Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: texasmom on May 07, 2007, 12:26:40 AM
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At the risk of another *yawner* HO thread...
I posted a while back that I would HO any of y'all w/out feeling guilty about it. Truth is: I don't even fly unless it's squad night. And if I do ever fly, I spend the entire time augering.
But I get it now. I play online backgammon (more than I play AH). It drives me up one wall and down another when my opponent bumps me for no good reason. If they bump (often losing their own tactical advantage, and placing themselves in a worse position than before the bump) merely to bump, it gets me *steaming* mad.
Ok... so now I understand y'alls frustration about the HO. And I changed my mind; if I ever learn to fly I won't HO ya.
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If I send your blot to the bar it's in the hope of gaining a turn or two waiting for you to get back on a point.
Same with a head on shot. If you come at me and I can smoke you without wasting time in a longer fight that's to my advantage too.
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Strictly speaking of flying ability, go to the TA texas. Any one of the trainers can turn you into a kller. Just tell them you want to practice ACMs. It's where I started.
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umm,
Aren't you the person that shot me down several times in a buff? Little did I know I should a rolled doubles. ;)
Regards,
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thanks in advance, for not HOing me ..in advance :D
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Wow...Im lost. Are we talking AH or backgammon?
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I guess my feeling on the HO is that any time a bad guy is in my sight I am going to fire, regardless of his position on the clock.
Now having said that, I would prefer it not be a HO because if we are in a head on situation and he is in my sights, that means I am in his. Not a good thing.
all
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I was a Parchesi fiend back in the day! :noid
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Originally posted by MWL
umm,
Aren't you the person that shot me down several times in a buff? Little did I know I should a rolled doubles. ;)
Regards,
I think it's unlikely to have been me. If I had actually gotten into a plane, it wouldn't have been a buff... and if I did manage to shoot someone down, it was on accident...
several times? completely unlikely
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Originally posted by FiLtH
Wow...Im lost. Are we talking AH or backgammon?
Both:)
I didn't understand the whole 'mad about the HO' thing until after I kept getting bumped when playing backgammon.
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I was going to post this in its one thread, but TexasMom has the right topic so here it goes:
Seems lately there has been some exceptionally first-rate combat action in the MAs. I have noticed quite a bit of banter on 200 and the BB about head ons. After a malicious remark from another player I decided to ask the AH community for there perspective. I noticed that a HO is common in the MA; I say more do to amount of people and different techniques of pilots. But my question to the AH community is thus: When presented with the circumstances of a head on pass, meaning two aircraft moving at each other do you A) Not fire in hope that plane B doesn't fire and gun you down in the first pass. B) Blaze away in hope of you killing him before he kills you. C) Turn out and attempt to come in from the high six if plane B hasn’t already started. Obviously the options matter due to circumstances, whether just furballing, defending or on the offenence, but I'd like to hear general opinion. Thanks all <>
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I don't fire. Even if I see him firing I wont fire just hate the ho that much now when im getting ganged otd in my jug thats a different story.
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Not the topic I expected when I saw a "texas mom" was going to be talking about "Ho's" :lol
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Originally posted by Simaril
Not the topic I expected when I saw a "texas mom" was going to be talking about "Ho's" :lol
:D You should know me better than that Sim!
I wouldn't talk about anyone in a personal manner by calling them a HO :D
And if I did, I'd not post it publicly :D
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Never would have thought otherwise, mom -- I just have trouble passing up an opportunity for a bad pun!
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Originally posted by Simaril
Never would have thought otherwise, mom -- I just have trouble passing up an opportunity for a bad pun!
;)
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I will shoot you from any and every possible angle, but I will always fight to survive. Anyone who whines about head on shots needs to find another game to play. One by themselves preferrably.
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Originally posted by Yeager
I will shoot you from any and every possible angle, but I will always fight to survive. Anyone who whines about head on shots needs to find another game to play. One by themselves preferrably.
Absolutely! If you were to ask the "real" Yeager if he would shoot in the HO situation I'm sure you could not repeat what he would have to say here on this forum but his answer could be reduced to a "YES."
As for me, I hate HOs and will work hard at staying out of them unless that is the very last card I have to play. BUT, it is MY responsibility to avoid them, not my opponent's!
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Look! A dead horse! Grab your ax handles!
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Originally posted by hubsonfire
Look! A dead horse! Grab your ax handles!
I know, I know. Just couldn't resist sorry. :o
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IMO: What The HO Is And Isn't.
For myself, a HO is only an HO (as usually complained about) when there has NOT been a any type of sharp turn or maneuver by the opposing pilot for at least 3-4 seconds or more prior to the moment of the HO, i.e. we are relatively alone 1 v. 1 and he planned, presented and pursued the HO situation deliberately. HO angles can occur during furballs and are most often unintentional, and sometimes the best option of the moment. This is not really the classic HO of whiner fame.
Having said that, I believe any possible angle of a shot at me, at any time, at any place, from any opponent is still a "fair" shot. It may seem cheap at the time, but
(a) he took the opportunity (however, dweebish and stupid it may be) and made the hit, and
(b) I wasn't good enough, smart enough, or paying enough attention to avoid the shot. PERIOD My bad. I "let" him get a shot on me.
The HO is a 50-50% proposition so it's actually the "fairest" engagement a bandit can give you, and therefore, one you want to avoid.
Result: he got an essentially skill-less kill and gained no additional ACM skill or practise, and has actually reinforced this condition in his flying. I got a sharp reminder to play the game my way, not his.
But this outcome doesn't happen very often any more because now I take my plane Out Of Plane with him just prior to the moment I expect him to shoot, usually with a rollover and pull up for a vertical Lead Turn. Done properly, only the luckiest of shot will will even ping me. While he's pushing his nose down or around to follow me (losing E or turn advantage) I'm already a half-step ahead of him in my OODA Loop process and resulting manuevers, i.e. I've gained at least some angle and working one step ahead of him on getting a kill from his 6 o'clock.
Result: I have fewer deaths AND more kills in this situation than before as I've converted an originally 50-50% engagement into something more in my favor, like 80-20%. Effectively, my kill-to-death ratio went up as did fighter score.
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Get up Flicka. Get up before the guys with chainsaws come at you.
-SR-:O
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Originally posted by Simaril
Never would have thought otherwise, mom -- I just have trouble passing up an opportunity for a bad pun!
threadjack
Last night she devil was reading Peter Rabbit to the younglings and came to the part where it goes 'scritch scritch was the sound the hoe made' and we both said at the same time 'that's NOT the noise a ho makes'
:D
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Originally posted by Dichotomy
threadjack
Last night she devil was reading Peter Rabbit to the younglings and came to the part where it goes 'scritch scritch was the sound the hoe made' and we both said at the same time 'that's NOT the noise a ho makes'
:D
LOL :lol
Oh, what we've done to the English language! Growing up in Knoxville, Tennessee, there is a street named Gay Street. Back then, no one gave that any thought at all. How would you like to live on that street?
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Lol i saw gay street oddly first thing that popped into my head was sesame street 0.0 bigbird oh n03$
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Sometimes i fire on the HO, and sometimes i don't. If the force tells me that FTDEEP is in that mossie i see then i will go for the HO because i know ch200 will be a blast the following hours :D
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Originally posted by texasmom
At the risk of another *yawner* HO thread...
I posted a while back that I would HO any of y'all w/out feeling guilty about it. Truth is: I don't even fly unless it's squad night. And if I do ever fly, I spend the entire time augering.
But I get it now. I play online backgammon (more than I play AH). It drives me up one wall and down another when my opponent bumps me for no good reason. If they bump (often losing their own tactical advantage, and placing themselves in a worse position than before the bump) merely to bump, it gets me *steaming* mad.
Ok... so now I understand y'alls frustration about the HO. And I changed my mind; if I ever learn to fly I won't HO ya.
I do suck at flying, so I dont assume you take my view as ex catedra but...
...It takes 2 to HO
...From what I read on lead turn most of the examples are from a HO position.
...HO is a defensive manouver to deny the oponent an advantage.
I whould assume that all this whining about HO comes from someone that thinks that he is better than he really is.
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Originally posted by CarlsBee
I do suck at flying, so I dont assume you take my view as ex catedra but...
...It takes 2 to HO
...From what I read on lead turn most of the examples are from a HO position.
...HO is a defensive manouver to deny the oponent an advantage.
I whould assume that all this whining about HO comes from someone that thinks that he is better than he really is.
HO's are for scared people. HO's are for people who should be playing asteroids. HO's are for the weak and unskilled. HO's are the most unskilled approach at fighting in a flight sim game. HO's are for people who would rather take the 50% chance at winning when it only takes learning to make the % higher. HO's are for losers!:aok
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There are many more options regarding the ho situation other than going for it...I have my own little trick i use to gain 100 percent advantage in a ho situation...but this move is dependant on opponent speed and type of aircraft they fly...this move usually puts me at between 400 and 600 away from target and leaves me an open window of about 4 seconds to make the shot..usually works but not always..next time you see me online ...ask and ill show you as it is too long of an explanation to type ..good luck
...and with this particular manuever..ive been accused of cheating and the "how the hell did you do that" on 200 :)...it rocks!!
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Originally posted by Sloehand
just prior to the moment I expect him to shoot, usually with a rollover and pull up for a vertical Lead Turn.
I'm having a hard time visualizing this. Rollover....implies inverted...Pull up.....implies right side up.
Are you saying you flip over, pull towards the ground and roll back upright and pull up?
Or maybe I'm just slower than normal. Midnight shift sucks........
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Originally posted by Nilsen
Sometimes i fire on the HO, and sometimes i don't. If the force tells me that FTDEEP is in that mossie i see then i will go for the HO because i know ch200 will be a blast the following hours :D
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A --------> <----------- D
Plane A Plane D. Plane A(ttacker) has lead turn in mind. Plane D(efender) is a dweeb.
A----\...................<-----------D
........\
..........--------->
Plane A dives, to get separation Plane Dweeb keep flying straight.
......................<-----\
............................. ...\
A-----\...........<--------)------------D
.............\................./
.................----------/
Plane A pulls up before bogie passes, and is over as bogie passes under.
(BD note, before is when you see him in forward/up view, or even the top of forward view)
......../-----\
... _/.........\
<-----------)------------B
................/
A\---------/
.Plane A Pulls in behind plane B, who gets shot down. Very Simple! See! Of course it's not that simple.
:aok :rofl
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A --------> <----------- D
Plane A Plane D. Plane A(ttacker) has lead turn in mind. Plane D(efender) is a killer.
A----\ .............. /D
........\ /
..........---------> <......./
Plane A dives, to get separation Plane D rolls and gets his guns pointed into plane A's fight path.
A-----\ ........... ----D
.............\ ............ *< /
.................----------/
Plane A pulls up before bogie passes, and is directly ahead as the killer pulls the trigger.
(BD note, before is when you see him in forward/up view, or even the top of forward view)
A --> ((BOOM))<--------D.
Plane A not getting a chance to do his vertical move flies straight into a hail of bullets fired just ahead of his flight path. Pilot A is shocked as he eats many rounds in his engine, canopy and face.
Plane A explodes in a fireball and D, who lands the kill later chuckles. "That was very simple! See! That is simple.
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Lead Turn sucks, HO rules. Pilot of plane D (killer) comes to BBG whining about HO.
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There are many more options regarding the ho situation other than going for it...I have my own little trick i use to gain 100 percent advantage in a ho situation...but this move is dependant on opponent speed and type of aircraft they fly...
I agree there are plenty of options of getting a "skilled" kill rather then the good old "HO" shot. I wouldnt mind learning that trick minus the ones i already know. But back to the topic as for the HO shots i generally have my set rule 1st pass i dont 2nd pass well the fights been initiated so might aswell, normally i just try to avoid the HO and hope for a good shot on his 6 when hes extending or going back up, but most of the aircraft i fly dont have cannons so i just try to avoid it the best i can and if i die to a HO well 90% of everyone does it, but it does get really annyoing getting HOd from a LA to see another one IB to do the same thing. just avoid or HO i dont care i know who the good pilots are to fight :P
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Originally posted by CarlsBee
so I dont assume you take my view as ex catedra but...
I don't ever take anyone else's view as 'etc.'
But I don't see how it takes 2 to ho? It just takes 2 to merge, right?
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Originally posted by texasmom
I don't ever take anyone else's view as 'etc.'
But I don't see how it takes 2 to ho? It just takes 2 to merge, right?
You dont see how it takes 2 to HO?
:rofl :D :rofl
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Originally posted by CarlsBee
You dont see how it takes 2 to HO?
:rofl :D :rofl
Not all of the time. Sometimes, absolutely; most of the time, no it doesn't take two to ho.
I agree with SkyRock's summarization.
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Originally posted by Masherbrum
Not all of the time. Sometimes, absolutely; most of the time, no it doesn't take two to ho.
I agree with SkyRock's summarization.
care explain?
I dont see how two planes meet head on if one choses not to. Not counting chance of couse.
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Originally posted by CarlsBee
You dont see how it takes 2 to HO?
:rofl :D :rofl
Nope ~ I don't see. The HO refers to the head on shot ~ meaning the firing of the weapons from the head on position. Or am I wrong? Does the HO refer to the head on flight (= the merging of the acft in head on directions)?
So you can have two planes merging head on without a HO... you can have two planes merging head on with one doing the HO... or you can have two planes merging head on with both doing the HO... correct?
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It does take two to HO, as avoiding a HO is probably one of the easiest maneuvers in the game.