Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Atoon on July 06, 2007, 11:33:30 AM

Title: Basic Map Ingredients
Post by: Atoon on July 06, 2007, 11:33:30 AM
In an effort to help the production of new "approvable" maps, is there?/can there be?.... a current list of map requirements for a map to be accepted by HTC and to then actually be placed in LWA rotation?

I have seen & heard of several maps being made that I expected to be playing on by now, and still no sign of them. From what I hear, they didnt make it through HTC approval process.

I'm sure that was very discouraging to the respective map creators. Perhaps the above mentioned list will help potential new map makers, clearly we need any/all help we can get regarding the creation of new maps.
Title: Basic Map Ingredients
Post by: Connery on July 06, 2007, 01:51:12 PM
or HTC might wait until the fuss dies down and people have forgotten and submit them as their "own" work!
Title: Re: Basic Map Ingredients
Post by: jhookt on July 06, 2007, 01:57:46 PM
Quote
Originally posted by Atoon
In an effort to help the production of new "approvable" maps, is there?/can there be?.... a current list of map requirements for a map to be accepted by HTC and to then actually be placed in LWA rotation?

I have seen & heard of several maps being made that I expected to be playing on by now, and still no sign of them. From what I hear, they didnt make it through HTC approval process.

I'm sure that was very discouraging to the respective map creators. Perhaps the above mentioned list will help potential new map makers, clearly we need any/all help we can get regarding the creation of new maps.


i would suggest checking out the terrain editor forum. the topics in there are far more pertinent than anything you might find in the general discussion.
Title: Basic Map Ingredients
Post by: The Fugitive on July 06, 2007, 02:03:06 PM
Quote
Originally posted by Connery
or HTC might wait until the fuss dies down and people have forgotten and submit them as their "own" work!


Well seeing as you didn't add any smilie faces or such, are we to believe this it something you really believe? If not, no need to read further...... but if you do believe that, it has to be one of the most stupid statements I've ever seen posted on these boards, and there have been a bunch of them.

HTC has been nothing but honest and above board on everything they have done and do with their company. Yes there view and decisions have been tilted toward their side, but it is their bussiness, and they have that right to control there own company.

They are out to make money by suppling a product to the public. Unfortunately for "many" the game can not be taylored to their "perfect little world", too bad. Either enjoy the game, and the changes that have come, and will continue to come, or don't and go try something else. Accusing them of "stealling" someone else map design is just stupid.
Title: Basic Map Ingredients
Post by: Spikes on July 06, 2007, 02:31:23 PM
Search.
Title: Basic Map Ingredients
Post by: detch01 on July 06, 2007, 05:48:02 PM
Well said Fugitive :aok


asw
Title: Basic Map Ingredients
Post by: MotleyCH on July 06, 2007, 06:23:36 PM
I don't know which maps were deleted from the rotation..or their sizes. Were they all 512 miles x 512 miles?

I heard they only want maps that are 256 miles x 256 miles.
Title: Basic Map Ingredients
Post by: Lusche on July 06, 2007, 06:41:38 PM
Quote
Originally posted by MotleyCH
I don't know which maps were deleted from the rotation..or their sizes. Were they all 512 miles x 512 miles?
 


Yep, after arenasplit all big ones were taken out, some small one were added a few months ago.
And we are missing Mindanao for some unknown reason.
Title: Basic Map Ingredients
Post by: MotleyCH on July 06, 2007, 07:16:23 PM
Well I can see why Mindanao was taken out.

Though it was a very nice looking map, it wasn't proportionally sized for 3 Teams.
Title: Basic Map Ingredients
Post by: Atoon on July 06, 2007, 07:49:19 PM
Sticky #2 in TERRAIN EDITOR. Thnx for the cross ref.

Maybe we need a map making contest, and the winner gets a  job working for HTC making maps:D.  Share the wealth!
Title: Basic Map Ingredients
Post by: Atoon on July 06, 2007, 07:50:03 PM
& keep customers happy at same time!
Title: Basic Map Ingredients
Post by: Lusche on July 06, 2007, 08:01:30 PM
Quote
Originally posted by MotleyCH
Well I can see why Mindanao was taken out.

Though it was a very nice looking map, it wasn't proportionally sized for 3 Teams.


I didn't care about that because

- each team had it's turn to get "reset corner"
- the topography was nice
- other maps still in rotation have a similar glitch,  especially "sfma" (also known as Lake Vulva"), where usually the southern country get's banged because of the starting base distributions.
Title: Basic Map Ingredients
Post by: Connery on July 07, 2007, 01:09:33 AM
oh now come on fugitive I thought you knew me well enough.

Not every post which isnt serious needs smilies :)

Then again not every post that is serious doesn't need smilies either.
Title: Basic Map Ingredients
Post by: bj229r on July 07, 2007, 07:57:18 AM
Quote
Originally posted by Lusche
I didn't care about that because

- each team had it's turn to get "reset corner"
- the topography was nice
- other maps still in rotation have a similar glitch,  especially "sfma" (also known as Lake Vulva"), where usually the southern country get's banged because of the starting base distributions.


That, and watermelon rolls downhill
Title: Basic Map Ingredients
Post by: MotleyCH on July 07, 2007, 08:18:43 AM
Heres a map I started..but not having much experience at this, could take me forever to make.

(http://i36.photobucket.com/albums/e28/grimsfx/mymap3.jpg)
Title: Basic Map Ingredients
Post by: Atoon on July 07, 2007, 11:02:07 AM
Looks like it has great potential Motley. I see places where there can be CV battles, and land masses where pilots could find mountains & valleys to have great fights in as well. Kudos to you, and anyone else  working on maps!:aok
Title: Basic Map Ingredients
Post by: Husky01 on July 07, 2007, 11:03:10 AM
Quote
Originally posted by MotleyCH
Heres a map I started..but not having much experience at this, could take me forever to make.

(http://i36.photobucket.com/albums/e28/grimsfx/mymap3.jpg)


:aok Very nice looking map
Title: Basic Map Ingredients
Post by: bj229r on July 07, 2007, 11:12:28 AM
Are the passaged wide enough for the wide swath that cv waypoints require?  that could be a blast
Title: Basic Map Ingredients
Post by: MotleyCH on July 07, 2007, 12:06:45 PM
Quote
Originally posted by bj229r
Are the passaged wide enough for the wide swath that cv waypoints require?  that could be a blast


Most of the passages are wide enough.

Like I said tho, it could take a while for me to complete.
Title: Basic Map Ingredients
Post by: Atoon on July 08, 2007, 11:17:36 AM
Good luck! Motley I hope you get good clear instruction on requirements for approval and submition into rotation.


BTW- LOVE the avatar. I havent given those corcksucking bastages a dime since they pulled the plug. And they wouldnt even give me an address to send them all my previously purchased console games as a form of protest:rofl .