Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: BaldEagl on July 08, 2007, 11:00:58 AM

Title: Map rotation
Post by: BaldEagl on July 08, 2007, 11:00:58 AM
How hard can it be to program it so the same map can't be up in LW Blue and LW Orange at the same time (or in MW or EW at the same time)?

I'm not even a programmer and I could program that.
Title: Map rotation
Post by: Atoon on July 08, 2007, 11:09:48 AM
You would have to be interested in aknowledging that there is a problem.
Its the 1st step I'm told.
Title: Map rotation
Post by: badhorse on July 09, 2007, 06:52:22 AM
I acknowledge there is a problem.  The same map in all four arenas this weekend.
Title: Map rotation
Post by: Max on July 09, 2007, 08:18:54 AM
Atoon how many map whine posts do you have going now? Why not call HTC and discuss the map "problem" with Hitech or Pyro and spare the rest of us.
Title: Map rotation
Post by: Atoon on July 09, 2007, 10:31:09 AM
Max, its your idea, why dont YOU  call HTC. I have broken no posting rules, if you dont like-DONT READ..

Simple enough-
Title: Map rotation
Post by: 68slayr on July 09, 2007, 06:59:16 PM
its in the sig :)

bring back donut, ozkansas and trinity
Title: Re: Map rotation
Post by: bj229r on July 09, 2007, 07:09:01 PM
Quote
Originally posted by BaldEagl
How hard can it be to program it so the same map can't be up in LW Blue and LW Orange at the same time (or in MW or EW at the same time)?

I'm not even a programmer and I could program that.

Umm...beyond THAT, how about not having the SAMe countries in the SAME corners every time?
Title: Re: Map rotation
Post by: moneyguy on July 09, 2007, 09:13:43 PM
Quote
Originally posted by BaldEagl
How hard can it be to program it so the same map can't be up in LW Blue and LW Orange at the same time (or in MW or EW at the same time)?

I'm not even a programmer and I could program that.



i doubt it
Title: Map rotation
Post by: Husky01 on July 09, 2007, 09:23:54 PM
Look on the bright side! Now we all get to fly uterus map! So everyone on country 1 and 2 can fight at A1 and A2 while the other team is left to reset the map with no fights. Eventually resulting in the bottum country being ganged on since there are no fights in the north side of the map! Wont this be fun! I cant wait!
Title: Map rotation
Post by: Atoon on July 13, 2007, 11:22:24 AM
Days turn into months, months drag on & on.

Still no hint or mention of new maps, or bringing back some of the old ones.

Map threads come & go,  - no input, no comment or change.

Players post that they have worked hard on a map & submitted it for approval, we all wait, anxious for a new map that never comes.


It must be nice to have so many customers you dont really need to keep them happy.
Title: Map rotation
Post by: dedalos on July 13, 2007, 11:31:40 AM
Don't you have to have maps first?  Then you rotate them lol
Title: Map rotation
Post by: Krusty on July 13, 2007, 11:41:31 AM
I actually don't care that they've got SFMA up. I'm happy. Finally we got RID of the damned BETA map! And that pizza map! MY GOD they were on forever! The same ones over and over!


Let's enjoy SFMA for a while dammit, before we go back to the crap we've had for probably a month on end, now!

:furious :furious :furious :furious
Title: Map rotation
Post by: Jackal1 on July 13, 2007, 12:01:38 PM
Quote
Originally posted by Atoon
It must be nice to have so many customers you dont really need to keep them happy.


HT is only here to make you miserable. That`s why he hired Skuzz.
:rofl
Title: Map rotation
Post by: BaldEagl on July 13, 2007, 12:04:33 PM
Quote
Originally posted by Krusty
I actually don't care that they've got SFMA up. I'm happy. Finally we got RID of the damned BETA map! And that pizza map! MY GOD they were on forever! The same ones over and over!


Let's enjoy SFMA for a while dammit, before we go back to the crap we've had for probably a month on end, now!

:furious :furious :furious :furious


:rofl :rofl   I actually LIKE both Beta and SmPizza.  It's NDIsles and, to a lesser degree Baltic that I cringe when I see.
Title: Map rotation
Post by: Atoon on July 13, 2007, 12:18:42 PM
All too often you get to choose from Ndisle OR Ndisle.

How hard would it be to list the EXACT requirements for a map to be accepted into LWA rotation, have a contest for map makers with winners getting 2-6 months paid subscription.  

Or we could just ignore it & pretend like all is well.:huh
Title: Map rotation
Post by: dedalos on July 13, 2007, 01:17:56 PM
Quote
Originally posted by Atoon
All too often you get to choose from Ndisle OR Ndisle.

How hard would it be to list the EXACT requirements for a map to be accepted into LWA rotation, have a contest for map makers with winners getting 2-6 months paid subscription.  

Or we could just ignore it & pretend like all is well.:huh


Its hard because they change.  You start a map today and by the time  you are done the reqs change and your work is junk. Almost as motivating as the tools used to create a map
Title: Map rotation
Post by: NHawk on July 13, 2007, 01:24:19 PM
Quote
Originally posted by dedalos
Its hard because they change.  You start a map today and by the time  you are done the reqs change and your work is junk. Almost as motivating as the tools used to create a map
So far as I know, the only requirements that have changed in the past 3 years are that maps must be small maps and 3 uncapturable bases must be defined.
Title: Map rotation
Post by: Krusty on July 13, 2007, 01:32:33 PM
No, there have been map rejections because the countries have been unbalanced, there are limits on how close fields can be, it must have a certain amount of strat (can't make a map with no strat, for example).


There are lots of "requirements" -- they're just unwritten. That's the problem, IMO. HTC needs to codify what they will and will not accept.
Title: Map rotation
Post by: NHawk on July 13, 2007, 01:36:05 PM
Quote
Originally posted by Krusty
No, there have been map rejections because the countries have been unbalanced, there are limits on how close fields can be, it must have a certain amount of strat (can't make a map with no strat, for example).


There are lots of "requirements" -- they're just unwritten. That's the problem, IMO. HTC needs to codify what they will and will not accept.
All of those have been requirements for an MA map from day 1.

I've posted the general requirements in the TE forum and it is a sticky.
Title: Map rotation
Post by: Krusty on July 13, 2007, 01:59:55 PM
I think I've seen that sticky, too. I'm just listing examples, is all. Recently all I've heard (mapping wise) is that so-and-so's map got rejected, followed by whats-his-name's map also getting rejected, etc.

What with the crappy TE tool as-is, you'd think that HTC would make things easier (unless..... they don't WANT more maps? :huh )
Title: Map rotation
Post by: NHawk on July 13, 2007, 02:09:32 PM
Quote
Originally posted by Krusty
I think I've seen that sticky, too. I'm just listing examples, is all. Recently all I've heard (mapping wise) is that so-and-so's map got rejected, followed by whats-his-name's map also getting rejected, etc.

What with the crappy TE tool as-is, you'd think that HTC would make things easier (unless..... they don't WANT more maps? :huh )
I understand where you're coming from. It can be frustrating to hear that.

But, if there have been that many maps rejected it sounds like they either didn't take the time to ask what the requirements are or ignored them completely.

When I was doing my first map, all it took was an email and a phone call (my need for the phone call to clarify something) to find out what was required. And just recently I had to call again because I was adding something I'd never added before. I got an immediate answer and actually laughed because it was so simple.
Title: Map rotation
Post by: DadRabit on July 13, 2007, 02:47:33 PM
I miss Calvin and Hobbes.............
Title: Map rotation
Post by: sgt203 on July 13, 2007, 03:03:56 PM
New maps would be a gift!!!!!

See Sig..
Title: Map rotation
Post by: Atoon on July 14, 2007, 01:50:38 AM
Quote
Originally posted by Jackal1
HT is only here to make you miserable. That`s why he hired Skuzz.
:rofl


I thought it was because it was more cost effective to have skuzzy as an employee than an internet service provider, or somthing to that effect-


:aok
Title: Map rotation
Post by: Tiger on September 11, 2007, 03:31:14 PM
How many times have you logged into Blue and see a Map you hate, hit Orange, same map, check MW, same map, check EW... WTH, same map.

Good thing is EW averages a reset every 30 hours or so, so chances are it won't be there tomorrow.
Title: Map rotation
Post by: SFCHONDO on September 11, 2007, 04:06:38 PM
Quote
Originally posted by Krusty
No, there have been map rejections because the countries have been unbalanced, there are limits on how close fields can be, it must have a certain amount of strat (can't make a map with no strat, for example).


There are lots of "requirements" -- they're just unwritten. That's the problem, IMO. HTC needs to codify what they will and will not accept.


How about HT makes some maps instead of the community. They spent time on a new plane (B-25) when we really don't need any more planes at the moment. More then half aren't used now. The priority on updating things should be maps before new planes IMO.
Title: Map rotation
Post by: Lusche on September 11, 2007, 04:08:56 PM
Quote
Originally posted by SFCHONDO
They spent time on a new plane (B-25) when we really don't need any more planes at the moment. More then half aren't used now.  


This statement is utterly wrong. Because YOU do not use them doesn't mean no one else is using them.
Title: Map rotation
Post by: Simaril on September 11, 2007, 04:13:48 PM
Quote
Originally posted by DadRabit
I miss Calvin and Hobbes.............


Me too.

There's just nothing like seeing snowmen inspired by H.R. Geiger. Or unexpected consequences of a Transmogrifier.
Title: Map rotation
Post by: SFCHONDO on September 11, 2007, 04:13:49 PM
As usual taking things out of context. Intellegent person knows what I am getting at. 1 more plane should be a 2nd priority and maps should be #1 priority. Can't believe you didn't understand my post.
Title: Map rotation
Post by: Lusche on September 11, 2007, 04:16:04 PM
Quote
Originally posted by SFCHONDO
As usual taking things out of context. Intellegent person knows what I am getting at. 1 more plane should be a 2nd priority and maps should be #1 priority. Can't believe you didn't understand my post.


There was no need to take something out nof context. I understood you want new maps, not new planes. But next time please dont try to bolster your point with facts that are just plain wrong. Intelligent persons do not do that. :aok