Aces High Bulletin Board
Special Events Forums => Scenario General => Topic started by: doobs on June 20, 2007, 12:18:31 AM
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and a bad one, (sorry but this has to be said)
When questions need to be answered, they need to be answered in a timely fashion, most do, but some don't, and as trivial it may seem we need those questions answered so we can proceed in planing. without this information, we cannot plan accordingly and have to make adjustments way later.
This dive in dive out of the boards and not answer is unacceptable,
if we can take the time than so should you since we are doing our best to run your scenario.
Scenarios should be the BEST part of this game and could be, but situtaion now SUCKS. and in my opionon is not heding down the right path.
Some prerequistes should be in place before CO's are assigned(no disrespect intended)
SCENARIO CO SCHOOL and yes myself and others would be glad to help.
Script all ya want, but instead put up balanced sides and experienced CO's
even if it means the CM team taking CO side of a Scenario.
I mean no harm nor disrespect but scenarios are goin down the crapper,
name me the last one to go off and be a good one. and how long ago.
all my piece has been said, again no disrespect just my point of view.
and my love of the game.
btw ROC this is an open challenge, your team vs ours.(new neutral event)
ready for a little schoolin are ya
we win we get CO School
Remember I luv ya all, just lookin out for the game and the community
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ROC no disrespect ya know I luv ya, but I do want a crack at ya
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Have an age limit of 18 or older to be a CO in a senario.
:lol
j/k goldylocks
:p
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There is a time frame problem here..
You're in NJ. East Coast.
Brooke, Roscoroo, ROC and myself are on the West Coast. While you have had dinner, hung with your family, and watched some TV.. we are just getting home from work and starting that process.
OK Brooke works WAY more hours than all of us put together.. That's why we don't see him on the BB's until late.
Personally, I spend 10-12 hours a day at work, on the road with no ability to check boards. I dive in and out getting up early before work, sometimes stopping by home during the day, and late at night.
We all do what we can with what we got to make Scenarios work!
From my POV.. I was given a task of designing a new Scenario, or a rerun that I was in charge of, and a month to do it with the first priority a useable map.
I tried something new...
SALUTE!
Newman
And Scenarios ARE the best we have!
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Doobs, for urgent questions, did you e-mail Newman? For anything really important, folks should e-mail the CM or designer.
On the axis side, such questions seem to get answered in a timely fashion.
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If there was a pre-requisite for ever being assigned as a CO I'd not have been one in BOB, nor would i have ever bothered to try "getting qualified"...
Limiting it to only the CM team is going to kill off 90% of the interest folks have in ever being a CO (then good luck getting one when you need one outside the CM team!)
My $0.02
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Spread the blame. Having a newbie CO is no big deal, if he/she is surrounded by experienced group leaders, executives - and is encouraged to seek input. The current Axis CO would be a good example of that. Besides reducing the odds of catastrophic failure, it also spreads the blame onto the group to a large extent, so it is the group's fault, not just one guy. Perhaps the CMs can step in and give a hand to the newbie CO in selecting an XO and his GLs to insure that there is an experienced and contributing staff to support them, and to make it plain that leveraging that staff is the COs job, not to just bark orders and play god. The suggestion that draft orders be released to the command staff for review prior to full release would be very helpful in this regard.
One other thing plauging some of the new setups, though, is the victory conditions that require the setup CMs to predict with inconceivable precision the outcome of the engagement. Husky, for instance, requires very nearly half of Sicily to be taken in order for the scoring to be close - every base to either side of that half shifts the score by 50 points ( 25 less for axis, 25 more for allies for each base.) Believing that one could predict that outcome to that precision given all the variables involved requires an incredible ego. Downfall suffered the same problem - a complex victory condition that was impossible to predict when designing. A better aproach may be to make the victory conditions involve a relatively simple task that's worth a lot, then a progressive set of tasks that are less significant. For example, Allies get 1 base on Sicilly for 100 pts, then each additional base is worth 5 or 10 or something (you'd need some other stuff, but just for illustration.) In this way, the scenario can progress, and attrition and losses become relevant, while the odds of the event becoming a blowout in the first frame are reduced to nill, while at the same time the odds of running out of objectives is also nill.
And finally, the massively mult-lived events I feel rob some of the "special" from the whole thing. Not only does the flying get lamer, but the fighting environment to a great extent degrades into MA style - with a sort of constant furball with new planes trickling in here and there at all times. It also makes being a GL extrordinarily difficult, as one ends up with planes all over all the time (including one's self.) Two rides are plenty (without bails/ditches being free), and making one a "target" ride (you know, stuka, kate, TBM, goon, etc) keeps the fun going, and allows the second ride to be out of the command of the GL. Vamp cap specifically is a nightmare to enforce and oversee - the countless violations in the logs show that, and that's not to mention the range violations which are impossible to enforce. Even when I first started events and wasn't a particularly capable pilot, learning to be calm and to survive in a combat environment is one of the most fun and rewarding things I've gotten out of AH, and I hate to see it leave the scenarios.
Just my $.03, since doobs brought it up. :)
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Two different issues. Scenario design would benefit if the COs participated as they did in the past.
The main issue is to recruit a CO, and his command staff, who understand that 200+ people from all over the world are committing time away from their families to participate. Scenarios are not FSOs where a few hours for review of the objectives is enough to compete. Scenarios also require the hands on monitoring of the battle and quick response to counter unforeseen moves by the opponent.
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Spread the blame. Having a newbie CO is no big deal, if he/she is surrounded by experienced group leaders, executives - and is encouraged to seek input.
You can have all the experienced people as SL/GL/XO etc, but when the CO is incompetant and holds the reins tighty, does not deligate and frankly doesnt have a clue or listen it does not help who ever is on their side.
Some prerequistes should be in place before CO's are assigned(no disrespect intended)
Prerequsites for COs should be a standard. And quite frankly there should be a minimum age. I will say that if certain people had not stepped up some scenarios would not have been ran. Those that did try and listened to their team and did the job deserve a big .
SCENARIO CO SCHOOL and yes myself and others would be glad to help.
I too would be willing to help with this. Alot of people probably have no clue as to how things should be organized, what format orders should be in etc.
Also CO's should not step forward unless the are 100% sure they can be there on time and spend the necessary time to do their duty between frames. (Which is why I haven't been able to step up so far) Upwards of 150 people depend on a CO to do what they have signed up to do.
Disappearing during the week, not responding on the boards or to emails or missing a frame with or even worse WITHOUT notice is inexcusable for anything less than a natural disaster or power failure. :rofl
Oh and ROC, I will XO for ya he's a punk you can take him. :aok :lol
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From a players POV,
The missing parts are critical to the flight and fight.
1.Orders.
Seeing the post for the 98th Bomb Group's mission for frame 3 is the first time I have known what we were doing in advance.
After frame 1, I was told my CO did not have my email address. Although it is known by the CO who is in his flight, it was not brought to my attention via a post indicating players X, Y and Z need to post or email their addy so that the orders get to you. My email was sent immediatly, via the text buffer at end frame, and also, by way of follow up, via email.
Frame two came and went, I still received absolutly no communication, although I was aware of the new plane, so I was able to practice it on my own to some degree.
The (I guess) temporary transfer to the 47th Bomb Group was a very unpleasant surprise. Knowing this in advance, my squad affiliation could have been deleted in preperation of joining the new squad. Seeing the 98th has orders, I assume I will be rejoining the 98th on Saturday? (If you are axis and reading this, disregard the above information.)
2. "the plan".
It follows that if you have no orders, you have no idea what the overall plan is for the frame, other than the general idea of kill all the bases on the island.
It would be nice to know that "my group" was tasked with killing XXX at base XX, YY and maybe ZZ. Secondary bases AA, BB and CC if you still have ords, for example.
3. The practice.
Maybe not everyone has the time to conduct nightly practice runs, but a scheduled practice or two would certainly enable most to fly the planned mission once, if not twice.
In this area, ROC and Brooke are my 2 favorite CO's. Both planned two or more organized practices for each and every frame of every scenario I have flown with them, again, giving the dedicated team member a chance to learn the plane, learn the mission, and learn the people we were flying with. Not everyone made every practice, but at least we had a clue as to what player A would do in several situations, how good they were at it, and if we needed to hold a few guys back for cleanup.
Also, there was certainly no shortage of email and posts pertaining to the next frame. Everyone knew what his or her assignment was, and we had the chance to practice it to perfection, which in every instance, was duplicated on game day.
and that is my 5 cents worth.
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Right on HB, I had the ABSOLUTE pleasure of having ROC in my squad for the first frame and it was AMAZING!!! The amount of planning he did on the fly kept our flight ahead of the curve throughout. Also escorting Brooke was a very fun task because you know if you let him get to the target, that target was in very big trouble. :D
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The amount of planning he did on the fly kept our flight ahead of the curve throughout.
BINGO
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Snoopy I hope you are coming back..that was only to save time so we didnt have to juggle guys out of the 98th that was full, and the 47th needed guys. Make sure you fumigate that uniform..OoZ's guys have scabies.
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Originally posted by FiLtH
Snoopy I hope you are coming back..that was only to save time so we didnt have to juggle guys out of the 98th that was full, and the 47th needed guys. Make sure you fumigate that uniform..OoZ's guys have scabies.
:mad:
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LOL...Kermit has warts!
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Ive talked to others about this and these are my feelings towards scenarios, or special events.
Due to SO many weekly events, the "special" feeling of a major event is diminished. Fly a large formation of the same aircraft? I can do that on any given night of the week. Yes it provides more access for the world to partake in, but overall its like event overload.
I do take part in many of the FSOs, and Snapshots, among others, but when a major event rolls around
it just doesnt pump me up like the days of AW did when we had the MA, and every few months a major event. That was all.
Im not saying I'd rather not see the other events, I'm just saying thats what effect they have on my interest level when it comes to major events.
As for the major events themselves, I would like to see less reliance on bases captures, and more on kills and bomber hit % on a target.
Bases dont have to change hands to make a fun event.
I have enjoyed the past few events Ive been in, but as far as trends are concerned, I'd like to see the next few designs geared more to air combat, high in the skies. And as some have stated, preferably with one life.
This is just my opinion, feel free to agree or disagree with it.
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As far as just having one life in an event I don't agree. The event would never be able to go for 3 hours like this one does. I like that the event last for 3 hours, I find it alot of fun and love that it goes for that long. I can understand the not wanting the rule that if you bail over friendly territory and make it down safe you keep your life, but thats what the rule for this event is. So I feel that if they made it to where you only got one life in the event it would be over for some(if not most) people within the first 30-45min and I think that would suck after all the planing and training we put into a scenario. Like I said, I can understand wanting to get rid of the rule about bailing out safely and keeping your life, but to limit everybody to a single life would shorten the event significantly, just my opinion.
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Originally posted by FiLtH
Snoopy I hope you are coming back..that was only to save time so we didnt have to juggle guys out of the 98th that was full, and the 47th needed guys. Make sure you fumigate that uniform..OoZ's guys have scabies.
FiLtH,
Well of course I'll be there. And SeaDog is back from his fishin' trip, too.
Cleaners could not get the bugs out of uniform. I was issued a new one.
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just to keep on point, ethan/Bearkats has been and exceptional pupil, has learned what we believe to be a CO status, he in our minds needs to XO an event, but to one that has the total CO concept in mind, if not ethan will have a far superior knowledge than his CO.
he still has a young thought process, but still with that understands what needs to be done.
And in the far future could be a force to be reckoned with,
with that said in as little as two weeks we have turned out a useful CO.
not quite ready, but better than most
oh and Newman, I don't get to hang with my family and eat dinner, I get online and stay on usually to 2am est which would be 11pm your time, which is plently of time to answer and gives me bout 4 hours of sleep,
so I go to bed disgruntled, and you get the time to spend with your better half and watch Leno, and maybe get lucky:aok
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Nice signature doobs.
too long
:D
<---had a fly stuck in my throat.
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also our movitvation to help bearkats, was to help the scenario continue and be fun for all and not go down the crapper like BOB.
We are not about winning and losing, we are about everybody enjoying the scenario and having a integral part to it.
And from time to time we question the rules to keep the scenario rolling at an even keel, just to keep everybody involved.
its about the fun and participation, not only about winning
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Just got back from a week vacation, so catching up on some things here :)
Doobs, it was never Me, I had a great team, and frankly that team does some incredible work. I'd love to put them up against you though :D
CO school has been a subject that Doobs and I discussed back during Op Downfall. It's still a valid subject and a worthy effort. If you guys are serious, then it may be timely. Let's talk.
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Originally posted by FiLtH
LOL...Kermit has warts!
Nope. Sry filth, thats me.
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LOL thats right..toad have warts...frogs have herpes :P
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HB555 said
3. The practice.
Maybe not everyone has the time to conduct nightly practice runs, but a scheduled practice or two would certainly enable most to fly the planned mission once, if not twice.
In this area, ROC and Brooke are my 2 favorite CO's.
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Dang - I thought I was your FAV CO ! I had no problem putting you through as many practices as you could take !
Off to sulk in a corner for a while . .
Jordi
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In this area, ROC and Brooke are my 2 favorite CO's.
This coming from my personal favorite CO means more than Mike can imagine.
EDIT
DOH 11 hours of driving and I thought Jordi wrote this!!!
Thanks HB555 lol Jordi, in my opinion, is the Crown Jewel of Scenario CO's :)
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Well then, it seems clear.
I(speaking for my team) challenge the team of ROC, Jordi and Brooke
we can throw the CM rule aside, we don't care and we know you wouldn't use it to your advantage anyway.
Let's go with PEARL, it's not ready, but it's new, to us anyway.
ya game?
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I wanna be on ROC's Team!!!!
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Once you kittens get done lickin eachother...I have to wax the floor here.
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I'm pretty sure ROC has a CO team already. However, I'd like to be an observer of their command and be a GL again.
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Originally posted by jordi
Dang - I thought I was your FAV CO ! I had no problem putting you through as many practices as you could take !
Jordi,
I ment recently, and current practicing whip handlers.
God knows you are THE KING of "get ur butt in here for a 'quick' practice" that lasts 3 or 4 hours.
Wonder if this is enough to get you envolved, just one more time?
doobs sez:
I(speaking for my team) challenge the team of ROC, Jordi and Brooke.
Snoopy sez:
Can we legally bet real dollars on this?
<---heading for the bank and requesting FL under any of these guys.