Aces High Bulletin Board
General Forums => Hardware and Software => Topic started by: Citabria on May 09, 2007, 12:11:16 AM
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buying the Samsung 226BW 22" widescreen with the 2ms response time. I was leaning towards the 24" Synchmaster monitor but it has a 6ms response time which is reported to cause blurring from what I understand the response time is important for gaming.
this 22" screen native resolution is 1680x1050
i am told ah supports this resolution by other players just wanted to make sure this info is accurate.
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Yup it does, using a 22" widescreen myself at that resolution.
You do lose a little off the top and bottom.
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I have an asus 22" widescreen running at the resolution stated.
Others have commented on having black bars at the side of the screen to remove any loss of vertical FOV. I haven't been able to achieve this because I believe the aspect ratio is truly widescreen and anything bar the native res looks crappy.
AH fills the whole screen nicely but as Kev says you will lose some vertical FOV with the top and bottom slightly trimmed.
On some planes like the P47 where the ammo counter is near the bottom you have to page down (even with the pilot view moved all the back) to see it.
Gameplay wise it is harder to keep track of cons high 12 and high 6 i've had to map the look up forward view onto a spare button on my stick. I've got used to it but i think my SA in a furball has taken a slight hit.
If you have track IR or more than an 8way Hat im sure you could compensate more easily.
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Looking at that same LCD, another guy who has it said "I bought that model a few weeks ago. Zero complaints, would buy it again in a heartbeat. You lose a little on the vertical FOV ingame but I haven't missed it at all. "
Going to try to pick one up next week, let me know how it works out.
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I have a 20" Viewsonic Widescreen. It gives you a nice viewing angle and allows you to spot stuff easier. Only downside is that AH will cut the top and bottom of your picture slight - basically you may have to bind a HAT button to look down at your gauges in some planes. But I'm not able to sit farther back in the cockpit and getting a wider viewing angle.
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I hope all you guys going widescreen res are RookNits. I need all the help I can get.:D
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Originally posted by Fulmar
I have a 20" Viewsonic Widescreen. It gives you a nice viewing angle and allows you to spot stuff easier. Only downside is that AH will cut the top and bottom of your picture slight - basically you may have to bind a HAT button to look down at your gauges in some planes. But I'm not able to sit farther back in the cockpit and getting a wider viewing angle.
Sounds like HTC needs to create a way to zoom out to be able to cover a FOV that suits the monitor and player.
I'm getting this screen too (226BW) and I didn't consider the possibility that the result would be anything other than more pixels to the sides..
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Originally posted by Citabria
buying the Samsung 226BW 22" widescreen with the 2ms response time. I was leaning towards the 24" Synchmaster monitor but it has a 6ms response time which is reported to cause blurring from what I understand the response time is important for gaming.
this 22" screen native resolution is 1680x1050
i am told ah supports this resolution by other players just wanted to make sure this info is accurate.
I ordered the exact same monitor yesterday. Hard to find a place that has it in stock here in the UK.
Did you follow the debate about "A" v.s. "C" panels, and if so, what did you make of it all? (Apparently Samsung uses two different panels in the monitor, with the same model number for both.)
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I've had the 226BW for about 3 weeks now. Very pleased indeed. Not really had much AH time on it, but I set the game up widescreen 1680x1050 and it looks really good. Time will tell how it impacts SA.
Way too bright in default config, the pre-set modes work quite well to calm things down.
Great bang for buck and I wouldnt go back to a standard aspect ratio LCD now.
Good choice :aok
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It would be helpful if one of you using a widescreen with 1680x1050 resolution could please post a screenshot of the forward view from the cockpit. That would allow those of us who are contemplating a new monitor to see just how much is lost at the top and bottom of the FOV.
Thanks
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Originally posted by Condor
It would be helpful if one of you using a widescreen with 1680x1050 resolution could please post a screenshot of the forward view from the cockpit. That would allow those of us who are contemplating a new monitor to see just how much is lost at the top and bottom of the FOV.
Thanks
http://forums.hitechcreations.com/forums/showthread.php?s=&threadid=164993&highlight=monitor
The only problem with AH is losing some vertical real estate with a widescreen resolution such as in the above picture. In that shot I had modified the video cong file to 1920x1080 and there is no stretching but I lose a little sky and the lower part of the panel. Notice the ammo counter and bottom instrument row are cut off.
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Thanks for posting the view. It looks like you lose a lot more than a little sky at the top. Losing the bottom row of instruments isn't so critical but when checking 6 that area lost at the bottom could be critical. I get surprised enough already by low 6 attacks. I'm now less intersted in widescreen even though I use Track IR. It's too bad because the 19" CRT screen that looked so big several years ago now seems much too small.
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I've seen some normal aspect LCDs on newegg, but, IIRC, 20.1 is the largest screen (comparable to a 21" crt?), and the price jumps considerably for the normal aspect screens.
I have to wonder if we're hearing the death rattle of normal screens. At such time as they disappear, I would think HTC would be more likely to consider adjusting the FOV for widescreen users (since no advantage could be gained if everyone has a wide aspect).
:lol I've made a screenshot twice this week!
Jesus Dave, that thing is sick. I'm envious.
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Originally posted by hubsonfire
I've seen some normal aspect LCDs on newegg, but, IIRC, 20.1 is the largest screen (comparable to a 21" crt?), and the price jumps considerably for the normal aspect screens.
I have to wonder if we're hearing the death rattle of normal screens. At such time as they disappear, I would think HTC would be more likely to consider adjusting the FOV for widescreen users (since no advantage could be gained if everyone has a wide aspect).
:lol I've made a screenshot twice this week!
Jesus Dave, that thing is sick. I'm envious.
Sorry Hub,
Skuzzy said that prolly won't happen due to fishbowl effect. That is why I run my 58" @ 1280x1024 and I replaced my Guam monitor with a 4:3 19" LCD. I could play on my 42" Sony there but it is too much trouble for the few times I play from there.:)
Originally posted by Skuzzy
The problem with the 16:9 aspect ratios and Aces High II has to do with field of view, as it pertains to DirectX. Most games use a 75 degree fielf od view (FOV). First person shooters are notorious for this.
It helps keep the frame rate up by cutting the distance shorter, faster for objects. To get to 16:9 aspect ratios, they simply switch to 90 degree FOV.
The wider the FOV, the father away the objects can be and still be detailed. Aces High uses a 90 degree FOV, by default. If you take it any wider, which you would have to do fir a 16:9 aspect ratio, then DirectX creates a fish bowl effect. It looks atrocious.
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I detest LCD screens. They have yet to make one which can outperform a high end CRT. Unfortunately, you cannot get a high end CRT anymore. Damn shame too. I keep looking at the LCD crap and it is still crap. The best LCD models made are still far short of the quality of my CRT at home.
Now, I am pretty critical of monitors. I have seen what many consider good, and I consider it crap.
There is one thing an LCD cannot do that a CRT can. Produce precise color. It cannot be done on an LCD today. And it gets worse if you try it at different resolutions.
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Originally posted by DAVENRINO
Sorry Hub,
Skuzzy said that prolly won't happen due to fishbowl effect. That is why I run my 58" @ 1280x1024 and I replaced my Guam monitor with a 4:3 19" LCD. I could play on my 42" Sony there but it is too much trouble for the few times I play from there.:)
Thanks for the information!
That was a bit of a bummer, to say the least..
So now the result of getting a nice big widescreen monitor is seeing less!
Would be nice to hear from HTC on the subject, just in case they are prepared to rethink.. (Perhaps it should be up to the user to select level of "weirdness"?)
It also begs the question if there are other ways to handle widescreens that do not give an exaggerated fishbowl-effect?
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Just another though..
It would be possible to see more of the instruments if the viewpoint (pilot's head) could be moved further back, even without changing the FOV. Of course, this may be against any ideas about the realism of the simulation. (And the instruments aren't exactly the only thing you want to see, anyway.)
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I believe you can setup the AH resolution to what you prefer (presuming it's supported by your hardware) so that you don't necessarily have to use a widescreen resolution.
I know an LCD won't touch a high quality CRT's performance, but with this monitor dying, and no 21"+ CRTs, my options are small LCD in standard format, a large widescreen, or nothing. Skuzzy may well be right about LCDs, but since there's nothing else that's within my price range (or even available around here), I don't see any real choice. I played AH1 for a while on a 15" crt with a 466 celeron. Surely it can't suck as much as that did.
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There is one thing an LCD cannot do that a CRT can. Produce precise color. It cannot be done on an LCD today. And it gets worse if you try it at different resolutions.
Other than a LCD Contrast ratio being lower than a CRT, neither LCD or CRT can produce precise color. We're working in a Red Green and Blue environment. You cannot produce 'black' with RGB, sorry.
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Originally posted by hubsonfire
I believe you can setup the AH resolution to what you prefer (presuming it's supported by your hardware) so that you don't necessarily have to use a widescreen resolution.
I know an LCD won't touch a high quality CRT's performance, but with this monitor dying, and no 21"+ CRTs, my options are small LCD in standard format, a large widescreen, or nothing. Skuzzy may well be right about LCDs, but since there's nothing else that's within my price range (or even available around here), I don't see any real choice. I played AH1 for a while on a 15" crt with a 466 celeron. Surely it can't suck as much as that did.
Yup, you can run AH in 4:3 aspect with black borders on the sides. But that is not what you buy a widescreen monitor for. Doing so would give me the same resolution and screen size as the one I have right now (being replaced in a few days form now).
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Here is 1280x1024 stretched to 1910x1080p and at 4:3 with bars.
(http://i31.photobucket.com/albums/c379/davenrino/Pony006-1.jpg)
(http://i31.photobucket.com/albums/c379/davenrino/Pony009-1.jpg)
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Yep, that's still ginormous.
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Is it supposed to stretch??? :huh
From all the other threads on the matter it should scale up uniformly (i.e. not stretch) and then crop the top/bottom. Any idea why it's doing it this way? Looks kinda squashed/flat/funky.
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I believe he's adjusted the TV to stretch the display to 16:10, while using the 4:3 aspect in-game, and the pic underneath uses the bars to maintain the 4:3 both in-game and on-screen, for comparison. The very first pic he'd posted is both the TV and the game set to 16:10.
ps mittens pwnz u
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I don't know if I could get used to that stretched look. :confused:
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Ok, for summary, by using wide screen (such as 1920 x 1200), we lose some of "upper" and "below"(vertical region). But aren't we gaining more lateral (left and right) area? It seems we don't, by reading this thread... or is it so?
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Originally posted by tailblues
But aren't we gaining more lateral (left and right) area? It seems we don't, by reading this thread... or is it so?
It depends on the monitor set up, aspect ratio etc. That large 1920 screenshot one, the image is stretched so you are not gaining at horizontal viewing area. Other monitors will give you more viewing area.
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As I undestand it there is more lateral viewing area iwith a wide screen in that every thing may be larger, but you won't see anything further out to the left or right than with the 4:3 ratio monitor. On the other hand, 16.6 % of the vertical viewing area will be lost. It would be like blocking off a band 8.3% of the height of the screen at the top and bottom of a 4:3 monitor. The result is that you will see no more of what's happening around you to the right and left and will see less a the top and bottom. I think that's right.
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Same field of view horizontally, from what skuzzy has said.
I'm more interested in the gain in screen size than anything, though, Even at 4:3 with bars on the sides, that 22" would be noticeably larger than my current (and dieing) CRT.
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with my 24" widescreen I find I set the views way back so I can see more of an area of a particular view.
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Originally posted by Condor
As I undestand it there is more lateral viewing area iwith a wide screen in that every thing may be larger, but you won't see anything further out to the left or right than with the 4:3 ratio monitor. On the other hand, 16.6 % of the vertical viewing area will be lost. It would be like blocking off a band 8.3% of the height of the screen at the top and bottom of a 4:3 monitor. The result is that you will see no more of what's happening around you to the right and left and will see less a the top and bottom. I think that's right.
That is how I understand it too. That means I want NO part of a widescreen monitor unless you can reasonably run it 4:3 and it still look good and be at least as large as my 19" CRT. I can certainly live with the bars on the sides. From everything I'm reading, that's a tall order. I'm not about to give up 16% of my vertical view! If I'm wrong about that, please post an LCD model that can do that reasonably.
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Off the top of my head, the dimensions of the viewable area on a 22" widescreen are about 18.5 x 11.5, as opposed to 10.75 x 14.25 on a 19" crt. Even at 4:3 with bars on the sides, you're gaining an inch or slightly better vertically, and just a bit more than that horizontally.
For comparison's sake, a 19" widescreen is 10 by 16.
I've also been looking at a 20.1" samsung lcd in the normal aspect ratio, which would get me about the same gain in viewable area, and won't require custom resolutions or having to shrink/stretch things to fit. The normal screens are a bit more expensive, but I think I can get a factory refurb for about 200 bucks, which for the dollar invested, is making that a pretty attractive replacement.
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I have always understood that if you run an LCD monitor in other than the resolution it is designed for you lose some quality. I know that is certainly true with the LCDs that I have (none of them are widescreen). That means for a 1680x1050 widescreen, you would have to set your resolution to 1280x1024 or some such. Not only do you lose resolution (I run 1600x1200 on my 19" CRT), you also (presumably) lose picture quality too. It therefore seems to me that for AH, widescreen monitors are a bust.
Can anyone verify?
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OK, some screen shot compare... (captured in the game by alt-s)
(It might look a little large for web page, but see how lateral area does NOT change, while vertical area does)
This is how it looks in 1280*1024
(http://tailblues.net/ahss3.bmp)
And below is how it looks in 1600*1200, some more have been cut off.
(http://tailblues.net/ahss2.bmp)
And finally, this below is HD like wide screen (1920*1200),
A lot different from 4:3 screen.
(http://tailblues.net/ahss1.bmp)
As you guys wrote, no field of view(on lateral) changes by changing resolution.
But that exactly means, vertical field of view, is changed by resolutions.
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Still I'm gonna stick to my 1920x1200, because ;
- 1920*1200 is native resolution for my LCD monitor.
- much better resolution of a target in a given(same) distance.
The second reason is a dominant factor.
I will never consider 1280*1024, because in that resolution,
I can't really see where the bodey is heading, in say, 1k yard.
But with 1920*1200, I really see what goes on in quite a distance.
Of course, this is due to high-resolution, not wide-screen.
So in summary, 4:3 highest resolution is might be the best for AH.
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So I guess I was wrong. However, I do get a larger horizontal view because I am able to sit farther back in the cocokpit in most planes (as someone had mentioned above). Like in the Zero I can go back REALLY far and see a large angle while I'm still able to see the gunsight.