Aces High Bulletin Board
General Forums => Wishlist => Topic started by: RATTFINK on September 16, 2007, 08:46:19 PM
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.ejectGunner Please :)
(http://upload.wikimedia.org/wikipedia/commons/thumb/4/44/Danger-Eject.svg/733px-Danger-Eject.svg.png)
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Havent tried it yet, but in warbirds (predicessor to AH) the command was .clear . Not sure if it works here or not. But a lot of the other dot comands are the same.
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.accept GameID
.cstat
.decline GameID
.f GameID
.p GameID Text
.radio Number Channel
.report GameID
.s GameID
.showjoin State
.sqdaccept
.sqddecline
.sqddisband
.sqdeject GameID
.sqdinvite GameID
.sqdname SquadName
.sqdpermission GameID Permissions
.sqdwebpage WebPageAddress
.sqdwithdraw
.squelch GameID
.sr
.unsquelch GameID or ALL
.vreport GameID
.vsquelch
.vunsquelch
.ef (End flight)
.speed MPH (Speed between 100 and 400 MPH)
.salvo Dropcount (Valid range between 0 and 100)
.delay TimeInSecs (Valid range between 0.05 - 1.0)
.fly
.country Number (1 is Bishops, 2 is Knights, 3 is Rooks)
.move Number (Number is the field number)
.handle YourHandle
.plane Number
.fuel FuelLoad (The fuel load must be from 0 to 3.)
.score
.sqdupload (Squad CO only: used to upload nose art)
.join GameID
.unjoin GameID
.changeid NewGameID (Only case may be changed)
.ord GroupNumber LoadoutNumber
.det ObjectName CountryNumber
.restore ObjectName
.load [planes|fields|var|filter] no parameter loads all
.save [planes|fields|var|filter] no parameter loads all
.vset VariableName Value
.eject GameID
.time HH MM Multiplier
.wind wind alt heading speed {rise} Sets all alts above the Entered Alt
.icon 0 or 1 (0 = FarIconSetting, 1 = NearIconSetting)
.reset CountryNumber (1, 2, or 3)
.jumptg TaskGroupNumber (Offline, 8 Player host, CM)
.setdowntime ObjectType Downtime
.sethardness ObjectType Hardness
.objdefault
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So the .eject GameID & .unjoin GameID would do the same thing rt?
.fly :rofl :rofl :rofl :rofl
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No, .eject is H2H or admin only.
There was a time when it was all dot commands, you know. ;)
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Yeah...especially when he starts to waste your ammo.