Aces High Bulletin Board
General Forums => Wishlist => Topic started by: WaRLoCkL on July 26, 2007, 09:16:04 PM
-
I dont know how hard it would be to impliment but I would like to see reparible damage. Not major damage but minor damage that theoriticly could be repaired in the same amount of time it would take to re arm a aicraft, we all know in real life it takes longer than 30 seconds to re arm a plane, but also in the time it takes to do that small repairs could be made to a aircraft.
I think it would be neat if u could bring your plane into the re arm pad and while u are re arming that small damage could be repaired.
Things i think should be repairible.
1. Engine Oil
2. Pilot - in real life they could just switch out the pilot while re arming;)
3. Flaps
4. ailerons
5. Elevators
6. Rudder
7. Radiator
In my opinion these items could possibly be repaired very simple and quick in real life, most rudders, elevators are bolt on equipment. I would like to see some of these items reparible in the game, I think it would be a need addition. Most WW2 pilots had their OWN plane, that was repaired countles times for them to fly again, until it took un reparible damage.
I like the Idea of flying with battle scars on my plane LOL,
Maybe in combat tour, since u keep the same pilot, u should keep the same plane to;) and just repair it but still show the bullet holes youve taken threw your coarse as a pilot
-
It's a good idea and I've supported it before but I think there needs to be an extended time as well as a separate "repair hanger" of sorts. Not having first hand knowledge of plane repair, I'd say it takes a few days or week for some of those repairs that only seem minor.
-
well elevators and rudders should be bolt on items, oil leaks are ususally lines, all sthings that can be done easily, i think extended time should work, maybe have a repair hanger? that would be interesting, its just not fair that tanks can ressupply and repair instantly and not planes?
-
I think oil leaks are typically something more major, although broken lines are possible. It would seem that it would have been an oil pan or perhaps even a cracked block. At any rate you might need to remove the cowling to get to the lines and whatnot.
Repairs could be cool though as I agree, riding in a ripped up warbird looks better. Chicks dig battle wounds:aok
-
Obviously Bodhi is the resident expert on this, but I can verify that
your lack of aircraft repair knowledge is phenominal. Assuming that the
primary flight controls were in stock, also assuming that the damage did
not extend to the airframe mounting the beating the airflow would give the damaged component> it is
necessary to trim and balance these items as well.
Major flight control damage is not minor, in fact many times the bird
even if it did make it back to base would be canabalized to fix other less
damaged aircraft.
-
yes but im considering the damage model set up, your flight controls dont take damage other than the peice falling off, so basicly a new piece should be able to fit right into its place, i know control lines and hydrolics are a different story, im talking about panels, balive it or not alot of ww2 planes have canvas control parts thats why they fall off easy, im sure they were designed to be easily repairible if damaged. but in the case of having reparible damage, they could also other damage.
I think hydrolic leaks would be a fun addition, if your fluid gets it u slowly start to lose respons on your aircraft until its completly unmanuverable. maybe even a gun jam here in there, that could be repairable.
Also i think they should fix the re arm problem where u dont see your bombs or rockets or dumptanks when u re arm, because if they do the repairing damage, then u will see people that look like they dont have elevators or rudders when they really do.
-
Unless we get a more sophisticated damage model (IE, perforate a wing and it decreases the amount of lift generated, causing the aircraft to want to pull to that side) bad idea.
Besides, we already have a perfectly functional way of repairing damage:
.ef
-
Originally posted by Rino
Obviously Bodhi is the resident expert on this, but I can verify that
your lack of aircraft repair knowledge is phenominal.
My apologies for the lack of knowledge, you are correct sir.
-
Nope, I'm against it.
-
Me 109s had gear attached to the fuselage so the wings could be quickly removed and replaced.
I think parts of the wings, oil, and tail surfaces, and the propellor would be the easiest things to replace,
and for leaking radiator, stick an egg in it! It worked for the Myth busters!
-
Like Sax said .ef= everythings fixed.
-
Should be the only thing that gets repaired. I should have to say on country Im dying but made it to the re-arm pad, the meat wagon is coming. Then some diligent sole will have to type .join (name). Then that person should should be stuck in a plane that their not familiar with, whatever I fuel/loadout I deemed appropiate b4 I was shot in the face.
Ya Thats what we should do.:aok
-
I love the idea!:aok :aok
-
Don't like the idea. Development resources are limited, and spending it on a revamp of existing code for repairs instead of updating FM's, damage models, and addition of new content (like planes) would make less sense to me.
Although we get a rearm of 30 seconds, doing damage repair is far more extensive than rearming a plane. Even minor damage must be investigated for any additional damage that is not readily apparent in an aircraft.
IRL: Sure, patching holes in the exterior and control surfaces can be dealt with quickly, but what unseen damages could there be to the control runs, fluid lines, frame structure, fuel cells, and so forth that would not be apparent until the plane had it's panels opened up and inspections done? Not a quick thing. Planes coming back with damage would typically spend all night in the hangars being gone over by ground crews to be readied by the following day, or they would be deemed too far gone and salvaged for parts.
In game: seems just a way to either try to run up scores and kill numbers even more for the name in lights thing by some, or a means to get around when FH's are dropped at a field at which point it then becomes a game balance issue.
In any case. I don't see the need and too marginal for expenditure of development resources.
-
Originally posted by tedrbr
Don't like the idea. Development resources are limited, and spending it on a revamp of existing code instead of updating FM's damage models, and addition of new content would make more sense to me.
Although we get a rearm of 30 seconds, doing damage repair is far more extensive than rearming a plane. Even minor damage must be investigated for any additional damage that is not readily apparent in an aircraft.
IRL: Sure, patching holes in the exterior and control surfaces can be dealt with quickly, but what unseen damages could there be to the control runs, fluid lines, frame structure, fuel cells, and so forth that would not be apparent until the plane had it's panels opened up and inspections done? Not a quick thing. Planes coming back with damage would typically spend all night in the hangars being gone over by ground crews to be readied by the following day, or they would be deemed too far gone and salvaged for parts.
In game: seems just a way to either try to run up scores and kill numbers even more for the name in lights thing by some, or a means to get around when FH's are dropped at a field at which point it then becomes a game balance issue.
In any case. I don't see the need and too marginal for expenditure of development resources.
Well said.
-
Don't like it.
I do think we need a new damage model however.
-
One of the new B-25 pics makes me wonder about that... :noid
-
I like the extended idea but in association with this idea - what about selective arming-loadout? Let's say you land a fighter, but now you need to load eggs and rockets or torpedos-add more or less fuel. Less fuel maybe reduces or equals the 30 seconds we have currently. More adds time. The suggestion below would be nice since it would require time for us to select items and that too would increase downtime per item(s) selected.
Suggestion:
Add a button or series of buttons like the "Load Suppies" for GVs at the rearm pad.
As you click on a Button for rockets-it adds time-say 5-15 seconds and adds the appropriate number of rockets.
If you decide to add more fuel-Click the Add Fuel Button-add more time-say 5-10 seconds
Question: what if ordnance is not available at the field? We can rearm right now if it is not available. That said, then should it be available or NOT based on the conditions at the field? I would say Yes-not available.
Maybe too, the options are available for only 15 seconds and then disappear and the default rearm is completed automatically.
Alternatively, when you click "Load Supplies" adding Bombs or making changes, like torpedos, the options available could be a list like the Mission Editor-setting up a mission-maybe for everything. Fuel, rockets, and bombs/ord etc.
A "Repair Button" might be clicked in the case of minor damage, a smoking engine will still smoke, but the oil is topped off or radiator is topped off and a sprinkling of pepper is applied to seal the leaks. Like any damage and "patched repairs", it should be expected to re-fail at any time. :)
You won't know and it will be an unexpected failure without warning.
Because we have a "Load Supplies" button and it does rearm and repair vehicles, that is doable. The code exists and is only applied to vehicles. Having it available to everything - would be a mixed blessing and would be better served if there were limitations and restrictions in the repair piece-but if it requires a major code change we would be better served in other areas.
A lot of detail and maybe too much to get a concensus with all the players-which we know will never happen. :rofl
Getting HiTech to buy into it........ might take a little longer-say 2 weeks. :D
K-KEN
http://www.cutthroats.com
High Flight (http://www.kkenshome.com/media/highflight.wmv) | Tequila Benefits (http://www.kkenshome.com/media/Alcohol_Warning.mp3)
http://www.look-at-ewe.com
-
Personally, I'd like to see radios get knocked out. They can be repaired or replaced somewhat quickly than let's say replacing a flap or changing a tire. Also, maybe we ought to have a "clean the blood off the canopy" type of thing.....just my 2 cents.
-
Originally posted by comet61
Personally, I'd like to see radios get knocked out. They can be repaired or replaced somewhat quickly than let's say replacing a flap or changing a tire. Also, maybe we ought to have a "clean the blood off the canopy" type of thing.....just my 2 cents.
Erm...no.
-
While i think it would take a lot of extra coding, i don't agree that it would be unrealistic in terms of other AH vehicles. In a GV you get tracked, lose your turret, flip over, blow an engine you are only one click away from instant repairs. Why is it acceptable for GV's but not for AC?
-
Here it is in action (http://www27.brinkster.com/tjlaven/RepairHangar/)
-
Originally posted by clerick
While i think it would take a lot of extra coding, i don't agree that it would be unrealistic in terms of other AH vehicles. In a GV you get tracked, lose your turret, flip over, blow an engine you are only one click away from instant repairs. Why is it acceptable for GV's but not for AC?
This comes under game balance and fun rather than "realistic" in regards to the game.
Vehicles have to drive a long way to the battlefield, and due to the collision model in the game, rollovers and such are much more common than IRL. So, to keep the GV'rs interested (and providing a target for the pilots), and to represent the DIVISIONS that were actually involved in ground combat in WWII, rather than a few meandering GV's, they get their repairs.
Now, the game is concentrated on air combat, so you get fewer Mulligans for breaking your little cartoon aircraft as a pilot.
Or to quote da man on da subject when a similar argument was brought up about buffs:
Fariz: AH is a Game first and a sim 2nd. The only purpose of having the sim is to make a game.
What everyone is debating is out side of a "REAL LIFE SIM" possibilities. Realism is a very fickle thing. Everyone wants to pick and choose only the pieces of realism they wish to see.
If you step back and look at AH it only tries to capture pieces of what things were like in WWII. Lots of compromises need to and are made for game play. Simple things like auto pilot's,Air field spacing. Relate purely to game play. But it is my belife that most people don't wish to fly with their hand on the stick for 50 hours just to have 1 air engagement.
AH Is now 3 different games in 1. Fighter,bomber,vehicles. Using real life as a method for balancing between these 3 games just isn't a reality. How many times in real life do you think bomber raids were conducted with only 4 planes or less ,let alone 1. It's easy to say that people should fly like real life and form big bomber groups but that just doesn't happen very often. Therefore we are faced with 2 choices.
1. Make the bomber v fighter real life realistic, what this would produce in the end is a lot less bombers flying around.
2. Adjust things on the bomber's so they have a fighting chance. This does make flying a buff fun, and hence puts more of them in the air.
HTC's life would be very simple if all we had to do was make a REAL simulator with out any thoughts of game play.
In the end we have to ask ourselves is it FUN, is it FUN, is it FUN. Everything we choose to implement has to first and foremost meet that criteria. This includes implementing components of realism, because it's adds to immersion and hence fun. But if we just add realism with out any thought to fun HTC would not be around long.
HiTech 04-24-2000
-
id like the idea i mean what um lets do it by ur list u made
1. to fix oil time of maybe = 10 secs
2. pilot time = None
3. flap i would say time = 20 secs
4. ailerons say time = 20 secs
5. elevaters say time = 30 secs
6. rudder time of = 30 secs
7. radiator time of = 30 secs
that way it would take the same time to refuel ur plane and heal ur plane completely. i mean i think its a good idea iv had it were all i had was oil gone out and made it home. with like 1 kill who wants to land with 1 kill?
i mean insted of doing so much to make the graphic better do something to make the game better not trying to be mean and all. :D
<> i would vote yes
-
Originally posted by WPmega
id like the idea i mean what um lets do it by ur list u made
1. to fix oil time of maybe = 10 secs
2. pilot time = None
3. flap i would say time = 20 secs
4. ailerons say time = 20 secs
5. elevaters say time = 30 secs
6. rudder time of = 30 secs
7. radiator time of = 30 secs
yes :aok
-
How 'bout if you fly through the hangar, instant repair. Or put floating power up balloons around randomly to do things like repair and rearm or get gatlin guns?
(http://www.thesmilies.com/smilies/rolleye0001.gif) (http://www.thesmilies.com)
-
Originally posted by WPmega
i mean i think its a good idea iv had it were all i had was oil gone out and made it home. with like 1 kill who wants to land with 1 kill?
This is precisely why it SHOULDN'T be added.
There's other, far, far, far, far, FAR, FAAAAAAAAAAAAAAAAR more important things needed than crutches to help people get their name in lights.
You want attaboys, don't get hit. :p
-
saxman is 100% right.
It will be arcadish and the people who HO ram will have a better excuse to fly like idiots.
-
I'm always glad to have made it back with heavy damage at all.
And I'm all the way with Saxman: If I want to see my name in the lights with "Lusche has landed a gazillion vulches", I'd better make sure I'm not getting hit.
-
It really doesn't have a place in the game. I mean in ww2 i dont think pilots had the option to repair a damaged plane. Plus it took weeks sometimes months to repair a war plane that has over 200 rounds in it. Not a bad idea, just not a good one.
-
perhaps we could use a couple perk points for repairs
-
perhaps while you wait for your plane to be repaired you get in a different one!
lol :rolleyes: :rofl
-
Originally posted by hitech
Trying to put up a big kill sortie by rearming requires you not to take damage.
I would be willing to implement repair, if it also terminated your sortie,and hence worked just as if you had towered out and back.
HiTech
http://forums.hitechcreations.com/forums/search.php?s=
-
to get rid of oil on the cockpit you should be able to land in a town, have a guy with a rag come out of the service station and clean, sorta like john belushi refueling his plane at a service station in 1941
-
I'm in support of allowing planes to undergo repairs, GVs get quick fixes thanks to Vehicle Supplies, so it seem fair to let planes get some repairs done to them, perhaps while rearming or in a repair hanger as someone else mentioned. An easier fix might be to create Plane Supplies and have them operate like Vehicle Supplies.
-
Originally posted by WaRLoCkL
I dont know how hard it would be to impliment but I would like to see reparible damage. Not major damage but minor damage that theoriticly could be repaired in the same amount of time it would take to re arm a aicraft, we all know in real life it takes longer than 30 seconds to re arm a plane, but also in the time it takes to do that small repairs could be made to a aircraft.
I think it would be neat if u could bring your plane into the re arm pad and while u are re arming that small damage could be repaired.
Things i think should be repairible.
1. Engine Oil
2. Pilot - in real life they could just switch out the pilot while re arming;)
3. Flaps
4. ailerons
5. Elevators
6. Rudder
7. Radiator
In my opinion these items could possibly be repaired very simple and quick in real life, most rudders, elevators are bolt on equipment. I would like to see some of these items reparible in the game, I think it would be a need addition. Most WW2 pilots had their OWN plane, that was repaired countles times for them to fly again, until it took un reparible damage.
I like the Idea of flying with battle scars on my plane LOL,
Maybe in combat tour, since u keep the same pilot, u should keep the same plane to;) and just repair it but still show the bullet holes youve taken threw your coarse as a pilot
This sounds great!!! Don't need a repair hangar, just use whatever hangar the A/C came from IE: fighter's repair in the fighter hangar bombers in theirs. The time should be extended to 60 seconds. What woud be cool is having a "supply" hangar that could be a strat target (like ord) and if destroyed you couldn't repair even if the hangars are up.
Keep it simple for now.
-
Half-year-old thread.
-
So if I've got this right it goes something like this...
I put an 88mm sized hole in the side of your tank and you can fix it with a small box in a matter of 5 seconds or so?
But you put a few holes in my airplane and I need to put it in the scrap-yard?
Makes perfect sense...
-
Originally posted by HiTech on blue channel
We won't be doing that..
-
Originally posted by WPmega
i mean i think its a good idea iv had it were all i had was oil gone out and made it home. with like 1 kill who wants to land with 1 kill?
And here we have the heart of the matter.
If you go out and get your plane damaged then land the damn thing, spawn a new one and be more careful with it next time. You can rearm to your score whoring hearts content if you keep your plane intact.
It's not all about getting your name up in lights and it's not all about the score for many, many players of the game. It's a game of SKILL and TACT.
-
I just want to pop in and say I'd like to see this someday, but my motivation for it never was related to score-whoring.
I was thinking it would be a way to improve immersion - you've got this plane, you got it dinged up, so now you bring it back, land it carefully and make your way to a repair hangar and wait around while the guys work on it (with sound effects, external view enabled, might be cool to see a couple of figures in the hangar move around the plane and work on the affected areas). It has always struck me as less-gamey than landing, towering out and grabbing a fresh plane and rolling again in a few seconds, but people look at it different ways; what's gamey to some is not to others. I also understand how it might be used be score-potatos. Maybe a significant time penalty like 1 minute per item would discourage that. And if you land at a front line base, there's always the chance your hangar would be destroyed while you're in it. I think that would add some intensity, too.
EDIT: Was thinking, maybe the repairs could cost perks, and maybe the cost of the repairs could depend on the ENY value of the plane - e.g., P-40Bs cost nothing to repair, but LA-7s, N1Ks and Spit 16s would be more expensive. Then score potatos might consider using less-capable aircraft when running up a score - another way to give incentives for flying the less popular a/c.
That said, I'd rather see a P-39, the rest of the Japanese air force and updated cockpit art for the remaining planes first.
-
First off- heya Oboe! Long time no see!
Secondly- it's a pretty cool "nice to have", but it really serves no purpose. The only way for it to serve any kind of strategic purpose would be in a big war simulator where the number of aircraft at a given base are limited. Thus, repairing your a/c makes sense as you'd lose it and have ot go find another one (something like the reservation system in WW2OL, for instance)
Personally, I don't think it's needed, nor is the development time needed for it warranted. It's a flashy little bell/whistle, and there's far more important things to worry about like Oboe said- interior modeling, etc.
That and Combat Tour. I can't wait for that. Dogfights at 25K + in my D-11? Thank you very much, sir. :t
-
There is of course a simpler solution, dont take any damage. This entire concept is simply another "quaketard" element added to the game. Personally I'm against even the rearm pads themselfs. They were added simply so folks can pad their stats...
The plane is perfectly fine when you launch it, keep it that way and you wont have any problems. As for the realities Rino hit it on the head. Repairing even minimal battle damage was an all-nighter and most planes with any significant damage were parted out.
Now if you were going to add repair wouldnt you also add random system failure as well. How bout having an engine seize up on you since a gasket blew as you tool back home after your 7 reload 56 kill sortie:D
-
Originally posted by humble
There is of course a simpler solution, dont take any damage. This entire concept is simply another "quaketard" element added to the game.
I can do that in the training arena! :D
Personally I'm against even the rearm pads themselfs. They were added simply so folks can pad their stats...
...but all in one sortie. They extend the range/fighting capacity of a fighter ten fold and only those who can take advantage of 'em (i.e., kill and live to fight some more) benefit- which is cool. I like rearming. But my gunnery sucks, so it's mainly an ammo stop.
Now if you were going to add repair wouldnt you also add random system failure as well. How bout having an engine seize up on you since a gasket blew as you tool back home after your 7 reload 56 kill sortie:D
Heh- that'd be cool. a 56 kill sortie. I wish. Practice practice and I'll get there.
:cool:
-
Originally posted by oboe
I just want to pop in and say I'd like to see this someday, but my motivation for it never was related to score-whoring.
I was thinking it would be a way to improve immersion - you've got this plane, you got it dinged up, so now you bring it back, land it carefully and make your way to a repair hangar and wait around while the guys work on it (with sound effects, external view enabled, might be cool to see a couple of figures in the hangar move around the plane and work on the affected areas). It has always struck me as less-gamey than landing, towering out and grabbing a fresh plane and rolling again in a few seconds, but people look at it different ways; what's gamey to some is not to others. I also understand how it might be used be score-potatos. Maybe a significant time penalty like 1 minute per item would discourage that. And if you land at a front line base, there's always the chance your hangar would be destroyed while you're in it. I think that would add some intensity, too.
EDIT: Was thinking, maybe the repairs could cost perks, and maybe the cost of the repairs could depend on the ENY value of the plane - e.g., P-40Bs cost nothing to repair, but LA-7s, N1Ks and Spit 16s would be more expensive. Then score potatos might consider using less-capable aircraft when running up a score - another way to give incentives for flying the less popular a/c.
That said, I'd rather see a P-39, the rest of the Japanese air force and updated cockpit art for the remaining planes first.
Not in the MA... Great concept which will most likely show up in some form in Combat Tour.
-
I have mixed feelings about this one. True, being able to repair damage to plane would be great, the downside is it would create more problems with players just wanting to furball rather then have team efforts such as base taking (knights especially)
Upside: It would be good more for base taking then furballing
my suggestions if this one actually does end up on the game
1. Time line for any repair up to 1-2 minutes, depending on size and damge of plane (buffs should take several minutes)
2. Limited times one can get repaired without towering 2-3 times per sortie
3. Repair Hangers can be destroyed by the usual means *rockets, gv, bombs, shelling*
-
Hi Rebel! Good to hear from you! Are you "Rebel" in game? Thought I saw you in the arena last night, if so.
Real quick addition to the discussion for those that are unaware: the only time I've seen Hitech actually comment on this subject, he stated the only way he could see doing it was if it ended the sortie. I think that would satisfy the concern about score-whoring.
-
I like the idea.But it's not up to us(the paying customer).It's up to HTC.
-
I am very much in the "land-it and get another free airplane" group.
-
Originally posted by oboe
I just want to pop in and say I'd like to see this someday, but my motivation for it never was related to score-whoring.
I was thinking it would be a way to improve immersion - you've got this plane, you got it dinged up, so now you bring it back, land it carefully and make your way to a repair hangar and wait around while the guys work on it (with sound effects, external view enabled, might be cool to see a couple of figures in the hangar move around the plane and work on the affected areas). It has always struck me as less-gamey than landing, towering out and grabbing a fresh plane and rolling again in a few seconds, but people look at it different ways; what's gamey to some is not to others. I also understand how it might be used be score-potatos. Maybe a significant time penalty like 1 minute per item would discourage that. And if you land at a front line base, there's always the chance your hangar would be destroyed while you're in it. I think that would add some intensity, too.
EDIT: Was thinking, maybe the repairs could cost perks, and maybe the cost of the repairs could depend on the ENY value of the plane - e.g., P-40Bs cost nothing to repair, but LA-7s, N1Ks and Spit 16s would be more expensive. Then score potatos might consider using less-capable aircraft when running up a score - another way to give incentives for flying the less popular a/c.
That said, I'd rather see a P-39, the rest of the Japanese air force and updated cockpit art for the remaining planes first.
Oboe.
I don't agree it would add immersion. Pilots just don't sit in in their aircraft while they were being repaired after a sortie. They rarely hotpit which is basically what you do at the re-arm pad. Pilots head off for debreif after a sortie.
Besides there is much more to changing a flight control as Rino mentioned. You just don't bolt them on, there is rigging as well as inspecting the rest of of the damaged flight controls components, such as actuators, cables, ect. Engine repair is even more critical, and usually involves time consuming performance test after the repairs are completed.
Granted my Air Force aircraft maintenance experiance was in the 70's, 80's and early 90's. I doubt it was much different in WWII. Pilots are more valuable than aircraft. You just don't send them up in aircraft that have not had everything properly checked and repaired.
To to add immersion you might have a pissed off crew chief mumbling under his breath, and some good natured ribbing from pilots who didn't bend their bird up on the sortie. This takes place as the pilots head towards debrief for hot coffee and war stories while the maintenance pukes continue their already long day.
Good to see you in that P-38 again bud.
-
Shifty, and thanks.
I'm sure it's true that pilots didn't sit in their airplanes while repairs were being made. Thinking of it like that, the whole idea does seem kind of silly.
I'm not exactly sure how to describe how I think it would add to my sense of immersion, since its not realistic. I think the gist of it is that the ease with which I as a virtual pilot can tower out and replane detracts a little from my experience. Pilots developed a bond with their a/c in real life, and the longer I could stay in a particular skinned a/c , whether by hot-pitting or getting it repaired, the more I would feel like a pilot with an assigned a/c. I'm sure that sounds dumb but I can't explain it any better than that, and I don't doubt lots of (maybe most) players don't get what I'm talking about.
I'll say this though, in DGS the immersion was very powerful when we landed and refueled on our way back to our home field, and after we got home the whole squad taxiied to the apron and lined up our planes before we shut down our engines. I felt something when we did that, something I never feel in the MA, except on the rare occasion when I make it back from a sortie with an unbent bird so its worthwhile to have her refuelled and rearmed and head back out. I think I like to have tasks to do while in the cockpit that aren't directly related to rolling, landing, flying to a fight and fighting.
Small deal in all, that's about as well as I can explain what I think about it.
thanks, its good to be back.
-
Originally posted by Shifty
I don't agree it would add immersion. Pilots just don't sit in in their aircraft while they were being repaired after a sortie.
Agreed we should be moving away from gamey re-arm pads not trying to increase their gameyness IMO.
If we must do hot re arms then we would be better (IMO) to have access to supplies when stationary adjacent to them.
-
Originally posted by oboe
I could stay in a particular skinned a/c , whether by hot-pitting or getting it repaired, the more I would feel like a pilot with an assigned a/c. I'm sure that sounds dumb but I can't explain it any better than that, and I don't doubt lots of (maybe most) players don't get what I'm talking about.
No sir it doesn't sound dumb at all. We all have our own idea of immersion.
A pilot with an assigned aircraft is as good of idea as any. :aok
-
Well yeah I admit I could get used to having my own assigned A/C, but I'm willing to wait the extra 2 weeks for that to come with CT.;)
For now, I'm dealing with the virtual air quake of the MA, and lets face it, keeping one aircraft for more than a couple of rearms is just infeasible.
-
maybe the plane that you are getting reparied you can;t fly till it is done getting repaired.
And if the hanger is destroyed while you;r plane is in there you can;t fly that plane for 1 hour.