Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Gianlupo on May 28, 2007, 05:21:12 PM

Title: A new flaps damage model
Post by: Gianlupo on May 28, 2007, 05:21:12 PM
Hello!

I'd like that HTC change the flaps damage model. I don't know if this has been already asked in this forum, if so, please, forgive my laziness, I didn't do a search. :p

Right now, if one of your flaps is shot off the plane, the system consider it as it is "stuck" in the last position it was. This means that, if I got hit when I had 2 notches of flaps extracted and, say, my right flap is shot off, the game will consider it as stuck in position 2. Hence I can't retract my remaining flap without having the plane rolling (in this case, to the left).
It's really annoying, as it means that, every time you lose a flap when you've extracted them, the fight is spoiled, as you will have to fight your plane, not your enemy.

In such a situation, the most logical thing to do would be to retract flaps and keep fighting without using them. But, as said above, this "glitch" in the damage model will prevent you from doing so, spoiling your fight and flattening your chances of survival.

So, HiTech, is it possible to correct the flaps damage model, making it so that a missing flap is just that?

Thank you. :)
Title: A new flaps damage model
Post by: clerick on May 28, 2007, 05:52:14 PM
Seems logical that the flap could be stuck in the position it was in when hit.  Think of it this way, your flaps are out and the mechanism controlling them gets hit by enemy fire preventing them from operating in or out.
Title: A new flaps damage model
Post by: Husky01 on May 28, 2007, 11:54:58 PM
If your look out your left wing and your left flap is gone there is no reason it should be *stuck* two notches down.
Title: A new flaps damage model
Post by: Gianlupo on May 29, 2007, 02:26:45 AM
Quote
Originally posted by clerick
Seems logical that the flap could be stuck in the position it was in when hit.  Think of it this way, your flaps are out and the mechanism controlling them gets hit by enemy fire preventing them from operating in or out.


Clerick, probably I didn't explain well what happens: as Husky said, the problem is that the game consider stuck a flap that has been teared apart from the plane and missing! That flap is not more on the plane and should have no effect at all on it. On contrary, right now the missing flap still have an effect, and this affects plane's maneuverability in an unrealistic manner. That's what I'd like to be changed.
Title: A new flaps damage model
Post by: Serenity on May 29, 2007, 02:30:33 AM
Like they said. If you can look out your window and the flap aint there, why does it still cause drag? If you can SEE the flap FALL OFF, theres nothing to cause drag.
Title: A new flaps damage model
Post by: Larry on May 29, 2007, 02:33:55 AM
Yes I would like it fixed. Even if you get out of the fight you eather have to use all the trim and fight your pane to keep it level. Or stay slow and keep you flaps down while heading back to base. In any case you're as good as dead if an enemy shows up.
Title: A new flaps damage model
Post by: DaddyAck on May 29, 2007, 05:00:26 AM
Yes, do something about the flaps please. I was RTB in my F4F the other day and was mising my flap and had to either keep my other flap down or trim the crud out of my bird and arm wrestle the stick to keep it close to level. :rolleyes:
Title: A new flaps damage model
Post by: Kweassa on May 29, 2007, 10:31:52 AM
Having separate damage models for;

1) flap itself
2) flap actuation system

 .. would probably solve the problem.
Title: A new flaps damage model
Post by: Bodhi on May 29, 2007, 10:42:54 AM
In reality the flap would likely not be shot off, it would be stuck wherever it was, or simply lose its ability to stay in the full up, and quite literally flap in the slip stream.  I think the issue is one of rendering, make it stay visible.
Title: A new flaps damage model
Post by: Gianlupo on May 29, 2007, 10:49:13 AM
If that's the case, Bodhi, you're right, let's have it visible and stuck in its last position.

Indeed, we should have both these situations avalaible in the game, as Kweassa said: the flap torn apart and missing (and then it should have no more effect on the plane) and the flap stuck in his last position, due to damage at actuators (then, it should be visible, not missing)

However, the way things are right now, is unacceptable and need some fixing, IMO.
Title: A new flaps damage model
Post by: clerick on May 29, 2007, 11:15:19 AM
Quote
Originally posted by Kweassa
Having separate damage models for;

1) flap itself
2) flap actuation system

 .. would probably solve the problem.


This makes sense too me.
Title: A new flaps damage model
Post by: Hazard69 on May 29, 2007, 12:08:20 PM
Actually Id like to see them model control surface jamming as well in addition to the flaps jam.  Also I would like them to fix the graphic anomally of the flap falling off. IRL its far more likely that a surface would jam up from damage (control runs snapped, leaking hydraulic lines, friction due to worn and twisted metal peices etc.) rather than be so neatly torn off. this would bring most fights to a rather neat and realistic end....quickly. No more of that flying with half a plane missing....
Also it would be possible to completely saw off a control surface, but that would be for multiple 20-30mm hits I guess.
Fliying with jammed/limited controls movement is far more tougher than with half a wing.....
Title: A new flaps damage model
Post by: Krusty on May 29, 2007, 12:16:24 PM
Quote
Originally posted by Gianlupo
However, the way things are right now, is unacceptable and need some fixing, IMO.


This has been true for many many years. Many have requested it, many times over.


HTC ignores us for some reason. They must like it the way it is.
Title: A new flaps damage model
Post by: Gianlupo on May 29, 2007, 12:42:41 PM
Who knows, maybe it's not feasible, maybe they have it on the to do list, for when CT will be done... I'd just like to hear something from HT, as he did in the other thread I started in this forum.
Title: A new flaps damage model
Post by: folkwufe on May 29, 2007, 10:58:51 PM
good idea
Title: A new flaps damage model
Post by: frank3 on May 30, 2007, 06:29:42 AM
A good idea!

Especially for the P-40's, where the flaps will be damaged 9 out of 10 times :aok
Title: A new flaps damage model
Post by: Gianlupo on May 30, 2007, 12:02:49 PM
Not to talk about my beloved Ki84, Frank! ;)
Title: A new flaps damage model
Post by: Ack-Ack on May 30, 2007, 02:41:58 PM
While we're asking for a new flaps damage model, might as well toss in to remove the auto-retracting feature on those planes that did not have them in real life.


ack-ack
Title: A new flaps damage model
Post by: Guppy35 on May 30, 2007, 02:48:28 PM
Hmmm.  Lost half my flaps last night and the other side was stuck down.  Tried to roll me in one direction.

Sure seemed like the missing flap was gone.  Had to over control in the opposite direction just to get the wreck back to earth.

Must be misunderstanding what the problem is.
Title: A new flaps damage model
Post by: SlapShot on May 30, 2007, 05:00:43 PM
Quote
Originally posted by Ack-Ack
While we're asking for a new flaps damage model, might as well toss in to remove the auto-retracting feature on those planes that did not have them in real life.


ack-ack


 :noid
Title: A new flaps damage model
Post by: Gianlupo on May 30, 2007, 05:56:30 PM
Ack ack, AFAIK, HT said autoretracting won't be changed.

Guppy, it is like we said in former posts.... the missing flap is still in its place and stuck, for the game. Did you film what you described?
Title: A new flaps damage model
Post by: Kweassa on May 30, 2007, 11:43:21 PM
Quote
While we're asking for a new flaps damage model, might as well toss in to remove the auto-retracting feature on those planes that did not have them in real life.


 To what purpose? To satisfy the "special planes like P-38s suffer more because of autoretraction" crap?

 HT already said if he doesn't model auto-retration his only other alternative would be to make it snap off immediately, which the end result would be the same - immediate removal of flap effect during maneuvering.. and for a very specific reason too.