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General Forums => Aces High General Discussion => Topic started by: BiGBMAW on August 07, 2007, 11:24:04 AM

Title: Plane Factories
Post by: BiGBMAW on August 07, 2007, 11:24:04 AM
remember the Ol days of Air Warrior..bombing Spit factories. and such?

Can we have that again soem day?

Big Buff sorties..to take out a factory for 30 minutes 1 hour..or so?

Make it need a large strat size layout  20 Plus buildings needing atleats 3 formations  (9 buffs) or so to make a decent dent in plane production..


Just give us somthning that Peopl will want to fly more buff missions with Multiple formations..in TIGHT FORMS!!>..

and the need to defend those Targets..


as it is now..No on..or VERY VERY FEW..defend milk runners hitting strat..as it has no Noticable effect..


This would atleast give us soem...TOD training on Defending or Attacking Large buff formations..

1 set of 3 buffs would not be able to knock out a plane factory...Im thinking at least 9...maybe 12-15 or so..
Title: Plane Factories
Post by: Tiger on August 07, 2007, 11:36:59 AM
Ahh the good ole days of AW, how I miss thee at times.


Maybe the planes effected could be related to their ENY.  % of damage to plane factory = ENY effected
Title: Plane Factories
Post by: 68ROX on August 07, 2007, 11:37:48 AM
It was an awesome aspect of Air Warrior that you could knock out their Spitfire factory and keep them from flying Spits for almost an hour.

You are right...most folks do not defend their strats as the damage does not seem to hurt them directly....

But have an LA7 factory....
A Spitfire factory....
A P-51D factory....
A Typhoon factory....

To be able to knock THOSE out and deprive them of those rides for an hour......???

Whatch the FUR FLY!!!!

"I CAN'T Fly my UBER-RIDE???   WHHHHHHAAAAAAAA!!:cry   :cry   :cry

:rofl    :rofl   :rofl


68ROX
Title: Fly with the Mighty Eigth Air Force
Post by: SIM on August 07, 2007, 11:39:21 AM
Relive the history of October 1944 in a scenario that will pit the 8th and 9th Air Forces against the best that the Luftwaffe can scrounge. Fly bombers(B-17, B-24) on deep penetration missions as a part of large formations. Escort the bombers in fighters(P-51, P-38, P-47).
 

Der Grosse Schlag

Training for long range flight, tactics, and flight planning.

In the special events arena this October.
Title: Re: Fly with the Mighty Eigth Air Force
Post by: Tiger on August 07, 2007, 11:44:57 AM
Quote
Originally posted by SIM
Relive the history of October 1944 in a scenario that will pit the 8th and 9th Air Forces against the best that the Luftwaffe can scrounge. Fly bombers(B-17, B-24) on deep penetration missions as a part of large formations. Escort the bombers in fighters(P-51, P-38, P-47).
 

Der Grosse Schlag

Training for long range flight, tactics, and flight planning.

In the special events arena this October.




Nice advertisement... what does it have to do with the topic at hand?
Title: Plane Factories
Post by: ROC on August 07, 2007, 11:48:50 AM
Has everything to do with the topic at hand.

Many people want some actual thought behind the conditions in the MA, it won't happen, fly special events :)

We close factories, and it has an impact not on a Hour, but on a War lasting weeks.

Just sayin ;)
Title: Plane Factories
Post by: Max on August 07, 2007, 11:48:54 AM
Quote
Originally posted by 68ROX
It was an awesome aspect of Air Warrior that you could knock out their Spitfire factory and keep them from flying Spits for almost an hour.

But have an LA7 factory....
A Spitfire factory....
A P-51D factory....
A Typhoon factory....

T


Please build the Typhoon factory as an underground bunker. Thank you :aok
Title: Plane Factories
Post by: Sadist on August 07, 2007, 11:51:59 AM
I would give my balls for aw3, :)
Title: Plane Factories
Post by: Tiger on August 07, 2007, 11:58:10 AM
Quote
Originally posted by Sadist
I would give my balls for aw3, :)


I think I still have an old GameStorm CD laying around the house somewhere.  I know I have a copy of AW1 in the junk drawer.

I am sure there is someone around here who might take you up on that offer... better be careful what you say
Title: Re: Re: Fly with the Mighty Eigth Air Force
Post by: Shuffler on August 07, 2007, 12:33:22 PM
Quote
Originally posted by Tiger
Nice advertisement... what does it have to do with the topic at hand?


Folks longing for a longer bombing mission... think they can enjoy that.
Title: Plane Factories
Post by: whiteman on August 07, 2007, 01:24:18 PM
I'd like the idea of adding plane factories or just bumping up the effect of the current factories and cities. i don't have the time to play the big special events but would like to have a reason to defend those targets.
Title: Plane Factories
Post by: Solar10 on August 07, 2007, 01:27:41 PM
Quote
Originally posted by 68ROX
It was an awesome aspect of Air Warrior that you could knock out their Spitfire factory and keep them from flying Spits for almost an hour.

You are right...most folks do not defend their strats as the damage does not seem to hurt them directly....

But have an LA7 factory....
A Spitfire factory....
A P-51D factory....
A Typhoon factory....

To be able to knock THOSE out and deprive them of those rides for an hour......???

Whatch the FUR FLY!!!!

"I CAN'T Fly my UBER-RIDE???   WHHHHHHAAAAAAAA!!:cry   :cry   :cry

:rofl    :rofl   :rofl


68ROX


I am glad that it's piano craftsmen that build the Mossie.  That's a lot of work shops to bomb.  :)
Title: Plane Factories
Post by: RedDg on August 07, 2007, 01:31:56 PM
I thought everyone knew the work-around to fly spits when the factory had been destoyed.
Title: Plane Factories
Post by: 5PointOh on August 07, 2007, 01:35:20 PM
Hmmm sounds good to me, if my 51 is down, just move onto P40s and C.205s.  I can already hear the wines on 200
Title: Plane Factories
Post by: Rino on August 07, 2007, 02:32:38 PM
Just put in a Staples "Easy" button so that the bufftard griefers
can thump their chests all day long without having to actually work
for it. :rolleyes:
Title: Plane Factories
Post by: Citabria on August 07, 2007, 03:11:20 PM
my take is zone strat that was designed for big maps breaks the strat of small maps.

I have felt for a long time that it would be better for gameplay and strat effectiveness to have all country bases affected by one set of strat targets and eliminate zones.

as is right now any enemy base captured has the same downtime as a base that has had its complete set of strat targets destroyed to 0%. so in effect strat is literally irrelevant most of the time when the fight is not directly at the front.

this is a primary cause for static gameplay as it favors the defender who porks bases of the attacker as the strat on those bases stays down for I think 2 hours instead of 30 minutes.

IN AH1 before zones we had lots of heavy strat bombing as the strat targets had to be hit to be effective in base capturing or the down time window was too small on acks.

another primary target was HQ. it was vital to defend and if you lost it with strat hit it wasnt coming back for a good while.

it was worth the price paid by attackers to hit it to cripple the enemy and worth the price paid by defenders to defend it.

I think modifying this to disable in fligth dar that can not be resupplied will make this a viable target and not cripple fights and it will add a new dimension of radar controllers in the tower vectoring fighters. and because this is a target that will rebuild in 30 minutes if the city is at 100% and 2 hrs if city is at 0 it will be worth it to defend and worth it to kill it.

there are no real strat targets that have any noticeable effect on the battle. AH2 is completely a tactical war in my opinion.

this is deliberate and for improved gameplay but I think my two suggestions of complete removal of the zone system and and HQ that can not be resupplied that only effects in flight radar would be preferable to disallowing people to fly their favorite planes.

but you have to give the bombers somthing that is actually worth hitting.

I know HT loathed the aircraft factories in AW. he has said so many times.

so that pretty much leaves resurecting the old strat formula which is proven to work on the small maps. the big map strat does not promote strategic buff raids at all. its quite simply a waste of time to hit HQ. milk runners will of course hit the factories to scorepotato but thats about the only real incentive for them is to get a higher rank which has a low apeal to most players as it is irrelevant to all but the player doing the scorewhoring.
Title: Plane Factories
Post by: Bronk on August 07, 2007, 03:17:56 PM
Quote
Originally posted by 68ROX
It was an awesome aspect of Air Warrior that you could knock out their Spitfire factory and keep them from flying Spits for almost an hour.

You are right...most folks do not defend their strats as the damage does not seem to hurt them directly....

But have an LA7 factory....
A Spitfire factory....
A P-51D factory....
A Typhoon factory....

To be able to knock THOSE out and deprive them of those rides for an hour......???

Whatch the FUR FLY!!!!

"I CAN'T Fly my UBER-RIDE???   WHHHHHHAAAAAAAA!!:cry   :cry   :cry

:rofl    :rofl   :rofl


68ROX


Yea I remember this dweeb who would gun for me on those long arse flights.

Now, who was that again?

:D :D

ROX


Bronk
Title: Plane Factories
Post by: bj229r on August 07, 2007, 03:21:46 PM
I used to up from a forward base in a t34, aim it at spit factory and go to the mall---come back 3 hours later, tank  ALmost there (lots easier sans terrain:) )
Title: Plane Factories
Post by: crockett on August 07, 2007, 03:53:28 PM
Oh that would be awesome.. bombing spit and LA factories.. I can just hear the cries on 200..
Title: Plane Factories
Post by: BiGBMAW on August 07, 2007, 04:58:57 PM
yo festy....what was Hts reason on th e"loathing" of aircraft factories?


I understand the Strat tuffness on radar...No one can see...stael game play..although I really did enjoy.."Stick in the EYE " HQ attaks..

But..crushing 1 or 2 plane factory types doesnt sound as bad as ..Blinding radar..


Im just really wanting to see a GOOD REASOn to mass Buffs for an attack..and massing ftrs for a defense...

Until we get TOD......Its our Only Hope..Obi KoNobe
Title: Plane Factories
Post by: LePaul on August 07, 2007, 05:16:06 PM
Strat has been broken for so long, any change or attempts to do so would be great.

Please, let the La7 factory be made of balsa wood  :)
Title: Plane Factories
Post by: Furious on August 07, 2007, 05:45:16 PM
Here are some suggestions.  Please ignore them.

1.  Create a large radius around the HQ in which any bomb landing within this circle is rewarded with X amount of bomber perk points per pound of bombs dropped.  Make this amount some percentage greater than when hitting any other object.

2.  Multiply the above perk points by some small number for every thousand feet of altitude at which the bomb is released up to say 28K feet.

3. Have a pre-designed mission type that is available at any Large field that has slots for X amount of bombers and Y amount of fighters that is set to automatically target the knit/bish/rook HQ.  When this mission launches a one-time audio/text warning is sent to defending team (similar to the "base is under attack" warning).  

4.  Have an additional perk multiplier for successfully defending the mission.  ie, gunners or fighters that protect the bomber stream.

5.  Have and additional perk multiplier for any opposing forces that shoot down a member of the above mission.


...Fun is added, reward is added and no one large group of people get screwed.
Title: Plane Factories
Post by: blkmgc on August 07, 2007, 05:45:34 PM
Great post! I say the more varrying targets the better. I'd love to go after sub pens, train marshaling yards, remote fuel depots ect. Attaching them to any type of strat ingame is just a bonus. :)
Title: Plane Factories
Post by: AAolds on August 07, 2007, 05:50:49 PM
It would be sweet to have plane factories.  One question I have, would each type a plane have its own factory or would groups of planes be covered by a given factory?

If plane factories were to be implemented, I would certainly spend some time taking out the LA7, Spit 16 and Niki factories as too many of those MF'in planes are in the air already and I would love to see the dweeb pilots of those planes forced to fly something else.  Also, the whining on 200 would be worthy of recording for a bit.
Title: Plane Factories
Post by: Lusche on August 07, 2007, 05:59:10 PM
Quote
Originally posted by AAolds

If plane factories were to be implemented, I would certainly spend some time taking out the LA7, Spit 16 and Niki factories as too many of those MF'in planes are in the air already


And when a country is outnumbered 3-1 again, all it's factories are quickly gone and all pilots are forced to up P40B's against the enemy hordes, making them even less able to stem the tide. Surely fun....

Also the new and inexperienced pilots will suffer much more. I and many other vets can hop into about any plane and get kills. They can not. Especially when outnumbered (See above).
Title: Plane Factories
Post by: whiteman on August 07, 2007, 06:08:20 PM
long as theres no F6F factory the ideas sound great :aok, but yea there would have to be some limiting factor to prevent the hoard from over running the other side into a6m's and p-40's.
Title: Plane Factories
Post by: Platano on August 07, 2007, 06:37:33 PM
Quote
Originally posted by Lusche
And when a country is outnumbered 3-1 again, all it's factories are quickly gone and all pilots are forced to up P40B's against the enemy hordes, making them even less able to stem the tide. Surely fun....

Also the new and inexperienced pilots will suffer much more. I and many other vets can hop into about any plane and get kills. They can not. Especially when outnumbered (See above).



I found the First Whine :D :lol
Title: Plane Factories
Post by: Lusche on August 07, 2007, 06:46:06 PM
Quote
Originally posted by Platano
I found the First Whine :D :lol


Not a whine, just something to consider.

While I would like to see strat targets that really would make a difference (and thus worthwile to attack), you have always be very careful when implementing such big changes in gameplay. It's a delicate balance sometimes.
Title: Plane Factories
Post by: AAolds on August 07, 2007, 08:56:56 PM
Noobs should be forced to spend more time in the TA in order to develop skills so when situations arise where they are reduced to flying something other than than LA's and the like the noobs can have a fighting chance.  

Personally, I find it sad that we have to tone down game play possibilities for noobs and dweebs.  As it is now, strats are nearly worthless as targets and may as well be done away with.
Title: Plane Factories
Post by: 68ROX on August 07, 2007, 09:16:50 PM
Quote
Originally posted by Bronk
Yea I remember this dweeb who would gun for me on those long arse flights.

Now, who was that again?

:D :D

ROX


Bronk




I resemble that remark!

<> Bronk, my decade long friend <>

Bronk is the little brother I never had.



68ROX
Title: Plane Factories
Post by: CAP1 on August 07, 2007, 11:38:21 PM
Quote
Originally posted by ROC
Has everything to do with the topic at hand.

Many people want some actual thought behind the conditions in the MA, it won't happen, fly special events :)

We close factories, and it has an impact not on a Hour, but on a War lasting weeks.

Just sayin ;)


just outta curiousity...i've been wondering......when these guys hit the flak factories, the radar factories, troop training facilities, etc.....does that actually do anything besides pad their scores?


thanks!

<>

john
Title: Plane Factories
Post by: OOZ662 on August 08, 2007, 04:13:37 AM
Quote
Originally posted by CAP1
just outta curiousity...i've been wondering......when these guys hit the flak factories, the radar factories, troop training facilities, etc.....does that actually do anything besides pad their scores?


In the MA it affects resupply time. Say you hit an ammo bunker. If the ammo factory is full up, in the same zone on the same country, and no players drop supplies, it will stay down for 45 minutes. In the same situation with a factory completely destroyed, the bunker will stay down for two hours.
On the road convoys and trains, some cars are empty and some are full. The more of a field is damaged, the more cars are filled. Then, the more of the factory is destroyed, the less cars are full. A new train/convoy spawns every five minutes. If you destroy all of the full cars, the field's strat will stay down five minutes longer. If you destroy half of the full cars, it'll stay down 2.5 minutes longer. Convoys supply fields. Trains supply other strats and HQs.
Cities supply factories and HQs. Factories supply fields. You kill a factory, you affect the rebuild time for a field's systems. If you destroy a city, factories and HQs take longer to rebuild, again ranging from 45 min to 2 hours (I think). This means that if you take the city down, then take down a factory, you can keep fields disabled for hours upon hours if players do not resupply the fields, factories, or cities. And HQ is seen as a factory in the strat system.
Player resupplies take 15 minutes off of downtime for each load. That means if a factory is full up and you drop one supply, downtime is lowered to 30 minutes. However, if the factory is completely destroyed and you drop a supply on the field, the downtime is reduced to 1 hour, 45 min. In this case, resupplying the factory would be more effective.
Title: Plane Factories
Post by: Tiger on August 27, 2007, 10:30:19 AM
Or maybe just make the plane factory tied to the perked rides ?
Title: Plane Factories
Post by: Tilt on August 27, 2007, 11:32:21 AM
I am with Cit re zones......... they would be better dropped if the smaller map is the map of the future..........

I would also dispence with all these differring types of strat......... we could reduce to just 2 types of strat targets  making stuff much simpler and more intuitive..........

"Cities" and "Industry" I would even question the role of the HQ.

Cities set the supply rate to

Industry
Towns
Barracks (if barracks represent troop availability)

Industries set the supply rate to

Ammo
Fuel
Hangers
Radar

what would be really neat is if Strat  were capturable.........

I dunno about aircraft factories but ENY related attrition if the ratio of healthy Industry to fields fell below a certain % may work.
Title: Plane Factories
Post by: whels on August 27, 2007, 11:54:53 AM
yes we miss the AW plane factory :)

now i posted 1 time before we needed it back, and suggested a way.

Make a factory complex consisting of  5 aircraft production facilities. each
1 of the 5 buildings represent 1 of the top 5 used planes of the previous tour(can change tour to tour). destroy the particular building and that plane is unavailable for 30 mins(without resupp)(get lots of points to resupp :) ). make the buildings take alot of # to kill .  you want to be able to fly
you spit la or what ever, then you better defend the complex.

Radar/HQ

Ive said before HQ needs to be made more important again, as it is right now there is no real need to defend it.

a proposed change to base/HQ dar though.  as long as HQ is up, you get
world dar updates no matter where you took off.  If HQ is dead, then you get no more world radar, but you should still get local(base you took off of) radar/dar bar but only for 25 mile range from base.

Base radar. if its up u get local and world updates dot/bar. if it is dead @ the airfield, then you should lose local dot and bar dar for the base dar range.  this way a enemy can create dar gaps in coverage, even if HQ is up, because HQ isnt getting updated info from the base for everyone to see.

Also i dont think we should be able to see dar bars anywhere on the map. dar bars of enemy planes should only become visable say 50 75 miles from front lines of your bases.

CV locations. unknown if CV hasnt beed over flown by enemy. If a enemy plane comes within say 15 miles. the enmy CV position becomes visable on you map. unless the plane stays within range of CV, the CV position marker
vanishes after say 15  mins.


just some game thoughts.

whels
Title: Plane Factories
Post by: Shuffler on August 27, 2007, 12:05:15 PM
Quote
Originally posted by Furious
Here are some suggestions.  Please ignore them.

1.  Create a large radius around the HQ in which any bomb landing within this circle is rewarded with X amount of bomber perk points per pound of bombs dropped.  Make this amount some percentage greater than when hitting any other object.

2.  Multiply the above perk points by some small number for every thousand feet of altitude at which the bomb is released up to say 28K feet.

3. Have a pre-designed mission type that is available at any Large field that has slots for X amount of bombers and Y amount of fighters that is set to automatically target the knit/bish/rook HQ.  When this mission launches a one-time audio/text warning is sent to defending team (similar to the "base is under attack" warning).  

4.  Have an additional perk multiplier for successfully defending the mission.  ie, gunners or fighters that protect the bomber stream.

5.  Have and additional perk multiplier for any opposing forces that shoot down a member of the above mission.


...Fun is added, reward is added and no one large group of people get screwed.


Good for the few who worry about perks.... nothing as far as most Ah'ers
Title: Plane Factories
Post by: Spikes on August 27, 2007, 12:07:44 PM
Quote
Originally posted by 68ROX


"I CAN'T Fly my UBER-RIDE???


Yeah, you'll see missions going to attack the LA7 and spixteen plants :)
Title: Plane Factories
Post by: Furious on August 27, 2007, 01:16:53 PM
Quote
Originally posted by Shuffler
Good for the few who worry about perks.... nothing as far as most Ah'ers


The point was to facilitate large bomber raids by rewarding the attackers and NOT screwing over a whole team.   How can a huge bunch of large missions to defend and attack not be something for most AH'ers?
Title: Plane Factories
Post by: DoNKeY on August 27, 2007, 08:36:02 PM
Why not just have a factory or two and when it gets destroyed it stays down for 30 minutes  or whatever, and it raises that countries eny by 10 points or whatever.
Title: Plane Factories
Post by: 715 on August 27, 2007, 09:24:52 PM
Aren't all the strat and realism considerations, including big buff raids with escort etc, going into Combat Tour?  And isn't the MA supposed to stay the mindless slaughter that it is now?  Or did things change and I missed it?
Title: Plane Factories
Post by: straffo on August 27, 2007, 11:56:16 PM
We need a AW factory if you destroy it no former AW pile of it can fly :p


ps : it's joke ;)
Title: Plane Factories
Post by: Flayed1 on August 28, 2007, 12:52:13 AM
My thoughts on the aircraft factory are simple.... just 1 general aircraft factory that is tied into the ENY system..  The farther you can get the factory knocked down the higher the ENY. This could be ajusted so that at 0% it would just exclude the most top notch planes leaving many capable rides still available or it could be ajusted to be more drastic if needed...

 If you wished players to have to work harder add 2 of these factories to a zone like some maps have 2 cities per zone so that each factory is on'y 50% of total so there would need to be much more effort to knock ENY up to it's highest setting.

 Another thing about these types of factories is that you know people would actually up not only to defend them but also to repair them... And this brings me to one of the big problems I have with the current setup...  Most of the newer maps have GV spawns right to the factories and with the current settings for each box of sups the NME can usually have the factorie repaired befor you even land your bombers..  the spawns should be removed from them so at the very least they have to take a slow goon flight to fix it... This wouldn't solv the problem totally because you just get a few guys togeather and you could fix the entire factory in one or 2 flights but it would still take a lil longer than these insta spawns for GV's also I find less people willing to fly a goon to fix much other than the HQ...

This is also the reason that I think HQ has lost alot of it's atractiveness as a target. you plan a long 2 hour flight and drop it then the NME go's oh crap no dar and ups massive goon flights so the HQ is fixed in 10 minuits while any surviving bombers are still trying to make it home... Whats the point???

 Don't even get me started on fuel.... There isn't even a real reason why this usless strat object is left in game... Well other than for those score dweebs.

 Sooo what we end up with is bases with more ACK and more barracs so it's much harder to pork them and factories that you need to invest much time to get to and bomb and if you do are resuped befor you can land....  OH YAY!!

 ANd HTC says nobody uses the current strat system so why mess with it... Well there is at least one reason why not many do.  
 

 When I first started flying AH1 I loved it because there was a good combination of all types of play and things seemed good from my point of view but then came the fuel nerf, the HQ nerf and the bomsight (fix)  and it just continued to the point that the game feels lopsided and to heavy on the fighter side to me.  I just about quit at one point but couldn't make myself do it, so I log on with the itch to up some 17's and do some damage to one of the oposing countries but then think to myself whats the point and end up taking my T-34 out for a spin or some such...  I just wish the game would swing back the other way a bit so it felt like making those long bombing runs would matter...
Title: Plane Factories
Post by: straffo on August 28, 2007, 02:10:50 AM
More seriously a reason why I don't like the factory system.

Usually the country in the bucket got it's strat completely porked I guess it will be the same for the plane factory.

So it will negate the perk system ,add to this the usually very low population of a pounded country it will make impossible for such a country to turn the tide.
Title: Plane Factories
Post by: Anyone on August 28, 2007, 06:57:39 AM
Quote
Originally posted by Citabria
my take is zone strat that was designed for big maps breaks the strat of small maps.

I have felt for a long time that it would be better for gameplay and strat effectiveness to have all country bases affected by one set of strat targets and eliminate zones.

as is right now any enemy base captured has the same downtime as a base that has had its complete set of strat targets destroyed to 0%. so in effect strat is literally irrelevant most of the time when the fight is not directly at the front.

this is a primary cause for static gameplay as it favors the defender who porks bases of the attacker as the strat on those bases stays down for I think 2 hours instead of 30 minutes.

IN AH1 before zones we had lots of heavy strat bombing as the strat targets had to be hit to be effective in base capturing or the down time window was too small on acks.

another primary target was HQ. it was vital to defend and if you lost it with strat hit it wasnt coming back for a good while.

it was worth the price paid by attackers to hit it to cripple the enemy and worth the price paid by defenders to defend it.

I think modifying this to disable in fligth dar that can not be resupplied will make this a viable target and not cripple fights and it will add a new dimension of radar controllers in the tower vectoring fighters. and because this is a target that will rebuild in 30 minutes if the city is at 100% and 2 hrs if city is at 0 it will be worth it to defend and worth it to kill it.

there are no real strat targets that have any noticeable effect on the battle. AH2 is completely a tactical war in my opinion.

this is deliberate and for improved gameplay but I think my two suggestions of complete removal of the zone system and and HQ that can not be resupplied that only effects in flight radar would be preferable to disallowing people to fly their favorite planes.

but you have to give the bombers somthing that is actually worth hitting.

I know HT loathed the aircraft factories in AW. he has said so many times.

so that pretty much leaves resurecting the old strat formula which is proven to work on the small maps. the big map strat does not promote strategic buff raids at all. its quite simply a waste of time to hit HQ. milk runners will of course hit the factories to scorepotato but thats about the only real incentive for them is to get a higher rank which has a low apeal to most players as it is irrelevant to all but the player doing the scorewhoring.


sums the issue up quiet well really.


i still strat bomb, but on my lonesom its a bit boring... I hit Cities, then AAA, hoping that keeping the AAA down longer at bases helps knitwits to take bases (something we find so hard sometimes).

Fester... remember those missions when the B24 come out, where you had us all take down 2 cities (baltic terrain) then takeout troop factory, then the final push on HQ and all the supplys for 100miles around it... That was alot of fun, something that hasnt been repeated since really.






Quote
Originally posted by Tilt
I am with Cit re zones......... they would be better dropped if the smaller map is the map of the future..........

I would also dispence with all these differring types of strat......... we could reduce to just 2 types of strat targets  making stuff much simpler and more intuitive..........

"Cities" and "Industry" I would even question the role of the HQ.

Cities set the supply rate to

Industry
Towns
Barracks (if barracks represent troop availability)

Industries set the supply rate to

Ammo
Fuel
Hangers
Radar

what would be really neat is if Strat  were capturable.........

I dunno about aircraft factories but ENY related attrition if the ratio of healthy Industry to fields fell below a certain % may work.



I like that idea a lot, not sure about capturable strats, that's OK for large maps (when u captured zone base) but for small there's generally only one set of strats.  Your idea could be applied to a city like in the TOD screenshots, vast areas of city buildings with industry targets within.

(http://downloads.hitechcreations.com/images/combattour/ctcity0.jpg)
(http://downloads.hitechcreations.com/images/combattour/ctcity5.jpg)

Bringing back the reason to defend strat, will cause the need for proper bomb missions with escorts etc.... bringing back two dimensions to the game that seems to be forgotten, will add to game play. I don't want it easy to strategically kill a enemy, hence the need for larger strats (maybe not as large as those screenshots).

Damage to these cities could be for hours, or days depending on balance testing etc... ie if the "new system" creates lots of buff missions that take the city out in a few hours, then decrease the downtime... if it doesn't draw much attention make downtime longer or something.

Giving buffs a real reason to buff other than taking out out gvs with dive bombing lancs would improve game nicely (for the buff'ers and for the buff hunters)


edit:
a BIG FAT NO to fighter factories however.
Title: Plane Factories
Post by: Tiger on August 28, 2007, 07:52:29 AM
Quote
Originally posted by 715
Aren't all the strat and realism considerations, including big buff raids with escort etc, going into Combat Tour?  And isn't the MA supposed to stay the mindless slaughter that it is now?  Or did things change and I missed it?


I guess the buff drivers can just wait out the 2 weeks until CT is released.
Title: Plane Factories
Post by: Flayed1 on August 28, 2007, 08:14:01 AM
The problem  I see with CT is that is sounds like a WW2 role playing game with preplanned missions like a WW2 version of Diablo or some such game....    What makes the areanas we have now fun is the freedom of it, the players figure out how to win the war and you do what you want.. It dosn't sound like CT will be much like this, it seems to me that it will really fill the needs of the guys that like special event type flying and this could be fun but I really prefer games that let you the player decide what, where, when and how you get something done...

 This being said I'll probably hang out in the current arenas more and there are probably others like me that will feel similar if CT turns out to be the way I'm thinking it will..  So the current arenas will need some form of fixing done to the strat to make it worth the time to bomb it. Unless this is HTC's grand plan to try making the arenas unpalatable for the bomber guys and hope they will flock to CT hopeing that it has what the arenas are missing...

 :noid
Title: Plane Factories
Post by: Murdr on August 28, 2007, 01:49:11 PM
Quote
Originally posted by Citabria
I know HT loathed the aircraft factories in AW. he has said so many times.

Yea, Ive seen that but never saw an explanation why.  It can't be limiting plane choice ;)

If there was an La factory, I might actually jump in a bomber more :)
Title: Plane Factories
Post by: Bronk on August 28, 2007, 03:35:53 PM
Quote
Originally posted by Murdr
Yea, Ive seen that but never saw an explanation why.  It can't be limiting plane choice ;)

If there was an La factory, I might actually jump in a bomber more :)

He was a spit dweeb.
:noid :D

Bronk
Title: Plane Factories
Post by: 1Boner on August 28, 2007, 03:40:23 PM
Quote
Originally posted by LePaul
Strat has been broken for so long, any change or attempts to do so would be great.

Please, let the La7 factory be made of balsa wood  :)



I see alot more 109s than la7s

Lets have a 109 factory right next to a fuel depot please.
Title: Plane Factories
Post by: KayBayRay on August 28, 2007, 04:26:35 PM
I agree with the idea of upgrading the strat system in this game. Yeah there would be some things to work out but I think it would enhance the game tremendously.

I for one was a long time flyer in AW. One particular aspect I really enjoyed about AW was the strat effects. There were more than just the Aircraft Factory. Recall "Bad Gas" when you would destroy fuel? I think that the strat aspect in the MA's is really lacking.

Yeah I like jumping in a furball just like anybody else. But hey, everything in moderation. I don't play this game for only one of the potential aspects, I like some variety.  Since I have been unable to participate in most of the special events due to my life schedule I would like to see the strat system overhauled. As for CT, I would prefer to fly various missions with and against a force of Human piloted aircraft. It is much more challenging and fun.

Yeah and if it is overhauled each of us will be effected in some way. Some of it good and some of it bad by each of our perspectives on this game. Lets face it, we all look for different things in this game and nothing will satisfy everybody. But looking back at AW it did make for some very cool sessions from time to time.

Later,
KayBay
Title: Plane Factories
Post by: Motherland on August 28, 2007, 04:47:43 PM
Quote
Originally posted by 1Boner
I see alot more 109s than la7s

Lets have a 109 factory right next to a fuel depot please.

But, whats wrong with 109's?
La7's outperform just about every plane in everything. Speed, rate of climb, turning, and armament. And its three 20mm's are easy to aim. Same goes for Spit 8's and 16's.
The 109, on the other hand, while is very fast (assuming your talking about the K), has a good rate of climb, it doesnt turn great, and the 30mm is a tough gun to aim. It also compresses at like 450, so you cant go into a vertical dive in it. (vertical is up and down, not just up). The G's, are slower, turn better, and have a second rate armament, if your talking about the G2 especially. They are not 'point and shoot' planes like Spitfires or LA's.


Factories would be nice though. Maybe, instead of locking these planes, they put a perk price on them.
Over 25% damaged, the perk price is 1/10 the damage. At 100% damage only does it lock out the plane.  So, if an LA factory is 30% damaged, theres a  3 point perk price on the LA 5/7. 60%, 6 perks. This wouldnt be too unfair, Id think.
Title: Plane Factories
Post by: Rich46yo on August 28, 2007, 05:19:04 PM
I'm a bomber stick and anything that improves the bomber situation Im all for because I think it would improve the game. Why you ask? Im a traditionalist in AH and believe in flying the bombers the way they actually were in the war which means no furball suicides at 4,000' over major airfields with 24s and 1,000 lb bombs. I just dont see the fun in that and prefer slinking around radars at 15,000' to 20,000' attacking strats the way they were during the war.

                        The realities were the Germans committed vast resources against the Brit & Yank strategic air-forces, and the Japanese would have if they had had them to burn. Ive always believed any perceived failure in the Allied air war to win the war came more from a failure to focus on one chain of the German war machine, like fuel, for long enough, then the fact that strategic air couldnt win the war by fatally crippling Germany. Fatso himself said he knew the war was over the day he saw Mustangs escorting heavies deep into Germany.

                    To bad for the Germans and Japanese we didnt all pile into Lancaster's and head for German air bases 50 miles away to drop on hangars from 3,000'.:huh
Title: Plane Factories
Post by: 1Boner on August 28, 2007, 06:31:52 PM
Quote
Originally posted by Motherland
But, whats wrong with 109's?
La7's outperform just about every plane in everything. Speed, rate of climb, turning, and armament. And its three 20mm's are easy to aim. Same goes for Spit 8's and 16's.
The 109, on the other hand, while is very fast (assuming your talking about the K), has a good rate of climb, it doesnt turn great, and the 30mm is a tough gun to aim. It also compresses at like 450, so you cant go into a vertical dive in it. (vertical is up and down, not just up). The G's, are slower, turn better, and have a second rate armament, if your talking about the G2 especially. They are not 'point and shoot' planes like Spitfires or LA's.


Factories would be nice though. Maybe, instead of locking these planes, they put a perk price on them.
Over 25% damaged, the perk price is 1/10 the damage. At 100% damage only does it lock out the plane.  So, if an LA factory is 30% damaged, theres a  3 point perk price on the LA 5/7. 60%, 6 perks. This wouldnt be too unfair, Id think.


Nothing wrong with the 109--nothing wrong with the La7 either.

I was just bustin the chops of all the guys who complain about the La7.

I must be flying a different game than them because I don,t see it as much as some of the other so called "uber" machines.

I do however see alot of 51s and 109s. Oh well, I can live with that.


If they ever went to the plane factories though, what I would like to see is this:


Different Eny value factories. IE hit the 5 or 10 eny factories and those planes won,t be available for 30 minutes.

And make them random and unmarked every time a map changes.

So you may hit a plane factory, but it will only knock out the 15 Eny planes.

Try again.  Kinda like russian roulette.

I Don,t mind the way things are now, but plane factories sound like they could be fun too.

Pt boats in rivers would be fun too.




Havin fun,

Boner
Title: plane factories
Post by: Jackraid on August 28, 2007, 06:58:41 PM
I do like the idea of plane factories, or plane type factories.  Fighter, Attack, bomber, GV.  It doesnt have to eliminate a whole plane group but disable the latest model.  Another thought along with adding factories would be to add more towns to a specific airfield.  Small airfield=1 town,  Large airfield=2 towns to take down...even then it wouldnt have to be every airfield.  The closer to the Hq. airfields could have more than one town.  With the current maps this might only affect up to 3 or 4 bases per side.
Title: Plane Factories
Post by: thndregg on August 29, 2007, 07:51:44 AM
Top-end uberplane factories would provoke on helluva fight.:t
Title: Plane Factories
Post by: Laurie on August 29, 2007, 01:58:24 PM
Quote
Originally posted by 68ROX
It was an awesome aspect of Air Warrior that you could knock out their Spitfire factory and keep them from flying Spits for almost an hour.

You are right...most folks do not defend their strats as the damage does not seem to hurt them directly....

But have an LA7 factory....
A Spitfire factory....
A P-51D factory....
A Typhoon factory....

To be able to knock THOSE out and deprive them of those rides for an hour......???

Whatch the FUR FLY!!!!

"I CAN'T Fly my UBER-RIDE???   WHHHHHHAAAAAAAA!!:cry   :cry   :cry

:rofl    :rofl   :rofl


68ROX


I'd hardly call the typhie a "uber-ride" when you put it up with things like LALA spit 16 and pony.