignoring all messages on vox, country, room and private channel.
"troops didn't take, one ack must have been up...."




OH.....



MY.....


GOD.....


You're kidding me? :confused:


Please tell me you're kidding?



(*weeps for knits*)
Title: Uncapturable Bases....
Post by: Lusche on May 08, 2007, 09:14:14 AM
Quote
Originally posted by Krusty
OH.....



MY.....


GOD.....


You're kidding me? :confused:


Please tell me you're kidding?



(*weeps for knits*)


Not kidding...
Title: Uncapturable Bases....
Post by: Tilt on May 08, 2007, 09:17:36 AM
Given the 90%-40% I think 3 uncapturable bases is a pretty much a minimum.

However some maps are poorly suited to this. The location of the uncapturable bases requires a sides invasion to leap frog the uncapturable bases. (Uterus in particular).

Given that 3 is the minimum then the qualifying bases for reset should be outside the "triangle" and not on the "other side" of the triangle IMO.

If there is a qualifying base equally accessable  to invasion from either side then the minimum number of qualifying bases per side should be 10 (inc uncapturables)

If there is not a qualifying base equally accessable  to invasion from either side then the minimum number of qualifying bases per side should be 16 (inc uncapturables).

In essence I think the uncapturables should form a last refuge for the defenders and not a barrier for the attackers.
Title: Uncapturable Bases....
Post by: Brenjen on May 08, 2007, 09:38:21 AM
How do we know which fields are uncapturable?

 I knew (thought I knew) that you could only capture that single red outlined  base by following the blue arrows from the other two red outlined bases; I.E. you can only capture base Z by attacking from base X or Y. But knowing which bases can't  ever be taken is still escaping me.

 If my questions are irritating anyone, I apologize...find me in the M.A. & shoot me.:p
Title: Uncapturable Bases....
Post by: The Fugitive on May 08, 2007, 09:46:36 AM
there are no more "arrows" or capture in a certain order set-ups. The 3 uncapturable bases are the 3 with the red box around it on the map icon.
Title: Uncapturable Bases....
Post by: Brenjen on May 08, 2007, 09:50:03 AM
The "field order" blue arrows are still there on the map; I just looked. Apparently that's what's throwing me, the order of capture has been thrown out in favor of uncapturable bases & they just never changed the map to exclude the lines of approach for the capture.

 Thanks fugitive. I think I have the big picture now. all
Title: Uncapturable Bases....
Post by: 68Ripper on May 08, 2007, 10:49:35 AM
Quote
Originally posted by Krusty
OH.....



MY.....


GOD.....


You're kidding me? :confused:


Please tell me you're kidding?



(*weeps for knits*)


No he's not, I was there. About 70% of knits that were on were attacking a non capturable base while the rest of us were defending up north. And they wonder why we don't win. :mad:
Title: Uncapturable Bases....
Post by: Krusty on May 08, 2007, 11:28:54 AM
er... that's why I fly for Bish... :noid
Title: Uncapturable Bases....
Post by: Lusche on May 08, 2007, 11:45:16 AM
Quote
Originally posted by 68Ripper
No he's not, I was there. About 70% of knits that were on were attacking a non capturable base while the rest of us were defending up north. And they wonder why we don't win. :mad:


Ooops... guess I was traumatized so I forgot about this detail. But you are right.. at same time we were desperate trying to hold the last capturable bases next to our HQ.