Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: badhorse on September 01, 2007, 09:20:25 PM
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A year or so ago I fooled around with the terrain editor making maps. I thought I would give it another try. But I was wondering just what makes a good map.
The GV'ers want a tank town. Flyers want a place to furball. But what about the general layout. I read in the fourms some of the things folks dislike about our current rotation of maps, so I thought I would ask the question here. What makes a good map?
Any thoughts?
thanks
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Maybe make bases a little closer than what they are now. Take an early war plane and you'll use half the full flyin to a base with the maps we have now.
Also, as I posted in another thread like this one, a 50K wall surrounding TT to keep the bombers out.
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I think you're going to need to ask HTC about that one, because what "we" think makes a good map, and what "they" think makes a good map may differ, but in the end, it's up to them.
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Originally posted by Latrobe
Maybe make bases a little closer than what they are now. Take an early war plane and you'll use half the full flyin to a base with the maps we have now.
Thats about it in a nut shell .
Whe we only had one arena and 600-700 players on the maps
with closer bases kept the fight spread out , all bases being used .
With the maps we have now the fight seems to concentrate
300 players at about 2 or 3 bases .
HT should try afew of the old maps in the rotation again .
I would think the players would appreciate some variety .
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ozkansas is a med size map as is festerma. both on large size map but use smaller area.
both those maps just have deeper territiry though their fronts are narrow.
when I built them 512 maps were mandatory. I asked to build a 256 map but this was not allowed. So when I made the maps I made them on but did not use the full 512 area and confined the fronts to be more narrow.
in a sense they are 384 maps and would be perfect to be the first big maps in rotation as thery are no true big maps.
that and the fact that all that work making those maps is now shot to pieces with them being pulled is rather depressing to me.
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What's depressing Fester is they were 2 of the best maps we ever had.
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I cant really Agree with the 50k wall there latrobe, Gvers just want a EASY Mode, the fact is they want to keep it kind of realistic, and in real combat tanks were killed by planes. However, maybe they should make a triangle TT that is not capturable? but then again that would defeat the purpose of taking bases. I think what HTC has in mind is ALL OUT WAR.
Seems to me people complain about what gets them killed the most.
I personally think a field with closer bases and more lvl ground is best suited, and then have higher altitude as u get closer to the HQ for bombers and defense purposes. Kind of like the maps we have now.
The truth is if Tankers want to be immune to air warfar, then perhaps they should have their own arena or use the training TT? Seems to me like the ones that complain about TT are are the ones that never activly participate in any kind of war effort and complain the most when a base is lost.
I think maybe they should get ride of one of the MAIN ARENAS, and turn it into a VERY SMALL TT and fighter TOWN with bases being uncapturable.
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On my last post i think that would be a great idea, because the ones that want to win a war will be in one arena, and the rest of the furballers and gvers will be there. And depending on what mood u are in that day is what u can do. It probly would be pretty evenly devidid numbers between the arenas as well.
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I always figured that gv guys just felt like having some fun of their own, trying to enjoy the ground warfare aspect?
Nah, they must be whiners looking for an easy time... Says the guy dropping bombs on people that are preoccupied...
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No never said they all complane, just the suddle few, the rest probly enjoy the total aspect of the war. and probly enjoy getting the kills of the planes that try to bomb them. what im trying to say is, stop complaining about something that is PART of the game, and making it work for U. I guess next we should give the bombers 6 drones instead of 2 so they will stop complaing about getting killed? Just like real war if u sit in the same place to long u will get killed in a tank, if u have one group of bombers attack u and survive its probly time to move. But most people just expect to sit in there little camping spot and get kills at their hearts content. I fight in TT in gvs and i have fun doing it, never complained about getting blown to bits. I have also been in bombers.
Fact is no matter how they change the game to suit your needs, someone is going to find a way to kill u.
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HTC has stated
No fighter town
Tank town is ok but no silly high mountains around it
no base to be higher then i think 6 k
No airfield should be less then 20-25 miles from another field unless it is a vbase or a port.
And all maps have to be even same amount of bases each same distances to travel not one side all grouped close and another spread out.The fight has to be even along all fronts.
thats why we dont have the mindy map although it would make a lovely change from the 3 maps i keep seeing every time i am on.
Nhawks last map is good and different but the horde just gang when the numbers are low and we get a old map back instead.
There are a few new maps being made and being sent in but getting them passed and into rotation is a long job.
What would be good if htc could change the selection in the late arenas where most people still go .
If they did it sothe maps were different for the two would be good.
EG blue arena Fanny map,pizza map,mindy map,
orange TT map beata map the new nhawk map
then they could swap them over for different tours just not get the same map in both late arenas.
I mean lets face the truth Early arena doesn't hardly get used amd mid is only used really when a late arena is locked or crashed
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Originally posted by Citabria
ozkansas is a med size map as is festerma. both on large size map but use smaller area.
both those maps just have deeper territiry though their fronts are narrow.
when I built them 512 maps were mandatory. I asked to build a 256 map but this was not allowed. So when I made the maps I made them on but did not use the full 512 area and confined the fronts to be more narrow.
in a sense they are 384 maps and would be perfect to be the first big maps in rotation as thery are no true big maps.
that and the fact that all that work making those maps is now shot to pieces with them being pulled is rather depressing to me.
I liked both of those maps. Especially OzKansas...it was a bomber hunter's dream map. :)
I THINK (in other words I'm not sure) the current problem with them is the number of bases they have.
I had the same depressed feeling when Compello was pulled a few weeks after release. :(
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Originally posted by Latrobe
Maybe make bases a little closer than what they are now. Take an early war plane and you'll use half the full flyin to a base with the maps we have now.....
Something few people realize is that when you make a map you CAN target a specific arena. And that there are minor differences in the terrain guidelines if you do that.
The EW arena can have maps made specifically for it's own use.
I don't think LW terrains should be designed to fit the EW plane set. If you take an EW plane up in the LW arena, you will deal with all of the headaches associated with that choice. That's why the arenas were split, to even the playing field for the different eras of the war.
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I haz to hav Umarica on it but i cant find it cuz i dont hav a map.
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Drama & Contrast.
Music is the space between the notes...
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Not having the same maps up for weeks on end.Also not having the same map both the Late Wars.The maps that we have are good but Having say TankTown map up for two plus weeks it gets boring after time.If Skuzzy went back to the Wensday reset it would be more fun.
my 2c's
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Originally posted by SFCHONDO
What's depressing Fester is they were 2 of the best maps we ever had.
Were? Still are! They just need to be put back in the rotation.
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They need to do something with the maps. I log on, find two of the same boring maps in the arenas and log off. I'm not a good enough flyer to invest two sectors in flying to a fight to get shot down right away. If I only had to fly one sector to find a fight, I wouldn't mind being the easy kill.
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Originally posted by SFCHONDO
What's depressing Fester is they were 2 of the best maps we ever had.
i agree ,those were great maps and even the terrain tiles were beautiful .
so what that they were hard to reset ....they made great action and lots of good fights / cv battles .
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At least one part of the map must be geared for allow the mindless tanks and furballers who engage in massive combat. I.e. Tank Town or Fighter Town or what I like to call the Circle Jerk.
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I am not so certain that an actual Tank Town is needed in a map, but maps do need to be reasonably GV friendly.
Multiple spawn points, within reasonable driving distances are important to the GV'ers. Remember we are only moving at 25mph.
This might be a little off topic, and controversial, but, I would like to see there not be any level bombers at the small airfields. Limited runway space and lack of facilities, makes this realistic.
I can respect the guy that drops a bomb on my head from a F6F, (I don't like it), but the the guy in the Lancs formation sux.