Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: crockett on August 10, 2007, 10:35:11 AM

Title: Tt
Post by: crockett on August 10, 2007, 10:35:11 AM
lol you can tell no one plays in TT anymore.. No more hedges and most of the cover gone in TT and not a post about it.

I will agree something needed to be done, however I think HT is just going from one extreeme to the next. First it was zero cover after the game update and it lead to a lot of spawn camping.

Then way too much cover was added, so it lead to no real fights. Now we are back to some cover but not much. I think it needs to be a happy meduim. No need to remove all the barns and houses and so on.
Title: Tt
Post by: 5PointOh on August 10, 2007, 11:23:47 AM
I like the new old TT, except one thing...hardly any tanks out there.  Where'd everyone go?:confused:
Title: Tt
Post by: Oleg on August 10, 2007, 11:47:28 AM
May be many ppl dont know about TT yet? New old TT is fun again :aok
Title: Tt
Post by: Lusche on August 10, 2007, 11:51:26 AM
Quote
Originally posted by 5PointOh
I like the new old TT, except one thing...hardly any tanks out there.  Where'd everyone go?:confused:


The former terrain drove them away, and the most recent change is not known yet. May take a long time 'till people are back.

BTW, the last map that was added has a fine TT too - but nobody noticed and so it's always empty.
Title: Tt
Post by: trax1 on August 10, 2007, 12:56:30 PM
About 3-4 weeks ago I sent an email to Roy about doing this, he said he was gonna tell Waffle about getting rid of the hedges, and I couldn't be happier, no one went to the old TT, it was a ghost town, when I was on lastnight around 10:00 CDT I saw atleast 20 guys in TT, it's been along time since I've seen it that populated.
Title: Tt
Post by: crockett on August 10, 2007, 01:34:28 PM
Quote
Originally posted by trax1
About 3-4 weeks ago I sent an email to Roy about doing this, he said he was gonna tell Waffle about getting rid of the hedges, and I couldn't be happier, no one went to the old TT, it was a ghost town, when I was on lastnight around 10:00 CDT I saw atleast 20 guys in TT, it's been along time since I've seen it that populated.


Yea I agree, I suggested it as well, but IMO they should have left the barns and buildings and maybe added a few tree groves. The way it is now, there will be no spawn protection again.

So it will turn into the whack a mole as soon as more people start playing there again. They did leave the trees that were close to the town. That's a good thing for sure.

The problem is it's so bare and open now you can just sit in the trees at the town and kill guys as they spawn. So I really think there needs to be a happy medium between hedges/trees vs open ground.
Title: Tt
Post by: Lusche on August 10, 2007, 01:39:04 PM
Quote
Originally posted by crockett

The problem is it's so bare and open now you can just sit in the trees at the town and kill guys as they spawn.


Not the way it used to be in old TT. The ranges are much longer, there are three spans, and its not even close to being so barren it used to be.

(But actually that TT version was extremely popular...)
Title: Tt
Post by: trax1 on August 10, 2007, 02:16:10 PM
Well about the spawn camping there are still 3 spawns, so all 3 would have to be camped, plus I noticed there are more hills now like the old TT, these can give you cover.  No matter what they had to change TT, the way they had it killed it.
Title: Tt
Post by: texasmom on August 10, 2007, 03:30:01 PM
woot! didn't know about the new TT. see you there!
Title: Tt
Post by: Latrobe on August 10, 2007, 03:32:37 PM
I haven't tryed the new old TT yet, but I still say bring back OLD TT
Title: Tt
Post by: DREDger on August 10, 2007, 06:33:15 PM
The most effective way to win the isle's map is to take the TT center bases and fight outwords from there.  Bish players have discovered this and take center island on a regular basis.   They should make the bases uncapturable but they didn't.  I luv TT, i really really do.
Title: Tt
Post by: whiteman on August 10, 2007, 06:44:16 PM
sweet time to break out the Lanstuka
Title: Tt
Post by: trax1 on August 10, 2007, 06:48:37 PM
Quote
Originally posted by DREDger
The most effective way to win the isle's map is to take the TT center bases and fight outwords from there.  Bish players have discovered this and take center island on a regular basis.   They should make the bases uncapturable but they didn't.  I luv TT, i really really do.
I have a feeling that taking TT wont happen as much anymore as now with the improvment more people are coming back to it, I think that taking TT will be frowned upon like it use to be.
Title: Tt
Post by: crockett on August 10, 2007, 07:51:20 PM
Quote
Originally posted by Lusche
Not the way it used to be in old TT. The ranges are much longer, there are three spans, and its not even close to being so barren it used to be.

(But actually that TT version was extremely popular...)


Maybe, but I was able to sit in the trees by the town and cover at least 2 of the spawn points on the north base fairly easy. Mainly the biggest diffrence from b4 is you can't spawn and already shoot at the other spawn.

I just think it the houses and barns were put back in with a few small groups of trees it would be pefect.
Title: Pass the word!
Post by: TalonX on August 10, 2007, 08:11:14 PM
TT is kinda sorta back.

Give it time.....it will get around and be busy again!
Title: Tt
Post by: tatertot on August 10, 2007, 11:28:49 PM
i like the old ah1 tt buildings everywere dont like the hedges =[
Title: Tt
Post by: trax1 on August 11, 2007, 12:17:43 AM
Quote
Originally posted by tatertot
i like the old ah1 tt buildings everywere dont like the hedges =[
The hedges are gone now.
Title: Tt
Post by: Castedo on August 11, 2007, 05:50:19 AM
TT is a good example of "if it is working don't fix it".  Old TT was always full of GVs, fighters and bombers. So why did they had to fix it?
Title: Tt
Post by: kilz on August 11, 2007, 06:50:06 AM
Quote
Originally posted by Latrobe
bring back OLD TT



HEAR HEAR :aok
Title: Tt
Post by: crockett on August 11, 2007, 09:16:44 AM
Quote
Originally posted by Castedo
TT is a good example of "if it is working don't fix it".  Old TT was always full of GVs, fighters and bombers. So why did they had to fix it?


They didn't try to fix it, they updated the game, with much better looking ground objects. As a result it changed the game play in TT to the point you couldn't even get out of the spawn on the south base.

This was a video I made, of what it was like after they updated the terrain, when it was barren.
http://www.youtube.com/watch?v=hepGDY-u1VA

It was unplayable and something had to be done, so that's when they added in all the extra barns , buildings and hedge rows. It looked great at first and TT afterwards had some of the biggest tank battles I'd ever seen in this game.

I guess after time wore on, people stopped playing there, because it was too hard to find the fight with all the hedgerows. I think this latest update is going to go back to easy spawn camping, but hopefully not as bad as the vid above.

Personally I think as I posted above, the best mix would be to have leve the buildings and barns that were there. Then add in some small groups of trees between the town and the spawn. That way you can't just sit in the town and kill guys soon as they spawn.
Title: Tt
Post by: trax1 on August 11, 2007, 12:22:32 PM
Quote
Originally posted by crockett
They didn't try to fix it, they updated the game, with much better looking ground objects. As a result it changed the game play in TT to the point you couldn't even get out of the spawn on the south base.
I have to agree, after that update it was ridiculous, you'd spawn out and die before you got your engine started.  I think what they have now is about as good as it's gonna get.
Title: TT
Post by: VERTEX on August 11, 2007, 12:25:06 PM
Tank town was always a place where you could find some "instant action". It was a nice change from flying from base to base or driving from a spawn point to a base.

When the first update came where the sherman was introduced the action was "too instant", survivability after spawn was too low. Then when the triple spawn was added with the spawns far from each other, TT became not enough "instant action", too far to drive to find the fight.  The map we had just before the sherman update was introduced had the right balance between "instant action" and survivability from the spawn point, with the ability to spawn camp the other guy with good positioning. Thats why TT was well used.

I have not been to TT in quite a while, I will check it out to see if the correct balance has been reestablished.
Title: Why?
Post by: TalonX on August 11, 2007, 08:43:35 PM
Quote
Originally posted by Castedo
TT is a good example of "if it is working don't fix it".  Old TT was always full of GVs, fighters and bombers. So why did they had to fix it?


It was always jammed, but the few whiners got the attention of the powers that be..... unfortunately, instead of checking the data, they succumbed to the whiners and fixed it to DEATH.  Sorry HTC, this was a mistake.

Don't be so quick to knee jerk react.  The original tank town rocked.....the whiners didn't have to be in there...there are plenty of other places for GV fights.  Taking away the one that was so well supported was a goof.......

Thanks for listening.

Title: Re: Why?
Post by: crockett on August 11, 2007, 10:15:38 PM
Quote
Originally posted by TalonX
It was always jammed, but the few whiners got the attention of the powers that be..... unfortunately, instead of checking the data, they succumbed to the whiners and fixed it to DEATH.  Sorry HTC, this was a mistake.

Don't be so quick to knee jerk react.  The original tank town rocked.....the whiners didn't have to be in there...there are plenty of other places for GV fights.  Taking away the one that was so well supported was a goof.......

Thanks for listening.



If you mean the original "after" they updated the terrain, well I can tell you you never had to spawn out of A2 if you think that terrain was ok.
Title: Re: Re: Why?
Post by: trax1 on August 11, 2007, 10:28:30 PM
Quote
Originally posted by crockett
If you mean the original "after" they updated the terrain, well I can tell you you never had to spawn out of A2 if you think that terrain was ok.
I believe he was refering to the "original" TT, the ol skool one.
Title: Re: Re: Re: Why?
Post by: crockett on August 12, 2007, 12:11:03 AM
Quote
Originally posted by trax1
I believe he was refering to the "original" TT, the ol skool one.


Yea then I can agree the one with the old school billboard trees was probably the funnest of them all. The trees gave much better cover from both planes and GV's and  a good fight was always in the town it's self.

The problem is, the game or terrain really did need the updates that were done. The game it's self looks much better now and it will likely atract more players because of that.

A sad side resualt was of course the hit on the GV end of the game, much more open ground and no where to hide from planes. TT was hit harder over all of course as we have found.

I'm sure it will get back to like it was before once enough trial and errors is done. I think they are close, but still needs a little more work IMO. The problem is everyone wants "instant action" and no matter what they say, most all want to spawn camp. Yet no one wants to be spawn camped.

So it's a tough ballence to get right IMO and will take a little work from the HTC team.