Aces High Bulletin Board
General Forums => Wishlist => Topic started by: NHawk on August 04, 2007, 01:16:53 PM
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With all of the bailing out of bombers when a fighter gets close going on, please remove the ability to tower out while in a chute. Make these people ride it down to the ground the way it was originally.
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Ive never seen this happen before, many its because i leave bombers alone after they drop their bombs. Once they drop their ord they are useless and can do no more to the field/vbase. The only thing they CAN do is keep flying and drag everyone who follows them to get kills away from the field so the horde od lala's and pony's can come in with no resistence and have an easy take.
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A valid base taking tactic. Drop the hangers then become bait.
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Originally posted by NHawk
With all of the bailing out of bombers when a fighter gets close going on, please remove the ability to tower out while in a chute. Make these people ride it down to the ground the way it was originally.
No. I prefer to spend my time flying my planes, not fluttering / floating / spinning to the ground.
/ .ef is a beautiful thing. It gets me to the tower and back into another flight-worthy aircraft quickly.
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I laugh at the dorks who bail from their bombers when an enemy plane get close. How lame their life must be to take such care and worry so much over their stats.
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Originally posted by AAolds
I laugh at the dorks who bail from their bombers when an enemy plane get close. How lame their life must be to take such care and worry so much over their stats.
They ones worrying about their stats don't do this. Your score does not really benefit from deliberate bailouts. The only "benefit" may be to deny your enemy a kill.
If you do care about your stats, you try to get not caught in the first place, if that fails, you try to get out alive by either shooting the enemy down or (preferably) running away.
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What Lusche said.
Doesn't matter if you remove .EF from chutes, because they can still BAIL to get INTO the chute in the first place.
Not to mention they don't even get chutes until the last drone is gone. They bail and then instantly take over the next available drone, don't forget. After the last drone is gone, what does it matter if they're in a chute? They're all shot down, so who cares? :D
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The problem is they are doing this before they drop their bombs. I played cat & mouse with one guy until I finally posted this thread.
He'd up out of a base, I'd head that way. As soon as he saw my dot he'd bail and up out of another base.
And this isn't the first time I've gone through this, it happens far to often.
My only point is if people are going to bail as soon as an enemy is near, they should at least have to suffer through the time to get to the ground.
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Originally posted by NHawk
The problem is they are doing this before they drop their bombs. I played cat & mouse with one guy until I finally posted this thread.
He'd up out of a base, I'd head that way. As soon as he saw my dot he'd bail and up out of another base.
And this isn't the first time I've gone through this, it happens far to often.
My only point is if people are going to bail as soon as an enemy is near, they should at least have to suffer through the time to get to the ground.
Don't you think most of those guys would then just learn to don't open their chute at all? Or at least open it only when very close to the ground?
You can't stop this kind of behaviour just by removing .ef.
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I think that it should be removed. I do not like it when you hunt someone for them to just bail before you get there, or they suicide bomb then bail out after drop.:furious
Its ok though, if that is fun to them I guess its their 15 bucks. :lol
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Bah if somebody is THAT idiotic it doesn't matter if they bail instantly and reup. The scond you show up they can just auger (it's faster than bailing), or alt-f4 then log back in real fast.
When you come up against rejects like that, just make their life hell til they quit.
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Keep .ef in the chute. It does nothing to stop them from bailing.
If a bomber pilot bails the nearest enemy should get a proxie kill as long as he's within visual distance.
The problem lately is when they bail most times there are no proxie kills. Sometimes you get one, other times (most often) not. I had B-17's bail in icon range in front of my 163 last night and I got nothing. Two nights ago I killed a B-24 and the drones augered... I got 2 kills... why not 3... or 1? A couple of weeks ago I was chasing a set of Lancs, the guy bailed and I got 3 kills from ~5K without firing a shot.
This proxie kill set-up just needs to be more consistant and reward the chasers, not the bailers.
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removing the .ef is not going to stop someone from bailing. What it does do is gets them back to the tower, instantly. This is exactly what you want.
Without it you have chute shooting back as an arcade sport. With tons of whines, and attitudes that go along with it. You'd have more people riding it down and spying.
You want to stop people from bailing, then ask for that.
Like no bailing from an undamaged plane.
But don't ask to take away the .ef
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There should be a wall of shame area for people who bail out at the 1st sign of enemy or other lame crap to get the recognition they deserve.
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Originally posted by AAolds
There should be a wall of shame area for people who bail out at the 1st sign of enemy or other lame crap to get the recognition they deserve.
I don't think people that do that would care one bit about a wall of shame. In fact they'd probably get a kick out of being on it.
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True some would relish the attention, but for the rest of us, we would know who the coward was and if said coward was on my side.....I could then squelch them and also make sure not to wing up with such slime as well as direct the squad to consider said slime persona non-grata(sp?)
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Originally posted by Ghosth
...You want to stop people from bailing, then ask for that. Like no bailing from an undamaged plane...
I like this idea, perhaps code is so that you can't bail until you are hit critically (i.e. pilot wound, wing missing, stab(s) missing).
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Originally posted by Denholm
I like this idea, perhaps code is so that you can't bail until you are hit critically (i.e. pilot wound, wing missing, stab(s) missing).
In that case, they will just auger.
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or alt-F4 :rolleyes:
Face it, you're trying to CONTROL how other players use their planes. Rather than control them, you need to allow them to do what they want and simply limit the impact of their actions (like, say, suggest increasing the proxy range on bombers to include all of icon range)
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I hate .ef in chutes it make chute killing almost impossible :(
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Originally posted by Lusche
In that case, they will just auger.
Thats okay, that counts as a death which will affect their oh so precious k/d rate rather than a bail.
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Hate to say it, but you bail or auger and your K/D goes sour. The second you're out of the plane, and it WASN'T on the runway, your stats go down the crapper.
Doesn't matter if you bail safely or if you die instantly, because you lost the ride. Your K/D counts bails and deaths the same: they're both a loss of ride.
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Originally posted by AAolds
Thats okay, that counts as a death which will affect their oh so precious k/d rate rather than a bail.
That makes no difference for K/D
For K/D determination, Bail, Death and captured are all a "Death". Only Ditch & Landed do help you.
Usually the bomb'n'bailers are about the last people in this game caring for any kind of score or ranks.
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Thanks for the clarification on k/d rate.