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General Forums => Wishlist => Topic started by: LCPD23 on September 11, 2007, 08:03:12 PM

Title: Solution to hoing
Post by: LCPD23 on September 11, 2007, 08:03:12 PM
I was wondering if there would be anyway that when somebody hoes another person that both planes would go down and neither one would be rewarded a kill. I think if that was done then that would force alot of ppl to stop hoing and dogfight like it should be done. I don't think it is right for there to be a head on collision and one plane go down and the other get the kill. In real life if two planes collide both would go down so lets make it like that. I am sure it would force all of these lil ppl who can't dogfight to learn how to. If anyone would like this to happen please leave comments on it. Thanks
Title: Solution to hoing
Post by: moneyguy on September 11, 2007, 08:20:18 PM
<== HO's just to make people cry
Title: Solution to hoing
Post by: Latrobe on September 11, 2007, 08:32:29 PM
There really is no need to try to stop the HOing, just dodge it. Head-ons are part of every dogfight, and many times are what starts the fight. Yes there are people out there in the AH world who HO, run away and get some distance just to turn around to HO again, but that's where the "dodge the HO" comes in. No one ever said that if you are are going in head-on with an enemy that you HAVE to HO them. All you have to do is dodge them, don't try and HO. If you want then go ahead an do it, but if you don't want to HO or feel you won't win the Head-on then DON'T! Turn left or right at the right time, roll, split-s, do anything. There are more than one move to make when going in on a HO.
Title: Re: Solution to hoing
Post by: Lusche on September 11, 2007, 08:53:07 PM
Quote
Originally posted by LCPD23
In real life if two planes collide both would go down so lets make it like that


Like I said in that other thread:

That would practically mean: Someone flying towards you, you skillfully dodge him, he passes you with a distance of 100yds .. and suddenly you go "boom" because of a collsion that never happened on your computer at all. Only on his.

That way intentional rams would finally always work

You don't want that, don't you?
Title: Solution to hoing
Post by: E25280 on September 11, 2007, 09:11:58 PM
So is this officially a double-whine?  Or is he actually equating HOs with collisions?
Title: Solution to hoing
Post by: Xargos on September 11, 2007, 09:21:25 PM
One on one the HO should not be an issue, it's easy to dodge most of the time.  Only time I have a problem with it is when there is only one of you and several of them, and every one of them pushes the HO.
Title: Solution to hoing
Post by: Nimrod45 on September 11, 2007, 10:14:14 PM
Nope he is right, you can't avoid a HO, your irreversably locked in, your controls freeze and lack magnets your planes will be sucked into one another.  It never happened in real life, dog fights start and finish with one plane behind the other always.  Good god people we have to do something about this we will all die to the dreaded LA-7 in a HO and it is the only plane imune to it.
Title: Solution to hoing
Post by: AirFlyer on September 11, 2007, 10:22:15 PM
Theres an old saying out there, and it never fails to fix this problem and that is it takes 2 planes to HO.

Honestly there very easy to dodge. One of my favorite ways is to go straight in till about 700-600 yrds, pull up then do a Split-S onto there tail. Then again I fly a Zero and everyone loves to try and HO them for some reason. :D
Title: Solution to hoing
Post by: C(Sea)Bass on September 11, 2007, 11:22:44 PM
I gave up avoiding them, dodge one and his buddy is there waiting doing it to. Now i just learn to fly planes with big guns so I will always win.
Title: Solution to hoing
Post by: Latrobe on September 11, 2007, 11:25:06 PM
Quote
Originally posted by Nimrod45
Nope he is right, you can't avoid a HO, your irreversably locked in, your controls freeze and lack magnets your planes will be sucked into one another.  It never happened in real life, dog fights start and finish with one plane behind the other always.  Good god people we have to do something about this we will all die to the dreaded LA-7 in a HO and it is the only plane imune to it.



Wait. This really confused me. Nimrod weren't you the one that agreeded with me in the other thread that you don't have to HO every time? or are you just being sarcastic about this?
Title: Solution to hoing
Post by: AirFlyer on September 11, 2007, 11:26:28 PM
Quote
Originally posted by Latrobe
Wait. This really confused me. Nimrod weren't you the one that agreeded with me in the other thread that you don't have to HO every time? or are you just being sarcastic about this?


Thats sarcasum if I've ever seen it. :aok
Title: Solution to hoing
Post by: KTM520guy on September 12, 2007, 12:03:56 AM
Don't be a HO, Pimp instead. :D
Title: Solution to hoing
Post by: Latrobe on September 12, 2007, 06:56:18 AM
Quote
Originally posted by AirFlyer
Thats sarcasum if I've ever seen it. :aok


That's what I thought but the missing smileys to show expression messed me up :) ;)
Title: Solution to hoing
Post by: waystin2 on September 12, 2007, 07:30:02 AM
Quote
Originally posted by AirFlyer
Theres an old saying out there, and it never fails to fix this problem and that is it takes 2 planes to HO.

Honestly there very easy to dodge. One of my favorite ways is to go straight in till about 700-600 yrds, pull up then do a Split-S onto there tail. Then again I fly a Zero and everyone loves to try and HO them for some reason. :D
:aok

Works pretty good in a Spit Mark 8 also.  My first tour it was a collision or two a night.  I might have Ho'd others myself (apologies to all) but I did not know at the time that it is counter-productive.  After I began adjusting my tactics, collisions have virtually dissappeared.  Someone whining about being HO'd is someone who failed to properly manage the merge.
Title: Solution to hoing
Post by: Nimrod45 on September 12, 2007, 08:05:03 AM
Quote
Originally posted by Latrobe
That's what I thought but the missing smileys to show expression messed me up :) ;)


Yep Latrobe, it was sarcasm, I don't know how to add smily faces to my post.
Title: Solution to hoing
Post by: Latrobe on September 12, 2007, 08:05:31 AM
Quote
Originally posted by waystin2
:aok

Works pretty good in a Spit Mark 8 also.  My first tour it was a collision or two a night.  I might have Ho'd others myself (apologies to all) but I did not know at the time that it is counter-productive.  After I began adjusting my tactics, collisions have virtually dissappeared.  Someone whining about being HO'd is someone who failed to properly manage the merge.



Very well put my good man. :aok
Title: Solution to hoing
Post by: Latrobe on September 12, 2007, 08:07:08 AM
Quote
Originally posted by Nimrod45
Yep Latrobe, it was sarcasm, I don't know how to add smily faces to my post.


When you're typing out your post to the left there is a box that says "Smilies". There are a couple emoticons in it. Just click the one you want to add and it will be automaticlly added. :) ;) :D :aok








:t
Title: Solution to hoing
Post by: Nimrod45 on September 12, 2007, 08:11:15 AM
Cool thanks Latrobe.  :aok
Title: Solution to hoing
Post by: Scca on September 12, 2007, 08:33:12 AM
I don't care what ANYONE says.  It takes 2 to HO.  

Whine all you want, but I deserve what I get if I am stupid enough to fly straight into someones guns..

I almost never get or give a HO because I try to fly AWAY from the front of a red icon.  

The "solution to hoing" is better ACM on your part.  No offence LCPD23, it's a fact.
Title: Re: Solution to hoing
Post by: Bronk on September 12, 2007, 03:20:19 PM
Quote
Originally posted by LCPD23
In real life if two planes collide both would go down so lets make it like that.


One more time.
Quote
Originally posted by Bronk
Slappy, it's my personal windmill.:D

Tangle's external from his front end the moment of impact.

(http://i114.photobucket.com/albums/n277/1bronk1/Tanglesview.jpg)



Same basic angle external, tangle's view from my front end moment of impact.

(http://i114.photobucket.com/albums/n277/1bronk1/myview.jpg)


How would you feel taking damage looking at your film and seeing tangles front end view, hmmmmmm?


I know I'd be pretty POed.

Bronk

Edit: This also works nicely for the "none should take damage" people.

Yea I should be able to put the nose of my ac through another.:furious :furious :furious :rolleyes: :rolleyes:



Bronk
Title: Solution to hoing
Post by: Spikes on September 12, 2007, 03:21:34 PM
I get lines up...shoot 30 rounds from 1K out them dive...if you do it right it kills them. :D
Title: Solution to hoing
Post by: Tiger on September 12, 2007, 03:53:19 PM
http://en.wikipedia.org/wiki/Lavochkin_La-7

Someone from Aces High "Colbert'd" the La-7 page.


Operational history
The La-7 earned itself a superb combat record by the end of the war, and was flown by the top two Soviet aces of the conflict one of which was, Ivan Nikitovich Kozhedub. Turning a full circle took 19-21 seconds. The aircraft was also used as a testbed to explore advanced propulsion systems, including a tail-mounted liquid-fuelled rocket engine (La-7R), two under-wing pulsejets (La-7D), and two under-wing ramjets (La-7S). None of these variants proved worth pursuing, and turbojet technology quickly overtook them.

In AcesHigh, the LA-7 is used to Ho and Ram, or to simply run away due to it's cannon loadout and high speed engine at low altitude.
Title: Re: Re: Solution to hoing
Post by: BaldEagl on September 12, 2007, 05:10:46 PM
Quote
Originally posted by Bronk
One more time.


Uhuh.  Sure.
Title: Solution to hoing
Post by: Nimrod45 on September 12, 2007, 05:20:25 PM
Quote
Originally posted by Tiger
[

In AcesHigh, the LA-7 is used to Ho and Ram, or to simply run away due to it's cannon loadout and high speed engine at low altitude.


Oh give it a break, doesn't anyone get tired of compaining about the LA-7.

Tigerguy I would expect a P-51 stick to not like the LA since it is one of the few that can run them down when they tuck tail.
Title: Solution to hoing
Post by: Solar10 on September 12, 2007, 05:48:57 PM
I love it when people go for a ho on the merge.  It means I have a great chance to reverse and kill them.

:t
Title: Re: Solution to hoing
Post by: PanzerIV on September 12, 2007, 06:18:57 PM
Quote
Originally posted by LCPD23
I was wondering if there would be anyway that when somebody hoes another person that both planes would go down and neither one would be rewarded a kill. I think if that was done then that would force alot of ppl to stop hoing and dogfight like it should be done. I don't think it is right for there to be a head on collision and one plane go down and the other get the kill. In real life if two planes collide both would go down so lets make it like that. I am sure it would force all of these lil ppl who can't dogfight to learn how to. If anyone would like this to happen please leave comments on it. Thanks

PanzerIV's solution to head on attacks, don't go head on with them, it is very easy. This simple yet effective maneuver can be executed it many ways, try turning out of the way, diving underneath the head oner, you can also climb above them, the evasive maneuvers that will keep you from getting a gun solution on your opponent while he has one on you can really help in avoiding head on shots.
Title: Solution to hoing
Post by: Vudak on September 12, 2007, 06:28:03 PM
Quote
Originally posted by Scca
I don't care what ANYONE says.  It takes 2 to HO.  



Correct.  

Too bad 99.9% of the whines regarding "HO's" are really about HMs (Hot Merges).  It only takes one to do that :aok
Title: Solution to hoing
Post by: hubsonfire on September 12, 2007, 07:07:07 PM
HOing is only a bad idea if the other guy is a better pilot than you. Ironically, the only way to find out whether or not he is better, is to HO him.


ps: This is a really stupid wish.
Title: Solution to hoing
Post by: Ghosth on September 12, 2007, 07:39:52 PM
If you go back far enough, and talk to enough of the old vets. Eventually you will come up with a good definition of a HO.

2 people coming nose to nose at each other from at least 3k out (ie playing chicken) pass into range with each other guns firing. Or alternatively, a true "HO" is where two aircraft are choosing to fly directly straight at each other for a period of time until the point where they're in guns range or pass each other closely. To be a true "HO" and not necessarily just a head-on merge, they are both firing at each other.

A "hot merge" where one or both pilots have forward quarter shots in a manuver or energy fight is NOT and never WILL be a HO.

The one is a low class, low skill, low percentage move. And yes it takes 2.  Either plane is fully capable of maneuvering, diving under, corkscrewing, setting up separation for a lead turn or other maneuver intended to get the drop on the guy trying to setup a HO pass.

Notice the "straight at each other" its important.  Taking a forward quarter shot in the middle of a fight is NOT the same as a HO. If I just finished an immelman to come back at you, its not a HO any longer. You give me a target in a turn or energy fight, and I'll take it. Any target, any direction, any which way, any time. They are all fair game, and I won't lose any sleep about it either. You call me a HO'er for that shot and I'll call you a fool, and a dead man.

Its past time the AH community accepted that a forward quarter shot in a energy or turn fight is NOT a HO. Part of that is actually defining what a true HO is. And understanding why its a low class tactic as it takes little or no skill.
Title: Solution to hoing
Post by: hubsonfire on September 13, 2007, 12:32:37 AM
Low class? Class? It might not be a move which requires a great deal of ACM or stragety, but saying people lack class for taking an easy shot is going overboard. Really Ghost, it's just cartoon airplanes.

I will agree that most "HOs" aren't really HO shots, but facts have never stood in the way of people griping about losing their cartoon plane.
Title: Re: Solution to hoing
Post by: trigger2 on September 13, 2007, 01:04:03 AM
Quote
Originally posted by LCPD23
I was wondering if there would be anyway that when somebody hoes another person that both planes would go down and neither one would be rewarded a kill. I think if that was done then that would force alot of ppl to stop hoing and dogfight like it should be done. I don't think it is right for there to be a head on collision and one plane go down and the other get the kill. In real life if two planes collide both would go down so lets make it like that. I am sure it would force all of these lil ppl who can't dogfight to learn how to. If anyone would like this to happen please leave comments on it. Thanks


not really
but as i said in another post
amazing manuvers, split s, flips, turns, wide barrel rolls.
add a combo of a barrel roll and a split s/flip and your on their 6.
learn to beat em in the HO and eventually theyll learn to fly.

Quote
HOing is only a bad idea if the other guy is a better pilot than you. Ironically, the only way to find out whether or not he is better, is to HO him.


that's not always true
the kill usually goes to the guy with the higher cal. guns. unless theyre completly new and can't shoot.
Title: Solution to hoing
Post by: Vudak on September 13, 2007, 01:15:17 AM
Quote
Originally posted by Ghosth

Its past time the AH community accepted that a forward quarter shot in a energy or turn fight is NOT a HO.


I can't speak for the community - I don't know what each incident we all hear about on 200 involved.  Whether the "HO" (as they call it) occurred after the first merge, or from high and above on a BnZ bounce, was in fact, an actual HO, or whatever.

What I can say is that there are certainly plenty of people in this community who fall back on the "It takes 2 to HO" argument as some sort of all-covering shield when one guy made it painfully obvious he wasn't going for it on the first merge.

I'm sorry, but many people in this community "didn't HO," for the single reason that the other guy didn't give them the opportunity to joust.  

Well, whatever makes 'em feel better :)

Anyway, LCPD...  Once you learn just how big of a hole the guy who went for the face shot dug himself into, you'll never want any code to eliminate HOs.  It pretty much guarantees you good position after the merge 95% of the time (yeah, you're gonna get nailed sometimes, but not that often - ask one of the furballers to show you a few ways around it).
Title: Solution to hoing
Post by: Tiger on September 13, 2007, 09:09:09 AM
Quote
Originally posted by Nimrod45

Tigerguy I would expect a P-51 stick to not like the LA since it is one of the few that can run them down when they tuck tail.


Only time I fly P-51's is when it's a mission plane.  I've only flown the La-7 a handful of times and really didn't care much for it.

I'm normally on offensive missions, so I carry something with some a descent amount of ord or a nice cannon package (P-47, D-Hog, or 110).  Or I'll try to bust the CAP and up something to go nice and slow and try to pick of vulchers.

I ran across that on Wiki when I was looking to see if there was an La-9 that saw service.  I just thought it was fitting for this thread.
Title: Solution to hoing
Post by: SlapShot on September 13, 2007, 11:31:39 AM
Quote
Originally posted by Ghosth
A "hot merge" where one or both pilots have forward quarter shots in a manuver or energy fight is NOT and never WILL be a HO.


I completely agree with this ... except the "both" ... you cannot have both pilots getting a forward quarter shot at the same time on a merge.

A correct "HO" is when 2 planes fly directly at each other and both have a guns solution and fire at each other.

If a plane comes at me with the intention of a HO (you can tell when they are trying) or not, and I can create enough separation to be able to pull a lead turn, and there is an available front quarter shot at the merge ... I WILL TAKE IT.
 
This is not a HO, and this is what most people mistake as an HO and whine about it. If I rake you from cockpit to tail ... and you don't have a guns solution on me ... then it's not an HO ... you have been damaged and/or killed by a "deflection" shot.

After the merge ... any time I get a guns solution, you can bet the ranch that I will take the shot ... no questions asked.
Title: Solution to hoing
Post by: Tiger on September 13, 2007, 12:05:34 PM
Here's a solution to HO'ing

Options:
1)  Turn Left
2) Turn Right
3) Climb
4) Dive
5) Combination of 1 or 2 with 3 or 4
Title: Solution to hoing
Post by: Latrobe on September 13, 2007, 12:30:21 PM
:lol

You forgot #6) Pull trigger :rofl