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General Forums => Wishlist => Topic started by: 475FG Savlan on July 15, 2007, 01:45:28 PM

Title: Lets add Air/Sea rescue to AH?
Post by: 475FG Savlan on July 15, 2007, 01:45:28 PM
Here's my idea for what I think could be a neat alternative in the game, and may require minimal coding since it uses existing game features.

Right now you could walk/run to a base after a bail.

How about we expand on this idea & put in a different aspect of air combat operations - air/sea rescue[/b]?

Example - a buddy has a 5 kill streak, and is forced to bail, or ditch.

1- add the ability to exit a ditch without going to tower - have the option for the pilot to instead exit & get on his feet, 45 in hand.

2- said pilot calls out on country channel for a rescue

3- a fellow countryman now takes a jeep to rescue the downed pilot.

4- when the jeep gets close enough, the pilot attaches to the jeep, like we do now with bomber gunners. Perhaps now the pilot mans a 50cal in the rear of the jeep.

5- If the jeep rtb's safe, a buffer message 'player' rescued 1 pilot in a jeep of the 'squadname' - Also give the jeep player incentive with some points, like with town captures for C47 pilots.  The pilot perhaps gets partial points for living & rtb'ing...less than landing but more than bail.  Make killing said rescue vehicle worth extra points, such as giving an attacking pilot 2 kills ( one the jeep driver, one the rescued pilot ) like we do now with buffs.

6- Extend this idea to sea ops by using a Pt boat/LVT...or better yet, introduce a PBY Catalina, Feisler Storch etc!  Could be a great plane to add to the planeset, and would be used in scenarios as well ( imagine using a PBY in a Midway event :)  )  

7- We could expand on this even further for sea ops - make a pilot who sits in the water too long slowly black out from hypothermia - similar to the pilot wound we have now. Then add to the loadouts for some planes a sea rescue supply drop - flaregun & life raft!  Drop the raft, and the pilot can attach to it & stop the blackouts while he waits for a squaddie in a LVT, PT boat, or Catalina.
Make the flaregun functional by using the airshow smoke we have now as a tracer.

7- This would be a nice feature to introduce along with some updated artwork for that blocky, angular 1997 pistol in hand artwork, with additional flaregun artwork  - and while you have the paintbrush out, maybe a redo of the lobby splashscreen? Its also a bit too retro :)

Thoughts?
Title: Lets add Air/Sea rescue to AH?
Post by: Fulmar on July 15, 2007, 01:48:32 PM
Well I certainly don't have the patience to wait around for someone to pick me up.  And besides, at the going rate of friendly check six calls you probably would be better off running back to base a sector away :lol
Title: Lets add Air/Sea rescue to AH?
Post by: 475FG Savlan on July 15, 2007, 02:00:06 PM
My thought were that this would be an option, not a requirement.

Many would just exit & re-up, but some squads ( especially GV types ) could enjoy the option and the downed pilot can use the opportunity to take a leak, make a sandwich, etc.

I could see a fun diversion on a squad night being to rescue a downed squaddie, fighting to cover him all the way home - or the flip side, hunting down jeeps so that the bastige who shot you down earlier and ditched dosnt get home :)
Title: Lets add Air/Sea rescue to AH?
Post by: WMDnow on July 15, 2007, 03:29:48 PM
Hmm.  Could be interesting, but I think HTC will find the system a little too complicated, kinda like NOT HAVING THE LARGE MAPS.  (Hijack over).  I support the idea.
Title: Lets add Air/Sea rescue to AH?
Post by: thndregg on July 15, 2007, 03:34:48 PM
My squad would get real weary of rescuing me, lol!:rofl
Title: Lets add Air/Sea rescue to AH?
Post by: tedrbr on July 15, 2007, 03:43:28 PM
I suggest you climb into a jeep in the game and run it across half a sector or even a full sector.... take 2 veh sups for when you roll it to right yourself.   See how long it takes you to make that trip.  Guesstimate how long or how often players will be willing to make such a run.

Now, imagine if you will, the guy who drives his jeep for an hour, gets to where the pilot is supposed to be down at, rides around looking for the pilot..... only to find out later the pilot was neither shot down nor in that area to begin with.  Or the pilot gets bored waiting and bails.  Or the driver gets tired of the trip and bails.

In order to prevent greifing and hardship like the above, would entail a bit of added coding... so it no longer becomes an easy add, even if it were wanted in the game by a number of players.

Not to mention all the "I need picked up" posts in Country to go along with "I need a gunner" ones.  


Also, the whole scenario is questionable in regards to WWII.  SAR did not come into it's own until Korea and Vietnam.  In WWII, you might be able to hope for a PBY or sub on lifeguard duty to pick up a few pilots int he PTO, but in the ETO, you went down, you had to hope you were over friendly territory, or find the Resistance to help you back to friendly lines, or you went to a POW camp.

Your buddies did not come riding out looking for you in a Jeep, or fly out, to land in a field to pick you up, and bring you back.  You did not risk additional pilots, and especially additional planes, for something like that in WWII.  Back then there were Armies and patrols and checkpoints and sentries and OPs and so forth covering the area on the ground.  Not the kind of thing you joyride through in a jeep.

And as to saving the kills?  You do realize that you retain partial perk points earned for successful bails and ditches, right?  All you loose is full perk credit and bonus for the flight and name in lights, and if you want perk points: get back into the air soonest will help you earn points.... far more than sitting on the ground for a hour pleading over text in country channel for a pick up and making everyone's squelch list will do for you.

And if it's the name in lights you are missing..... learn to land the durned plane!!!
Title: Lets add Air/Sea rescue to AH?
Post by: Spikes on July 15, 2007, 03:48:23 PM
Pssst.    (.ef)
Title: Lets add Air/Sea rescue to AH?
Post by: 475FG Savlan on July 15, 2007, 06:17:08 PM
Quote
Originally posted by tedrbr
I suggest you climb into a jeep in the game and run it across half a sector or even a full sector.... take 2 veh sups for when you roll it to right yourself.   See how long it takes you to make that trip.  Guesstimate how long or how often players will be willing to make such a run.


YOU may not find the idea appealing or fun, but others may enjoy it.
Just as some like to climb to alt, and some play in the mud. As y'all here on the boards are fond to say, its the players 14.95 to spend as he likes, so just cause the idea is unappealing to you dosn't make it implausible or unworthy.

As for driving a full sector....um, don't we have remote spawn points? Plus 90% of action in the MA takes place between the two closest opposing fields, you make it sound like we are crossing the Sahara :)  Im thinking NHRA quarter mile, you are thinking 24 hrs of Daytona.


Quote
Now, imagine if you will, the guy who drives his jeep for an hour, gets to where the pilot is supposed to be down at, rides around looking for the pilot..... only to find out later the pilot was neither shot down nor in that area to begin with.  Or the pilot gets bored waiting and bails.  Or the driver gets tired of the trip and bails.


Anyone who drives for an hour - or waits for said driver - is playing the wrong game :)  But how many times have ya ejected in the middle of a furball within distance of a ship or field? Id say thats the most likely scenario, and its when something like this could be used, IF YA WANTED to. No one is saying this is how you have to end all sorties, just an option.

Think of this - furball between coastal base & CV. You shoot down a plane. Pilot is in the water, you see a PT boat pick him up. Blast the PT boat and shoot him down again, and his buddy to boot!  I think it would be a hoot.


Quote
Not to mention all the "I need picked up" posts in Country to go along with "I need a gunner" ones.  

Yes, you are right, oh my god....the sheer weight of all those words scrolling by in the buffer is sooooo taxing!  We must keep the buffer clear of game related text so we can read all really important conversation that we'd be missing!


Quote
Also, the whole scenario is questionable in regards to WWII.  SAR did not come into it's own until Korea and Vietnam.  In WWII, you might be able to hope for a PBY or sub on lifeguard duty to pick up a few pilots int he PTO, but in the ETO, you went down, you had to hope you were over friendly territory, or find the Resistance to help you back to friendly lines, or you went to a POW camp.


I suggest a trip to your local library, or some internet searching before making blanket statements like that.  

From the following link...
http://www.aviationmuseum.net/ais-sea%20resue.htm (http://www.aviationmuseum.net/ais-sea%20resue.htm)

Inaugurated as the Marine Craft Section just eleven days after the Royal Air Force itself was founded, it initially provided back-up for the flying boats but it also developed a rescue service which during and after the second world war became the largest in the world. During the war years alone over 13,000 lives were saved by the crews of the high speed rescue launches who faced enemy action and all weathers to uphold their pledge of "The Sea Shall Not Have Them".

The launches were involved in many major actions; at Dunkirk five seaplane tenders were deployed rescuing 500 troops from the beaches; at Dieppe 14 launches were in action three of which were destroyed by enemy action and 93 launches were involved in the supporting maritime landing operations on D Day. Launches also supported operations in the Middle East, Malta and Italy and also in the Far East, India, Burma, Malaya and Ceylon. The launches also carried out clandestine operations in Greece, Turkey and occupied Europe.


Quote
Your buddies did not come riding out looking for you in a Jeep, or fly out, to land in a field to pick you up, and bring you back.  You did not risk additional pilots, and especially additional planes, for something like that in WWII.  Back then there were Armies and patrols and checkpoints and sentries and OPs and so forth covering the area on the ground.  Not the kind of thing you joyride through in a jeep.


So, you are saying that if a pilot was known to have ditched along the coast of the English Channel, or even a bit inland, maybe 5-10 miles from a friendly airbase ( be it Allied England or Axis occupied France ) then he was left there - no one went out and checked the wreckage? Guys flying home over his wreckage would fly over him as he waved, and do nothing?

"Where's Bill?"
"Oh, he crash landed about 5 miles from the base - saw his plane, he looked ok, I saw him walking to base'
'hope he gets here soon, his drink is getting warm! LOL!'

Planes, ships, and submarines were risked to save the lives of downed airmen in enemy areas. One of these rescued WW2 pilots became a US president.

Oh, and heres the story of Pierce McKennon, the famous 4th Fighter Group Mustang pilot who landed in a field to pick up a buddy and bring him home, something we would never do in Aces High! :)

http://findarticles.com/p/articles/mi_qa3901/is_200608/ai_n17182182/pg_3 (http://findarticles.com/p/articles/mi_qa3901/is_200608/ai_n17182182/pg_3)
 
Quote
And as to saving the kills?  You do realize that you retain partial perk points earned for successful bails and ditches, right?  All you loose is full perk credit and bonus for the flight and name in lights, and if you want perk points: get back into the air soonest will help you earn points.... far more than sitting on the ground for a hour pleading over text in country channel for a pick up and making everyone's squelch list will do for you.

And if it's the name in lights you are missing..... learn to land the durned plane!!!


Learn to read with comprehension :)

If you re-read the post, I was referring to the 'name in lights' & point rewards for the JEEP driver, not the pilot. I did mention a small point reward incentive for the pilot who participated, perhaps a little more than just hitting .ef.  

Speaking of names in lights, I think pilots that do field captures ( as well as my proposed jeep drivers ) should get buffer credit - C47 pilots are the unsung heroes of online gaming.  Whether you think of this as a WW2 simulation or just a air/land/sea wargame, the aquisition of territory means more to 'the cause' than someone landing 3 kills in a LA7, and should be recognized as such.

My 4 cents.
Title: Re: Lets add Air/Sea rescue to AH?
Post by: bluenam on July 15, 2007, 07:51:02 PM
yo i liek that idea bc theres a ponton plane in my boook of ww2 and its 2 engen and its cool so i love that idea i like to be coast guard to
Title: Lets add Air/Sea rescue to AH?
Post by: OOZ662 on July 15, 2007, 07:58:02 PM
http://forums.hitechcreations.com/forums/search.php?s=&action=showresults&searchid=309358&sortby=lastpost&sortorder=descending
Title: Lets add Air/Sea rescue to AH?
Post by: Ghosth on July 16, 2007, 07:33:27 AM
Problem is I don't think there is any way you could pick up a bailed pilot, and give him a ride anywhere without him going to the tower first.

You'd have to rebuild the game from scratch, line by line, comepletly redesigning it. Just so you could save someone from having to exit as a chute.

Great Idea, I just don't see it as being feasable or worth the time it would require for what we get out of it.
Title: Lets add Air/Sea rescue to AH?
Post by: =55th=Mike254 on July 16, 2007, 12:23:42 PM
Im in :aok  

I think this is a great idea and im with savlan all the way. Some people may not want to take the time out to go rescue somebody but others may find it fun, and it also adds more realism and a whole new way to play aces high.
Title: Lets add Air/Sea rescue to AH?
Post by: Krusty on July 16, 2007, 12:36:55 PM
I'm not even going to comment on the "YOU might not like it, others would" comment, because we've discussed that SO many times.

However, it won't work under your reasons.

Once you're down, crashed, shot down, ditched, whatever. You've ended your streak. It means nothing if you get rescued at this point, you won't get your kills in lights, because you were already shot down. The enemy met you, shot you, and just because you lived (say, you scraped a wingtip, dinged your prop, and came to a rest in 1 piece) doesn't negate the fact that the enemy shot you down.

Done. Fin. You're out of the fight, you lost your shot, your "name in lights" is nullified. So if you do request SAR, it won't be for folks to land 5 kills they had.

That would require that word I just used, "land"... Not ditch, crash, bail, die. Land. It's put in there as a basic threshhold. No land? No lights. SAR won't change that.


If there were other reasons, then feel free to make your argument. "To get your name in lights" should never be one of them.
Title: Lets add Air/Sea rescue to AH?
Post by: G0ALY on July 16, 2007, 03:01:07 PM
Quote
Originally posted by Krusty
I'm not even going to comment on the "YOU might not like it, others would" comment, because we've discussed that SO many times.

However, it won't work under your reasons.

Once you're down, crashed, shot down, ditched, whatever. You've ended your streak. It means nothing if you get rescued at this point, you won't get your kills in lights, because you were already shot down. The enemy met you, shot you, and just because you lived (say, you scraped a wingtip, dinged your prop, and came to a rest in 1 piece) doesn't negate the fact that the enemy shot you down.

Done. Fin. You're out of the fight, you lost your shot, your "name in lights" is nullified. So if you do request SAR, it won't be for folks to land 5 kills they had.

That would require that word I just used, "land"... Not ditch, crash, bail, die. Land. It's put in there as a basic threshhold. No land? No lights. SAR won't change that.

 
As you said, SAR won’t change that… That is, it won't change it the way the game is played right now.

But as we know, game play is subject to change. What’s keeping us from letting this be included?

I could see the “Name in lights” for both the rescuer and downed pilot. It could be as simple as, “Skuzzy successfully rescued Krusty with 3 kills.”

There you go. Two players get credit. Perhaps the perks could be divided…?

There are plenty of examples of credit being given to real life pilots after they were rescued. The fact that an enemy shot them down does not negate their accomplishments.


An example:
On April 7, 1943, on his first combat mission, Swett both became an ace and was awarded the Medal of Honor.
His first mission was as a division leader on a combat air patrol over the Russell Islands early on the morning of April 7 in expectation of a large Japanese air attack. Landing to refuel, the four plane division of F4F Wildcats he was leading was scrambled after other aircraft reported 150 planes approaching Ironbottom Sound, and intercepted a large formation of Japanese Aichi D3A dive bombers attacking Tulagi harbor.
When the fight became a general melee, Swett pursued three Vals diving on the harbor. After shooting down two, and while taken under fire from the rear gunner of the third, the left wing of his F4F was holed by U.S. antiaircraft fire directed at the Japanese. Despite this he shot down the third Val and turned toward a second formation of six Vals leaving the area.
Swett repeatly attacked the line of dive bombers, downing each in turn with short bursts. He brought down four and was attacking a fifth when his ammunition was depleted and he had his cockpit shot up by return fire. Wounded, he decided to ditch his damaged fighter off Florida Island. Though initially trapped in his cockpit, Swett extricated himself and was subsequently rescued in Tulagi harbor after crash-landing his Wildcat. This feat made the 22-year old Marine aviator an ace on his first combat mission.

-----------------------------------------------

I understand that not all players would want to fly rescue missions, or wait to be rescued. But some would. So what is the harm in giving them this option?
Title: Lets add Air/Sea rescue to AH?
Post by: Krusty on July 16, 2007, 03:18:55 PM
You're down. You lost your plane. You don't deserve your name in lights.


For the same reason you don't get your name in lights if you land at an enemy field. The same reason you don't get your name in lights if you land off the runway.


You had your chance. Hitech has said that you only get your name in lights if you land on the runway because you have to draw the line somewhere, and "on the runway" is the minimum level.


So it's all fine and dandy to rescue folks. But it ought to be like delivering supplies: silent and unannounced.



If you need a ride back to your field, you've lost any kills you earned, simple as that. They're still on your stats, though (as always).
Title: Lets add Air/Sea rescue to AH?
Post by: tedrbr on July 16, 2007, 03:26:24 PM
Quote
Originally posted by G0ALY
But as we know, game play is subject to change. What’s keeping us from letting this be included?

I understand that not all players would want to fly rescue missions, or wait to be rescued. But some would. So what is the harm in giving them this option?


Although coming from a hardware background, rather than software background, I would guesstimate that would be keeping us from this is:  
It's a lot of rewritten and new code, as well as development and testing time, to add a feature that has little existing supporting code in the existing game. That planes can have gunners or observers does not necessarily support the picking up of other pilots.  That's a lot of work for something of very dubious value to game content.  

* All for a very minor feature with very dubious game playability beyond the initial "it's new" threshold.  
* Only really useful if the pilot being "rescued" is down close enough to a spawn point or friendly base to make it practical to make an attempt.  
* Prone to griefing as players will post false "come pick me up" messages in Country hoping to lure someone on a wild goose chase, or a shade account luring a player to become an easy vulch, or bored rescuers or rescuees getting bored and .ef out of the "rescue" half way through and frustrating the other player involved.  
* Game Code would also have to differentiate between an observer and a passenger in various planes. You can join a player to observe his flying or become a gunner.  Planes that typically cannot carry a passenger, but can carry a non-corporeal observer in the game would be handled different than planes that could do both.
* The "in real life" value is dubious at best, since we don't have all the ground activity that was actually taking place on the battlefield.  Most of the planes in the game are not suited to picking up passengers, and I'm sure being picked up by plane would be desirable, or this whole concept becomes very limited to the reasonable range of a Jeep.   Downed players not at risk of being picked up by a patrol.  


Was BAT21 or Flight of the Intruder on t.v. again this past week?  We tend to get these posts after one or the other is on.
Title: Lets add Air/Sea rescue to AH?
Post by: dedalos on July 16, 2007, 03:33:08 PM
I love it. Can you emagine Hub or Jaxxo bailing out and beging for me to pick them up.  I'd tell them Im on my way and then go for a smoke. muahahahahahahaha

I wonder how long they would wait crying for help
Title: Lets add Air/Sea rescue to AH?
Post by: Solar10 on July 16, 2007, 06:22:43 PM
Quote
Originally posted by thndregg
My squad would get real weary of rescuing me, lol!:rofl


There has never been a truer word typed in these forums.
Title: Lets add Air/Sea rescue to AH?
Post by: thndregg on July 16, 2007, 06:48:24 PM
ROFLMAO!!!! Hahaha!!:rofl :rofl
Title: Lets add Air/Sea rescue to AH?
Post by: Feep25th on July 17, 2007, 08:23:57 PM
nah u gotta put an old helicopter  to rexcue and they need to make it so u can et in and out of planes like you ordered one and it appaered in a hanger
'

and like a c47 u can walk around in like a map room

and more than 1 peerson as a gunner

that would be cool

:):noid

:O
Title: Lets add Air/Sea rescue to AH?
Post by: Feep25th on July 17, 2007, 08:24:00 PM
nah u gotta put an old helicopter  to rexcue and they need to make it so u can et in and out of planes like you ordered one and it appaered in a hanger
'

and like a c47 u can walk around in like a map room

and more than 1 peerson as a gunner

that would be cool

:):noid
Title: Lets add Air/Sea rescue to AH?
Post by: Treize69 on July 17, 2007, 08:31:27 PM
Just be able to .join a plane or vehicle within a certain distance (or in contact) would be a start.

Just treat the rider as a gunner/observer after the pickup. Planes gets shot down again, you die; make it home you keep your points.
Title: Lets add Air/Sea rescue to AH?
Post by: tedrbr on July 17, 2007, 08:56:19 PM
Quote
Originally posted by Treize69
..... make it home you keep your points.

You DO realize there are ways to keep MUCH of your points, even if you DON'T get back to the airfield?

Keeping points is the worst reason for the idea behind SAR.

Death Multipliers
Landed____x 1.0
Discoed____x 0.25
Bailed_____x 0.5
Ditched____x 0.75
Captured___x 0.4
Killed______x 0.25
Crashed____x 0.25

If points are your thing, ditch or bail and get back into the air!  You will earn more points getting back into the air than you will sitting around for an hour or more begging for and waiting to be picked up and run back to the base.

Then of course we come back to the whole griefing thing this SAR idea is vulnerable to:  How do you prevent a person from posting fake "pick me up" requests, or telling a downed pilot you are On Your Way to pick him up, while laughing in you beer that the fool is sitting on the ground somewhere twiddling his thumbs?  Or the guy with a shade account luring a do-gooder out where he can get vulched or spawn camped?

So, how do you prevent griefing with this idea?
Title: Lets add Air/Sea rescue to AH?
Post by: Sweet2th on July 17, 2007, 08:56:26 PM
Quote
Originally posted by Fulmar
And besides, at the going rate of friendly check six calls you probably would be better off running back to base a sector away :lol



Thats just because of the country you fly for.
Title: Lets add Air/Sea rescue to AH?
Post by: blkmgc on July 17, 2007, 09:06:18 PM
I like the idea. It may not appeal to the points mongers, or folks interested in rushing back to the furball,but it would sure add another element to the game that would be just as attractive to like minded folks. We used to do rescue missions in "another sim", picking up paratroopers or an assault team way behind enemy lines with a JU. Was fun as hell, especially if you made it out alive.
Title: Lets add Air/Sea rescue to AH?
Post by: tedrbr on July 17, 2007, 09:52:58 PM
Instructions on How to Grief SAR-dweebs

country channel
Griefer: hey, i'm down and I need picked up
Griefee: where at?
Griefer: I'm at (bogus coordinates)
Griefee: otw
.... 15 minutes pass......
Griefee: i'm here. where you at?
Griefer: keep circling, i think i hear your engine. keep in text, my VOX is out. (meanwhile running in a mission elsewhere)
..... 5 more minutes......
Griefee: u see me yet?
Griefer: not yet, try further north.
Griefer continues to string along Griefee for as long as possible.


country channel
Griefer-Shade:   hey, I'm down near the X spawnpoint and need picked up, send a jeep!
Griefer-Shade's Prime account then spawn camps and kills several incoming Griefees in their jeeps.  


country channel
Unintentional Griefer or Griefee: hey, I'm here, where you at?
Response: Sorry, I joined the mission/ .ef cause I got bored with this.
Reply: You %$^#&# !  I spent a half hour blah blah blah......
......flame war, insults, squelching, and reports ensue....


This whole SAR idea can lead to griefing and abuse and I've not seen anything ever posted by HTC employees to indicate they would not see the same obvious problems in implementing such an idea.  

So proponents of SAR:  how do you prevent griefing of SAR participants?
Title: Lets add Air/Sea rescue to AH?
Post by: mentalguy on July 17, 2007, 10:00:15 PM
How bout a .Rescue command that shows where the other person is on the map.
Title: Lets add Air/Sea rescue to AH?
Post by: tedrbr on July 17, 2007, 10:11:49 PM
Quote
Originally posted by mentalguy
How bout a .Rescue command that shows where the other person is on the map.


Can still use a shade account as a griefer for bait, and he kills all responders with his prime account when you come to get him,... a little more effort on griefer's part to place the bait.

Or, monitor a country with a shade account, and spawn camp legitimate downed pilots if they appear close to a spawn point using the same means to find them.

Plus you are now getting away from SAR being an easy add  ...."and may require minimal coding since it uses existing game features."... that the original post suggested.  Essentially you are creating a .wingman command that will see individuals on the ground, in addition to being able to pick up a down pilot in another vehicle added to code, plus changes to the scoring system.
Title: Lets add Air/Sea rescue to AH?
Post by: 475FG Savlan on July 17, 2007, 11:21:00 PM
I posted this idea with scoring as an total afterthought, to be honest.  I could give a rats buttock about the score, but some do, so I included it into the idea.

My main goal was to suggest the idea of incorporating another form of wartime operations with the bonus of added gameplay & perhaps a new plane or two that also could be used for events.  The scoring was just an added incentive for those who care about that sort of thing.

Gv guys get another dimention to play.
Pilots get a fun diversion to try on occasion.
Score potatos can attempt to get that fraction more, if they care so much and are willing to wait.
History types get to recreate something they read/saw on tv.
The entire community perhaps gets a plane or 2 added to the sim with the additional purpose of being used in unique events unavailable in any other online sim.

A win win for almost everyone in the game...and those who dont like it can go along, buisness as usual.

Also, Ill state again that my idea never suggested that the downed pilot still get his name in lights. The only person I suggested get his name in the buffer would be the driver/pilot of the rescue vehicle itself. My suggestion was that the rescued pilot get a better score than a plain safe bail, but less than a good landing, being that he returned without his airplane.

As for greifers, I see this as a non issue.  
How do you prevent a person from posting fake 6 calls, or telling a downed tanker you are on your way to resupply him , while laughing in you beer that the fool is sitting on the ground somewhere twiddling his thumbs? Or the guy with a shade account luring a do-gooder resupply pilot/ ground vehicle out where he can get vulched or spawn camped?

All that stuff is possible in game now, for the anal wart that wants to attempt them.   Greifers have always been here, always will.

How do we prevent greifers?  We dont, as long as human beings are playing it. Not even the all mighty Hitech can code out greifing :)
 
Treat them as you would any currently annoying player.

As for coding difficulties, we can already attach as gunners to ships, planes both while in flight & on the ground, and as observers. I think the groundwork is in place & the coding could be done, if it was desired.

Basically, I see SAR as a improvement/addition to the whole concept of suppy/resupply.  You are just picking up & dropping off  players instead of dropping supplies or paras.  

Heck, add a liferaft loadout to the C47, and drop it in the nearest CV furball, watch guys swim for it, and watch others shoot the rafts! Make raft artwork based on the PT boat model, but wayyyy slower:)

I dont see the big deal, as all your examples of how this could be abused could just as easily apply to our current game situation with supply.
Guys right now could be told to wait in tanks for supplies that never come,
troops that never arrive, etc.  C47s could be sent by greifers to troop towns that arnt down, etc.

Aholes will be Aholes.

I saw this concept mainly to be used by guys who already play together - more squad types than lone wolves - although a rescue misson would be a great introduction to the game for a lone wolf newb, and a nice way to recruit for your squad :)
Title: Lets add Air/Sea rescue to AH?
Post by: Martyn on July 18, 2007, 09:00:43 AM
I think it's a great idea. It'd be a good excuse for including Lysander, Storch, PBY, Sunderland, Vosper etc. later on - maybe. A Jeep/M3 could take Vehicle Supps on a GV mission and then, when empty, pick-up any friendly downed pilots and take them to the newly captured field - if they capture it and the Jeep survives of course.

It's a neat idea and has my vote.
Title: Lets add Air/Sea rescue to AH?
Post by: Widewing on July 18, 2007, 10:03:00 AM
Quote
Originally posted by 475FG Savlan

Oh, and heres the story of Pierce McKennon, the famous 4th Fighter Group Mustang pilot who landed in a field to pick up a buddy and bring him home, something we would never do in Aces High! :)

http://findarticles.com/p/articles/mi_qa3901/is_200608/ai_n17182182/pg_3 (http://findarticles.com/p/articles/mi_qa3901/is_200608/ai_n17182182/pg_3)


On November 20th, 1944, Jack Ilfrey landed his P-51D in a farm field and picked up a Mustang pilot knocked down by flak. Ilfrey himself had been shot down in his P-38J by flak shortly after D-Day (June 11th). He evaded capture with the help of a few French farmers who gave him civilian clothes and a note stating that he was a mute. Pressed into service by the Germans, Ilfrey actually assisted evacuating German wounded. A bit later, he found his way to the American lines in Normandy and was back with the 20th FG two days later.

Ilfrey was one of the pilots who were to ferry their P-38s from Britain to North Africa. During the flight, a wing shackle malfunctioned and he lost a drop tank. Low on fuel, he landed in Portugal. He was to be interned there. However, when asked to show the Portuguese pilots how to operate the P-38F, Ilfrey formulated a plan. The P-38 was already refueled. He showed them how to start the engines. Once both were running, firewalled the throttles, blowing several Portuguese pilots off the wing. Pulling the canopy closed, he took off diagonal to the runway and set course for Africa.

Upon arrival (navigated by compass alone), a State Department official was beside himself with angst. He wanted Ilfrey sent back at once. General Doolittle ignored the demand, stating that Ilfrey was the kind of resourceful pilot he needed. Doolittle was right. Ilfrey went on to be the first USAAF pilot to reach ace status against the Luftwaffe.

My regards,

Widewing
Title: i wish this would be in the game bc i like looking for downed pilots
Post by: bluenam on July 19, 2007, 06:07:58 PM
i like looking for them were there is no radair so high teck plzz read this :)
Title: Re: i wish this would be in the game bc i like looking for downed pilots
Post by: tedrbr on July 19, 2007, 06:53:55 PM
And the home-schooled from Oregon have weighed in on the issue.

(http://www.threadbombing.com/data/media/2/ipod.gif) (http://www.threadbombing.com/details.php?image_id=600)

.... I'm outta here.  Would the last person to leave this thread please remember to turn off the lights.  Thank you.
Title: Lets add Air/Sea rescue to AH?
Post by: Uriel on July 21, 2007, 04:35:18 PM
I really like the idea.. I know this sounds funny but their is more to war than combat.. like the supply runners ect.. I wish they had a scout plane option so that when they where in an area the enemy would be lit up on the countries radar.. and pilots would be scored on enemy detected per hour of flight.. this would not work under areas already lit up by radar
Title: i still like sar bc it sounds so fun
Post by: bluenam on July 22, 2007, 01:47:02 PM
but u guys make it like its a joke but it wasntr in real who cares about points  what if u r on free mutilplayer and u wont recence any huh what then neebs i like the sar
Title: Re: Re: i wish this would be in the game bc i like looking for downed pilots
Post by: Fulmar on July 22, 2007, 03:14:20 PM
Quote
Originally posted by tedrbr
And the home-schooled from Oregon have weighed in on the issue.

(http://www.threadbombing.com/data/media/2/ipod.gif) (http://www.threadbombing.com/details.php?image_id=600)

.... I'm outta here.  Would the last person to leave this thread please remember to turn off the lights.  Thank you.


:rofl
Title: /Pick up's
Post by: slider0 on July 23, 2007, 03:16:04 PM
although i don't often post i read the post often,   I think that a pick up would be great if automated ...i.e. call may-day before bailing ... as most pilots wouldn't be able to radio from the ground/// late!
Title: Lets add Air/Sea rescue to AH?
Post by: USCH on July 25, 2007, 02:13:47 PM
Quote
Originally posted by tedrbr



Also, the whole scenario is questionable in regards to WWII.  SAR did not come into it's own until Korea and Vietnam.  In WWII, you might be able to hope for a PBY or sub on lifeguard duty to pick up a few pilots int he PTO, but in the ETO, you went down, you had to hope you were over friendly territory, or find the Resistance to help you back to friendly lines, or you went to a POW camp.

Your buddies did not come riding out looking for you in a Jeep, or fly out, to land in a field to pick you up, and bring you back.  You did not risk additional pilots, and especially additional planes, for something like that in WWII.  Back then there were Armies and patrols and checkpoints and sentries and OPs and so forth covering the area on the ground.  Not the kind of thing you joyride through in a jeep.

And as to saving the kills?  You do realize that you retain partial perk points earned for successful bails and ditches, right?  All you loose is full perk credit and bonus for the flight and name in lights, and if you want perk points: get back into the air soonest will help you earn points.... far more than sitting on the ground for a hour pleading over text in country channel for a pick up and making everyone's squelch list will do for you.

And if it's the name in lights you are missing..... learn to land the durned plane!!!


Hmm i read ALOT (maybe an excessive amount) of WWII air war books and i would have to say this comment would piss a lot of britts in the air sea rescue off. as for landing aircraft to pick up a friend in a field we know that has happened on more than a few occasions. pople have had 2 guys in 109's P51's P47's P38's and im shure of more but i can prove at least them 4.
Title: Lets add Air/Sea rescue to AH?
Post by: Martyn on July 26, 2007, 03:59:25 AM
Was the implication also that the army never spared a jeep or truck to run a downed fighter pilot back to rear areas? That doesn't make sense.
Title: Lets add Air/Sea rescue to AH?
Post by: Gumbeau on July 26, 2007, 07:26:45 AM
You are missing some salient points in this argument.

The number one question for Hitech to answer is this......Will this add more money to the game?

I think there are several valid arguments that it would add new revenue.

The only question left to answer is whether or not it is worth the effort to code versus the potential revenue reward.

Only HTC can answer that question/take that gamble.

From my perspective as a player I think it is a great idea no matter the objections of nabobs of negativity like tedrbr.

It is an opportunity to add many interesting aircraft from the period as well as give event designers another tool to use.

I can envision creative uses of this feature in events that would be very interesting.

There will always be people who take advantage of the game and exploit loopholes in the code but that was equally true in real life.

Rescue attempts of downed flyers have always been dangerous propositions and many times real life 'griefers' were using the rescue as bait in a trap.
Title: Lets add Air/Sea rescue to AH?
Post by: Martyn on July 26, 2007, 08:48:20 AM
It would make great marketing copy...