Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Makoyouidiot on May 25, 2007, 12:04:55 PM

Title: Arena Caps
Post by: Makoyouidiot on May 25, 2007, 12:04:55 PM
Can something be done about the arena caps? I log in every day and see something like: Late War Blue - 147/120
What's the point? Why doesn't the cap go up as it is supposed to? Why is it still letting people in over the cap limit? Anyone know?
Title: Arena Caps
Post by: Simaril on May 25, 2007, 12:08:58 PM
I thought this was about hat styles.
Title: Arena Caps
Post by: leitwolf on May 25, 2007, 12:09:45 PM
The cap just fell under the number of players currently playing in that arena.
Ofcourse nobody gets booted thats why it shows more players than allowed.
Title: Re: Arena Caps
Post by: Simaril on May 25, 2007, 12:12:22 PM
Quote
Originally posted by Makoyouidiot
Can something be done about the arena caps? I log in every day and see something like: Late War Blue - 147/120
What's the point? Why doesn't the cap go up as it is supposed to? Why is it still letting people in over the cap limit? Anyone know?


This happens when there has been a major fluctuation in population -- for example after a reset, when the arena drops to zero. When the other arena has a much lower population than yours, the floating cap calculation makes it harder to enter the higher arena without actually booting anyone out.

That prevents more pilots from entering the busier arena until the numbers are closer between the two. All you need to do is hang in there....quit and log in over and over until either the numbers are more equal, or until enough people randomly leave the high arena that the total drops below the cap.
Title: Re: Arena Caps
Post by: The Fugitive on May 25, 2007, 12:15:25 PM
Quote
Originally posted by Makoyouidiot
Can something be done about the arena caps? I log in every day and see something like: Late War Blue - 147/120
What's the point? Why doesn't the cap go up as it is supposed to? Why is it still letting people in over the cap limit? Anyone know?


The "population" in orange  dropped below the trigger percentage, dropping the CAP in blue . Like leitwolf said they can't boot anyone ..... imagine the uproar then !!!..... so the number end up looking like that.

Once the numbers climb in orange to hit the trigger point again, the capo will increase in blue
Title: Arena Caps
Post by: Lusche on May 25, 2007, 12:27:28 PM
You guys are all right with that fluctation thing.

But the Cap drop of LWBlue mako just experienced is a scheduled one, not because Orange was getting less players - it was already almost unpopulated.
 
At off peak hours, Orange and Blue have fixed a cap of 250 and 200 respectively, regardless how many people are in. A few mins ago LWBlue had a popuation of about 150 players, while there were about 25 in Orange.

At a certain point each day the two arenas resort back to their dynamic capping. LWBlue goes back to 120.
Title: Arena Caps
Post by: Simaril on May 25, 2007, 12:34:02 PM
Thanks for the information, Lusche. I had no idea...good to know.
Title: Arena Caps
Post by: KayBayRay on May 25, 2007, 01:15:26 PM
I think HTC need to send one of their programmer back to school and take a "Process Control" course. THis would eradicate this issue once and for all. This is why this happens.


Just my thoughts.. but what do I know. I am only a Process Engineer.

Later,
KayBay
Title: Arena Caps
Post by: The Fugitive on May 25, 2007, 01:37:20 PM
Quote
Originally posted by KayBayRay
........Just my thoughts.. but what do I know. I am only a Process Engineer.


.... and the owner of HTC is also the head programmer, watch what you say :D
Title: Arena Caps
Post by: Husky01 on May 25, 2007, 01:54:25 PM
Mako here is how the Caps work kinda like a leap frog style if you will.
(I think)

LWB - 110/120

LWO 10/70

It starts out by trying to fill one arena like above the Server is focusing people into LWB.

Now when LWB cap fills the server will "Leap Frog" over to LWO like so

LWB - 120/120

LWO - 70/ 170

Now when LWO hits 120 players the arenas will Leap Frog again like so.

LWB 120/220

LWO 120/170

And so on and so forth.



Now what happens when you see a arena like 240/120 is this. This takes place right after the arena has flip flopped so to speak.

If LWO is 240/300 and the cap just went up to 300

If the other arena drops below a certion number of people lets say like 120/300 then the other arena will flip down to that cap so this is were you see the 240/120 in till that caps slowly levels out with the other arena

So it wil show

LWO 240/120

LWB 120 /220

Lol Did that make since?
Title: Arena Caps
Post by: Lusche on May 25, 2007, 01:57:38 PM
Quote
Originally posted by Husky01


Now add the off peak hours cap limits and the switch to "dynamic" I explained above and you have it ;)
Title: Arena Caps
Post by: leitwolf on May 25, 2007, 02:02:06 PM
Quote
Originally posted by KayBayRay
[..]Just my thoughts.. but what do I know. I am only a Process Engineer. [..]

And it takes a "Social Engineer" to tell you that a request wrapped into an insult wont work, yes? ;)
Title: Arena Caps
Post by: pluck on May 25, 2007, 02:03:34 PM
Quote
Originally posted by KayBayRay
I think HTC need to send one of their programmer back to school and take a "Process Control" course. THis would eradicate this issue once and for all. This is why this happens.


Just my thoughts.. but what do I know. I am only a Process Engineer.

Later,
KayBay


though i'm sure i know nothing about programming and stuff except a bunch of geeks sitting around putting 1s and 0s all over the place, i don't understand the issue.

One server's population drops really low, for whatever reason, making the population in the other arena drop.  No one is allowed into the arena, but no one is booted.  CAP not raised until the other arena becomes balanced.  So no one enters an already full or over-full arena, as intended.

what does the process control fix?
Title: Arena Caps
Post by: hubsonfire on May 25, 2007, 02:19:00 PM
As always, if someone doesn't understand how something works, or why it works the way it does, then it must be "broken", and HT must be a big dummy. :rolleyes:
Title: Arena Caps
Post by: Makoyouidiot on May 25, 2007, 02:58:10 PM
Actually, I just wanted to know how it works, and why it works that way...you guys have explained that pretty well...and I was a bit grumpy when I got discoed from LWBlue and come back to see numbers like that...it always seems like numbers are the root of my troubles. :)
Title: Arena Caps
Post by: Husky01 on May 25, 2007, 02:59:16 PM
Quote
Originally posted by Makoyouidiot
Actually, I just wanted to know how it works, and why it works that way...you guys have explained that pretty well...and I was a bit grumpy when I got discoed from LWBlue and come back to see numbers like that...it always seems like numbers are the root of my troubles. :)


Your Welcome :)
Title: Arena Caps
Post by: hubsonfire on May 25, 2007, 03:10:42 PM
I like the "log into the other arena then back out" routine. Not only does it keep me occupied while I try to get back in, if everyone else is doing the same thing, it will eventually drive the caps high enough that we can. :)
Title: Arena Caps
Post by: Ghastly on May 25, 2007, 03:49:06 PM
Ahah!  With every obstacle comes.....




















A new business opportunity!

What I can do see, is build a tool that will automatically log you in and out of the arena you don't want until it can get you into the arena you do want, all for the low low low price of $ 2.00 per month!  Imagine getting into the arena you want while you go grab a beer!  ;)