Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: Spy15 on July 19, 2007, 02:48:20 PM
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Well....since I am extending the update deadline I wanted to make my area51 into a desert. How do I make the tiles look that way? :confused:
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Ask duh, he made some awesome desert tiles.
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(http://img444.imageshack.us/img444/1979/ground7ld6.png) (http://imageshack.us)
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(http://img117.imageshack.us/img117/2518/terr0001cr8.png)
(http://img117.imageshack.us/img117/3131/terr0000us6.png)
(http://img59.imageshack.us/img59/908/terr0002xn6.png)
(http://img117.imageshack.us/img117/6788/terr0003ze4.png)
:D
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Is there a way I can use one of those? If so, how?
Thanks!
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Download the tiles then re-name them using the default naming of the tiles as you can find by pressing "Save Textures" when you have a tile selected. Once you've re-named the tile, place it into the "texsrc" folder of your terrain and simply use the tile you replaced within the TE. The old tile will be replaced with the one you correctly named in the "texsrc" folder.
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Should it be .bmp?
Ok so I save that image then open up TE. Click on a tile and the click save textures. After that is done open up the savedtex folder and find the grass one. I name the desert tile the same as the grass one and put it into my texsrc folder right? Because something isn't right.
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Precisely as you said. Say for example the grass tile is named "terr00012" You would name the newly downloaded desert tile "terr00012" and save it to your "texsrc" folder. Then re-load your terrain (Open your terrain, then go to: File>Open and open your terrain again) and see if placing the grass tile places a desert tile instead.
Have fun with it!:aok
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I REALLY like that water texture. Better than stock, IMO.
I've been playing around trying to come up with a superior beach texture. I came up with something that has a nice "shallows" effect, however I'm largely unsatisfied due to the limitations of the textures. It will take a RADICALLY overhauled terrain system to really be able to do a proper beach.
But if anyone's interested:
(http://saxman.xwlegacy.net/AcesHigh/terr0100.png)
(http://saxman.xwlegacy.net/AcesHigh/terr0200.png)
(http://saxman.xwlegacy.net/AcesHigh/terr0300.png)
We need to have a fourth beach texture for the outside corners
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Nice work sax
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Looks great! Thanks!!:aok
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Thanks.
I might make some further adjustments, especially to the "donut" texture.
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Download the tiles then re-name them using the default naming of the tiles as you can find by pressing "Save Textures" when you have a tile selected. Once you've re-named the tile, place it into the "texsrc" folder of your terrain and simply use the tile you replaced within the TE. The old tile will be replaced with the one you correctly named in the "texsrc" folder.
Additionally, if you don't yet realize that you need to do so, you'll find that each time you change a texture in texsrc, you'll need to navigate to the cache directory for the terrain you are working with, and delete the cache file. Otherwise, you'll be scratching your head wondering why changes you make aren't recognized!
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Thanks that is a really great tip that would of had me stuck in the mud.:rofl :rofl
:aok
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That step is my most frequently missed step. I'll put it in my head for the 32nd time to forget tommorow.
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:rofl
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What is the name to the main grass type?
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Originally posted by Spy15
What is the name to the main grass type?
terr0001, terr0101, terr0201, terr0301.
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:mad: For some reason it keep turning up normal. I save it to the tex folder with the same name has the grass and make sure it is deleted out of cashe or wat ever folder then open the map and it is still grass.
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Originally posted by Spy15
:mad: For some reason it keep turning up normal. I save it to the tex folder with the same name has the grass and make sure it is deleted out of cashe or wat ever folder then open the map and it is still grass.
Gota dump cache file..:aok
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The whole cache folder itself?
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Originally posted by Spy15
The whole cache folder itself?
No just the files in it
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Did but nothing!
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Make sure their 256bitmaps and you don't have .bmp at the end.. Also make sure you have them in texsrc in your terrain folder..
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By cache folder, does it mean the cache folder for the entire TE, or the cache folder for that individual map?
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Stop, Stop. You guys are killing me here.:lol
Start over.
In the TE (remember which terrain is up)
Select the default tab, 'Terrain', the screen with grass etc
Click the 'Save Textures' button
Open your terrain folder
Look for the new 'savedtex' folder inside
Inside that, find terr0001.bmp
Notice it's 512x512, 256 color
Open MS Paint, whatever
Create a 512x512, 256 color tile
Make it all yellow and with the text tool, write "terr0001" in the middle of the tile.
Save it to your texsrc folder as 'terr0001.bmp', in your terrain folder of course
Clear your cache folder and launch the TE
Set a grass tile and report back what you see.
While you're at it, click the Manual button and change one of the radio buttons and then report what happened.
I had you save the textures so you will have the rest of the pieces you'll need.
Still lots I don't know, and most things require ac3d.:(
Edit: You only need remove the appropriate terrain files/folder from the cache folder.
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Thanks, Easyscor. That's easier to understand.
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Well don't thank me too quickly :)
You're doomed to be frustrated without ac3d, there's not a lot more you can do. You still have the standard trees and structures.
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Would you go about the same process as above for putting in custom trees?
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No. IMHO It's time to move into ac3d, or blender maybe.