Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Citabria on September 17, 2007, 11:43:36 AM

Title: death to puffy ack code
Post by: Citabria on September 17, 2007, 11:43:36 AM
why is this abomination of coding in the game anyways?

really HT you need to fly in this stuff for 15 minutes with it going bam bam bam bam bam bam bam bam bam bam bam bam over and over while it tracks you with its instant laser guided mindmeld  box of slotmachine russian roulet from 10 miles away that stops instantly at 3k.

then the whole time its counting down your probability of death while your below 3k so once you pop up above 3k for a second after flying for 5 minutes at 3k the puffy ai goes plink and your back in tower.

thats fun. I love it. we should cover whole map with puffy flak. best coad evar!
gonna go fly offline now vs puffy flak because its mroe fun than fighting human adversaries.  yay!

make all the 88mm and cv flak manable and remove the code.  least this would have some realism too it and might actually stop level buffs from flying 10k over the cv unharmed while fighters at 4k 10 miles away get blown away instantly.
Title: death to puffy ack code
Post by: Furball on September 17, 2007, 11:56:03 AM
Puffy ack...

http://forums.hitechcreations.com/forums/showthread.php?s=&threadid=124842

http://forums.hitechcreations.com/forums/showthread.php?s=&threadid=156370

I hate the way puffy ack is deadly to fighters, and completely harmless against bombers.  It should be more like the other way round.
Title: death to puffy ack code
Post by: Saxman on September 17, 2007, 01:13:37 PM
Anyone remember European Air War, where you could get every bomber to target and not lose one to enemy fighters, but if the puffy ack wiped them all out you'd still get a "Mission Failed" message?
Title: death to puffy ack code
Post by: VWE on September 17, 2007, 01:20:39 PM
Sounds like someone got ack whacked this morning... :D
Title: death to puffy ack code
Post by: pluck on September 17, 2007, 01:23:12 PM
That is what annoys me most about black ack, bombers stream into CV left and right, meanwhile on the fringe fighters getting blasted.  And yes, it is a horrible way to die.
Title: death to puffy ack code
Post by: Castedo on September 17, 2007, 01:31:27 PM
You forgot to mention pilot wound, one ping and you keep blacking out.  That my friends it real fun.
Title: death to puffy ack code
Post by: jhookt on September 17, 2007, 01:34:57 PM
woot woot!!


it ack time of the year folks. that's right now is your opportunity for you to announce you brand new never before thought of ack whine.


does 'ack whines' come before 'collision model'?
Title: death to puffy ack code
Post by: Lusche on September 17, 2007, 01:51:06 PM
Quote
Originally posted by jhookt

does 'ack whines' come before 'collision model'?


hmmm.. we haven't had a real "perk the La-7" thread for a long time :noid
Title: death to puffy ack code
Post by: leitwolf on September 17, 2007, 02:23:38 PM
Against La-7's there's plenty of counters though, and it's a human player you lose against.
Puffy ack is just a random death, not fun.
It wouldnt be so bad if it didn't take out maneuvering fighters at a disproportional high rate. :cry
Title: death to puffy ack code
Post by: MotorOil1 on September 17, 2007, 02:51:03 PM
Ahh, puffy ack only kills you if you've been flying for a really long time or unless you are in a perk plane.
Title: death to puffy ack code
Post by: Karnak on September 17, 2007, 02:51:48 PM
Maybe puffy ack should only target bombers and strike aircraft?

Dunno.
Title: death to puffy ack code
Post by: pluck on September 17, 2007, 02:55:42 PM
having more guns manned by players might give CV better chance to actually survive a bit longer as players would be able to decide what planes are real threats to the CV...something both furballers and strat guys might appreciate.  Who knows, I'm all for the idea of removing an AI element and making it a player element, why not?  Not asking it to be removed, just improved.  Who wants dumb/random AI? Especially when it comes to valuable assets such as CV's.  Until then, I will continue swearing at the black ack gods who curse me:)
Title: death to puffy ack code
Post by: Tiger on September 17, 2007, 02:56:01 PM
Quote
Originally posted by Karnak
Maybe puffy ack should only target bombers and strike aircraft?

Dunno.


How is it to know the difference between strike aircraft and a fighter variant?




I rarely die to puffy ack, I'll take pings that do no damage, or occasionally lose an engine...  but the ratio of my time in puffy ack to getting hit by puffy ack seems OK to me.
Title: death to puffy ack code
Post by: shamroc on September 17, 2007, 03:19:16 PM
Quote
Originally posted by Tiger
How is it to know the difference between strike aircraft and a fighter variant?




I rarely die to puffy ack, I'll take pings that do no damage, or occasionally lose an engine...  but the ratio of my time in puffy ack to getting hit by puffy ack seems OK to me.


It only seems to hit me if I'm in a 262.

Shamroc
Title: death to puffy ack code
Post by: Saxman on September 17, 2007, 03:33:27 PM
What annoys me the most is that the ack often doesn't open up on you until you're almost right on top of the carrier, and yet it follows you for three quarters of a sector. :rolleyes:
Title: death to puffy ack code
Post by: SteveBailey on September 17, 2007, 04:14:46 PM
I agree that ack should target level bombers and obvious dive bombers(stukas, b-25 26) above whirling fighters
Title: death to puffy ack code
Post by: Dutchie on September 17, 2007, 04:56:21 PM
Quote
Originally posted by SteveBailey
I agree that ack should target level bombers and obvious dive bombers(stukas, b-25 26) above whirling fighters
 

Ditto!
Title: death to puffy ack code
Post by: SkyRock on September 17, 2007, 06:16:08 PM
Quote
Originally posted by SteveBailey
I agree that ack should target level bombers and obvious dive bombers(stukas, b-25 26) above whirling fighters

:aok
Title: death to puffy ack code
Post by: thndregg on September 17, 2007, 06:55:14 PM
Quote
Originally posted by SteveBailey
I agree that ack should target level bombers and obvious dive bombers(stukas, b-25 26) above whirling fighters


I'll agree with this. It's too easy for me to level-bomb a CV, unless there's a cap over it. Puff-ack is almost not a factor unless it is manned.
Title: death to puffy ack code
Post by: Eagler on September 17, 2007, 06:57:11 PM
what fester said

actually it should go for every gun in the game .. if it isn't manned, it should not fire.

along that train of thought, the formation of drones should be removed as well - if it isn't manned, it doesn't fly.

Seems those two small changes would promote teamwork as without many things that are only possible because of superman AI, would not be accomplished without human teamwork.
Title: death to puffy ack code
Post by: Widewing on September 17, 2007, 07:03:30 PM
I especially like the puffy ack that shoots thru mountains and around hills.... 21st  century guided smart munitions.

Flak should be line-of-sight only. I shouldn't be taking flak from a base on the opposite side of a mountain.

My regards,

Widewing
Title: death to puffy ack code
Post by: trax1 on September 17, 2007, 08:30:16 PM
Yeah that puffy ack is anoying, lastnight 2 of my squadies got shot down by it from a strat.
Title: death to puffy ack code
Post by: Saxman on September 17, 2007, 08:50:13 PM
Which map was it that had a strat right down the hill from an airfield, but that field WASN'T the strat base? So a country would capture the airfield, and they'd be getting vulched on takeoff by the puffy ack from the strat!!!
Title: death to puffy ack code
Post by: Lusche on September 17, 2007, 09:24:20 PM
Quote
Originally posted by Saxman
Which map was it that had a strat right down the hill from an airfield, but that field WASN'T the strat base? So a country would capture the airfield, and they'd be getting vulched on takeoff by the puffy ack from the strat!!!


Mindanao comes to my mind... one of the northern airbases high above the lake - factory being on it's shore some 3k below
Title: death to puffy ack code
Post by: Masherbrum on September 17, 2007, 09:25:21 PM
Quote
Originally posted by Furball
Puffy ack...

I hate the way puffy ack is deadly to fighters, and completely harmless against bombers.  It should be more like the other way round.
You are NOT the only one who has noticed this.
Title: death to puffy ack code
Post by: Masherbrum on September 17, 2007, 09:25:55 PM
Quote
Originally posted by Widewing
I especially like the puffy ack that shoots thru mountains and around hills.... 21st  century guided smart munitions.

Flak should be line-of-sight only. I shouldn't be taking flak from a base on the opposite side of a mountain.

My regards,

Widewing
Agree with this one as well.
Title: death to puffy ack code
Post by: hubsonfire on September 17, 2007, 09:36:04 PM
You guys pretty well covered it. I hate the puffy ack coad.
Title: death to puffy ack code
Post by: airspro on September 17, 2007, 10:13:54 PM
Our good friend "puffy" gets many kills but lands none :noid
Title: death to puffy ack code
Post by: Ghosth on September 18, 2007, 06:34:53 AM
Current puffy ack bites no question about it.

Should be set to target stable buffs inbound not fighters at all unless there are no other targets.
Title: death to puffy ack code
Post by: badhorse on September 18, 2007, 06:49:36 AM
Quote
Originally posted by Widewing
I especially like the puffy ack that shoots thru mountains and around hills.... 21st  century guided smart munitions.

Flak should be line-of-sight only. I shouldn't be taking flak from a base on the opposite side of a mountain.

 


Yeah. What he said.
Title: death to puffy ack code
Post by: Xasthur on September 18, 2007, 08:07:49 AM
Quote
Originally posted by Widewing
I especially like the puffy ack that shoots thru mountains and around hills.... 21st  century guided smart munitions.

Flak should be line-of-sight only. I shouldn't be taking flak from a base on the opposite side of a mountain.

My regards,

Widewing


I have had that problem too.
Title: death to puffy ack code
Post by: VonMessa on September 18, 2007, 09:33:09 AM
Quote
Originally posted by Ghosth
Current puffy ack bites no question about it.

Should be set to target stable buffs inbound not fighters at all unless there are no other targets.


:aok :cool:
Title: death to puffy ack code
Post by: Greebo on September 18, 2007, 09:57:56 AM
I hate the puffy AA, its annoying to have that stuff continuously targetting you from ridiculous ranges no matter how you manuever.

To be fair to HTC though, at least they got rid of the horrible stuff over airfields. Its no problem to keep away from strats so I only have to worry about it near CVs.

I'd also like to see the puffy AA concentrate on and become more effective against buffs. Make it so they have around a 1 in 4 chance of losing a plane per bombing run over the target. While we're at it, introduce the idea (think it was HT's) that you have to survive for x seconds after your bombs hit before damage is recorded on the CV.
Title: death to puffy ack code
Post by: BiGBMAW on September 18, 2007, 10:05:51 AM
wha......

puffy ak is fine...stop trying to vulch Cvs
Title: death to puffy ack code
Post by: Greebo on September 18, 2007, 10:27:15 AM
Its the light AA and player controlled AA that deters vulching of CVs, not the auto puffy AA. Only time I run into it is in CV v CV fights or when defending a base from a CV attack. Even then its more annoying than a serious threat, it just dilutes the suspension of disbelief for me to be chased around the sky by a crude algorithm.
Title: death to puffy ack code
Post by: Citabria on September 18, 2007, 11:17:33 AM
yep greebo puffy ack will target you 10 miles away and piss you off but you fly through it in a cv fight just to get to the fight.

its the manned 5" guns that will blow away anyone loitering too close to the CV and they get fair kills.

theres no need for this BS puffyness around a CV when everyone loves gunning in the 5" guns make them manable :D
Title: death to puffy ack code
Post by: Citabria on September 18, 2007, 11:18:20 AM
whats that you say ? too many gun positions? friggin remove the worthless 20mm manned positions and have only 5" manned positions on all the cruisers
Title: death to puffy ack code
Post by: RATTFINK on September 18, 2007, 12:26:34 PM
Quote
Originally posted by Widewing
I especially like the puffy ack that shoots thru mountains and around hills.... 21st  century guided smart munitions.

Flak should be line-of-sight only. I shouldn't be taking flak from a base on the opposite side of a mountain.

My regards,

Widewing



I hear that & 20k as well... still don't get that one?!?!?:noid
Title: death to puffy ack code
Post by: sax on September 18, 2007, 11:09:43 PM
I especially like how it can tell the difference betweem me
and 5 of its own fighters at 4 miles away .

Makes ya feel real special .
Title: death to puffy ack code
Post by: Slash27 on September 18, 2007, 11:16:39 PM
Quote
Originally posted by Widewing
I especially like the puffy ack that shoots thru mountains and around hills.... 21st  century guided smart munitions.

Flak should be line-of-sight only. I shouldn't be taking flak from a base on the opposite side of a mountain.

My regards,

Widewing


yep
Title: death to puffy ack code
Post by: Ghastly on September 19, 2007, 09:34:52 AM
Quote
Should be set to target stable buffs inbound not fighters at all unless there are no other targets.


 
Quote
Flak should be line-of-sight only. I shouldn't be taking flak from a base on the opposite side of a mountain


The issue with both of these requests is that it isn't "real".  There isn't anything targeting anything, it's just a randomly applied algorithm on your FE (from what's been quoted as being posted by Hitech).

HTC could probably beef up the algorithms to calculate whether the "source" of the flak is in sight, and whether there are "juicier" targets near (or nearer) to the flak source than you, but I suspect it would be hard to do so without making it game-able.

Title: not one bird shall fall
Post by: E2hawkeye on September 19, 2007, 11:17:39 AM
Quote
Originally posted by Citabria
why is this abomination of coding in the game anyways?

really HT you need to fly in this stuff for 15 minutes with it going bam bam bam bam bam bam bam bam bam bam bam bam over and over while it tracks you with its instant laser guided mindmeld  box of slotmachine russian roulet from 10 miles away that stops instantly at 3k.

then the whole time its counting down your probability of death while your below 3k so once you pop up above 3k for a second after flying for 5 minutes at 3k the puffy ai goes plink and your back in tower.

thats fun. I love it. we should cover whole map with puffy flak. best coad evar!
gonna go fly offline now vs puffy flak because its mroe fun than fighting human adversaries.  yay!

make all the 88mm and cv flak manable and remove the code.  least this would have some realism too it and might actually stop level buffs from flying 10k over the cv unharmed while fighters at 4k 10 miles away get blown away instantly.
i haveint been killed yet by puff sounds anoying though lol
Title: death to puffy ack code
Post by: SunBat on September 19, 2007, 11:31:32 AM
I was attacking a CV the other day and had to quit and go run an errand.  

I got a nasty blowout on the way to the store.  

I'm pretty sure it was the puffy-ack.  My truck is perked....
Title: death to puffy ack code
Post by: RATTFINK on September 19, 2007, 11:38:48 AM
Quote
Originally posted by SunBat
I was attacking a CV the other day and had to quit and go run an errand.  

I got a nasty blowout on the way to the store.  

I'm pretty sure it was the puffy-ack.  My truck is perked....



Man that ack is a pain :aok