Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: Dux on May 24, 2007, 10:37:19 PM
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Setting an object to a "Clutter" type seems to override the object's built-in LOD settings... is this in fact true? Does the "clutter" type do anything else that is not so obvious?
How exactly does the detail slider affect the clutter?
Some of the clutter object sub-groups are labeled "hi" and "lo"... does the detail slider deal with these in a special way?
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I don't know about that.But some objects have the "ground" group.That means their visibility changes after you press shift +f1,2 or 3 (changing between view modes).If you set the object to ground i think it will be visible from farther out like gvs when you select ground view.
Or i may be completely wrong, never actually tested this.
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No, that's not what "ground" does. Ground is just that... either a texture for under the object, or sometimes a shadow.
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Oh, thanks for clearing that up.
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bump.
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Bump.
I made a mile by mile costume hills, put them as clutter in terrain tile, but in te and game they don't show after 2 miles.Setting the mode to ground view helps, but it's not nice to fly like that.
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Originally posted by croduh
Bump.
I made a mile by mile costume hills, put them as clutter in terrain tile, but in te and game they don't show after 2 miles.Setting the mode to ground view helps, but it's not nice to fly like that.
Just curious
What MaxDist value/s you are using for the custom object?
What ingame 'Object Details' and Ground Object Details' settings you are using?
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Maxdist set to 9000000.
Everything at medium, i'll try changing that later.
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Originally posted by croduh
Maxdist set to 9000000.
Everything at medium, i'll try changing that later.
That's over the 17 mile vis limit, 89.760.
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Never noticed that affects any objects lod in game, if set that high.
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rgr