Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Larokkit on August 01, 2007, 12:30:41 AM
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Alright,i'm consistantely frustrated trying to join squad members flying in one arena or the other. If the arena is a few over you just keep trying,i know.Lately it seems to be 20-30 over when i try. Could just be me. Its really impractical to get them to all quit what they are working on to change arenas. Flying with squaddies is what makes this game for many people. I've know some of them since early AW days and i like flying with my friends.
If the purpose of two arenas is to limit the horde,(not sure thats the purpose),why not leave them open ended ?If you don't like the crowd you will go to the other arena.
Thats more of a question than an idea.so as not to gripe and not offer something constructive here is an idea.....
Could we have a "join" function when you log in? You request to join a squad...you must be a member of said squad?,a squaddie /CO/XO,could sign you in?
..What about the huge squads? I don't know , limit join function to 10...dont limit it?( just a quick thought)
Ok flame on torchy,i don't squeak much so it wont hurt my feeling.
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All I'd ask for is some caps, punctiation and a paragraph now and then :)
What it sounds like is you want to be able to save seats in the MA for your buds. Don't think that would go over real big.
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Trying for punctuation,have only posted a few times. The paragraphs did'nt post like i originally created them.
" Reserve" sounds like i want to exclude someone and i definately do not. I feel excluded.
Is the purpose of two arenas to limit a huge horde?
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Originally posted by Larokkit
Trying for punctuation however, I have only posted a few times on these message boards. The paragraphs didn't post like I originally created them.
" Reserve" Sounds like I want to exclude someone, and I definitely do not. I feel excluded.
Is the purpose of two arenas to limit a huge horde?
Better?
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cheezus,tufcroud.:i go to bed now!,it late,luv you guys
Thanks Husky..really.
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I was just given guppy a hard time. I understood your post just fine. Wasn't trying to be smart ares to you, just giving guppy a hard time.
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i know
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Originally posted by Larokkit
If the purpose of two arenas is to limit the horde,(not sure thats the purpose),why not leave them open ended ?If you don't like the crowd you will go to the other arena.
Could we have a "join" function when you log in? You request to join a squad...you must be a member of said squad?,a squaddie /CO/XO,could sign you in?
..What about the huge squads? I don't know , limit join function to 10...dont limit it?( just a quick thought)
The reason they can't leave it open ended, is the community has already proven that it can't control itself. All it would do is continue to load the one arena, bringing back all the hordes and steam rolling of bases and all the other stuff that was going on that HTC has determined to be hazzadous to the health of the community.
On the other hand, I like the idea of the CO/XO signing in a limited number of squadmates. The problem is if you have 20 squads in one arena, and they all can bring in another 10 members you now have the "old style" arena numbers by adding 200 people to a maxed out arena of 450. HTC is trying to stay away from these numbers in one arena.
Just wait till the numbers in the game get to the point of maxing out both LW arenas regularly. What will you do when you have 3 LW arenas to choose from :t
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Maybe he has a small point. My squad are by no means the biggest and when we do get 5 or 6 guys on it would be nice for us all to be in the same arena. Unfortunately the cap kind of kicks in around 6pm GMT and maybe a problem for around 2 hours until the 2nd arena fills up.
We get on with it and wait until everyone can get in the same arena. However, I would like to see more action taken with guys who park themselves in the tower and go AFK knowing that they wont be able to get back in. Maybe the server should kick them after 10 minutes of inactivity.
Whether they have an impact on ENY i dont know but I sure as hell wouldnt want someone sitting in the tower doing nothing when one of my guys could be in there killing with me.
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if you're in a squad, why not make it a habit of joining the smaller arena. Then as more squad mates log on there will be room. Obviously not a good idea when there is only 4 people in blue lets say, but normally it seems to be about 250 in orange and 170 in blue. So if your squad all actively try to join the smaller arena, you'll all end up being able to get in. If you are in a squad you're supposed to think like a team and not selfishly say "but I want the biggest arena!"
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Kami yes thats a fine point im talking around the time when there are maybe 150/120 and 50/120 usually takes around 2 hours for the second to fill.
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Originally posted by Kami
if you're in a squad, why not make it a habit of joining the smaller arena. Then as more squad mates log on there will be room. Obviously not a good idea when there is only 4 people in blue lets say, but normally it seems to be about 250 in orange and 170 in blue. So if your squad all actively try to join the smaller arena, you'll all end up being able to get in. If you are in a squad you're supposed to think like a team and not selfishly say "but I want the biggest arena!"
I think you have missed the point. I am in a small squad, 8 members. we post in our website which Late War arena we will be attempting to join half an hour prior to our normal start time. not everyone can arrives at the arena at the same time, some are up to an hour late but can't get in because the CAP has changed.
I think there is merit to the original suggestion of a join arena command, based on squad presents in that arena. That would allow members of a squad to enter an arena even if the CAP is in place.
As it stands right now the CAP and the attempts to balance play in an arena has not worked. There is no side balancing in place, so in theory, if the cap is set at 150/150 you could have 150 people in an arena all on the same side or as often as I've seen it, you could have 100 Bishops, 40 Rooks and 10 knights. Along comes 5 guys that belong to a Bishops Squad and can't get in because of the CAP. Does it really matter if the Bishop end up with 105 people. Even if it was 30 guys trying to join up with their squad. What does it matter?
Right now sides can be and often are lopsided. That’s just the way it is. I enjoy the game more because of my Squad. If Squads go away, I’d stop playing this game.
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Originally posted by Husky01
Better?
WTH? When Chubby starts correcting syntax something bad is going to happen.
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Originally posted by Traveler
As it stands right now the CAP and the attempts to balance play in an arena has not worked. There is no side balancing in place, so in theory, if the cap is set at 150/150 you could have 150 people in an arena all on the same side or as often as I've seen it, you could have 100 Bishops, 40 Rooks and 10 knights. Along comes 5 guys that belong to a Bishops Squad and can't get in because of the CAP. Does it really matter if the Bishop end up with 105 people. Even if it was 30 guys trying to join up with their squad. What does it matter?
The cap has nothing to do with "balance". The cap was put in place to keep the numbers lower in the arenas. When the numbers increased over the 500 count, HTC determined that the larger numbers were not "healthy" for the arena and community, so he capped it to keep the smaller "cozy" arenas we use to have.
Balance is totally up to the community. You want more even fights, switch to the least populated country and help even it up. If you don't want to change countries, that is your choice, but then thats the bed you sleep in, out numbered, or hording your stuck with it.
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Originally posted by Husky01
Better? (this after correcting grammatical errors)
Originally posted by Husky01
I was just given guppy a hard time. I understood your post just fine. Wasn't trying to be smart ares to you, just giving guppy a hard time.
= Karaya just pwnt you. :O
BTW, "Rok" is a squaddie. Corky, yer lucky I don't "reschedule tonights Candy Mountain Mishun" till whenver you work next! :furious
:D
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However, I would like to see more action taken with guys who park themselves in the tower and go AFK knowing that they wont be able to get back in. Maybe the server should kick them after 10 minutes of inactivity.
This sounds like a great idea and one i would think would be easy to do.
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I guess kicking people after 10 minutes is fine, if your not playing, don't see any reason to be taking up a slot.
Problem with reserving spots, is that it it makes the arena cap lose part of it's purpose. If you have an arena at cap, with 15 squads, and just say 8 reserve spots open, now you have a soft cap with 120 spot reserved. If the arena is capped at 300 HT is looking at an arena that is still 1/3 of the way open for squads. This in turn would reduce further the amount of people flying in other arena's. Also, it seems a bit unreasonable that a lone wolf type of player may be forced to fly in a certain arena because the only way he would be able to log into a larger arena would be by luck or by joining a squad. Though squads are great, there are still some who like the lone wolf style of play, and I'm not sure it is in the best interest of HTC to make a statement that squads are given better treatment than any other players paying the same amount of money for the same service.
That said, it might be interesting to use it as a side balancing feature. If you are flying for a lower numbered team in a capped arena, then you team allow for more players to log on and fly. However this won't fly, because many won't switch sides to begin with....though especially true if they have a number advantage.
If AH continues with arena caps, which I believe they will, I don't think you can take people who are in a squad and offer them more features than someone who has just as much right. Though it is unfortunate that some squads can't get all members together in one arena, there is still the option of changing arenas. If it is a big issue with you squad, you have the power to fix it on your own, if you choose. Though it is a compromise, it is also a solution. If flying together is a major issue....there you have it.
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Originally posted by The Fugitive
The cap has nothing to do with "balance". The cap was put in place to keep the numbers lower in the arenas. When the numbers increased over the 500 count, HTC determined that the larger numbers were not "healthy" for the arena and community, so he capped it to keep the smaller "cozy" arenas we use to have.
Balance is totally up to the community. You want more even fights, switch to the least populated country and help even it up. If you don't want to change countries, that is your choice, but then thats the bed you sleep in, out numbered, or hording your stuck with it.
But there's the rub, you don't know what the balance is until you get into an the arena. and you can't get in to help balance because it's at the cap limit.
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ok, here's a suggestion, but it will require a little coding done by HTC:
The problem:
Squadrons have difficulties in joining in a single arena. Squadrons are a key feature in the AH game and community.
Assumption:
Split arenas and dynamic caps are generally good for the game.
Requirement:
A way to allow squadmates to bypass quotas and join the rest of the squadron, while not significantly affect the work of the cap system.
Possible Solution:
Allow a privileged squadron member to raise a "rally flag" in the arena he is currently in. A squadron can have the flag raised in only one arena at any given moment - raising the flag, removes it from the other arenas. A player trying to join an arena where his squadron rally flag is raised, ignores cap limitations. When no squadron "rally privileged" members present in the arena, the flag goes down.
Remarks:
This is not completely bullet proof system and some by-rules may be required. For example, limiting the total number of flags that can be raised simultaneously in an arena, or not allowing to raise the flag if arena is already full.