Aces High Bulletin Board

General Forums => Aircraft and Vehicles => Topic started by: Wes14 on May 20, 2007, 11:18:04 AM

Title: Tempest
Post by: Wes14 on May 20, 2007, 11:18:04 AM
i've kinda been flying around in this plane...and all i got to say is:eek:  its a fun plane to fly,seems to turn pretty good at high speeds,but turns like a brick at low speeds:confused:


is the typhoon better then the tempest at anything (except rocket carrying ability)

and is it me or does the torque seem to be reversed in it :noid

i also have a question
What seems to be the best convergence for the cannons on it?
Title: Tempest
Post by: Lusche on May 20, 2007, 11:53:34 AM
Tempest outclasses Typhon at all aspects. Faster, better climb, better turning performance and (often overlooked!) increased rate of roll.

And while no turnfighter for sure, many people do underestimate the Tempest's turning abiltity, most notably P51 and 109K-4 pilots.
Tempest can currently outturn many fighters in this game, especially many of the common E or BnZ types like 190's, Ponies, Thunderbolts and many more.

You are right, torque goes opposite to most planes in game.

Your convergence is much subject to personal preferences. I have them at 350, just like in all of my fighters. The hispanos trajectory and power may enable to shoot at much longer ranges, but if you push convergence range too far out, you might actually miss your targets at point blank ranges because your rounds pass the enemy left & right.
Title: Tempest
Post by: Serenity on May 20, 2007, 01:15:54 PM
Every single one of my cannon planes has convergence set to D-200. Get nice and close so you can see the whites of their eyes...
Title: Tempest
Post by: Wes14 on May 20, 2007, 07:01:06 PM
i kinda have it set up

Inside cannons=D200
Outside cannons=D300

i know it isnt the best setup,but i think i can get it to work(gotta get some gunnery skills i can hardly hit the broadside of a barn):aok

had some fun with a few Spit's with a few frendlies
I was flying a Tempest
and friendlies flying various planes

:lol  it annoyed them on how i would dive on them and fly away then come back(rinse and repeat):lol
Title: Tempest
Post by: Xasthur on May 20, 2007, 07:31:34 PM
Quote
Originally posted by Serenity
Every single one of my cannon planes has convergence set to D-200. Get nice and close so you can see the whites of their eyes...


I used to do that. All guns 200.

Excluding 30mm, try setting others further out.

350 or so is really good in the G-6 with gondies. When your convergence is set at 200 those wing cannons are already spacing rounds at a big distance at 400 yards... making those shots almost entirely ineffective. At least with 350 you can still up close... but you don't have to close to 200 to get the perfect hit.

I've got my G-2 and G-6  3 x 20mms set at 400  at the moment.

Same deal with the 190s. Give it a shot, you might be pleasantly surprised.

(Go offline and try it out with the .target command, you'll see what I mean)
Title: Tempest
Post by: Nilsen on May 21, 2007, 05:04:23 AM
i got all guns set at d500 and no tracers.. works great.
Title: Tempest
Post by: Hazzer on May 21, 2007, 05:47:42 AM
If your in a Typhoon and you meet a Tempest prepare to Die.Head on,or overshoot are your only options:cry
Title: Tempest
Post by: Lusche on May 21, 2007, 07:23:30 AM
Quote
Originally posted by Hazzer
If your in a Typhoon and you meet a Tempest prepare to Die.



If you prepare to die, you will die. Be agressive, you have nothing to lose.
Title: Tempest
Post by: Charge on May 21, 2007, 07:34:57 AM
I have the convergence set to minimum 400 yds or preferably more. You can shred the bombers to pieces already from 800-1000yds.

-C+
Title: Tempest
Post by: Bruv119 on May 21, 2007, 08:43:03 AM
I have  400 on all cannon armed planes.

If your uber im sure you could hit anything up to 1000.

Tempest is beast of a plane when an aggressive pilots fly it.  Far too many just run.
Title: Tempest
Post by: BaldEagl on May 21, 2007, 09:48:14 AM
I set up all cannon armed planes at 650 with the exception of the Russian fighters which I set to 400.
Title: Tempest
Post by: Wes14 on May 21, 2007, 09:55:10 AM
:rofl some ppl think the tempest is a noob plane:confused:
Title: Tempest
Post by: Makoyouidiot on May 21, 2007, 08:52:14 PM
Quote
Originally posted by Xasthur
I used to do that. All guns 200.

Excluding 30mm, try setting others further out.

350 or so is really good in the G-6 with gondies. When your convergence is set at 200 those wing cannons are already spacing rounds at a big distance at 400 yards... making those shots almost entirely ineffective. At least with 350 you can still up close... but you don't have to close to 200 to get the perfect hit.

I've got my G-2 and G-6  3 x 20mms set at 400  at the moment.

Same deal with the 190s. Give it a shot, you might be pleasantly surprised.

(Go offline and try it out with the .target command, you'll see what I mean)


I've got my G-6 set where the nose guns converge at 400, and the gondies at 300...works pretty well
Title: still noob here
Post by: pug on May 24, 2007, 03:04:16 PM
i cant fly it good, i set cannons 225 all, trying to take a sneak shoot, pick, or snap shot. Tempest seems for me to be a better la7 or 190D, if you know how to flight you cant die
Title: Tempest
Post by: SgtPappy on May 24, 2007, 07:36:28 PM
Some spit14's will give a good fight.

The P-51 Mustang seems to outturn anything above 275 mph with those strong flaps.

Against an F4U-4 pilot who's worth his salt, you may likely be dead.

Anything slower you can run from, but if they're good, they're probably slippery planes to hit.
Title: Tempest
Post by: Wes14 on May 24, 2007, 09:34:16 PM
anyone know what engine is in the tempest?..i wanna make it sound right in game:D
Title: Tempest
Post by: 1K3 on May 24, 2007, 10:00:59 PM
Quote
Originally posted by Wes14
:rofl some ppl think the tempest is a noob plane:confused:



It is because it is a hit-'n-run plane.  

For example, n00b asks "how do i fly this plane?"

Obvious response is to..

Hit
Run
Rinse & Repeat
:aok
Title: Tempest
Post by: 1K3 on May 24, 2007, 10:02:00 PM
Quote
Originally posted by Wes14
anyone know what engine is in the tempest?..i wanna make it sound right in game:D


dunno, whatever it is, I'll write it down on my Death Note:aok
Title: Tempest
Post by: Serenity on May 24, 2007, 11:22:50 PM
Quote
Originally posted by Xasthur
I used to do that. All guns 200.

Excluding 30mm, try setting others further out.

350 or so is really good in the G-6 with gondies. When your convergence is set at 200 those wing cannons are already spacing rounds at a big distance at 400 yards... making those shots almost entirely ineffective. At least with 350 you can still up close... but you don't have to close to 200 to get the perfect hit.

I've got my G-2 and G-6  3 x 20mms set at 400  at the moment.

Same deal with the 190s. Give it a shot, you might be pleasantly surprised.

(Go offline and try it out with the .target command, you'll see what I mean)


As a habit, I just dont shoot farther than 200. My mind is trained not to pull the trigger any farther out. EXCEPT on the Bf-109s. That convergence is set depending on the type of fight im looking at.
Title: Tempest
Post by: whels on May 25, 2007, 10:46:18 AM
Quote
Originally posted by Wes14
anyone know what engine is in the tempest?..i wanna make it sound right in game:D


http://en.wikipedia.org/wiki/Napier_Sabre



whels
Title: Tempest
Post by: Laurie on May 27, 2007, 01:38:36 AM
Quote
Originally posted by SgtPappy
Some spit14's will give a good fight.

The P-51 Mustang seems to outturn anything above 275 mph with those strong flaps.

Against an F4U-4 pilot who's worth his salt, you may likely be dead.

Anything slower you can run from, but if they're good, they're probably slippery planes to hit.


Trouble with the 14 is it's perked whenit shouldn't be,

I can se why someone might have quickly thought to perk it but you have to consider aces high mentality not real life. IN WW2 a pilot's life often depended on altitude and speed so yes dogfights would stay high for a long time, perfect for the 14.

But in AH it's different. too many people get down 5 or 10 k from thier starting alt too  often in a dogfight.

Think about it, the spit 14's 'uber' region is 20k+.
Now try and remember the last 20 k  dogfight that started at 20k+ and was finished up there.......

So really there is no need to perk the spit 14. I Know it's like only 10 perks but doing the just thing and unperking would open it up to a lot more players to learn in. and maybe keep some fights high rather than a constant running sloggin match that keeps clipping the trees.

A bit of a tangent but.......
Title: Tempest
Post by: leitwolf on May 27, 2007, 05:30:15 AM
by that same argument the Spit8 and 16 should be perked. Careful there ;)
Title: Tempest
Post by: scottydawg on May 27, 2007, 08:47:31 AM
What version of t he Tempest is in the game? The V?
Title: Tempest
Post by: Lusche on May 27, 2007, 08:52:31 AM
Quote
Originally posted by scottydawg
What version of t he Tempest is in the game? The V?


Tempest V
Title: Tempest
Post by: scottydawg on May 27, 2007, 08:58:43 AM
Danke, I thought so.
Title: Tempest
Post by: SgtPappy on May 27, 2007, 02:10:41 PM
Quote
Originally posted by scottydawg
What version of t he Tempest is in the game? The V?


The Hawker Tempest Mk.V (Series II) is the a/c in the game. This differed from the S.I with the addition of bomb racks, shorter-barelled cannon and the ability to carry droptanks.

Btw, the engine is a Napier Sabre IIB, 24-cylinder, 2,180 hp, sleeve valve liquid-cooled, H-type inline engine. Big mother it is.

And really, i passionately hate seeing Tempest pilots. I love the plane, wonderful machine but all Tempests EVER do is run away come back and HO then run for home after they've missed. Holy... one annoying aircraft in this game. I'd much rather see an La-7. At least they use their ailerons once in a while.
Title: Tempest
Post by: Laurie on May 27, 2007, 06:01:53 PM
Quote
Originally posted by leitwolf
by that same argument the Spit8 and 16 should be perked. Careful there ;)


i agree that if any spit has to be perked it should definitely be the 16.
Title: Tempest
Post by: CFYA on May 27, 2007, 06:24:16 PM
By that route the 51D, La-7, and 109k-4 should be perked. I am personally tired of the 51 runs at 20k. The are more disruptive to great gameplay than anything else. IMO anyway.

Krusty said it best, At least La-7s use there ailerons once in a while!

CFYA
Title: Tempest
Post by: AKDogg on May 27, 2007, 06:37:11 PM
That the reason why I been flying the f4u-4 in the LWA's.  Catch all the running pony's and lala's,lol.
Title: Tempest
Post by: scottydawg on May 27, 2007, 10:22:20 PM
Quote
Originally posted by Laurie
i agree that if any spit has to be perked it should definitely be the 16.


Agreed
I much prefer the IX anyway.
Title: Tempest
Post by: Wes14 on May 27, 2007, 11:05:53 PM
[srry i havent posted here in a while]

i try to TnB in the tempest,it doesn't work very well on spit16's:lol