Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Helm on June 07, 2007, 05:37:59 PM

Title: locked out again
Post by: Helm on June 07, 2007, 05:37:59 PM
Yay!!!....yet again I can't fly w/ my squad cause I cant get in the arena!!

This is really getting old.  Boooooooooooooooo

What's the point of being in a squad if you can't serve with them?

:furious
Title: Re: locked out again
Post by: weazely on June 07, 2007, 05:40:56 PM
Quote
Originally posted by Helm
Yay!!!....yet again I can't fly w/ my squad cause I cant get in the arena!!

This is really getting old.  Boooooooooooooooo

What's the point of being in a squad if you can't serve with them?

:furious
lol

1: tell ur squad to come the the other LW
2:keep hitting quit then come back and see if the cap goes up
3: quit the squad :D
Title: Re: Re: locked out again
Post by: Bronk on June 07, 2007, 05:42:06 PM
Quote
Originally posted by weazely
lol

1: tell ur squad to come the the other LW
2:keep hitting quit then come back and see if the cap goes up
3: quit the squad :D


4. log onto the bbs and whine.

:D

Bronk
Title: Re: Re: Re: locked out again
Post by: weazely on June 07, 2007, 05:42:45 PM
Quote
Originally posted by Bronk
4. log onto the bbs and whine.

:D

Bronk



that was a good one :aok
Title: locked out again
Post by: Helm on June 07, 2007, 07:22:54 PM
It's not really a whine, if it's a fact!  In case you have not noticed, you can get locked out of both arenas.
Title: locked out again
Post by: Spikes on June 07, 2007, 07:23:31 PM
Quote
Originally posted by Helm
It's not really a whine, if it's a fact!  In case you have not noticed, you can get locked out of both arenas.


never.
Title: locked out again
Post by: Yeager on June 07, 2007, 07:29:09 PM
Just imagine if you joined a squid and couldn't get in any tentacles?

Hmmm.......... tentacles......funny looking word.
Title: locked out again
Post by: Airscrew on June 07, 2007, 07:36:56 PM
so then does a squid scratch his testicles with his tentacles? :cool:
Title: locked out again
Post by: Serenity on June 07, 2007, 07:42:20 PM
Quote
Originally posted by Airscrew
so then does a squid scratch his testicles with his tentacles? :cool:


Kinda hard for him to reach them, unless hes got a gaping hole in his side... I <3 Marine Biology :D:cool:
Title: locked out again
Post by: Ghastly on June 08, 2007, 07:23:31 AM
(Same message, different thread)

There was a time when I was heavily involved with what was at the time the number one WWII air combat flight sim. They then made a number of changes to the arena's and arena systems that negatively affected squads in a number of ways. Some well established squadrons that had been the linchpins in supporting the sim for years were decimated, most suffered in a myriad of ways, and within a year or two most established squadrons were mere ghosts of their former selves.

The sim is practically dead now.

I pray HTC doesn't make the same mistake.

Title: locked out again
Post by: Ghosth on June 08, 2007, 07:38:32 AM
The way the arena is set up now, if you sit and watch in the arena select screen sometime. Is that one arena is full, or nearly so. If the other arena is gaining numbers then limits will go up. Problem starts if blue for example starts dropping people and orange is full or nearly so.

It sets up almost like a revolving door. Orange Cap is 320 with 314 on, cap goes up, people go into orange. Cap is now 360 with 330 on. People leave blue, numbers drop in blue. Then the door revolves and it goes back to the previous cap. So now we are capped at 320 with 330 on.

If the numbers come BACK into blue because they are stuck getting into orange caps will swing back up, the door will revolve again and you can get back in. Chances are it will do it inside of 5 minutes.

The exception is as prime time US slides closer to midnight and numbers start falling the door may not reopen for some time.

But most of the time if you'll just sit in the lobby and wait a couple. Go fetch a beer, pat the kids, kiss the wife, kick the dog whatever. You can get back into where you want.
Title: locked out again
Post by: Traveler on June 08, 2007, 09:42:33 AM
Quote
Originally posted by Ghosth
The exception is as prime time US slides closer to midnight and numbers start falling the door may not reopen for some time.

 


The problem for most of us is Prime Time is when most of us play, That's why it's called Prime Time.  The two late war arenas put forth by HT to help control the horde has not worked.  The horde will always exists.  

The Changes to the rules of the game have done more to make it an even playing field then anything else.  According to HT spliting the players into mutiple arena for the largest number of players (late war) was not done to manage the load on the servers.  According to HT they could go well over 1000 players in an arena with no problem with the servers.  It was done to control the Horde,  Well it made it hard for squads during prime time and has not controled the horde.  Time for a change,  one late war arean, no caps, but make a few more changes to the rules of the game.

The addition of AAA at airfields and Towns helped to harden those targets and make fields more defenseable from the horde.  Perhaps another way to help balance the sides would be to increase the accuracy of the automatic defenses based on the numbers of people in a country.   If your country is out numbered the accuracy of all your field ack go up by that percentage and / or starting with a base number of 10 troops for a field capture that number goes up or down depending on your over all percentage of players. Or a combination of both.  

I know that AI has been kicked around a bit, why not have AI available to the outnumbered sides.
Title: locked out again
Post by: NoBaddy on June 08, 2007, 10:29:59 AM
Quote
Originally posted by Traveler
The two late war arenas put forth by HT to help control the horde has not worked.  The horde will always exists.  



The arena changes weren't about hordes.
Title: locked out again
Post by: Traveler on June 08, 2007, 02:19:51 PM
Quote
Originally posted by NoBaddy
The arena changes weren't about hordes.


You are 100% correct, they were about balanced game play.
Title: locked out again
Post by: hitech on June 08, 2007, 02:25:19 PM
Traveler: The arena split was not about balanced game play.
Title: old
Post by: Stampf on June 08, 2007, 02:31:03 PM
The splits had to do with server capabilities, upcoming game expansion, and quality of Internet frame rates.  

Be the change you want to see.
Title: locked out again
Post by: kamilyun on June 08, 2007, 02:37:05 PM
The splits were introduced to test the limits of the BBS whine o'meter and lockdown capabilities...
Title: locked out again
Post by: CAP1 on June 08, 2007, 02:55:02 PM
Quote
Originally posted by Helm
It's not really a whine, if it's a fact!  In case you have not noticed, you can get locked out of both arenas.


try early war and midwar.........we could use more people there........and some of the early planes are fun to fly..........




john
Title: locked out again
Post by: NoBaddy on June 08, 2007, 03:41:46 PM
Quote
Originally posted by hitech
Traveler: The arena split was not about balanced game play.


What he said. :)

The splits were about community...or the lack there of. The goal was to turn one big, impersonal city into a number of smaller towns with the possiblity of a better community.
Title: locked out again
Post by: Xasthur on June 08, 2007, 03:53:11 PM
Quote
Originally posted by CAP1
try early war and midwar.........we could use more people there........and some of the early planes are fun to fly..........


john


EW was fantastic for about a week.

Really, it was awesome... the numbers were high and there were LOTS of great TnB stall-fights.

Then everyone got over it and back to LW....now the fights just aren't there.

(This is the case for late-night Australian time.... Usa Prime-time may be different... though from what I gather... it's not)
Title: locked out again
Post by: Ghastly on June 08, 2007, 04:04:31 PM
But but but....

Seperate arenas only provide an enhanced sense of community if the arena is the community!

My son and step-son play World of Warcraft, and they originally chose to play on a particular server for a pretty bland reason (geographic location -which may not even have been "real"). And then, they became a part of the community on that server, and now, they have no intention of playing on another server (arena).

Here, I sign in, and may or may not be able to get into the particular arena I played in last, and the arena may or may not have any of the players I played with last time I played, and my "family" (my squadmates) may or may not be in the arena that I last played in, and may or may not be in an arena that I can get into.

Here, the "community" is the entire playerbase, and the "family" is the squadron.  

Neither of which are "arena oriented."  Any attempt to "smallerize it" is almost certainly going to be problematic, because it negatively impacts the players ability to play with what they consider to be the community - which is not what HTC it appears that would like it to be.
Title: locked out again
Post by: LePaul on June 08, 2007, 05:00:04 PM
Apparently your squad is supposed to disengage, auger and follow you to the other arena.  

Not quite the solution...but its the only option we have this far

Or, stare at the arena screen and keep trying.
Title: locked out again
Post by: Helm on June 08, 2007, 05:25:36 PM
Quote
Originally posted by LePaul
Apparently your squad is supposed to disengage, auger and follow you to the other arena.  

Not quite the solution...but its the only option we have this far

Or, stare at the arena screen and keep trying.



Lepaul ....what a great comentary....thanks!

Hitech ....I've supported most ideas you have had ....the arena caps are  not working.....sorry

....maybe join a squad and see how difficult it is to fly with them,  cause you cant get in the door?....you might get frustrated yourself?

When this first started I was stationed in the MW for first couple of months.  I flew there everyday and tried to help make it a success.  I did everything in my power to help you make this change work.  With no enemy to fight I was forced to return to MA.  I hate the MA and I think it's lame, but there are no other choices.  Maybe if we had more Mid and early planes to fly it would generate more interest in the MW and EW?
Title: locked out again
Post by: Helm on June 08, 2007, 05:31:27 PM
Maybe the goal was to destroy all the squads?....maybe they view us a like a trade Union? ....a squad can band together to make changes...maybe squads are viewed as a threat to the game?
Title: locked out again
Post by: Ack-Ack on June 08, 2007, 06:00:41 PM
Quote
Originally posted by Helm
Maybe the goal was to destroy all the squads?....maybe they view us a like a trade Union? ....a squad can band together to make changes...maybe squads are viewed as a threat to the game?


Yes, this was a vast conspiracy that was in the works for some time.  

See, one night the members of the super secret SAPP Society met at their super secret hide out next to the Wendy's on the corner of Adams and Front Street, you know the little neighborhood bar called the HideOut.  During our weekly meeting to discuss how we can take over and rule the world, our Sargeant at Arms, kappa, came up with a nice little idea that will help pave the way for our eventual conquest of the world.  

But we needed the help of some putz in Grapevine in order to put our diabolical plan in place.  So we took some rather compromising photos of this guy in Grapevine and his RV-8 (ok, I understand the sheep in the 1st photo but the Finnish midget only wearing a leather flying helmet is beyond me.) and mailed the photos to him with our demands.

What demands?  Why, the utter and complete destruction of squadrons in Aces High.  Why?  Because they are blocking our path to world domination.  Once we get rid of these meddling squadrons there will be nothing to block SAPP's devious and sinister plans to take over the world.

How would we go about destroying the squadrons in Aces High?  On this I give sole credit to Silat and GuppyJr as they are the true architects of these very devious and under handed nefarious plan.  They came up with this idea to split the main arena into 4 seperate ones and then put a floating population capacity on each arena.  

But this is the genius of our plan.  In reality there is no floating population capacity limit.  See, instead there is a SAPP member sitting down on a computer that actually controls the population cap and when this SAPP member sees that a player in a squadron is trying to enter into an arena where the poor sap's squadron is flying, the SAPP member just hits a key and instantly the arena is full and the poor guy can't get in.  Enough of this and  eventually squadron cohesion breaks and the squadron implodes and ceases to exist.

Today no squadrons in Aces High, tomorrow the WORLD!


ack-ack
Title: locked out again
Post by: Bronk on June 08, 2007, 06:03:08 PM
Ve vill have to silence dis one.
:noid :noid

Bronk
Title: locked out again
Post by: crockett on June 08, 2007, 06:04:56 PM
Best one I've seen yet..

today LWorange was 121/120 and LWBlue was 127/300  or 3 somthing..
Title: locked out again
Post by: Guppy35 on June 08, 2007, 11:26:23 PM
Quote
Originally posted by Ack-Ack
Yes, this was a vast conspiracy that was in the works for some time.  

See, one night the members of the super secret SAPP Society met at their super secret hide out next to the Wendy's on the corner of Adams and Front Street, you know the little neighborhood bar called the HideOut.  During our weekly meeting to discuss how we can take over and rule the world, our Sargeant at Arms, kappa, came up with a nice little idea that will help pave the way for our eventual conquest of the world.  

But we needed the help of some putz in Grapevine in order to put our diabolical plan in place.  So we took some rather compromising photos of this guy in Grapevine and his RV-8 (ok, I understand the sheep in the 1st photo but the Finnish midget only wearing a leather flying helmet is beyond me.) and mailed the photos to him with our demands.

What demands?  Why, the utter and complete destruction of squadrons in Aces High.  Why?  Because they are blocking our path to world domination.  Once we get rid of these meddling squadrons there will be nothing to block SAPP's devious and sinister plans to take over the world.

How would we go about destroying the squadrons in Aces High?  On this I give sole credit to Silat and GuppyJr as they are the true architects of these very devious and under handed nefarious plan.  They came up with this idea to split the main arena into 4 seperate ones and then put a floating population capacity on each arena.  

But this is the genius of our plan.  In reality there is no floating population capacity limit.  See, instead there is a SAPP member sitting down on a computer that actually controls the population cap and when this SAPP member sees that a player in a squadron is trying to enter into an arena where the poor sap's squadron is flying, the SAPP member just hits a key and instantly the arena is full and the poor guy can't get in.  Enough of this and  eventually squadron cohesion breaks and the squadron implodes and ceases to exist.

Today no squadrons in Aces High, tomorrow the WORLD!


ack-ack


I didn't see the photo with the Finnish midget.  AKAK you gotta give those back!

Strange thing happened on the way to the last SAPP meeting.  A bunch of guys, who like flying 38s, put away squad and country affiliations for a night and went to the low number country just so they could fly, fight and in my case, get killed while flying with other 38 drivers.

And ya know what happened?!?!?  We had fun!

But shhhhh!!!! it's a secret!

You can go back to your complaining and reasons why you can't have fun and how we're destrying the game.  It's all part of my fiendish plot after all!:noid :noid
Title: Re: Re: Re: locked out again
Post by: Masherbrum on June 09, 2007, 12:07:57 AM
Quote
Originally posted by Bronk
4. log onto the bbs and whine.

:D

Bronk
Helm's my squaddie, and he doesn't post that much in here.  He doesn't whine, carry on, etc, unless something is bothering him.
Title: locked out again
Post by: Shuffler on June 09, 2007, 12:43:02 AM
Quote
Originally posted by Ghastly
(Same message, different thread)

There was a time when I was heavily involved with what was at the time the number one WWII air combat flight sim. They then made a number of changes to the arena's and arena systems that negatively affected squads in a number of ways. Some well established squadrons that had been the linchpins in supporting the sim for years were decimated, most suffered in a myriad of ways, and within a year or two most established squadrons were mere ghosts of their former selves.

The sim is practically dead now.

I pray HTC doesn't make the same mistake.



So far Ah is stronger than ever.... so maybe that sim was not as good as you remember.
Title: locked out again
Post by: pluck on June 09, 2007, 01:13:00 AM
the one thing i love about the bb, is the fact that people will talk out their butt. whether it is fact or not, they just assume, an for some odd reason believe that everyone will agreee with what they are saying.  and the funnest thing, is that if they really cared at all, like they say they do, they could just search the bbs and find the answear.  but of course there is always conspiracy.:noid
Title: locked out again
Post by: Benny Moore on June 09, 2007, 01:27:57 AM
Quote
Originally posted by Helm
....maybe join a squad and see how difficult it is to fly with them,  cause you cant get in the door?....you might get frustrated yourself?


Frustrated?  Isn't that, you know, what a solo flier experiences when your squadron all gang up on him and take turns making firing passes?  Really, it's silly to try to attribute Hitech's choices to a dislike for squadrons.  But whatever the reason, I'm happy to see that the squadrons are being forced apart enough to, perhaps, make some of them actually work for a change.
Title: locked out again
Post by: Ghastly on June 09, 2007, 10:43:55 AM
Quote
So far Ah is stronger than ever.... so maybe that sim was not as good as you remember.


Considering it was built by many of the same people as AH and was essentially the "AH ver 1", I doubt it.

But whatever.  I'm just saying not to underestimate the impact squadron loyalty has on whether or not many players play a particular sim- and that changes that undermine the squadrons may have a greatly amplified (and unanticipated) impact.

And what's worse, is that when you begin to lose those squadrons what you lose first are those that provide the very thing HTC seems to be striving to preserve - a sense of community.

Title: locked out again
Post by: clerick on June 09, 2007, 12:26:27 PM
Quote
Originally posted by Ack-Ack
Yes, this was a vast conspiracy that was in the works for some time.  

See, one night the members of the super secret SAPP Society met at their super secret hide out next to the Wendy's on the corner of Adams and Front Street, you know the little neighborhood bar called the HideOut.  During our weekly meeting to discuss how we can take over and rule the world, our Sargeant at Arms, kappa, came up with a nice little idea that will help pave the way for our eventual conquest of the world.  

But we needed the help of some putz in Grapevine in order to put our diabolical plan in place.  So we took some rather compromising photos of this guy in Grapevine and his RV-8 (ok, I understand the sheep in the 1st photo but the Finnish midget only wearing a leather flying helmet is beyond me.) and mailed the photos to him with our demands.

What demands?  Why, the utter and complete destruction of squadrons in Aces High.  Why?  Because they are blocking our path to world domination.  Once we get rid of these meddling squadrons there will be nothing to block SAPP's devious and sinister plans to take over the world.

How would we go about destroying the squadrons in Aces High?  On this I give sole credit to Silat and GuppyJr as they are the true architects of these very devious and under handed nefarious plan.  They came up with this idea to split the main arena into 4 seperate ones and then put a floating population capacity on each arena.  

But this is the genius of our plan.  In reality there is no floating population capacity limit.  See, instead there is a SAPP member sitting down on a computer that actually controls the population cap and when this SAPP member sees that a player in a squadron is trying to enter into an arena where the poor sap's squadron is flying, the SAPP member just hits a key and instantly the arena is full and the poor guy can't get in.  Enough of this and  eventually squadron cohesion breaks and the squadron implodes and ceases to exist.

Today no squadrons in Aces High, tomorrow the WORLD!


ack-ack


(http://www.hogansheroesfanclub.com/images/photoHochstetterSmall.gif)

Guppy, vat ist dis man doink here??!
Title: locked out again
Post by: Guppy35 on June 09, 2007, 12:49:13 PM
Quote
Originally posted by Ghastly
Considering it was built by many of the same people as AH and was essentially the "AH ver 1", I doubt it.

But whatever.  I'm just saying not to underestimate the impact squadron loyalty has on whether or not many players play a particular sim- and that changes that undermine the squadrons may have a greatly amplified (and unanticipated) impact.

And what's worse, is that when you begin to lose those squadrons what you lose first are those that provide the very thing HTC seems to be striving to preserve - a sense of community.



Of what squadrons do you speak?

I trust we're not back on the multi-squadrons claiming to be one squadron bit again.

As far as I can tell squadrons come and go.  The friendships built within the game transcend squadron loyalty.

Again using the 38 pilots aka SAPP.  We share a common interest and enjoy learning more about the plane and pilots who really flew it as well as getting the chance to wing together now and then for fun.  That involves guys from numerous squadrons and all three countries.

Anytime I'm in the arena there are folks I enjoy seeing regardless of country, squadron etc.  More often then not they're shooting my 38G full of holes.

I'd suggest that overemphasizing the importance of squadrons does a huge disservice to the community and the friendships built there, by trying to limit them to just squadrons.
Title: locked out again
Post by: clerick on June 09, 2007, 01:00:56 PM
It's the gang mentality, the feeling of belonging to somthing greater then yourself.  Not that it makes it right.

A classic example was a noob i ran into in the TA, he was talking trash about how good he was because the squad he was in was ranked high even though his personal stats showed him to be a lower-middle player at best.  Put a green player in the LTAR and they will all think they can shoot like the LTAR's are known for shooting.  Ego and bravado get VERY annoying.
Title: locked out again
Post by: Ghastly on June 09, 2007, 11:41:48 PM
No, I'm not talking about the megasquads, or those that form on a whim and break up just as fast.  With respect to WB's, I'm talking about squads like JG2, The Swampfoxes, and the 5th FG among others - folks who were and are life long friends above and beyond whatever sim might have brought them together.

The best example I know of in AH is the GMB's - who've been flying together for 10 years, with some members who go back even further.  

What I'm really trying to point out is that a lot of these guys don't run at the mouth on the boards like some of us - and when you start seeing people who don't usually post posting that they are upset because they can't fly with the rest of their squadron, to me it's a warning sign - I saw the same thing happen elsewhere (people who didn't usually post start to complain about how the issues were disrupting their ability to fly with friends) and when the issues weren't resolved and in fact were worsened, you saw a general exodus of many of the squadrons that made up the backbone of the special events, and the core of the sim's community.

But that's my view, your's may be "hurrah, get rid of them, we don't need 'em any more."

And given the maturity level of some (many) of the players in AH, maybe that sense of community isn't needed any more (or even possible).  

But if so, that's a sad sad thing.

Title: locked out again
Post by: Guppy35 on June 10, 2007, 12:10:32 AM
Quote
Originally posted by Ghastly
No, I'm not talking about the megasquads, or those that form on a whim and break up just as fast.  With respect to WB's, I'm talking about squads like JG2, The Swampfoxes, and the 5th FG among others - folks who were and are life long friends above and beyond whatever sim might have brought them together.

The best example I know of in AH is the GMB's - who've been flying together for 10 years, with some members who go back even further.  

What I'm really trying to point out is that a lot of these guys don't run at the mouth on the boards like some of us - and when you start seeing people who don't usually post posting that they are upset because they can't fly with the rest of their squadron, to me it's a warning sign - I saw the same thing happen elsewhere (people who didn't usually post start to complain about how the issues were disrupting their ability to fly with friends) and when the issues weren't resolved and in fact were worsened, you saw a general exodus of many of the squadrons that made up the backbone of the special events, and the core of the sim's community.

But that's my view, your's may be "hurrah, get rid of them, we don't need 'em any more."

And given the maturity level of some (many) of the players in AH, maybe that sense of community isn't needed any more (or even possible).  

But if so, that's a sad sad thing.



Squads come and go.  The friendships that are real stick around regardless.  My old AW squad, the Nomads still has a mailing list that folks check in on occasionally.  There are few of us still flying scattered among different squads in AH, but it doesn't mean folks don't keep up.

If staying in touch matters, the game is irrelevant.  If that's all you have in common, the friendships aren't that lasting anyways.

Trust me.  I'm not against squads.  I have my own, the 80th Headhunters.  Somehow we continue to find a way to fly together when we want to.  I have yet to have the arenas prevent that.

Using the SAPP guys again as an example.  We had 20+ 38 drivers up and about last Wednesday.  The meeting point was the low number country in LW blue.  We all made it.  If it had been full, we'd have gone to the next arena.  

Point being, if you want to fly together you can make it happen.
Title: locked out again
Post by: Ghastly on June 10, 2007, 05:22:46 PM
Quote
Point being, if you want to fly together you can make it happen


Thank you.  You just made exactly my point.  Because if you can't do it reasonably in your favorite sim, you'll do it somewhere else.

Anyway, you've made my point for me, I'll STFU now.

Title: maps
Post by: jtdragon on June 10, 2007, 07:20:12 PM
I've tryied the early/mid war and do not not like them, Too few people in them. If I want to dual I'll go the the dualing arena.
Every fix that has been done has just made things worst. Can not stand tank town now, Most GV play is gone. Long drives from spawn points. I'll never be a good pilot so don't get mad if I HO you to get a kill, thats war and I will play like it's a real war ( I know what thats like ).

My game time is a tenth of what it use to be.
Title: locked out again
Post by: vorticon on June 10, 2007, 07:46:18 PM
Quote
Originally posted by Xasthur
EW was fantastic for about a week.

Really, it was awesome... the numbers were high and there were LOTS of great TnB stall-fights.

Then everyone got over it and back to LW....now the fights just aren't there.

(This is the case for late-night Australian time.... Usa Prime-time may be different... though from what I gather... it's not)



thats self defeatism...no-one goes into it because numbers are low, so they stay low...if a few squads made a point of doing the occasional squad night in there, numbers might get high enough to spark interest from non-attached players.
Title: locked out again
Post by: Blooz on June 10, 2007, 10:00:15 PM
No one goes there anymore because they enabled all the early war planes in the Late war arena.

In the original setup EW was EW planes only, MW was MW planes only and LW was LW planes only.

Ever since they enabled the early war planes in the Mid and Late war arenas everyone piled into the LW arena so they can still come here to whine about La7's not slowing down so their Spit 1's can get a shot at them.
Title: locked out again
Post by: Toad on June 10, 2007, 10:04:42 PM
I agree, Blooz. I think that was a mistake.
Title: locked out again
Post by: DamnedRen on June 10, 2007, 11:40:52 PM
There appears to be a real problem that has once again popped up.

Splitting up the arenas has been done. However, the existing servers don't appear to able to handle the smaller crowds. We already saw this when the game upgraded from AH to AH2. What I'm talking about is the FOG. It's back! With a vengence. The real question is what's up with the servers? On a clear day you can see forever...doesn't appear to be the case in AH2 anymore....If I remember rightly clouds may hurt some folks FR. Fog helped it but was a little overkill and not very realistic. For those of you with slower machines the clouds are really Beautiful! However, the fog seems to have been reset to just above where we used to see the tiles on the deck...not quite. But real close.

Speaking of the subject...I tried to log into Orange is showed 370/320. A couple of minutes later it showed
369/420 or /430. Go figure :lol...I sure can't. I might be nice to let us understand just what makes the numbers change minute by minute....

Thanks

Ren
The Damned
Title: locked out again
Post by: Guppy35 on June 10, 2007, 11:44:50 PM
Quote
Originally posted by Ghastly
Thank you.  You just made exactly my point.  Because if you can't do it reasonably in your favorite sim, you'll do it somewhere else.

Anyway, you've made my point for me, I'll STFU now.



Interesting how you got that from what I said.

My point was if you want to fly with your squad in AH, you can.

As long as you place limits on what you are willing to do within the framework of the game, you probably will find a way to make it the games fault you can't fly together.

It's easy to make it happen if it is important to you.
Title: locked out again
Post by: Ghastly on June 11, 2007, 07:36:32 AM
Quote
My point was if you want to fly with your squad in AH, you can.

As long as you place limits on what you are willing to do within the framework of the game, you probably will find a way to make it the games fault you can't fly together.

It's easy to make it happen if it is important to you.


It's the "It's easy" that's arguable.  And it's a bit of a stretch to argue that when 6 guys have to RTB and change arena's because another discoed, it's "the player"  finding a way to blame the game.  

But as you have said and as I was trying to say, it's the friendships that are important - and in the end, liable to dictate where the squad flies.  The guys I'm flying with are guys I've known and counted on as close friends both inside the game and in real life for years - and across more than one sim.

And if one sim continually challenges your ability to share a few hours a week of covering each others butts in cartoon aircraft (which was the usually initial impetus for those friendships to begin with) - then there is - to my mind - cause for concern.  

And that telling each person that complains that they can "simply" be content to fly in another arena and STFU is addressing a symptom of the problem, not the problem itself.

Title: locked out again
Post by: hubsonfire on June 11, 2007, 03:01:40 PM
You guys are whiny and demanding. It's just that simple.
Title: locked out again
Post by: Ghastly on June 11, 2007, 03:29:30 PM
Quote
Originally posted by hubsonfire
You guys are whiny and demanding. It's just that simple.


I bow to your superior wisdom.  If you don't think it's a problem, then obviously it can't be.  

Title: locked out again
Post by: hubsonfire on June 11, 2007, 04:59:31 PM
Look, I play the same game, on the same servers, with the same people. I play during late evenings, and late nights EST, and while I've also been kept out of an arena due to caps being reached, I have always been able to get into the full arena within a few minutes. Occasionally, another squaddie won't be able to get in (probably too lazy to go through the simple log in/log out routine), or we'll hear that there's a better fight in the smaller arena, and foomf, off we go. Quit, online arenas, select arena, OK, and we're all in one place again.

I have some trouble believing that people are completely locked out and isolated from their squads/friends etc due to the arena setup. I find it much more likely that people don't wish to make any adjustments, even for their squaddies or "friends", and this inflexibility (a trait common to many people around here as of late, and one that seems to cause a good deal of grumbling) is simply ignored as a possible factor, and the arena setup becomes the great evil.

I won't be too terribly upset if HTC does make some changes, but I don't think the arena caps are this terrible hinderance that some folks claim.

Should have just quoted Dan, and saved a lot of words you won't read.

Quote
Originally posted by Guppy35
As long as you place limits on what you are willing to do within the framework of the game, you probably will find a way to make it the games fault you can't fly together.


He's a sharp one. :aok
Title: locked out again
Post by: Ghastly on June 11, 2007, 05:11:53 PM
hub, it's never kept me from doing what I want to do in the game either, except for a couple of minutes at a time.

I do worry though when you start seeing names that have a couple of years or more on the registration date, and not many posts, complaining. Just because a problem doesn't affect me doesn't mean that it's not tearing someone else to pieces.  

It concerms me because I've seen it before - and while the changes that caused all the consternation with the squads in WB never really affected me directly either (I was in an "all allied" squadron so the AVA didn't split us up, and we didn't need to add or remove members so the form/join bugs didn't mess us up meet after meet either). but  after a year or so  and with the loss of a number of the "core" squadrons,  the sim had radically changed.

That did affect me - and by then it was too late.