Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Furball on May 12, 2007, 01:33:43 PM

Title: New version gunnery
Post by: Furball on May 12, 2007, 01:33:43 PM
Is anyone else having trouble with their gunnery since the new terrain came out?  It seems that my bullets pass through people without having any effect.  I think it may be my reduced FPS since the update...

Anyways, i went to check to see if it was just me being paranoid, or if i am indeed missing more shots now.

I always score as attack.

My gunnery this tour is currently at 10.77%

Last tour it was 16.47% and the two tours before that 18.01% and 16.85%.

This sucks, it seems i set up perfect shots and i just miss.  Anyone else having problems? :( :(
Title: Re: New version gunnery
Post by: Husky01 on May 12, 2007, 01:36:01 PM
Quote
Originally posted by Furball
Is anyone else having trouble with their gunnery since the new terrain came out?  It seems that my bullets pass through people without having any effect.  I think it may be my reduced FPS since the update...

Anyways, i went to check to see if it was just me being paranoid, or if i am indeed missing more shots now.

I always score as attack.

My gunnery this tour is currently at 10.77%

Last tour it was 16.47% and the two tours before that 18.01% and 16.85%.

This sucks, it seems i set up perfect shots and i just miss.  Anyone else having problems? :( :(


Im having  the same trouble only difference is im not having any FPS drop.
Title: New version gunnery
Post by: Trikky on May 12, 2007, 01:41:37 PM
Game just seems freaky at the moment - damage wise. Bits dropping off with no ping noises, tracers appearing after I've been sawn in two, losing horizontal stabs like they were cardboard (and doing the same to others) 300 hit sprites and no damage.

Checked ping and it seems normal, no packet loss etc.
Title: New version gunnery
Post by: Furball on May 12, 2007, 01:46:09 PM
I have been seeing mass warping, taking hits when the person shooting at me has passed and is 400 away / people shooting and hitting me with not facing me, people taking a second or two to take damage after i nail them, constant text lag...

I just assumed it is my connection.
Title: New version gunnery
Post by: evenhaim on May 12, 2007, 02:25:48 PM
ive been having similar issues too
Title: New version gunnery
Post by: Shifty on May 12, 2007, 04:52:51 PM
Yeah I'm seeing tracers go right into enemy aircraft and no hit sprites. I've also had a lot of warping issue with the last release. Hopefully it will all go away with the next patch.
Title: New version gunnery
Post by: croduh on May 12, 2007, 04:57:18 PM
They still die when i fire at them:t
Title: Re: New version gunnery
Post by: E25280 on May 12, 2007, 05:27:47 PM
Quote
Originally posted by Furball
My gunnery this tour is currently at 10.77%
I wish I had your "problems."  :(
Title: Re: New version gunnery
Post by: Grits on May 12, 2007, 05:29:03 PM
Quote
Originally posted by Furball
My gunnery this tour is currently at 1.077%

Last tour it was 1.647% and the two tours before that 1.801% and 1.685%.

This sucks, it seems i set up perfect shots and i just miss.  Anyone else having problems? :( :(



You had the decimal point in the wrong place Furtard, I fixed it for you. :D
Title: New version gunnery
Post by: Platano on May 12, 2007, 05:36:29 PM
I thought it was just me...

But the one thing that Constantly pisses me off is when diving on Some1 and FPS's go to hell right before im about to pull the trigger....

End Result: I lose my snap shot and Con scadoodles away unharmed wondering y I didnt Incinerate his arse :mad: :furious :mad: :mad:
Title: New version gunnery
Post by: BaDkaRmA158Th on May 12, 2007, 05:36:54 PM
I dont know what's goin' on.
But yeah thing's dont take damage like they use to, i can set up a perfect shot with my .50's and watch everything fly by my target.

When i do get hits stuff altho falls off the same, i dont see planes blowing up or loosing major parts nearly as much as before.
The thing is i played with the m16 yesterday i could not land SQUAT even with the enemy coming directly at me, when i did hit..pfft nothing would fall off.
Heck even had to drop some 100 rounds into someones engine before it would even start smoking. As it is a Gv with at least one .50 could at least defend them selfs a little bit, after landing some 100 engine hits and seeing no radiator smoke,or oil i know jeeps/lvt's and other light armor is useless.


Perhaps some bullets got changed a bit.
"Shrugs"

I think i am just loosing my skill.
Title: New version gunnery
Post by: Zazen13 on May 12, 2007, 06:03:37 PM
I don't have any problems, but I play with other's skins off...I think that may have sumfin' to do with it, at least on the first plane you see wearing that skin per play session.


Zazen
Title: New version gunnery
Post by: Simaril on May 12, 2007, 06:26:10 PM
I've seen mine drop about 4%, but I've been blaming it on my lack of skill. Thanks for giving me a rationalization opportunity!
Title: New version gunnery
Post by: blkmgc on May 12, 2007, 06:30:21 PM
Friends dont let friends use AOL .:D
Title: New version gunnery
Post by: TheCage on May 12, 2007, 11:12:52 PM
Quote
don't have any problems, but I play with other's skins off...I think that may have sumfin' to do with it, at least on the first plane you see wearing that skin per play session.


Hey Zazen long time no see.   ;)   Same thing here too, I don't have the skins turned on and no problem on my end.   You might want to try turning off the skins and see if that works.  If so then HTC should be made aware of the problem.   I know in past versions I had problems with some of the skins, but when HTC put in the option to turn them off I did.   Any problems I had with the skins went away.
Title: New version gunnery
Post by: -VM- on May 13, 2007, 01:21:49 AM
My game got flaky with skin downloads. I don't need the Eye candy as much as I need my rounds to NOT pass through a target. How do I get rid of the skins ? Preferably without having to reload the whole game and redo all of my settings.

I have skins disabled but something since the download is hammering my FPS in an arena with 300+ in it and it didn't before. Will deleting the cache get rid of the skins and will it mess up my current game ?
Title: New version gunnery
Post by: Furball on May 13, 2007, 06:01:20 AM
Thanks, glad i am not the only one with this prob.

No new skins have DL for me for some reason.
Title: New version gunnery
Post by: rogerdee on May 13, 2007, 06:14:34 AM
this last month my games been all over the place.


Last night i was hitting a plane with 20mm and nothing no damage,then he guy does a 90 degree turn and shoots and give me a wound when no others were around?

seems last few days u can unload all ammo into a plane even if its  a afk one flying level and still get no results.

 ive had the problem of fireing guns and getting a mini freeze resulting on missing the tgt too.
Title: New version gunnery
Post by: CHECKERS on May 13, 2007, 06:56:54 AM
YEP !

   FPS still at 100, Ping still between 40 & 60 Max , ...... My internet speed is
 at a  T1.5 up & down .  My PC is
OS Name   Microsoft Windows XP Professional
Version   5.1.2600 Service Pack 2 Build 2600
OS Manufacturer   Microsoft Corporation
System Name   DHZLKKC1
System Manufacturer   Dell Inc.
System Model   Dell XPS710
System Type   X86-based PC
Processor   x86 Family 6 Model 15 Stepping 6 GenuineIntel ~2926 Mhz
Processor   x86 Family 6 Model 15 Stepping 6 GenuineIntel ~2926 Mhz
BIOS Version/Date   Dell Inc. 1.1.0, 12/07/2006
SMBIOS Version   2.3
Windows Directory   C:\WINDOWS
System Directory   C:\WINDOWS\system32
Boot Device   \Device\HarddiskVolume3
Locale   United States
Hardware Abstraction Layer   Version = "5.1.2600.2705 (xpsp.050622-1524)"
User Name   DHZLKKC1\Robert L. Heron
Time Zone   Pacific Daylight Time
Total Physical Memory   4,096.00 MB
Available Physical Memory   2.57 GB
Total Virtual Memory   2.00 GB
Available Virtual Memory   1.96 GB
Page File Space   4.84 GB
Page File   C:\pagefile.sys

My video card is a Geforce 8800 GTX .
 in game I do not run Aces high through my NOD 32 antivirus , AcesHigh is configured in the exceptions of NOD32, and is  same for my firewall .
 I do not download or run the Skins and it is turned off .

   My ship gunnery now just flat stinks , useless since patch ...
 My field gunnery has also become useless waste of time . in both Otsi's and in 37 Mil field guns !
 Also I have been seeing mass warping, . lots of it !!!

  A to A gunnery since  patch  has also become very bad .... at times I have dumped a full clips from P47 D's into buffs only to have them fly away ...... same using the FW 190 D ...

  in on Deck Furballs .... I watch my bullets pass through Con fighters with out any effect  constantly ! since new terrain patch . Sometimes just as I shoot , my screen freezes just for a micro of a second ... I never saw that before the new terrain patches never ! ....

    I hope this info helps some of you ....

 

  Regards ,
 CHECKERS
Title: New version gunnery
Post by: Laurie on May 13, 2007, 07:00:53 AM
this is a bit of a 'shot in the dark' but it may have somethign to do with the servers.

i seem to recall a few month's back it being mentioned that the servers were upgraded due to increasing numbers and at the rate the game was growing we would need more server space. not sure if thats 100% correct but it may have somethign to do the server being busy causing packet loss, i dno.

ihave found my ostwind gunning to be way out, anyone else?
Title: New version gunnery
Post by: Serenity on May 13, 2007, 07:17:20 AM
Yeah. My shootings in the 'crapper. It was never really good, but it seems worse now :(
Title: New version gunnery
Post by: Viking on May 13, 2007, 10:32:49 AM
Quote
Originally posted by CHECKERS
YEP !

   FPS still at 100, Ping still between 40 & 60 Max , ...... My internet speed is
 at a  T1.5 up & down .  My PC is
OS Name   Microsoft Windows XP Professional
Version   5.1.2600 Service Pack 2 Build 2600
OS Manufacturer   Microsoft Corporation
System Name   DHZLKKC1
System Manufacturer   Dell Inc.
System Model   Dell XPS710
System Type   X86-based PC
Processor   x86 Family 6 Model 15 Stepping 6 GenuineIntel ~2926 Mhz
Processor   x86 Family 6 Model 15 Stepping 6 GenuineIntel ~2926 Mhz
BIOS Version/Date   Dell Inc. 1.1.0, 12/07/2006
SMBIOS Version   2.3
Windows Directory   C:\WINDOWS
System Directory   C:\WINDOWS\system32
Boot Device   \Device\HarddiskVolume3
Locale   United States
Hardware Abstraction Layer   Version = "5.1.2600.2705 (xpsp.050622-1524)"
User Name   DHZLKKC1\Robert L. Heron
Time Zone   Pacific Daylight Time
Total Physical Memory   4,096.00 MB
Available Physical Memory   2.57 GB
Total Virtual Memory   2.00 GB
Available Virtual Memory   1.96 GB
Page File Space   4.84 GB
Page File   C:\pagefile.sys

My video card is a Geforce 8800 GTX .
 in game I do not run Aces high through my NOD 32 antivirus , AcesHigh is configured in the exceptions of NOD32, and is  same for my firewall .
 I do not download or run the Skins and it is turned off .


Impressive system, almost identical to mine. Only difference yours got more memory than mine and my Core 2 Duo runs at 3500 Mhz.
Title: New version gunnery
Post by: Xasthur on May 13, 2007, 10:46:29 AM
Quote
Originally posted by Trikky
300 hit sprites and no damage.


I've never had a problem too much with seriously rubber bullets but tonight I unloaded an entire MK108 load into a flight of Lancs and did not finish them.

I was firing only cannon... wing roots... engines (no fire, just oil on one), tail assemlblies..... sprite after sprite of 30mm.... nothing except elevators, which jumped off in short order.

I am not a terrible shot and in this case it was some n00b who wasn't firing anyway, so I wasn't being overly cautious or relying on snap -shots.

The funny thing was... after what seemed like enough 30mm to take out an entire flight of Lancs... I hit with 1 more round in the tail-gunner's compartent of the lanc I had been working and the entire back half of the aircraft  'jumped off', parts flying eveywhere (not the usual damage for the shot that landed).

Same deal with the other two, they took an inordinant amount of damage and then the last-round seemed to absolutely obliterate the aircraft, rather than just take off the relevant part.

In the end the guy took the last lanc into a suicide run on a field and the ack finished him.

I landed with 4 cannon rounds left.

This was decidedly unusual. It seems as though some aircraft have become sponges?
Title: New version gunnery
Post by: xtyger on May 13, 2007, 10:48:23 AM
Interesting. My shooting and kills have pretty much stayed the same.
Title: New version gunnery
Post by: FTJR on May 13, 2007, 11:12:40 AM
I've noticed planes taking ALOT of cannon rounds, with no visible effect, i am talking of hits on the wings and elevators on planes you'd expect to in the past to fall apart.
Title: New version gunnery
Post by: CHECKERS on May 14, 2007, 06:11:40 AM
Quote
Originally posted by Laurie
this is a bit of a 'shot in the dark' but it may have somethign to do with the servers.

i seem to recall a few month's back it being mentioned that the servers were upgraded due to increasing numbers and at the rate the game was growing we would need more server space. not sure if thats 100% correct but it may have somethign to do the server being busy causing packet loss, i dno.

ihave found my ostwind gunning to be way out, anyone else?


   My Ostwind gunning sucks too, for me it is a waste of time .......:(


   CHECKERS
Title: New version gunnery
Post by: Solar10 on May 14, 2007, 12:01:05 PM
I was unloading 30mm from a 262 a few days ago into lancs and b26s.  I was getting hit sprites but no critical damage.  It took about 8 30mm on the lanc before it went down.  Had three hits on B26 but never killed it.

I thought i was just my luck... and maybe it was.  I got so frustrated that I ended up crashing into a B26:cry
Title: New version gunnery
Post by: FiLtH on May 14, 2007, 12:25:43 PM
Alot of my 600 shots appear to be missing. Same lead as before..looks like its a good hit, but no sprites. Would having the grpahic sliders full right to minimum cause this?
Title: New version gunnery
Post by: whiteman on May 14, 2007, 01:03:29 PM
Only thing i noticed is i'm getting a bunch of hits with F4U's (not the C) but not killing many. First month i've really flown them exclusively so not sure if it's the gun rating  or what.
Title: Re: New version gunnery
Post by: richard_rd on May 14, 2007, 04:31:15 PM
Quote
Originally posted by Furball

I always score as attack.

My gunnery this tour is currently at 10.77%

Last tour it was 16.47% and the two tours before that 18.01% and 16.85%.

This sucks, it seems i set up perfect shots and i just miss.  Anyone else having problems? :( :(



     Hit percentage while in attack mode can't be used as a measuring tool for how accurate your ACM gunnery skills are.  While in attack mode you get credit for hits on ground objects like buildings, hangers, GV's.

     Now hit percentage in fighter mode is an accurate measuring tool of your ACM gunnery skills because you only get credit for hits on other aircraft.  

     As an example, my hit percentage in Fighter mode usually average between 6 to 8%.  But my hit % in attack mode averages around 40 - 60% because i strafe a lot of buildings down in towns when trying to capture them.

     So unless you are absolutely sure you have not straffed ground objects while in Attack mode you can't use hit% as a messure of your ACM gunnery skills while in attack mode.  And if all you do in attack mode is air to air and never strafe ground objects, then you should choose fighter mode instead.
Title: Re: Re: New version gunnery
Post by: Grits on May 14, 2007, 04:51:06 PM
Quote
Originally posted by richard_rd
Hit percentage while in attack mode can't be used as a measuring tool for how accurate your ACM gunnery skills are.  While in attack mode you get credit for hits on ground objects like buildings, hangers, GV's.


It is for Furtard since he doesnt pwn shedz or Tonka Toys, even in attack mode he only pwns aircraft.
Title: New version gunnery
Post by: BaldEagl on May 14, 2007, 05:26:23 PM
I've gotten hit sprites the past few nights on fighters with the 37mm cannon in the Yak-9T and with the 40mm cannons in the Hurri IID and watched them fly away.  Those guns will normally take down a fighter with one hit.
Title: New version gunnery
Post by: GooseAW on May 14, 2007, 05:32:47 PM
My hit% is down but I attribute it to using this POS logitech stick since my saitek gave out. I have noticed more freezes with ack or tracers flyin.
Title: Re: New version gunnery
Post by: CAP1 on May 14, 2007, 10:02:34 PM
Quote
Originally posted by Furball
Is anyone else having trouble with their gunnery since the new terrain came out?  It seems that my bullets pass through people without having any effect.  I think it may be my reduced FPS since the update...

Anyways, i went to check to see if it was just me being paranoid, or if i am indeed missing more shots now.

I always score as attack.

My gunnery this tour is currently at 10.77%

Last tour it was 16.47% and the two tours before that 18.01% and 16.85%.

This sucks, it seems i set up perfect shots and i just miss.  Anyone else having problems? :( :(


heck! i've benn having trouble with my gunnery from day one!!!!:rofl

in all seriousness though........i AM finally improving.......actually up to just over 11%!!!!:aok   maybe someday i'll hit that 16% even.........
Title: New version gunnery
Post by: bj229r on May 14, 2007, 10:19:30 PM
My problem is not being able to $$$%^$^^ SEE stuff--since the new thingie, there is this obnoxious HAZE on everything, and it doesn't seem to get any less at close range, (also causes me much eye pain from squinting--I have a 22 inch monitor) so depth perception, my ability to judge his angle/flight path is off, and I pretty much only fly P47, and I often wonder WHERE my  bullets go--there are SO many, how could ya fire at ANYthing and miss:furious
Title: Re: Re: New version gunnery
Post by: Furball on May 15, 2007, 01:46:03 AM
Quote
Originally posted by richard_rd
Hit percentage while in attack mode can't be used as a measuring tool for how accurate your ACM gunnery skills are.  While in attack mode you get credit for hits on ground objects like buildings, hangers, GV's.

     Now hit percentage in fighter mode is an accurate measuring tool of your ACM gunnery skills because you only get credit for hits on other aircraft.  

     As an example, my hit percentage in Fighter mode usually average between 6 to 8%.  But my hit % in attack mode averages around 40 - 60% because i strafe a lot of buildings down in towns when trying to capture them.

     So unless you are absolutely sure you have not straffed ground objects while in Attack mode you can't use hit% as a messure of your ACM gunnery skills while in attack mode.  And if all you do in attack mode is air to air and never strafe ground objects, then you should choose fighter mode instead.


I really dont care about rank which is why i always score as attack.  I only go after aircraft, occasionally shoot at GV's if there is nothing in the air to kill.

The only time i score as fighter is when i cannot score as attack (262): -

This tour fighter hit % - 14.74%

Last two tours - (didnt fly any fighter sorties last tour, so going back 3) 20.63% and 19.20%.  So another drop of around 6%.

So you will see, my hit% as fighter is actually more than it is when i am scored as attack because i do not shoot at buildings, and all my sorties in fighter mode are made up of 30mm ones.
Title: New version gunnery
Post by: Sloehand on May 15, 2007, 02:31:38 AM
Yes, the occurance of screen stutter as you start to fire on a bandit is definitely way, way up since the update.  Very noticeable and extremely annoying.

As for bullet hits, etc.  I'm repeatedly seeing aircraft that I am carefully tracking as they pass in front of me, where I have a well-prepared deflection gun solution setup in advance at 100-300ft, only to have the bandit pass completely through my bullet stream without registering a single hit sprite or any damage.    

Previously, it was more likely than not, I'd at least get one hit, if not serious damage or a kill.  I'm talking about a very close, simple and deliberate passing shot.  This was a standard bread 'n butter setup for me.  Now, starting since the last full update, I see this no hit scenario occur 3-4 times a day with no rhyme or reason.
Title: New version gunnery
Post by: MajWoody on May 15, 2007, 02:49:52 AM
Been seeing my tracers go through planes like ghosts, no damage. My gunnery sucks but it's really in the toilet now.:furious
Title: New version gunnery
Post by: Roscoroo on May 15, 2007, 05:43:52 AM
Yep somethings up . 20-26% to 5% in fightermode ..all ive used fighter mode for since last nov is hit % ... somethings not right here . :(
Title: New version gunnery
Post by: Hawco on May 15, 2007, 12:17:32 PM
Pretty much the same furball, not that I'm uber by any stretch of the imagination, but I have been hitting things with no effect, or seems like theirs no effect, glad to see theirs others out their with similar issues.