Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: xtyger on June 15, 2007, 11:17:41 AM
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Ok; This has happened too many times. I spawn an Ostwind and proceed to the enemy base or town. I shoot down some planes along the way and head back to the spawn. I get to where I think I started, turn off the engine and End Sortie. I'm told "You were captured" and no kills are announced.
This last time I spawned in an Ostie and just sat there, letting them come to me. I get two kills. I haven't moved the whole time. I End Sortie and once again am told "You are captured".
Is there any way to land kills if you up from a spawn point? You don't have to drive all the way back to a friendly field, do you?
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The spawn has nothing to do with landing.
If you end sortie while not damaged and no enemy is around, you get a safe landing. This works even on ememy bases.
On a friendly base, you can always land on concrete.
If you aren't on concrete but undamaged and in friendly territory but a enemy is nearby, you get a "ditched"
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What you did would result in a safe landing and an announcement of your kills IF there were no enemy's around. If there are you need to keep going to get clear of them.
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it dose not matter where you are,as long as your 6K away from an nme you will get a land,even on nme land if their not close you will get a land.
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I thought you had to be undamaged as well, but I'm not certain of that.
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A 'landing zone' at the spawn arrow would help the gv aspect of this game.
Here's why:
Right now the game discourages offensive gameplay. You learn pretty quickly that to be successful: camp your base. You land more kills and you don't have to worry about respawning il2s. So the game has developed into a defensive campfest.
Allow the attackers to land at the spawn just as the defenders can land at their spawn (hanger) and you would have much more gv action and fun for all.
Driving away and waiting for all planes to be 6k away is not fun and a waste of time.
The only gripe I see is how it would effect the enjoyment of spawn arrow camping if someone is able to land right away. My counter to that argument is that those who are able to camp a hanger do just fine so it shouldn't be a problem at an arrow.
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Originally posted by hubsonfire
I thought you had to be undamaged as well, but I'm not certain of that.
You dont have to undamaged, but landing is a lotery. You may try to land on concrete and fail, you may ditch anywhere and get a landing. You are only sure once it is done. At least this is my experience.
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Can we have a safe landing zone for fighters just like this?
I thought not.
:rolleyes
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Originally posted by Toad
Can we have a safe landing zone for fighters just like this?
I thought not.
:rolleyes
Fighters can fly back to own base for safe landing. Takes about 5-10 mins .
GVs have to drive back to own base. 30-90 mins depending on base and terrain.
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Originally posted by Virage
A 'landing zone' at the spawn arrow would help the gv aspect of this game.
Yeah ... one of those iron circular thingys like they have in "Stargate" to mark where you warped in ... :rolleyes:
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A safe zone like when we were kids playing tag???
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Respectfully, you're missing the point, and Vater is not talking about a "physical" structure or pad. He's suggesting something to increase the offensive game play.
Something to change the camping mentality of the current ground war...
What was he thinking?:rolleyes:
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Originally posted by Stampf
Respectfully, you're missing the point, and Vater is not talking about a "physical" structure or pad. He's suggesting something to increase the offensive game play.
Something to change the camping mentality of the current ground war...
What was he thinking?:rolleyes:
A 'landing zone' at the spawn arrow would help the gv aspect of this game.
OK ... define what is a "landing zone" and how would one recognize a "landing zone" if it wasn't something physical and recognizable.
When I spawn a GV for attack, I still find myself in the AH1 mindset ... it's a one way trip and the only way to land successfully is to capture the base ... but that's just me.
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Originally posted by Lusche
Fighters can fly back to own base for safe landing. Takes about 5-10 mins .
GVs have to drive back to own base. 30-90 mins depending on base and terrain.
What... you don't want realism?
When the goin' gets tough, the tough drive home.
:)
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Originally posted by Stampf
Something to change the camping mentality of the current ground war...
When was the ground war ever anything but camping?
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Originally posted by Toad
What... you don't want realism?
When the goin' gets tough, the tough drive home.
:)
Hmmm... I never thought the tough play silly cartoon computer games. :)
Originally posted by Toad
When was the ground war ever anything but camping?
When was the air war ever anything but vulching?
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The tough players that play cartoon games. :)
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Originally posted by Lusche
When was the air war ever anything but vulching?
ummm ... before the Halo/Doom squeakers who live to be numberz#1 rank found AH ?
EDIT :
Actually it all started with the Top Gun contest the HTC started ... that was the slippery slope that Aces High has still not recovered from and probably will never recover from. That event single handedly start the "scorepotato" mentality and where it is today. It did wonders for their income, can't fault them for that, but it really killed what I considered the "Core" of Aces High.
Prior to that event ... there was scoring/ranking as we know it now, but no one and I mean no one gave a rats arse about it. Back then it was Sqaud v Squad ... pilot vs pilot ... that determined who was the best ... not a algorythm that can be easily manipulated.
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Originally posted by SlapShot
ummm ... before the Halo/Doom squeakers who live to be numberz#1 rank found AH ?
Well, the complains about vulching go faaaar back in time on this BBS
Seems the squeakers found this game pretty soon. ;)
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Originally posted by Lusche
Well, the complains about vulching go faaaar back in time on this BBS
Seems the squeakers found this game pretty soon. ;)
Vulching back in the day was a far different animal than it is today ... and for different reasons.
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LTAR has found that after spawning into an NME field, the safest place to land is on the field itself. After we capture it of course. :D
And if you don't feel driving a ways to land safely is worth it, why worry about it at all?
Now my take on a Camped spawn. I love um. They are fun to brake. It is fun to hear someone cry that they got killed from 4.0K away from the spawn on a hill. LOL, I love it. But of course they ALWAYS have to come back with 32,000 lbs. of bombs with, "I'll Show You" written on each bomb.
We use the 6K rule for landing safely though. No red in within 6K makes landing safely A-OK. :aok
And I have been shot to pieces and landed safely.
LTARsqrl <> :aok
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Sure. But to keep it from being gamed (as those that spawn at vehicle bases currently do), ask HTC to change the program code such that a vehicle continues to appear and continues to take damage if being shot/bombed for a period of time upon despawn.
(I'm thinking 10-15 seconds or so minimum).
This would mean that there would need to be a lag between respawns of the same period of time, which shouldn't be a big deal I wouldn't think.
It would stop most of the "what's that whistle? A bomb! /.ef .... /.fly" abuse. It would be fine with me if planes were subjected to the same.
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Originally posted by LTARsqrl
We use the 6K rule for landing safely though. No red in within 6K makes landing safely A-OK. :aok
And I have been shot to pieces and landed safely.
LTARsqrl <> :aok
How do you know there is no enemy within 6K? that one I would love to know. Do LTAR got connections, do you guys know people that know people?
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Originally posted by Castedo
How do you know there is no enemy within 6K? that one I would love to know. Do LTAR got connections, do you guys know people that know people?
They just drop the discobomb that disconnects every non-LTAR in a 6.5k radius.
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Originally posted by Castedo
How do you know there is no enemy within 6K?
Good point. There's a lot of times you really can't be sure.
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You’re right. And a lot of times we get ditches. But usually if there are no air cons visible, and no vehicles within audio range you might be able to land. A lot of this boils down to SA. Situational Awareness. If you are fighting and kill all GVs attacking you, and shoot down all planes, there is time between when you kill them and they get back to the spawn. You just have to be careful. This also relates to the "If you want to land, drive away from the spawn." idea. Landing kills is nice, but not near as important as completing your objective.
As for the delay at the spawn, what is to keep people from blazing away NME vehicles during that time? Nothing. So you are tipping the scales the other way.
Would you also allow planes to be invulnerable for 15 seconds after spawning in? Maybe allowing them to get airborne and up to 200mph minimum before other planes can damage them?
We bust up camped spawns all the time. It just takes good tactics and good people working together.
LTARsqrl <> :aok
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Sqrl, if you are responding to me, I didn't say I wanted a 15 second delay at spawn. I was referring to when a player despawns - and pointing out that if their vehicle is still "in the game" for a period of time after they select despawn, they will be delayed getting to a new vehicle for that same amount of time.
I'm simply pointing out that this request will have a probably unintended affect - if there was a "safe zone" at the vehicle spawns, unless you add a 10-15 second delay at despawn, people are going to spawn in a vehicle, take a few shots, and then quickly despawn before they can be killed. Eventually, a player or two will manage to thwart even a determined effort by a vastly superior force simply because they are untouchable - they can warp in, fire, and warp out.
Meanwhile their enemies have a 15 or 20 minute drive home once damaged.
I was pointing out that it would stop some of the "warp out/Warp in" to avoid bombs, too, which can be a bit annoying.
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So your saying that if your in a GV, you click "End Sortie"and sit there for 10 to 15 seconds before exiting? This would be interesting.
But that would mean pilots would have to sit on the runway for 10 to 15 seconds after they land also. You can't do one without the other.
Bail out of buffs and wait 10 to 15 seconds to tower. That has merit.
But I think that would cause more problems and whine posts than it would cure. But that is just my opinion. :p
WWII Online has something just like that. But then I left that game to come back here. ;)
LTARsqrl <>
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And Then? This one summer? At band camp?
A little story for you guys:
When I first started playing I went to the TA one day to ask a few questions. I couldn't get anyones attention so I got discouraged and left. That was the one and only time I've ever been to the TA. I also never thought to read the BBs but I did print out the help files and put them in a nice binder so I could refer to them often. So the point of this is that I pretty much had to figure out everything on my own.
So one night I'm on a tank mission on the old peace sign map, the one with the high desert plateaus and the deep rock canyons. My mission is airfield to airfield on the plateaus. I had a bunch of kills, got damaged and, at the time, I didn't know you could land successfully without being at a base so I always used to drive all the way back to a friendly base (usually 30-60 minutes after every offensive mission).
Well this night one of the other countries was rolling bases. Every time I got close to a friendly base thinking I could land my mission the base got taken. I rolled from base to base to base trying to get to one I could land at. I finally reached one six hours later and landed my precious kills!
I really wish they would have said something in the help files about being able to land without being at a base, which I discovered quite accidently some time later.
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Exactly Sqrl.
Can't say about the whining though. On the other hand, it might be nice to hear a new and different whine instead of always the same five or so. :D
Although I just realized that a good way to do this and not have the warp in, fire, warp out problem would be to have the vehicles spawn in a different place than the safe zone (say offset by about 1/4 mile.)
That'd work, it would.