Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: SirLoin on May 23, 2007, 11:26:47 AM
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What would you guys prefer?..
The way it is now,only flaps & divebrakes move on other planes from your perspective.
Or all control surfaces visable from your perspective.
I know it's probably a framerate issue with implementing that..But what if it wasn't?...
Would it make it that much easier to predict enmy plane manouvers?(Make kills much easier)
or is this a dumb question..?
:(
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When I'm actually close enough to actually see his rudder movements, either my enemy or me is dead in the next few moments anyway ;)
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It would make no difference to me ... either way.
Currently, I never look at the other planes control surfaces ... unless they fall off.
I simply concentrate on the overall silouette of the plane to judge its intended directions/moves. I guess this comes from playing sports that require you to watch the "overall" body and not get caught concentrating on someones hands, feet, head, etc which are generally used to "fake" you out.
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If we had enemy controls surfaces visible, they would be visible in film viewer.Which isn't so bad at all.
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The only control sufaces I notice are flaps, other than that, the attitude/movement of the plane is all I care about.
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Being able to see your wingmans rudder or enemy's rudder move would help the overall feel of everything much more realistic.
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Originally posted by croduh
If we had enemy controls surfaces visible, they would be visible in film viewer.Which isn't so bad at all.
Yeah, I'd like to have them, more for review of fights in film viewer than for game.
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Originally posted by croduh
If we had enemy controls surfaces visible, they would be visible in film viewer.Which isn't so bad at all.
QFT.
I would love being able to see enemy (and friendly) control surface movements, flaps raising and lowering at speed and not just the "notch" movement seen in the film view and in game.
Those would get two big thumbs up from me.