Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: Yarbles on September 24, 2007, 06:06:12 AM

Title: Dive Bombing
Post by: Yarbles on September 24, 2007, 06:06:12 AM
Anyone got any Tips eg Height, Angle, What you should see in the sight etc. Most commonly Iam bombing from the 110.
Title: Dive Bombing
Post by: Ghosth on September 24, 2007, 07:07:31 AM
Come into the TA, use the bomb impact sight thats enabled there to get a good idea of what it should look like. Try it with all the different variables, alt, speed, angle, etc.
Title: Dive Bombing
Post by: Yarbles on September 24, 2007, 08:17:55 AM
I am a bit thick can you tell me how to do that if you have a moment?
Title: Dive Bombing
Post by: The Fugitive on September 24, 2007, 08:23:14 AM
log in to the training arena, should be someone there to help you. I not sure how to turn it on.
Title: Dive Bombing
Post by: Coshy on September 24, 2007, 08:53:46 AM
I think, but am not 100% sure, the bomb impact point comes up whenever you select bombs/rockets.

The Lead Computed Gunsight only works when you enable Friendly Lock (alt+tab) and select your target.
Title: Dive Bombing
Post by: Simaril on September 24, 2007, 08:56:35 AM
yarbles --

I started using the TA sight, and its a good way to get the general feel of how to dive bomb. To activate it, just take off with a bomb, and use backspace to select the bomb as an active weapon. You'll see a couple green plus signs -- one is the gunsight for your bullets, and the lower one is for the bomb impact point.

But, even without the bomb impact "gunsight", it's not that hard to dive bomb if you remember just a few things.



1. The steeper the dive, the better The closer you are to vertical, the less gravity will pull the bomb off target. Getting a steep dive requires 2 things -- getting right over your target (ie don't dive too soon), and enough altitude.
 
Getting over the target:Approach with target off your wing, and when you think you're over it rock you wing to check. Odds are, you're pretty far off -- adjust and try again. Once you're pretty much there, you're ready for the roll out...if you have enough alt.
altitude:When you're slow, it takes less altitude to line up the drop, so you can drop from 3-5K; if you're fast (or in a fast diving plane like a Pony or Jug), allow 5 or more.



2. Use a rollout to initiate the dive attack. You've made sure you're close to right over the target, so roll onto your back and get a good look at the target. Pull the nose down so that the target centers in the gunsight, and make sure you aren't upside down, with canopy closer to the ground that the seat is. (More on that later.) Line things up, and hold that target in place without manuevering at all for a few seconds. If you tweak a control, then allow a bit more time to get the bomb's inertia settled down onto the new path.

3. The longer you hold a dive, the closer the impact point will be to the gunsight. Most times, it takes 2-3 seconds flying straight on the target in the dive. If there isnt enough time, then use "Kentucky windage" to guess how much below the gunsight the bomb will actually strike. (At this point, good to point out that I'm assuming you aren't diving inverted. If gravity would pull the pilot through the canopy instead of through the floor, then the bombs will hit ABOVE the gunsight instead of below it.)


Glide bombing -- with a more sloping dive, almost liek a strafing run -- is much harder to learn, and there isnt much substitute for practice. You have to do it enough to just "know" where the bomb will hit for any given combination of speed, angle, and range. It can be loads of fun (my favorite is sliding the bomb under the tree cover to get those pesky hiding GVs), but it is much more difficult, and it is much more dangerous -- since GVers look around MUCH more than they look up. You're rsiking much more damage with sloped attacks than with the pure vertical...especially if you're smart enough to roll into your vertical attack after you see the GV is firing at something else!!



As others have said, you can get good practice at this in the TA, where the lead computing gunsight is turned on. Select your bomb, and you will see a green plus sign that shows where your ordnance will hit. Watch how going faster pulls the mark up from the seat to the windscreen, and how after diving or maneuvering it takes a bit to stabilize the mark. A half hour messing around with the LCS on will do wonders for your bomb accuracy!
Title: Dive Bombing
Post by: Murdr on September 24, 2007, 09:03:14 AM
The + sign showing your predicted point of impact appears as soon as you have a bomb selected as a weapon.  
Title: Dive Bombing
Post by: Murdr on September 24, 2007, 09:11:15 AM
You can get "too steep".  You'll find if you are diving nearly perpendicular with the target that very minor control changes can throw your impact point off target, and you can spend several thousand feet of altitude trying to correct it.
Title: Dive Bombing
Post by: MjTalon on September 24, 2007, 04:04:59 PM
:aok  Thanks for the interesting read murdr, I'm a Dive bombing/ strafe bombing junkie and that cleared up quite a bit. Anyway i can find out when your next class on dive bombing will be held? And  also on the rudder impute during your dive, i kinda sometimes kicked it a bit when i was off target, now i know that if i kick it, I'll have to re approach.
Title: Dive Bombing
Post by: Hap on September 25, 2007, 08:33:47 AM
Yarb, next time you in MA, look for me on roster.  Send me a message.  In 3 mins, I'll have you all but 100% accurate.