Aces High Bulletin Board

General Forums => Aircraft and Vehicles => Topic started by: titanic3 on May 20, 2007, 06:43:27 PM

Title: F6f
Post by: titanic3 on May 20, 2007, 06:43:27 PM
any tips on the Hellcat? i tried flying it and i like it

i use the 2x 50cals to get a bead on target and 4x 50cals to kill.
i take 50% fuel with drop tank
and i use 2x flaps
Title: F6f
Post by: Bodhi on May 20, 2007, 07:30:56 PM
don't warn them with 2 .50's... close in and kill them with all 6.
Title: F6f
Post by: Xasthur on May 20, 2007, 07:37:39 PM
That strategy is probably better suited to cannon birds. EG. use the 13mm rounds (close to .50cal) on the 109 to force a con to turn so that you can close to cannon range and kill with the 30mm.

.50 cal enables you to kill from further out because of the better ballistics.... but the killing power on them sucks (coming from 30mm it does anyway), so you need all 6 to really start shredding people up.
Title: F6f
Post by: evenhaim on May 20, 2007, 07:42:06 PM
<-- doesnt use tracers ull never see me coming :noid
Title: F6f
Post by: Bodhi on May 20, 2007, 07:43:00 PM
the killing power of 6 .50's does not suck.  You just need to hit the aircraft.  6 .50 cals hitting in close proximatey will destroy most anything with a quick burst.
Title: F6f
Post by: evenhaim on May 20, 2007, 07:57:36 PM
dude 6 .50's shred duh ive shreded many a soul in my mustang
ps talk to greebo hes good int he f6f
Title: F6f
Post by: FBplmmr on May 20, 2007, 11:51:58 PM
i flew the cat for 1 year and loved it:aok

I would set all my guns at 275 and saw the wings off many a spit and LA

the only time i fired only 1 set was to bluff a fella into turning as the outrun ya.


she will dive well and turn well she only lacks a cupholder:(
Title: F6f
Post by: Red Tail 444 on May 21, 2007, 01:58:54 PM
Stable, deceptively fast and very agile. She'll go into n-a-s-t-y spins / stalls, but will give you plenty of warning beforehand. Only started flying it after a few years away from it, but the f6 is a great starter aircraft for new people, and a monster in the hands of those who know how to manage E-fighters.

All in all, it's a very difficult aircraft not to like.
Title: F6f
Post by: BaldEagl on May 21, 2007, 02:40:08 PM
Quote
Originally posted by Xasthur
.50 cal enables you to kill from further out because of the better ballistics.... but the killing power on them sucks (coming from 30mm it does anyway), so you need all 6 to really start shredding people up.


I've taken out flights of 3 B-24's in both a P-51B (just last week) and in a FM-2, both of which only carry 4 .50's.  Tell those guys .50's suck.
Title: F6f
Post by: AKDogg on May 21, 2007, 02:43:10 PM
Quote
Originally posted by FBplmmr
i flew the cat for 1 year and loved it:aok

I would set all my guns at 275 and saw the wings off many a spit and LA

the only time i fired only 1 set was to bluff a fella into turning as the outrun ya.


I set my convergence to 425 for all my .50 cals (hog, jug, pony, warhawk, hellcat, etc...)
Title: F6f
Post by: Widewing on May 21, 2007, 04:21:53 PM
Quote
Originally posted by Red Tail 444
Stable, deceptively fast and very agile. She'll go into n-a-s-t-y spins / stalls, but will give you plenty of warning beforehand. Only started flying it after a few years away from it, but the f6 is a great starter aircraft for new people, and a monster in the hands of those who know how to manage E-fighters.

All in all, it's a very difficult aircraft not to like.


If you push the F6F as hard as the F4U (flaps out knife fight), you will discover that the F6F has a dynamic roll instability in the flight model. This means that it will dump a wing where the F4U will not. That seems very much the opposite of what WWII pilots reported, but that's how it is in the game. Keep that it mind when pushing at high AoA with flaps deployed.

My regards,

Widewing
Title: F6f
Post by: BaldEagl on May 21, 2007, 04:58:08 PM
Quote
Originally posted by Widewing
If you push the F6F as hard as the F4U (flaps out knife fight), you will discover that the F6F has a dynamic roll instability in the flight model. This means that it will dump a wing where the F4U will not. That seems very much the opposite of what WWII pilots reported, but that's how it is in the game. Keep that it mind when pushing at high AoA with flaps deployed.

My regards,

Widewing


Absolutely correct.  I fly the F6F a lot and it's a nasty little habit you have to be mindful of and one that's caused a lot of my deaths in it.
Title: F6f
Post by: Greebo on May 21, 2007, 05:24:57 PM
I've been caught out by the spin a few times recently. Flipside to the wingstall issue though is that you can bang in full rudder and aileron together and do great 90 or 180 degree snaprolls. Very useful in a scissors fight but practice it offline first.
Title: F6f
Post by: Jonny boy 8 on May 22, 2007, 11:24:01 AM
F6F it pitches up, is it supposed to do that?

p51srule:aok
Title: F6f
Post by: Red Tail 444 on May 22, 2007, 11:29:56 AM
Quote
Originally posted by Greebo
I've been caught out by the spin a few times recently. Flipside to the wingstall issue though is that you can bang in full rudder and aileron together and do great 90 or 180 degree snaprolls. Very useful in a scissors fight but practice it offline first.


Greebo and Widewing

In my stallfights, if I push it too far, the spin I create and the nose heavy aspect of the aircraft turns my spin into a very tight spiral, and stall/spin recovery is difficult at best. Impossible at low altitude.

I'd enjoy a training run to perfect the snaproll you mention.
Title: F6f
Post by: Mathman on May 23, 2007, 09:58:09 AM
Bah, the Hellcat is not that good.  Whenever I see someone flying one, I will go out of my way to shoot it down.  They are easy pickings.  I flew it a few times and can't see flying it for anything other than scenarios.  Why fly a Hellcat when you can fly a Corsair?
Title: F6f
Post by: Nilsen on May 23, 2007, 10:27:49 AM
Dont use tracers and you gunnery will improve over time, and if the targets SA is not 100% they wont see you until its too late.
Title: F6f
Post by: Lusche on May 23, 2007, 10:39:42 AM
Quote
Originally posted by Nilsen
Dont use tracers and you gunnery will improve over time,  


That seems to vary a lot from player to player.

Everytime I turn tracers off for some time, my aim & hit % doesn' t change much at first. But after a few hours my skill and ability to hit starts to decline, and that decline accelerates as time goes by. I found out that I have to would have turn tracers back on every few sorties to prevent skill decline. I find this too cumbersome, so I fly with traces on almost all the time (exception are occasional 262 sorties)
Title: F6f
Post by: Nilsen on May 23, 2007, 10:49:00 AM
I stopped using tracers this tour and so far my aiming is up from 15 to 20%
Title: F6f
Post by: Xasthur on May 23, 2007, 10:58:43 AM
About the .50 cal thing. I think I mentioned that I suck with .50s..... i do... haha i can't hit a bloody cv with them, I lead too much.

People will say that they can't hit a thing with 30mm... I just spent more time with 30mm than .50cal. It's all to do with what you're used to.
 

I've noticed that Hellcats suck in a climb, so don't do that unless you're in front of me.

I just ran down a Hellcat that had a significant altitude advantage as it tried to go up.
Title: F6f
Post by: Lusche on May 23, 2007, 10:59:01 AM
Quote
Originally posted by Nilsen
I stopped using tracers this tour and so far my aiming is up from 15 to 20%


That's what I was saying: It's varying between individual players. On the long run my hit% drops by an even bigger margin when turning them off.. :(
Title: F6f
Post by: Nilsen on May 23, 2007, 11:09:17 AM
Ill see what happens over the next few tours. I used to go without em back in AH1 but used them from october and up until this tour. Maybe it drops down to my usual 10-15% again.
Title: F6f
Post by: Lusche on May 23, 2007, 11:43:02 AM
Quote
Originally posted by Nilsen
Ill see what happens over the next few tours. I used to go without em back in AH1 but used them from october and up until this tour. Maybe it drops down to my usual 10-15% again.


Hm, this tour is already 3 weeks old. My guess: your aim won't suffer in the future.
Title: Hellbent Hellcat.
Post by: stephen on May 23, 2007, 04:47:43 PM
this f6f seems hvy in comparison to those ive flown in other games, but that aside the f6f was historicaly known for have poor rudder/aliron authority at certain speeds/angle of attack, perhaps explaining its tendency to spin.

Remember this is a plane that was designd to counter the zero in a time when that type was the supreme fighter of the Pacific theater, so the climb/power just isnt there to counter the likes of the La-7's/Spits your gonna face in most engagments.

Its really one of the first Multi-role Fighters,and doubles as a great base taker', has a great load of ord, flys like a fighter, and has the ability to kill anything that underestimates its ability.
Id like to see more Hellcat missions and hope more nubie's will enjoy the type......:aok
Title: F6f
Post by: SgtPappy on May 23, 2007, 09:27:26 PM
Quote
Originally posted by Widewing
If you push the F6F as hard as the F4U (flaps out knife fight), you will discover that the F6F has a dynamic roll instability in the flight model. This means that it will dump a wing where the F4U will not. That seems very much the opposite of what WWII pilots reported, but that's how it is in the game. Keep that it mind when pushing at high AoA with flaps deployed.

My regards,

Widewing


The F6F-5 really needs to be transformed into AH II standards. After flying in the F4U, Jug or Spitty, I look in the pit of that trusty ol' Grumman and get barf all over the dash. :p
Title: F6f
Post by: folkwufe on May 24, 2007, 01:28:07 PM
Quote
Originally posted by Mathman
Bah, the Hellcat is not that good.  Whenever I see someone flying one, I will go out of my way to shoot it down.  They are easy pickings.  I flew it a few times and can't see flying it for anything other than scenarios.  Why fly a Hellcat when you can fly a Corsair?


i agree, i like corsairs much more, but occasionaly fly hellcats because of the historic sense.
Title: F6f
Post by: KayBayRay on May 24, 2007, 01:48:17 PM
I tend to agree with a lot of what Stephen has to say about Cats. I flew them extensively in AW over the many years I flew there. I became very proficient with them.

I am a newb here now and regaining my skills and abilities. I find the Cat to be heavy and a bit sluggish compared to the modeling in AW. It seems to respond much slower to control surface changes and also seems to accelerate  much slower in this model. Not being very experienced in much of the aircraft available in AHII yet I dont have a good comparison with my experience from AW. In time I will get that.

However if there is some level of consistancy between the differences in air craft between AW and AHII it should perform with some level of corellation between the two sims.

We should find this bird to be very well armored and able to withstand a high level of punishment and still dish it out. It has a decent ord loadout and once you become proficient at using them it should serve well in base disruption and ground attack/support. It is a great stall fighter with the heavier aircraft but is vulnerable in this role with the lighter types like A6 and Ki series. I would suggest more of a BNZ approach with them. Howver again, I am newb to AHII and my experience may not travel as well as I hope it does.

One overall theme in flight simms will aid you. You dont need to learn all the birds, just one or two but learn them well and you will do well. All have good strengths and weaknesses. Pick what you like best.

Later,
KayBay