Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Wolfala on September 18, 2007, 03:14:25 PM
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We've had a little time to evaluate the aircraft over the past few weeks. What tactics have evolved so far in using the B-25H in bringing its guns and bombs to bear?
What I've noticed so far:
* Cannot be flown like an A-20 with top down attack profiles. Sheds parts too quickly if you do.
* Gun passes are at very shallow angles - whether in strafer or 75MM mode.
* Resists 37mm flak rounds pretty - though will not make it back to a friendly plate with partial wing and engine shot out from that wing like an A-20 might.
Others experience is encouraged.
Wolf
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*Cannot pull up as quick as in an A20. Wings rip easy.
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Keep it under 300, if you do go over 300 and are in a strong dive make sure your engines are powerd down.
Opening the bomb bay will also help slow you down a bit. "always"
If you drop in from 2-3k you can get a shot off at a tank easly.
The second your nose starts to get upto the horizon slam it into wep and close the door.
Try to keep it under 3-4g's on pull out or your wings will snap off.
Also helps if you are making a prolonged dive "from 5k+" that you drop speed to 250 - zero power bomb bay open, +1 or 2 flaps.
The second you start to reach 300+ you need to twist and bend thru the air with your rudder, it will slow you down alot.
I never* have a problem while diving on a target, i also have yet to snap a wing off while in combat.
Sometimes if a pullout is to much, dip a wing and apply rudder to the direction you want to go, this takes the force off alot of the planes wings and places that stress on your tail section & body.
Once your nose gets upto the horizon, make your wings flat and start climbing.
These "moves" apply to almost every plane in any high angle high speed dive, of course our b25 just happens to rip apart after 350, and dives like a rock.
"Throws two cents"
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Its a great NOE attack aircraft, but you dont want to loiter. One pass, haul ass, and its a livable fun strat killing machine.
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Remember to actually pull up and not ram the gv you're shooting :lol
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B25 = fun fire ball.
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Burns like a zeke.
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Originally posted by Shuffler
Burns like a zeke.
Oh, i dont know. We (7 of us) attacked a large AF town and flattened it in one pass the other night. ..and all of us made it back to base.
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Make sure you're flying either with sufficient escort, or to a target that has a firm CAP established at the target (or that your target is well out of interception range of the nearest airfield). The B-25H does not handle itself well if there's a significant enemy presence in the air.
One of the few planes that using to HO an enemy is HIGHLY recommended.
If you've got to get to your guns, make sure you're in a position that keeps your attacker from getting underneath your top turret. The tail position is WEAK and the gunner is ludicrously easy to kill. Get down on the deck to force your attacker into the arc of the dorsal turret.
Best altitude to approach is 5000ft AGL: Enough to keep you largely out of reach of all but the most exceptional Flak, manned gun and M16 gunners, but low enough that you can easily make your attack runs.
Save the pumpkins for clear shots, preferably against ground targets, or stationary opponents. Use the .50cal if an enemy fighter strays too close to your nose.
Set your convergence to max range.
The pumpkin chucker can easily knock out unarmored vehicles and any ack position WELL before the latter can return fire. If you can learn to snipe ack and M16s from range you can easily minimize your exposure to the enemy.
Against Ostwinds it's advisable to have a friendly along to act as bait and draw his fire, while you swoop in to pop him with the cannon.
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I love killing GVs in it.
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I love killin' the B-25H. I rarely GV, and i do not HO so the 75mm is not that much of a problem. That coupled with the fact that finally it is only one buff's worth of guns shooting at me instead of three sets of guns fired by one gunner.:D I like the bird, but I do not think it is the new end all wepon in AHII.
(Sorry for the hijack, seriously though...)
I believe people here have summed it up pretty well. Watch the dives and the G-loads cause the wings like to go rip. Watch the angle your attacker is coming in at, and for pete's sake don't just jump into the tail gun and fly nice an' straight. You will go boom otherwise. Lastly I am tinkering with a gunsight with an aiming point for the 75mm, if anyone else is dooing this lets collaborate on it. :aok
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One shot in the nose with the main gun of any tank and it goes poof (which is very easy considering how low they usually seem to fly).
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Don't forget that you can deack from 3-4k out if you're a decent shot.
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Its a wonderful Task Group killer!
Best run so far, dropped in from 2k was hitting the cruiser from 4k out with max zoom, kept adjusting my sight, at 1k kicked in the MG's and as I flew over the cruiser went down. Extended out, came back in and suck a destroyer with about 4 rounds from 3k out. CV respawned so I turned for home. Over 8 perks awarded and I was tickled pink with that sortie.
(http://trainers.hitechcreations.com/files/ghosth/b25Hwh.bmp)
This is my favorite sight for the B25. 4k bottom of the vertical white line. 3k use the 3 staggered dashes. 2k use the 2 dashes, 1k use the single dash. Under 500 use the center dot.
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Nice Gunsight.
Appreciate it.
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Nice site Ghosth <<
>>
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The B25H is a wounderful target & outstanding bate, and you can't have enough of them up there :)
I've turned into a huge fan of the B25 :)
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Originally posted by blkmgc
Oh, i dont know. We (7 of us) attacked a large AF town and flattened it in one pass the other night. ..and all of us made it back to base.
I think he was asking for feedback from flying in the LW arena not Early or Mid War arenas. :lol
Spazz
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Fly near a base and watch everyone chase you while your buddies pick them off your rear.
Seems like if I fly near a furball in one of these, every enemy decideds I am their primary target and comes after me. I'll have to start gettin screen shots of the conga lines.
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Originally posted by Ghosth
Its a wonderful Task Group killer!
Best run so far, dropped in from 2k was hitting the cruiser from 4k out with max zoom, kept adjusting my sight, at 1k kicked in the MG's and as I flew over the cruiser went down. Extended out, came back in and suck a destroyer with about 4 rounds from 3k out. CV respawned so I turned for home. Over 8 perks awarded and I was tickled pink with that sortie.
(http://trainers.hitechcreations.com/files/ghosth/b25Hwh.bmp)
This is my favorite sight for the B25. 4k bottom of the vertical white line. 3k use the 3 staggered dashes. 2k use the 2 dashes, 1k use the single dash. Under 500 use the center dot.
A couple of questions:
1. At what altitude are these markings calibrated for? Are you skimming the ground? Are you 2000 feet up when firing at a target 4000 away?
2. How does one know when a target is 4000, 3000, or 2000 away?
Thanks,
Llama
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Originally posted by Ghosth
(http://trainers.hitechcreations.com/files/ghosth/b25Hwh.bmp)
This is my favorite sight for the B25. 4k bottom of the vertical white line. 3k use the 3 staggered dashes. 2k use the 2 dashes, 1k use the single dash. Under 500 use the center dot.
Is there a transparent alpha image for this gunsight?
ack-ack
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Also, what is the convergence range used, and what is the head position? How does dive angle play into aiming?
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Originally posted by Spazzter
I think he was asking for feedback from flying in the LW arena not Early or Mid War arenas. :lol
Spazz
Thats where we was Jr. ;) We rarely fly the EW or MW.
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Originally posted by llama
A couple of questions:
1. At what altitude are these markings calibrated for? Are you skimming the ground? Are you 2000 feet up when firing at a target 4000 away?
2. How does one know when a target is 4000, 3000, or 2000 away?
Thanks,
Llama
1.Sealevel, or close to it. Alt doesn't seem to make a lot of difference as long as your fairly flat. B25h does NOT like a steep approach with a lot of speed buildup.
So sight was designed as flat as possible. Perfect it may not be, close it is. I'd say I'm probably 1.5 - 3 k most runs.
2. Practice, practice, practice? Vehicle icons pop at 2k, so if your ready for them thats a pretty easy one. IE I'll already have the dot sitting on the 2k mark. When I see the icon pop I shoot.
Longer range I've mostly used against bigger targets. Level, autopilot, max zoom guess at the range. Pop one off, note impact point. Ok thats too far, try now, hmm just short. After a while you get a "feel".
Same thing for attacking ships. Use lowest point, keep firing till you see the waterspout either very close this side of ship, or over. Then adjust as you continue to close the range and fire. It seems to fire about 5 shots total if your first shot is close to the 4k range. That will vary some according to plane speed of course. But on a typical ship run I now just hold the button down and adjust the sight as I close the range. Rather than fireing each shot. There too your mileage may vary.
I'd suggest practice on your own task group offline till you get a feel for it.
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Originally posted by Ack-Ack
Is there a transparent alpha image for this gunsight?
ack-ack
Sorry, no.
Although someone who is really good with gunsights could make one I'm sure.
This is just a plain jane vanilla sight with no extras. However feel free to use it or abuse it as you see fit.
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Originally posted by Saxman
Also, what is the convergence range used, and what is the head position? How does dive angle play into aiming?
Convergence is maxed at 650, head position is default.
Dive angle seems to have very little effect on impact point. But please do your own homework and let me know the results. :)
Its been my experience, that the 75mm is SO big, SO fast, and shoots SO far, that little things like convergience, dive angle, speed, head position, convergience, really don't seem to have a lot of effect on it.
However, if you can prove me wrong, by all means feel free.
All I really did, was use the .target x command to set various ranges.
Then made a sight, and tested it. Adjusted and tested about 6 more times.
Until I had a sight that seemed reasonably accurate for the use which I put it to.
Not perfect, but better than the osty gun sight, or the default one.
I did my best to keep it simple, hence the
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..
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system with no #'s. I really never felt I'd get this many questions about it.
I felt like it was pretty much self explanitory. Shrug
All "I" can say, is that it works for me, that it has improved my b25h experience. Your mileage may vary.
BTW if you don't like it in white I have others. However white seems to be the best for me so far. Unlike the the more complicated Alpha sights. This one is a simple matter of editing the palete to change colors.
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Sorry about all the questions - its just that *I like it* and want to use it effectively.
I have a similar gunsight with similar markings, and I've been trying to get a handle on ranging and altitude. I think your markings are better, so I'll probably shamelessly blend the two.
In fact, I was leaning towards the "it doesn't seem to matter" camp after experimentation, but part of my brain kept saying "but it HAS to matter!"
Now I know that it doesn't really seem to.
Thanks,
Llama