Aces High Bulletin Board

General Forums => Wishlist => Topic started by: titanic3 on September 02, 2007, 06:03:24 PM

Title: better damage modelling
Post by: titanic3 on September 02, 2007, 06:03:24 PM
perhaps better damage modeling like the B-25 would be nice for other aircrafts. like instruments damage, a broken altimeter, fuel guage etc etc.

also, when a fuel tank ctaches fire, i wish that the cockpit would be full of smoke and little flames. it's really annoying to shoot a plane, see it catch fire and keep on fighting with no "real" damage until he blow up.
Title: better damage modelling
Post by: Latrobe on September 02, 2007, 06:09:13 PM
Before we get smoke and fire inside the cockpit what we need is when you get a Pilot Wound there's blood on the gauges too.

Would like to have a way to cut fuel off to a certain engine wehn it catches fire to try and put the fire out.
Title: Re: better damage modelling
Post by: thndregg on September 02, 2007, 06:32:31 PM
Quote
Originally posted by titanic3
also, when a fuel tank ctaches fire, i wish that the cockpit would be full of smoke and little flames.


Frame rate.
Title: better damage modelling
Post by: PanzerIV on September 02, 2007, 06:39:45 PM
How about instead of damage to control surfaces instantly disabling them they can be partially damaged, as in when they are hit reduce their authority by a certain amount based on the amount, type and velocity of the bullets that hit the control surface.
Title: better damage modelling
Post by: C(Sea)Bass on September 02, 2007, 07:39:29 PM
maybe add a feature so that right after a close call, either with the ground or a near collision, the pilot is unresponsive while he changes his shorts?
Title: better damage modelling
Post by: PanzerIV on September 02, 2007, 07:48:02 PM
Quote
Originally posted by C(Sea)Bass
maybe add a feature so that right after a close call, either with the ground or a near collision, the pilot is unresponsive while he changes his shorts?

lol
Title: better damage modelling
Post by: C(Sea)Bass on September 02, 2007, 09:56:13 PM
a message comes up in the buffer and tells everyone "(name) has just chunked in their pants, in a (plane) of (squad)". that way there they dont shoot you while you get some lean undies.
Title: better damage modelling
Post by: Gowan on September 02, 2007, 11:11:51 PM
i can see it now "GowGow has just chunked in their pants in a P-38L of ( i dont have a sqaud :()"
Title: better damage modelling
Post by: PanzerIV on September 03, 2007, 12:27:01 AM
PanzerIV has just wetten his pilots diaper in a Fw190D-9, will now proceed to continue flying although slightly uncomfortable.
Title: better damage modelling
Post by: trigger2 on September 03, 2007, 01:13:45 AM
Quote
Originally posted by Latrobe
Would like to have a way to cut fuel off to a certain engine


shift+(what number engine) then "e"
cuts out that engine
i.e. shift+3 then "e" engine 3 is shut off.

something i'd like to see that you don't get in this game are random malfunctions i.e. gun jams or drop tank pins frozen in place and have them repairable at a re-arm pad or something d:
Title: better damage modelling
Post by: Serenity on September 03, 2007, 01:22:55 AM
Quote
Originally posted by trigger2
shift+(what number engine) then "e"
cuts out that engine
i.e. shift+3 then "e" engine 3 is shut off.

something i'd like to see that you don't get in this game are random malfunctions i.e. gun jams or drop tank pins frozen in place and have them repairable at a re-arm pad or something d:


That doesnt necessarily cut the fuel, which is whats feeding the fire. Maybe he just killed the mags in that engine. No artificial sparks, but that fire will keep the fuel lit...
Title: better damage modelling
Post by: straffo on September 03, 2007, 08:38:53 AM
Quote
Originally posted by trigger2

something i'd like to see that you don't get in this game are random malfunctions i.e. gun jams or drop tank pins frozen in place and have them repairable at a re-arm pad or something d:


Lag and other internet issues is not enough for you ?
Title: better damage modelling
Post by: C(Sea)Bass on September 03, 2007, 10:40:03 AM
Quote
Originally posted by trigger2
shift+(what number engine) then "e"
cuts out that engine
i.e. shift+3 then "e" engine 3 is shut off.

something i'd like to see that you don't get in this game are random malfunctions i.e. gun jams or drop tank pins frozen in place and have them repairable at a re-arm pad or something d:


maybe a gremlin on the wing with a wrench...
Title: better damage modelling
Post by: OOZ662 on September 03, 2007, 02:15:51 PM
What you need to realize is that we don't have engine fires in Aces High. We only have lit fuel tanks.
Title: better damage modelling
Post by: Ghosth on September 03, 2007, 03:40:35 PM
Reduced engine output with engine damage. As the oil runs down and the heat builds up output slowly decreases giving you less power.

Ability to open the cockpit and take a look out. If you do so while engine is still spewing oil you go to total black for 30 seconds and half vision after that.
Title: better damage modelling
Post by: C(Sea)Bass on September 03, 2007, 03:51:00 PM
maybe add a copilot to the planes that had it so when your pilot is dead, dieing or taking a dump the plane cam still be controlled. possibly make the plane less manuverable when the copilot is in control as he is not as strong with the controls from flying like the pilot is.
Title: better damage modelling
Post by: PanzerIV on September 03, 2007, 04:15:42 PM
Quote
Originally posted by C(Sea)Bass
maybe add a copilot to the planes that had it so when your pilot is dead, dieing or taking a dump the plane cam still be controlled. possibly make the plane less manuverable when the copilot is in control as he is not as strong with the controls from flying like the pilot is.

How instead of him being weaker, he is leaning over the pilot and sudden jerks and oscillations will come randomly.
Title: better damage modelling
Post by: C(Sea)Bass on September 03, 2007, 04:44:19 PM
last time CBass checked the copilot has controls in his seat. So unless he was from vermont there would be no reason for him to be leaning over the pilot.
Title: better damage modelling
Post by: evenhaim on September 03, 2007, 08:23:19 PM
Damage model looks fine to me.
Title: better damage modelling
Post by: WildeSau on September 04, 2007, 06:51:46 PM
would like to see damage modeling to cv's changed. ( until the cv is sunk you can up fighter's, bomber's and gv's.) I would like to see more like the base's. ( after so much damage you can't up fighter's,bomber's ,or gv's) until repaired or sunk. anyway's that just a thought.
Title: better damage modelling
Post by: AirFlyer on September 04, 2007, 08:19:15 PM
Quote
Originally posted by OOZ662
What you need to realize is that we don't have engine fires in Aces High. We only have lit fuel tanks.


Yep, we have Engine Oil Damage, and just breaking the Engine itself. Although it might look like the engine is on fire, it's actually the left or right fuel tank spewing fire and fuel from it, which is right beside the engines... or in the case of a fighter, the fuselage tank.

I saw a good picture somewhere that showed how the fuel tanks were positioned in a 2 engined bomber, would make a nice example if I could find it. :(
Title: Re: Re: better damage modelling
Post by: FBplmmr on September 04, 2007, 08:47:34 PM
Quote
Originally posted by thndregg
Frame rate.




He's on fire! I don't care what his frame rate is!  

he should be dieing/crashing/bailing  not flying merrily along shooting at people and executing ACMs:furious

a frame rate issue may go along way t'word simulating panic:aok
Title: Re: better damage modelling
Post by: oboe on October 05, 2007, 07:01:37 AM
Quote
Originally posted by titanic3
perhaps better damage modeling like the B-25 would be nice for other aircrafts. like instruments damage, a broken altimeter, fuel guage etc etc.

also, when a fuel tank ctaches fire, i wish that the cockpit would be full of smoke and little flames. it's really annoying to shoot a plane, see it catch fire and keep on fighting with no "real" damage until he blow up.


I'd like to see cockpit fires as well.