Aces High Bulletin Board
General Forums => Wishlist => Topic started by: gaiacidemusic on August 25, 2007, 11:11:46 AM
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This is my first post, so please have mercy on me if I say something dumb:D
Since we just got the B25, I think it would be appropriate to carry high drag bombs for low level bomb runs, and skip bomb capability for the anti-shipping role. I'm not sure how feasible this would be to program, but just a thought for "historical accuracy."
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Para frags are codeable as the b25 in WB had them if I recall correctly(it has been years since I last touched that sim), it is however in my opinion if HiTech feels they are needed for his AHII B25 then he will add them if not just conventional is all we get. Skip bombing while historically accurate, really has no place in AHII because the current task group set up is not too easy to penetrate and destroy as it is with conventional bombs at low altitude and more so with torpedoes (that aouto ack is laser guided and plum evil). I do not see how you could think of getting a B25 close enough to even skip one bomb, that type of bombing would be more appropriate for barges and cargo vessels of which we have none of (yes I am aware we have the suply barges but we have no fleet tenders, troop ships, etc...).
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Originally posted by DaddyAck
really has no place in AHII because the current task group set up is not too easy to penetrate and destroy as it is with conventional bombs at low altitude
Or 15K diving Lanstukas.
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yeah those too....
:noid
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Originally posted by SpikesX
Or 15K diving Lanstukas.
That's Lancastukas.
:noid
Bronk
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HTC just need to make changes in game so CV level bombing becomes highly ineffective, dive bombing with level bombers impossible, bomb near miss do only insignificant damage to ships and do some changes in mannable 5' to make torpedo bombing / skip bombing widely used.
Sound easy, heh? :lol
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They could also add more tactical ground targets, but that's another post I guess.
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Originally posted by Oleg
HTC just need to make changes in game so CV level bombing becomes highly ineffective...
I disagree with that part. If the easymode bombing crutches were removed from the arena setting that would help. By that I mean bring back actually having to calibrate the bombsite rather than just hold a key for two seconds, and add a mild wind layer or two that would affect bomb drops.
Also, even one bomb hit on a CV could effictively shut down flight operations anywhere from hours to months. In any event, it would be effectively out of the fight. In light of that, and the current model, I have no qualms with bombers being able to 'sink' CVs. They are removed from the fight, and no longer launching aircraft. While the method of removal (sinking) may not be perfect, the result is correct.
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well u know u could go head on 2 the carrier and skip bomb and it would be effective since u are going head on and after u release your bombs just shoot the carrier with the 12 50's and the 75mm or the 10 50's
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Originally posted by gaiacidemusic
This is my first post, so please have mercy on me if I say something dumb:D
Since we just got the B25, I think it would be appropriate to carry high drag bombs for low level bomb runs, and skip bomb capability for the anti-shipping role. I'm not sure how feasible this would be to program, but just a thought for "historical accuracy."
the way the CV's are set up, i'd rather dive bomb...
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Originally posted by trigger2
the way the CV's are set up, i'd rather dive bomb...
Take a set of B26's with a 500lbs bomb load and 50% fuel.
Climb to 8K and level.
Set salvo to four.
Let speed increase to 165 TAS and open doors.
Calibrate to match TAS.
Lead CV approximately one ship-length ahead and anicipate CV turns, then drop both salvos of four. Boom! Sunk.
8K works because bombers are just out of auto-ack range. Add to that, the CV can turn as hard as it wants and still it cannot get out of the way of the drop.
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Originally posted by Oleg
bomb near miss do only insignificant damage to ships
Bombs that hit water do no damage. The reason for seeing near-missed dropping ships is because on his computer, he went right down the deck with his bombs while you see your CV somewhat off to one side. CVs suffer from the same lag as aircraft, for some reason.
I believe that's also why it's harder to break things on ports. You'll notice that even though you're dropping across a port, the bombs splash and I think only direct hits are counted. Keep in mind that a bomb hitting the center of a cluster of targets on the port will deal damage as if it hit land. All of this is cuased by the port being a big object that's overlayed on water. Ports aren't on land.
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Originally posted by thndregg
Take a set of B26's with a 500lbs bomb load and 50% fuel.
Climb to 8K and level.
Set salvo to four.
Let speed increase to 165 TAS and open doors.
Calibrate to match TAS.
Lead CV approximately one ship-length ahead and anicipate CV turns, then drop both salvos of four. Boom! Sunk.
8K works because bombers are just out of auto-ack range. Add to that, the CV can turn as hard as it wants and still it cannot get out of the way of the drop.
i'll have to try that once HTC get's my payment (sent it off yesterday so probably fridayish) if it works it's my new CV sinking tool, although i do like the liberaters more...
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Originally posted by OOZ662
Bombs that hit water do no damage.
You are wrong, sorry. I droped enough bombs on CV to be sure in this statement.
This is primary reason why level bombing so effective agains ships in AH - you dont need to actually hit them.
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Originally posted by Oleg
You are wrong, sorry. I droped enough bombs on CV to be sure in this statement.
This is primary reason why level bombing so effective agains ships in AH - you dont need to actually hit them.
they do do damage, just not as much as a direct hit.
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I'm sorry to tell you the HT stated it himself that the bombs don't do damage when they hit water at the 2004 Aces High Convention Q&A Session.
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Originally posted by gaiacidemusic
This is my first post, so please have mercy on me if I say something dumb:D
Since we just got the B25, I think it would be appropriate to carry high drag bombs for low level bomb runs, and skip bomb capability for the anti-shipping role. I'm not sure how feasible this would be to program, but just a thought for "historical accuracy."
Until they adjust the ordnance options, we won't be seeing parafrags, rockets or torpedos for the B-25H.
Posted by Pyro
We can't get anymore ordnance on the H. It's maxed out our current ordnance system. We'll revisit it when we complete an overhaul/expansion of the ordnance system. We plan to do at some point when we can clear some time on the schedule.
ack-ack
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Originally posted by OOZ662
I'm sorry to tell you the HT stated it himself that the bombs don't do damage when they hit water at the 2004 Aces High Convention Q&A Session.
wow, 2004, and how many updates has aces high had since then?
i've killed a ton of AAA when my rockets hit the water BY the ship, no hit the ship, and unless rockets can travel under water...doubt that it made contact.
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trigger i want to thank you for backing me up ig ot skuzzy to close that and put denholm in a hamper along with his folloers
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Originally posted by BEARING3
trigger i want to thank you for backing me up ig ot skuzzy to close that and put denholm in a hamper along with his folloers
again
anytime
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I have read every readme file for every version since then and no changes of that kind were made.
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Originally posted by OOZ662
I'm sorry to tell you the HT stated it himself that the bombs don't do damage when they hit water at the 2004 Aces High Convention Q&A Session.
I wasnt there and didnt know what he said. But i know bomb's near miss do damage to ships because i saw it many times (when I dropped bombs, not somebody else). Even SB's shells do damage to ships if you miss slightly. May be they works different for ground targets, i dont know.
Instead of contesting obvious just try to drop few bombs on CV using external view.
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not to mention that the tactics ive seen employed in ww2 video of b25h's, had them running into an nme airfield, guns a blazing and dropping skip bombs.....seems to me they would be very useful against clusterd buildings as well as ships,clusters like TOWNS :):aok
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Originally posted by Oleg
I wasnt there and didnt know what he said. But i know bomb's near miss do damage to ships because i saw it many times (when I dropped bombs, not somebody else). Even SB's shells do damage to ships if you miss slightly. May be they works different for ground targets, i dont know.
Instead of contesting obvious just try to drop few bombs on CV using external view.
Yeap, dropp 4x 500lbers last night on a cv and watched them hit on the side and just got a few guns and dar. Was enough to light the candle so others could see, so all in all it worked.... then I blowded upp. :D
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Originally posted by Sketch
then I blowded upp.
Pwn'd by super-ack
:D