Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: titanic3 on May 27, 2007, 03:12:37 PM
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i don't get it, at long range ( 500- 800 m) i kill like that.
but at 400 m and closer, it seems i can't hit a thing without wasting a bunch of rounds.
50cals - waste about 250 rounds
20mm- wate about 30 rounds
30mm- waste about 10 rounds
303s- dun get me started
i tried converging at closest as possible but when i start firing from longrange, i miss.
any tips?
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Aim slightly above and to the side of the target. Sometimes the target is so close and your wing guns so far apart (P-47) that no convergence setting will hit him. In that case, just hit him with one set of guns. I use the U.S.A.A.F. standard of 300 yards in all airplanes, and in the P-47 I have to just use one set of guns at close range. If you don't know where one bank of guns will hit, use rudder to kick gently from side to side while firing half-second bursts with half-second pauses in between. Tat-tat-tat, tat-tat-tat. Once one of your banks finds him, hold it there.
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Convergence makes a big difference up close.
If you're using wing-mounted guns and set to 650.... you'll be shooting right past them at 200 yards.
Check your gun convergence.
30mm..... set for 200 and aim just a little high. Do not fire outside 200..perhaps 300... you're wasting your time.
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I set set mine to 600
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225 for spits and all 20mm wing mounted guns.
400 for 50's
150 for 30mm nose mount
This has been pasted down to me from other vets that are long gone. It works very well for me just remember not to shoot at d400 and out.
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Most important thing about convergence -- set it for WHERE YOU LIKE TO GET YOUR KILLS.
It's that simple. You want your guns converged at the spot you're most likely to shoot. That turns a few pings into a violent explosion --even with 50s.
When you have convergence set way out, most weapons will have to fire upwards to allow for drop between you and the target. That means if you have convergence at 600, the bullets will be pitched ABOVE your gunsight when you shoot in close; in other words, nose has to be aimed below the target.
That makes it very hard to maneuver with the target and still get a shot off, since your plane will have to fly UNDER the target to get a shot ON the target.
I have all my convergences set for 250-275, 50s included. When I get hits in that range, the target vaporizes from the weight of metal.
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I set almost all guns to 650 and open fire at 600-400. I set .303's and Japanese cannons to 400 and open at 400-200. You've got to aim a shade high with German cannons at 650 but I've gotten used to it.
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dont zoom in (i am now a senior member)
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Zoom in. I've been zooming in for all but my snapshots for about five years now.
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Zooming in for me is useful, but also helps me predict what he will do
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I've got zoom toggle mapped to a button on my joystick handle.
I leave zoom set at ~50% and toggle it on as needed, mostly to line up a final shot or watch a con with seperation, and toggle it off whenever turning or when a wider field of view is needed.
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Originally posted by WMDnow
Zooming in for me is useful, but also helps me predict what he will do
Exactly! I use zoom less to shoot, and more to better see the plane's aspect -- his bank and roll angles.
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I'm getting really good with taters and I find the convergence for my 30mm gun too far out at 200 (I also feel planes pretty far at that distance). I currently have it at 150 and it is devastating! :D
I have not shot a single bullet at more than 400yds since the K4.
EDIT: I don't like any bullets less than 13mm big, can't hit anything with them somehow.
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there was a post on convergence mebbe 6-8 months ago. had diagrams showing the different ways you could have the bullets' paths criss-cross and had an example of a multi-distance convergence setting (one for one wing, one for both)... anyone know the post I'm thinking about?
btw, not that I'm all that great, but I've settled on a 225 yard convergence setting and rarely, if ever, open fire outside of 300 yards. (ofc, I fly 6x.50cal birds, so YMMV)
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Originally posted by EsX_Raptor
I'm getting really good with taters and I find the convergence for my 30mm gun too far out at 200 (I also feel planes pretty far at that distance). I currently have it at 150 and it is devastating! :D
I have not shot a single bullet at more than 400yds since the K4.
EDIT: I don't like any bullets less than 13mm big, can't hit anything with them somehow.
Just tonight I was on someone's 6 and took him out from 600 yards with a half second burst in a 190A8. Convergence set at 650.
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That would have been the 4x 20mm
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Nope. 2X30mm + 2x20mm + 2x7.9mm.
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Originally posted by BaldEagl
Nope. 2X30mm + 2x20mm + 2x7.9mm.
A8 has 13mm MG 131, not 7.9mm. ;)
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Unless you saw a single bright orange ping on the wing then the wing fell off, you only hit him with 20mms.
The 30mms on the A-8 are mostly useless. When they hit it's a wonderful thing (main reason I take 'em!!) but outside 400 you won't even hit bombers with 'em for the most part.
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I set my 30mm in G14/K4 at 225. I fire at 200. It is working ok so far...18% hit percentage. Ive kilt a running tempest at 1000 yrds out with a K4 single round of 30mm....he was running straight and level...it was nice.:lol
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Originally posted by Krusty
Unless you saw a single bright orange ping on the wing then the wing fell off, you only hit him with 20mms.
The 30mms on the A-8 are mostly useless. When they hit it's a wonderful thing (main reason I take 'em!!) but outside 400 you won't even hit bombers with 'em for the most part.
I've flown the 190's and particularily the A8 extensively since i started playing this game. I typically score around 20 kills/camp in the A8, have no problem aiming the 30mm's even at distance, and definitly know the difference between a hit with a 30mm and a hit with a 20mm as I also fly the A5, D9 and F8 quite a bit.
Maybe you won't hit bombers outside of 400. I'll take their wings off from 6-800 and once the 30's are dry I head home as the 2 20's remaining just don't do the trick w/buffs.
I've also spent a lot of time in the Ta152, ME163 and BF110G2 and less time in the Bf109G14 and Bf109K4 all with 30mm's and have no problems hitting with them.
If you can't aim the 30mm's then I suggest you spend more time with them.
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The other day I managed to get 3 A2A kills with 6 rounds in the hurri 2D.
Opponent turning giving me a nice close deflection shot.
2 rounds per kill. Of course those 40mm rounds dont leave much of the enemy plane left :lol
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Originally posted by BaldEagl
Just tonight I was on someone's 6 and took him out from 600 yards with a half second burst in a 190A8. Convergence set at 650.
¬¬
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personaly my flying style rarely leaves me with dead 6 shots in pure pursuit, being much more likely to offer me snapshots and deflections with very small windows to inflict damage. thus i have been using 175-250 convergence for all planes to get as much damage as possible on what are mostly one time shots before a re-evaluation of the surrounding area and threats.
back when i started i used to find myself more often than not in a pure chase of my target and having large windows to inflict damage. back then i would set everything to 400yrds and would regularly line up a painfull blow on an enemy at 800yrds, something i find almost impossible to do with my current convergence choice.
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I find using a reverse convergence helps allot w 50 cals.
EG:P47...Set innermost guns at say 475,next inboard guns 450,next 425 and finally 400 for the outboard mgs.
experiment w distance settings(i sometimes pair up the outer mg's) It gives you better convergence for "tickle" ammo and packs a punch when he turns.
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You are all starting to confuse me, are the distances not measured in Kilometers on the game?? I could get a conversion chart out but wow, that seems like a lot of work...:rolleyes:
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No, all units are Imperial. Speed is in M.PH., altitude in feet, and distance in yards (or, at long ranges, thousands of yards). Weight is in pounds, and fuel is in gallons.
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Originally posted by ArkyAce
You are all starting to confuse me, are the distances not measured in Kilometers on the game?? I could get a conversion chart out but wow, that seems like a lot of work...:rolleyes:
Fly the spitfires and set the convergance for all the guns to 650.
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Originally posted by TexInVa
Fly the spitfires and set the convergance for all the guns to 650.
Only if you like to waste ammunition.
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Originally posted by Lusche
Only if you like to waste ammunition.
LOL, I waste ammo anyway, no matter what the convergance is. But with the laser-like trajectories of the 20mm hispano's, the spits really don't need the convergances set anywhere but 600-650 yrds.
The 303's aren't really good for much but to get the enemy aircrafts attention (600-800 yrds) or in close in deflection shots at the canopy (Or anywhere on the zeke.... ;) ).
Let me see if I can find the links to the targets.....
Spitfire 20mm (http://www.netaces.org/weapons/spitfire-p1.html)
Aim a little high, and you can even get hits outwards of 800yrds.
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^
LOL
Set it at 225 and learn to get close in.
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i love to waste ammo.
the way i see it....
Having a good hit% stat - worthless
Having a bad hit% stat but every now and then make a 800yrds killshot on an enemy and laugh your arse off - priceless.
even so, i will still set my 20mm hispanos between 200-300, i dont like to miss out on snapshots for the chance of a few long range hits.
just my view.
here is a quick diagram i drew up last year, showing the dynamics of a 970yrd kill with convergence set around 300yrds.
the two diagrams show the same thing, one from game and one top down plan view.
(http://www.freeroleentertainment.com/longrange.JPG)
(http://www.freeroleentertainment.com/longrange1.JPG)
as we can see, as long as you have a feel of where your rounds are travelling, convergence doesnt matter.
this shot on the 190 set him on fire.
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I'm learning like you are.
Offline I use the circling drones. I setup a C-205 with all guns at 200 yard convergence, then I fire under 200 yards, try to get into 100 yards. Experiment all directions. Knowing where to hit critical parts plane specific will be a learning experience. Also practice not letting target out of sight.
WOW! is the word.
Large pieces come off and will hit my plane if not coming in from the side. Or just a puff of smoke results. I'm trying to hit wing tip specific or wing spar junctions. Knocking off vertical stabilizers is a goal I have not attained yet.
Then I snuck in behind a plane that just took off in MA and about 8,000 feet climbing. At 200 yards I gave him a short 1 second burst. He was all flames. I knew I had the kill so I boogied off, not in front of him, waiting for him to explode. 3 months at playing this game, that was sweet! But I felt bad doing it. Just pixels on a TV screen.
Tough getting in that close with a bomber and a guy that knows how to shoot. Same convergence at 800 yards does nicely with tracers on. I took each bomber out one by one.
I just can't dog fight, yet, with C-205 and not much range.
Other trick, in radio box, input:
.target 400
then turn north will find a nice big target to shoot at at 400 yards
400 can be any number to 1000; zero it with
.target 0
at 100 yards just pull trigger, how can you miss?
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I know lots of guys like long convergences. Trouble is, when your convergence is set that long, you lose killing power up close because your rounds will be spread out. Instead of a short burst shredding the enemy, you'll see long bursts with hits spread all over the target.
Also, in planes that have mixed guns and cannon, with convergence that far out the different ballistics mean that at closer ranges EACH GUN TYPE WILL HAVE A DIFFERENT VERTICAL TRAJECTORY. In other words, the rounds with better velocity will be significantly lower that the ones that are slower, so you CANT HIT WITH BOTH AT THE SAME TIME.
As Bat showed, you can get long range hits with close convergence with practice. But, with long range convergence you lose a tremendous advantage in close.
IMHO you are much, much better off setting it in close, learning to shoot at a maneuvering target, and learning to maneuver yourself for the best possible shot.'
And its SO much more satisfying to make them vanish in a blast of bullets, to find themselves suddenly towered.
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.... and hearing the 'sound-of-a-thousand-pings' :D :lol :t
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Originally posted by Simaril
I know lots of guys like long convergences. Trouble is, when your convergence is set that long, you lose killing power up close because your rounds will be spread out. Instead of a short burst shredding the enemy, you'll see long bursts with hits spread all over the target.
Also, in planes that have mixed guns and cannon, with convergence that far out the different ballistics mean that at closer ranges EACH GUN TYPE WILL HAVE A DIFFERENT VERTICAL TRAJECTORY. In other words, the rounds with better velocity will be significantly lower that the ones that are slower, so you CANT HIT WITH BOTH AT THE SAME TIME.
As Bat showed, you can get long range hits with close convergence with practice. But, with long range convergence you lose a tremendous advantage in close.
IMHO you are much, much better off setting it in close, learning to shoot at a maneuvering target, and learning to maneuver yourself for the best possible shot.'
And its SO much more satisfying to make them vanish in a blast of bullets, to find themselves suddenly towered.
I set almost everything to 650 and I bet I can rip you to shreds from 2-400 or from 4-600 just as easily. Shot doesn't matter; HO, pursuit, lead, snapshot or deflection. As long as I can bring guns to bear I bet I can shred you. It's all in what you get used to.
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real diverging snashots, that are often winners or losers in a very close 1 on 1 fight will only give you the chance to land 2 or 3 rounds from twin 20mm. in that situation you want them in close.
it depends if youre flying huge multi con fights with cherry pickin and longer chances to shoot a target, which is a great time to set the 50cals out to 400 for me.
in a true one on one turn fight the seperation between equal skilled players is always minimal and any convergence beyond 250-300 yrds is unlikely to win you any advantages.