Originally posted by mtnman
My radio-control F4U would kick the crud out of the AH F4U's though. This I would also expect with the thicker airfoil, lighter wing loading, and higher power/weight ratio of the RC version.
Originally posted by mtnman
.
My radio-control F4U would kick the crud out of the AH F4U's though. This I would also expect with the thicker airfoil, lighter wing loading, and higher power/weight ratio of the RC version.
MtnMan
Originally posted by mtnman
That being said, there really isn't an airplane in AH that causes problems for a decent F4U stick. It comes down to the pilots. Can I out-turn those uber-turners? Yes. But only if I can convince them to stay fast, and then I can only do it for a turn or two. Getting them fast is no problem. I act like I'm going to run away, so they chase me, then I get dirty to get behind them for a quick shot. If I kill them, they perceive it as the F4U out-turning the spit, or zero or whatever, and label it as a flight model error.
In actuality it was an error on the part of the spit, zero, or hurri pilot.
If I don't get my quick kill, I have two options. One- I continue to turn with the spit, zero, or hurri. Unless the other stick is a newbie, I'm gonna die. Two- I realize that my advantage is gone or will be very quickly, so I exit to try again. This is also easy. I simply set up my maneuver so I can dive out one direction (south, say), while the spit is going up the other direction (north, say). He has to reverse, which allows me time to get speed and some seperation (1-1.5K).
Now we repeat- he thinks I'm running (I'm not, I'm looking at him as an easy kill). This makes him try really hard to catch me. His quicker acceleration will help, and if not I drop throttle a bit to appear more tasty. I really only want about 250-300 mph anyway. So as he closes, I slow down, get the overshoot, and kill him. Briefly as he goes by I will be able to turn tighter than him, because I'm slower. Not because the F4U out-turns the spit though, but because the spit is too fast again. Again, as he slows down, if I haven't killed him yet, he will eventually out-turn me, in which case I exit again. I'll get it right eventually. I have all day, it's not like a spit, zero, or hurri can run away from me, hehe.
MtnMan
Originally posted by Saxman
Check the pilot's manual scans F4UDOA posted sometime back. The amount of lift generated by the F4U's flaps is quite remarkable (based on comparisons in stall speed at full and no flaps). In fact, at only one or two notches, the F4U's flaps reduce the aircraft's stall speed by the same percentage as the P-51's do at FULL flaps (again, this is taken from pilot's manuals).
Originally posted by Saxman
Then consider these stall speeds are conservative, at best, for safety purposes, and are conditions that would be likely exceeded by pilots in combat (such as, as mentioned in other threads, the "speed limt" at which the main gear could be deployed as airbrakes).
Originally posted by mtnman
Honestly- I want to fly the most realistic version of the planes possible. If you can show the F4U should be changed, then damn-it I want it changed. I'll fly it no matter how it behaves in the game, because I like it. If you are saying it should be changed "just because", well, I can't side with you there.
MtnMan
Originally posted by hitech
You are just measuring stall speeds, it makes no difference if you are at 3 g or 1 g, the ranks I.E. order of the planes will be the same.
Stall speed is only 1 component of turn performance.
HiTech
Originally posted by mtnman
The claims "I" made about the flaps causing more lift were quotes from the manual. Who wrote those?
MtnMan
Originally posted by mtnman
I
The info pertaining to the planes in AH provided by Hitech is in MPH, not Knots (available through their Home Page). It is my understanding that the gauges in AH are in mph, rather than kts.
The figure I have to convert MPH to Knots is that 1kt = 1.16mph.
So 200kts would equal 232mph. According to Hitech the flaps will deploy on the F4U at 230mph.
MtnMan
Originally posted by Patches1
I really don't understand your description, Knegl. I've been "flying" the F4Us for about 3 years and I am regularly killed by many aircraft in the MA.
Originally posted by Patches1
There is nothing about the F4U that is unusual except that pilots who tamed it claimed that it was a very "nimble" aircraft, albeit an unforgiving aircraft.
Originally posted by Furball
I wonder why the F4U has no bad handling qualities at all. It wasn't known as the Ensign Eliminator because it chewed up flags (yes, granted the view didn't help things). It just kinda floats around like it is on a magic carpet and goes wherever you want it to without any effort.
Originally posted by Knegel
Hi,
as far as i can see this is for levelflight, not for fully banked flights.
Originally posted by Knegel
I would be happy, if someone could explain why the AH F4U lose more than 50% climb performence cause full extended flaps, while the turn rate remain the same.
Originally posted by hitech
Knegel: You do realize lift has absolutely nothing to do with climb performance correct?
Originally posted by dtango
Knegel:
I'm not sure where you're point of misunderstanding is. The chart above shows you that at higher Cl's there's a part of the envelope that the drag between having flaps vs. not is the same. So essentially it's the same power required. The key is at for the same amount of drag you get a higher Cl with flaps.
Why is this important for better turn performance? Just look at the turn radius and rate equations:
Radius = 2 * (W/S) / g*rho*Cl
Rate = g*rho*V*Cl / 2*(W/S)
Greater Cl, greater turn performance.
Tango, XO
412th FS Braunco Mustangs
Originally posted by Knegel
Hi Brooke,
i agree, the two are very closely related, thats why iam so suprised about the discrepancy between climb lost and turn gain.
Would be nice, if someone could make some calculations regarding the climbrate and turnrate with full flaps.
Greetings,
Knegel
Originally posted by dtango
Knegel:
The chart above shows you that at higher Cl's there's a part of the envelope that the drag between having flaps vs. not is the same. So essentially it's the same power required.
The key is at for the same amount of drag you get a higher Cl with flaps.
Tango, XO
412th FS Braunco Mustangs
Originally posted by Knegel
Your formula is for a constant turn(with altitude lost or with very much power), but i talk about a sustained turn.
Originally posted by Knegel
...I cant understand why the climb with 110mph and full flaps is so much worse than the climb at 180mph without flaps, while the turn rate remain the same..
...To have a MUCH smaler turn radius but a MUCH worse climb ratio is what i cant understand...
...So the question remain, why do we have a so big performence lost while climbing, but not while turning?
And exactly here you have a misunderstanding, cause you "say the drag between having flaps vs. not is the same", but to compare you use the drag of the stall speed without flaps, but at turning speed without flaps the drag is much smaler(point "A" in your graphic).
----------------------------------------------
Edit: Now i mixed up the points!
While a turn without flaps the plane turn at point "D", but while a turn with flaps the plane also turn on its stall speed, therefor the Ca is higher than at point "D".
----------------------------------------------------
And why do you think the drag while a sustained turn with and without flaps is the same??
Originally posted by dtango
The graphic is of a split flap (for which airfoil I don't know) and not a fowler. It's from the famous Perkins & Hague aero textbook. However I have plenty of other drag polars for various other types of flaps that show the similar relationship.
[/B]
With other words, the plane itself produce the same forces while turning and climbing, they only seems to work different. Actually we could say, climbing is special kind of turning.
A steady climb is the same like a 1G turn, if no gravity would exist.
Originally posted by dtango
Nope it is not :). If no gravity existed, a continuous 1G lift force would result in steady loop NOT a steady climb. This is the salient point that the rest of the discussion hinges on.
Tango, XO
412th FS Braunco Mustangs
Originally posted by mtnman
Knegel, you seem to be using the terms "turn radius" and "turn ratio" interchangably.
MtnMan
Originally posted by mtnman
A plane trying for best turn RATIO would NOT want flaps, but would want to be very near the speed where flaps would help.
Originally posted by mtnman
A plane trying for best RADIUS would want to be slow, and would want / need flaps to have the extra lift provided to stay aloft for this slow, tight turn.
Originally posted by mtnman
A plane flying slow enough for a small radius turn would find excessive bank to be detrimental, so would not want/need a whole lot of aileron. SOME bank is needed of course, but too much aileron would probably cause problems with adverse yaw effect. Rudder would seem to be more important, which the plane in question has lots of. Rudder in this situation would supply the needed bank to complete the turn.
Originally posted by mtnman
......................... (the charts you posted at the beginning of this discussion measured radius, not rate) .................
Originally posted by mtnman
You seem to argue that lift fights drag, and that lift also fights gravity.
Originally posted by mtnman
I think the basic idea is that lift fights gravity, and thrust fights drag. Drag does not necessarily hinder lift. It could be argued that drag PROVIDES lift, or IS lift- at least until it gets excessive.
Originally posted by mtnman
The plane climbing at 1G is using excess THRUST to CLIMB, not lift. The plane in a 1G turn is using excess thrust to provide SPEED translated to LIFT to keep it aloft for the turn. The energy is not used the same way.
MtnMan
Originally posted by Brooke
If by some miracle someone actually goes through the math of it, if you find errors, please let me know.
Originally posted by Knegel
btw, while climbing with a very high AoA, the wing need to produce less lift than 1G, cause the propeller already point upward.
While climbing with full flaps at rather high speed the wing often need to produce more than 1G lift, cause the nose tend to point downward while a steady climb.
But anyway, this all is absolutly not important to value the AH turn performence with/without flaps, while a sustained turn.
Greetings,
Knegel
Originally posted by F4UDOA
Gents,
Knegal,
You are reffering to turn rate, turn radius and turn ratio. What are you using to determine turn ratio? Are you using Dean's formula for this? What is your definition of "Turn Ratio". Also how are you measuring turn rate?
Thanks
Originally posted by dtango
Here are some diagrams. Equations to come later.
Based on Newton’s laws, if a force constantly acts perpendicular to the path of a moving object, the object will move in a circular path at constant speed. The following diagram graphically depicts this. This is fundamental physics.
(http://brauncomustangs.org/images/centripetal.jpg)
Guess what? Lift is a force perpendicular to the path of a moving airplane. If you remove gravity as you suggest and you have a 1G lift force, the 1G lift force constantly acts perpendicular to the airplane. The next diagram depicts the results.
(http://brauncomustangs.org/images/loop2.jpg)
Tango, XO
412th FS Braunco Mustangs
Originally posted by Saxman
Really, trim doesn't do much to affect the F4U's turning ability. It doesn't actually make it turn any tighter. All combat trim is design to do is keep your attitude level (minimize drift/yaw, roll and pitch away from level flight).
Kicking in combat trim gives the illusion of improved turn/pitch performance, because if your plane is out of trim (let's say, so that your nose is trimmed down) and you turn on combat trim, all the sudden your nose pops up because CT automatically corrects, not because it's making you turn tighter.
Originally posted by Brooke
I think the F4U and its flaps probably work correctly, but it might be that other aircraft (the P-38 for example) are not as close. Here is an analysis:
http://www.electraforge.com/brooke/flightsims/aces_high/stallSpeedMath/stallSpeedMath.html
Originally posted by Benny Moore
Aces High II's trim is as realistic as a simulator can get it. Unfortunately, commercial simulators cannot replicate real trim unless everyone has precise joystick which mechanically match the physical gaming stick angle to that of the virtual stick's. It would also thus have to be able to withstand any pressure that a user could put on it, meaning about two hundred pounds.
All real trim does is move the position at which the stick will return to if you let go of it. It doesn't increase or decrease maximum elevator deflection at any time. It only decreases the amount of strength required to reach that deflection.
Originally posted by dtango
Knegel:
I don't know what else to tell you. To prove that the AH FM is incorrect you have to prove that it is violating:
Tango, XO
412th FS Braunco Mustangs
Originally posted by mtnman
Anybody happen to have a scan of the F4U manual, pg 40 (bottom right) and pg 41 (top left) that they could post?
Those pages describe trimming for torque, and also using full flaps for take-off when the shortest ground distance is necessary. Those pages would apply here, because it would seem that a shorter take-off would require the flaps to provide more lift at higer deflection, rather than just higher drag.
Obviously, more lift comes at a price of higher drag, resulting in a lower climb rate.
I can/will post scans of those pages, but can't right now as I'm headed out of town until Sunday night.
I'd appreciate it if someone (Widewing maybe? or Saxman?) could post them earlier than that...
MtnMan
Originally posted by HoseNose
Oh I see. thanks for posting that out guys ... well. I've got a lot to learn. So in real life, the 'negative trim' could actually help you turn better, but not in AHII, correct due to Krusty's explanation of N being maximum deflection in-game.
Originally posted by F4UDOA
Knegel/Hosenose,
Does this help at all? The F4U-1/4 can pull 2G's (instantanious) at 110Knots (126MPH) at 12,000LBS no power/no flaps. The CAS/IAS chart for the F4U shows no error at that speed so that is a real number. When power is applied the stall number comes way down as airflow increases over the wing from the prop. In postwar test of the F4U it could reach 3G's with no flaps at just over 100Knots IAS. These are examples of turning without flaps.
With flaps the drag from the flaps can be used to slow the airplane from higher speeds however the thrust/drag curve starts to change at lower speeds the parasite drag from the flaps becomes less of a force and the lift is more powerful especially when combined with the airflow created from the 2,000HP up front. Evident of this is the ability to take off with a 4,000LBS payload. If the drag was more powerfull than the lift the airplane could not takeoff in such a loading condition.
IMHO what should happen is what does happen: as you add flaps and turn you slow from 170MPH down to 110MPH when you no longer deccelerate and you seem to accelerate through the turn because your lift and thrust far exceed the drag and G force being applied at low speed.
So basically the flaps add drag at low speed but not enough to overcome 2,000HP and the lift of the wing and flaps which is also considerable.
Originally posted by HoseNose
If so, it seems quite dicey to base drag and turning comparisons on climb performance.
Originally posted by HoseNose
Also, on the top left of page 41 of the Corsair manual I've posted a bit above, it says something about the tail not being able to stay on the ground with full flaps and a MAP of 44" HG (whatever that means). It is also advised that a full 50 degree deflection is necessary only for very short T/O. I'm therefore assuming that the lift co-efficient really IS high and that the drag encountered isn't enough to stop the plane from lifting off from a much shorter distance than with just 0 - 20 degrees deflection meaning that the Hog's flaps seem to be performing quite accurately as the drag they induce does not overcome the lift Cl given off even at full deflection.
Originally posted by mtnmanSorry, mtnman, I got mindslapped trying to cipher your description
A plane flying for best turn RATIO is trying for the highest degrees per second around a circle. This plane would do best (I believe) by flying at "corner velocity". In the F4U, I understand this to be about 250 mph, which is well above minimum controllable airspeed. Any slower than corner velocity would take longer than needed to complete the circle. Any greater speed should increase the distance traveled...
Originally posted by Benny Moore
Trim in reality does not ever affect the maximum elevator deflection, only makes that deflection require less strength to reach. In other words, the limit to elevator deflection is the gimbal limit. Trim will never change that. The only thing that trim does is allow you to reach that gimbal limit; at high speeds, the forces required to reach the elevator's gimbal limit might exceed a pilot's strength. And that is what trim is for.
Originally posted by Benny Moore
Interstingly, the German fighters in World War Two worked completely differently than American ones and modern aircraft. In German aircraft, trimming actually moved the stabilizer or something like that. So in that case, trimming actually did move the elevator's physical limit. But that's an exception.
Originally posted by HoseNose
Well turn rate is defined by degrees per second right? Simply, the F4U started turning at a physically slower speed with the flaps down (i.e. mph) due to drag but because it was now turning at more degrees with the flaps, it was able to keep the same turn rate.
Originally posted by HoseNose
Um I believe the F4U-4's max revs is 2700 rpm. Where'd 5000 come from? :p
Originally posted by Widewing
Then again, I have some issues with the flight modeling. The F6F-5 is at least 20 mph too slow at its best altitude (should be neck and neck with the F4U-1D at 20k). There is a serious dynamic instability in the roll axis at high angles of attack. On the contrary, the F4U, which should be notably less stable than the Hellcat, is rock steady under those conditions and a paragon of genteel handling. Our F4Us display none of the vices known in the RW. The F6F-5 has vices that didn't exist in the RW. If they ever fix the F6F, it'll move up in the standings. It should also be able to carry the centerline tank AND 2 bombs, or 3 bombs (as should the F4U-1D).
Originally posted by Bodhi
Excellent post Widewing... although I can not choose the 1A over the 1d... just like the 1d more, probably stupid in that, but it's the U-bird I learned first... As for the F6F and F4u handling characteristics, I agree whole heartedly. The F6F is described by everyone I know who has flown it (both veterans and current pilots) as being better named a ***** cat when it's flight characteristics are considered. The contrary is the F4u's flight model, and every one I know that has major time in tem is do not get low and slow and try to maneuver. The stall below 200 kts and 6k AGL is unrecoverable as the wing drops and a spin results which is unrecoverable given the altitude. Given altitide the F4u is still a monster in the spin, and the few pilots I know that have intentionally spun the Corsair say they will never try it again. The U-bird is a beast in all sense of the word. It is very poorly protrayed here with regards to stall characteristics, that and it's very lightened load, especially cosidering the -1d's and the -4's. The '4's were carrying field modified pylons that could and did carry two 1k bombs each.
Originally posted by Krusty
I think it's just the code in the F4u that's messed up, is all. They need to make the plane fly like a spit14 and it would be more realistic.
Originally posted by Bohdi
The stall below 200 kts and 6k AGL is unrecoverable as the wing drops and a spin results which is unrecoverable given the altitude.
But it all depends on how far you let the stall develop...
Originally posted by Krusty
Benny, HTC doesn't just plug in values. They have greater control than that. They can make the stall as gentle as a P38's or as rough as a 190's. They have control over a LOT of things.
Originally posted by Benny Moore
Yes, but this is not done by scripting, as "stall gentleness = 35.7, buffetting = 22.2, wing drop = 51.9" but rather by editing the lift, drag, thrust, and weight vectors. Since there are so many of them, if they give each one the correct value (assuming that they have an accurate source for all of them), the end result is quite realistic. The flaps are where I think the problem is. I think that the calculation used for how much drag and how much lift they add is quite a bit off.
Originally posted by mtnman
I've never been able to get that page to load correctly either. It takes 10-15 minutes for the few items to load that will, and the others just "x" out.
every one I know that has major time in tem is do not get low and slow and try to maneuver. The stall below 200 kts and 6k AGL is unrecoverable as the wing drops and a spin results which is unrecoverable given the altitude. Given altitide the F4u is still a monster in the spin, and the few pilots I know that have intentionally spun the Corsair say they will never try it again."
Isnt it like this?
At the same turn rate the g-forces are the same, this is comperable with a steady climb. Both planes must create the same lift and same ammount of drag and so same ammount of exess thrust.
Originally posted by Brooke
All it takes to get turn rate with full flaps to be about the same as turn rate without flaps is a little better e or C_D_min (or both) with flaps than what I'm assuming.
Originally posted by F4UDOA
If two aircraft fly circles around the same center point but one flys a greater radius than the other they may both be flying at the same rate even if one is flying much slower than the other. IE the aircraft flying closer to the Axis may be flying at 120MPH and the one flying further away from the axis can be flying at 160MPH and they can both have the same turn rate.
I believe this explains why Knegal doesn't understand why the flaps do not cause the F4U-1 to lose turn rate despite flying much slower however I cannot prove this mathmatically. Do you agree?
Originally posted by F4UDOA
Brooke,
I was looking at your math most of which frankly sailed over my head but I did notice one thing. Your Clmax numbers seem high on both the P-51D and F4U-1.
I recalculated the Clmax number (power off) for the F4U in clean and landing condition and came up with this.
(391*11,300) / (97MPH^2 * 314) Clean no power
4418300 / 2954426
1.49Clmax
(391*11,300) / (86MPH^2 * 314) Landing condition no power
4418300 / 2322344
1.9 This is the listed Clmax in the Vought documentation as well.
Question:
If two aircraft fly circles around the same center point but one flys a greater radius than the other they may both be flying at the same rate even if one is flying much slower than the other. IE the aircraft flying closer to the Axis may be flying at 120MPH and the one flying further away from the axis can be flying at 160MPH and they can both have the same turn rate.
I believe this explains why Knegal doesn't understand why the flaps do not cause the F4U-1 to lose turn rate despite flying much slower however I cannot prove this mathmatically. Do you agree?
Thanks
I have document from Vought that states exactly this. That the drag from the flaps and external ordinance has no bearing on climb, only the additional weight from ordinance. And infact it says not to retract flaps while climbing while heavily loaded because this will cause a stall. If the flaps were not provong more lift than drag then you should just retract them but this is not the case.
The reason why an airplane should have a worse turn rate with flaps, even while enjoying a turn radius improvement, is that flaps are draggy and inefficient. They produce more drag than lift. Again, Fowler flaps are a possible exception to this, but even those probably are less efficient than a clean wing (though obviously much more efficient than conventional flaps).
Originally posted by Brooke
Yes, the F4U in real life does seem to have magical flaps -- backed up by real data and real aerodynamic calculations.
Originally posted by Brooke
It's reasonably OK -- I looked at the fit manually. Best is probably least squares, but median gives correct value +/- about 0.01 or 0.02 or so.
You're forgetting about the drag; in order to improve the turn radius and have the same turn rate, you'd need to add as much lift as drag.
Originally posted by gripen
I got the e value about 0,76 (you got 0,81) for clean condition using least squares from the chart you quoted (it's pretty hard to read). The Cl^2/Cd chart also shows if the curve starts to bend from linear when nearing stall.
Originally posted by gripen
The F2A data (Figure 5) shows pretty similar increase in value of the e with flaps. Because the e can be presented as:
e = 1/(pi*AR*K)
And the F2A data gives values of K:
flaps 0deg K = 0,070 => e = 0,78
flaps 22deg K = 0,068 => e = 0,80
flaps 56deg K = 0,057 => e = 0,95
So the same phenomena is there but the output of the engine limits the turn performance more than in the case of the F4U and the flaps system is not particularly effective (there were much more effective setups giving similar drag characters as in the figure from Perkins&Hage posted by dtango in the page two of this thread).
Originally posted by HoseNose
I believe that turn rate should only be lower at particular speeds.
At some speeds the initial deployment of flaps and even when the flaps go all the way down, the aircraft will turn at more degrees per second (or turn rate) at slightly lower speeds. If the opposing aircraft (let's say they're both F4U-4's for example) is flying in the speed range without flaps, it will not turn at the same degrees per second. Once the opposing F4U-4 (no flaps) reaches a speed high enough, it will then turn at more degrees per second than the F4U-4 with full flaps.
If we could have a chart with 'degrees per second' on the y-axis and 'mph' on the x-axis for our in-game F4U-4 and perhaps 3 different lines (one indicating F4U at no flaps, one with F4U at maybe 20 degrees and one F4U at 50 degrees) that would help.
Originally posted by F4UDOA
Knegal,
(http://brauncomustangs.org/images/roc.jpg)
Originally posted by dtango
(http://brauncomustangs.org/images/f2a-turn-rate-0f.jpg)
(http://brauncomustangs.org/images/f2a-turn-rate-56f.jpg)
Notice how similar the best sustained turn rates are for 0 degrees of flaps vs. 56 degrees of flaps ~25-27 seconds to complete 360 degrees of a sustained turn.
So here we have it again. The F2A’s rate of climb without flaps is better than the rate of climb with 56 degrees of flaps. Yet the best sustained turn rates are virtually the same with flaps at 56 degrees vs. no flaps.
Tango, XO
412th FS Braunco Mustangs
Originally posted by Brooke
OK, based on the references Tango found, I have updated my calculations for the F4U-1. See the Appendix: F4U-1 in this document:
http://www.electraforge.com/brooke/flightsims/aces_high/stallSpeedMath/turningMath.html
The calculations, with actual and wind-tunnel data, agree very closely with the F4U-1 in Aces High -- including that the F4U turns at a higher turn rate with full flaps.
Yes, the F4U in real life does seem to have magical flaps -- backed up by real data and real aerodynamic calculations.
Aces High once again got it right.
Originally posted by Knegel
Hi,
.
There are comparisons, made by US WWII pilots, nowhere you cant read about a extraordinary turn performence of the F4U, actually it got rated as the most bad turning US fighter.
Greetings,
Knegel
Originally posted by mtnman
What if the war was fought differently? What if zeros fought spits? Or 109's vs 190's. Now which one would be the turn fighter? Imagine- spit pilots being told to never turn with zero's!
MtnMan
Originally posted by Crispy
Wow now your going overboard, the hog was considered a very manuverable plane.
Another thing, if the hog was so dang uber in AH you would see gobs of them...but you don't...why? it is hard to master...period. There is SOOOO much more to flight dynamics than simple turn radius. This whole thread is missing about 95% of what it takes to "out manuvering" another plane. Just simple angles...when you pull hard...the attidude you are at when you pull hard...lagging...geeese the list is endless. The mentality of the game is generaly people thinking how well they can flip flop a plane around...that is actually a very small part of the picture.
I can also tell you have not flown the hog much in AH...with full flaps it pitches around badly...nose bounce is terrible...you need a very delicate hand with many control inputs....even so... bang...your on your back.
You talk about internet sources well keep looking there are plenty actual comparisons of hog tests against many late war models of both sides and it pretty much did out turn any of them (later war planes) There are many ... MANY articles placing it as THEE best fighter plane of ww2. I am not so sure of that but it was very good.
I fly the hog 99% of the time and have for a decade and every time I get in any spit..La..niki...109 I feel like i got out of a pick up truck & into a sports car.
Think past turn radius, the fight is soooo much more than that.
cris
Originally posted by mtnman
That's awesome Ack-Ack! I'd never heard that bit of info... I was just speculating.
MtnMan
Even in a chase by a spit on the deck, the hog can kill him with a very simple manev. I not gonna say what that manev is as it my secret. I sure mtnman, chrispy and saxman know what manev i talking about.
Originally posted by mtnman
That's awesome Ack-Ack! I'd never heard that bit of info... I was just speculating.
MtnMan
Although the full flap condition have a much better lift coefficient as result, the plane fly much more slow, as result the produced lift isnt in the same relation, while the needed lift to overcome the -1g (gravity) remain the same. As result the more slow flying plane suffer more by the -1g, than the faster plane.
This gets best visible when the planes fly with much reduced power. At one stage the plane without flaps start to turn more tight and much faster, than the more slow flying plane with flaps. Simply cause the plane with flaps have problems to bank, without to lose altitude. As result the "excess lift" is smaler than that of the plane without flaps. As faster the planes fly, as less important the gravity get, cause the ammount of produced lift get much higher than the needed lift to overcome the -1g.
Originally posted by nooblet187
Increasing wing area will increase lift and drag, it will help with turning and allow for slower stalls and slow your plane down overall :lol .
Originally posted by dtango
Knegel:
Therefore another way to represent the turn rate equation is:
(http://brauncomustangs.org/images/eq1-4c.jpg)
This would be rather unconventional and simply redundant so we just leave Cl as....well simply Cl and not as Cl1g+delta_Cl_turn. :)
Cheers!
Tango, XO
412th FS Braunco Mustangs
Originally posted by SgtPappy
......................... IMO the otherwise awesome Spit's main fault was it's 'crap flap' which was a split flap designed ONLY to increase drag.
Originally posted by nooblet187
Ok, this should clear some things up.
When flaps are engaged in level or climb, the planes nose is at a lower angle. The wing tips(past the flaps) produce little or no lift and are causing drag and worsens at higher speeds. Also the elevator causes drag keeping the nose down. This may be more or less extreme in AH or real life though.
While turning the wings tips past the flaps is at a high enough angle to help produce lift. At 20 degrees of flaps the elevator causes alittle drag, at 40 degrees there is more drag on the elevator. As the f4u pilots stated I noticed the best results at 20 or less degrees.
I did some tests in X-plane, and frapsed them with flight model enabled, with a f4u-1a corsair. In the video you will see in the scenes first 'no flap climb', then 'full flap climb', 'no flap turn', 'half flap turn', 'full flap turn'.
Video: http://www.mediafire.com/?4i4wdh3dtyd
Originally posted by Knegel
Hi,
at a climb speed of 100mph, the full flaps AH F4U-4 elevator is absolut level, so the drag is perfect regarding this and also the wingtips stand good in the "wind". At max AoA(around 75mph), the climb is worse.
The slower climb speed with full flaps result in a rather similar drag, like the same plane without flaps at 170mph, despite the drag coefficient got increased by the flaps and at same time the effective thrust is better at slow speed than at higher speeds.
One reason for the so much worse climb with full flaps must be the smaler thrust lift due to a disadvanced angle between airfoil and engine, while flying with full flaps. The engine points relative more downward in combination with fhe "full flaps airfoil", this is wanted to provid a better sight while landing. And the max AoA is also worse with full flaps.
Roundabout like this:
While climbing and turning at max AOA the discrepancy is most big, resulting in a smaler thrust lift.
Greetings,
Knegel
Originally posted by nooblet187
While full flaps are down, if you do not input any elevator control you will continue to do circles/loops until you stall and/or crash.
Originally posted by nooblet187
This means the elevator while climbing must constantly push the nose down, this causes drag on the elevator. Which means a significant amount of lift from the flaps is being fought against. [/B]
Originally posted by TequilaChaser
why would you continue to do circles/loops? what is causing it to loop? trim? Combat Trim?
if the elevator is constantly pushing the nose down, then how could you be doing loops as you stated in the 1st sentence?
the 1st sentence , sounds like you are using CT ( Combat Trim turned on ), yet your second sentence cancels this out.........
Originally posted by SgtPappy
TC is like the God of aerodynamics math here, sooo I would not advise you saying anything against him.. but then again being wrong is one way of learning.