Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Beefcake on September 27, 2007, 04:41:32 PM
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I've posted some of these ideas before but I wanted to bug HTC more about maybe giving us some simple perk point sinks for buff pilots. :)
Idea #1 Enable the forth bomber drone for a perk point cost.
For those that remember and or don't know, when the buff drone system was being developed it was orginally designed to have 3 drones follow the leader instead of 2. Thats why when you look in the settings and control options there is a setup system for the 4th plane. I would to request/propose that buff pilots could buy a 4th plane to join them when they take off on formation missions. This would make a really great perk sink and would give buff pilots something nice to spend points on, extra bombing power and extra defense. (depending on the plane)
Idea #2 Allow buff pilots to purchase a .formation command to lead large formations. (Here is a repost of what I posted earlier this year)
The function I have in mind would be something like .formation , or .formation Beefcake for instance.
What would it do? If typed it would activate an auto pilot that took over steering and throttle control and would bring the plane(s) into a locked formation behind the "target" aircraft. Each person that "locked in" would fall into a pre determined slot behind the leader until all the spots were full or no one is left. In order for the formation to stay together the lead aircraft would always have to throttle back, no magic over speeding buffs, also the leader could not perform any violent maneuvers. Basically like the drones we have now, if the lead plane turned to hard of climbed/dove to steep then it would cause the auto pilot on the formation planes to kick off.
Now the reason why I think this could be useful. First of all, people that fly any kind of buff, especially the B17's and B24s, are basically having to do the jobs of 30 guys, 12 if you have a gunner. I think any buff pilot that has had to hold a formation while they are under attack would tell you that it is very hard. It only takes a few seconds of being off course for you to drift out of the formation, and when you do, you become easy pickins for fighters. Trying to maintain formation and gun can be VERY hard to do. The reason I offer this idea is simple, it would allow the lead buff pilot to concentrate on flying the formation while the wingman concentrate on the enemy. Now the other buff pilots would still have to drop their own bombs, but a formation command would make it easier to reform after the drop.
I'm not sure if this idea is a great perk point sink but for some reason it got mocked to death in the main forums. So I figured if you added a perk point cost to it, it might make it more worthwhile.
Idea #3 Allow buff pilots to buy whole extra formations to take off with them.
This one sounds odd, I know, but hear me out please. Why not allow buff pilots to spend 200-300 perks to buy whole extra formations? Like up to 3 or 4 max. The formations could only be bought at large fields and the cost would have to be insane, but, it would allow a pilot to launch a massive attack on targets and would make great fighter bait. :D
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I like the ideas but don't you think cv's would stand absolutly no chance if they were put into action? One pilot ups a formation of LANCs, and pays 400 perks for an extra formation. Now we got 6 LANCs inbound to a cv.
cv < LANCs
I say we perk all bombers no matter what they are because of the amount of ard they can carry.
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Well technically CVs don't stand a chance vs the formations we have now, extra planes won't make a huge difference there. Also right now I can sink a CV with a lone B25H as long as it doesn't have a gunner(s) on it and the fighter cap sucks/is busy.
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Originally posted by Latrobe
I like the ideas but don't you think cv's would stand absolutly no chance if they were put into action? One pilot ups a formation of LANCs, and pays 400 perks for an extra formation. Now we got 6 LANCs inbound to a cv.
cv < LANCs
I say we perk all bombers no matter what they are because of the amount of ard they can carry.
I say we perk all fighters cause of their speed, maneuverability, and the fact if we damage them they can run to the nearest base. Where'as we are often far behind enemy lines. That, and if a bomber shoots you down, you can just jump to the next base in the line you know hes taking.
Overall, being serious, and Ive only been at this for a few months, I'd say the fighter/bomber battle is as equitable as a game can make it. I think the real problem is the strat system, that and dar bars in empty sectors. I like this idea cause not only would it give me something to spend my bomber perks on, but a 4'th bomber would be more effective against strats.
More effective, and more importance, on strats would open up more of the map and introduce more strategy in the game. I just flew B-17s for an hour against a Bish radar factory, with a fierce battle at a nearby airbase, and nobody bothered coming. If I want action against strats I have to fly against the Knights.
I think its a great idea Beef. That and bring in another perk bomber. The 234 is a wonderful perk but we bomber sticks need another.
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Hmmmm..........think thats a good couple of idea's there. Bigger formations, more of a challenge to bring em down before they get over target (plus would hopefully help end this bomb n bail I keep seeing.......lol).......
Wurzel
*Only want that stopped so I can actually get some kills...*
Edited cos I'm a halfwit and forgot to put that in.