Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: rogerdee on October 04, 2007, 02:57:10 PM

Title: the map joke is getting old
Post by: rogerdee on October 04, 2007, 02:57:10 PM
Please HTC sort out the damn map rotation,you got four areas and its got the same 2 maps up time and time again.

Its getting to the point now i log on see the same horrible maps then log off.
What was a fun game is now getting very old and stale for me.

AT this moment the only maps up are wthe TT map and the uterus map as its called by most.The early arena has 9 people in which is a joke in its self,mid has a few more but not many,but its still the same old maps day after day.we had a tour reset and all that changed was where the  countries were not even a different map.

OK so you are working on combat tour but dont forget about your main aera of income.
Title: :(
Post by: opposum on October 04, 2007, 03:09:25 PM
i noticed it also, it is getting old.
Title: the map joke is getting old
Post by: BaldEagl on October 04, 2007, 03:56:08 PM
After seeing NDIsles (my least favorite map) up in both LW arenas last night, this morning I was seriously considering dropping my account for the first time.
Title: the map joke is getting old
Post by: Shuffler on October 04, 2007, 04:18:22 PM
I can see where this is going . . .
(http://i134.photobucket.com/albums/q96/Shuff_photos/302829eKMI_w.jpg)
Title: the map joke is getting old
Post by: uptown on October 04, 2007, 04:22:00 PM
I've been sick of it for awhile now. We all know they have other maps, and why we have to play on the same ones over and over ......well maybe someone could explain this to us?
Title: the map joke is getting old
Post by: SteveBailey on October 04, 2007, 04:25:04 PM
Quote
Originally posted by uptown
I've been sick of it for awhile now. We all know they have other maps, and why we have to play on the same ones over and over ......well maybe someone could explain this to us?


well for the most part,  what map is up really doesn't matter.  On just about all the maps in ciculation, you can find fights.
Title: the map joke is getting old
Post by: hubsonfire on October 04, 2007, 04:28:58 PM
Many moons ago, we had only 1 map, and we still thought we were in cartoon airplane dork heaven.

Of course, back then, my BAC was always higher than my hit percentage, and probably my K/D. You could argue that I wouldn't have known if there were 2 maps, and probably be right.

That being said, if I never see Lake Uterus in the rotation again, I wouldn't be upset.
Title: the map joke is getting old
Post by: TwentyFo on October 04, 2007, 05:07:01 PM
Mindnao! Mindnao! Mindnao!

Bring it back even if the country positions are unfair. U dont even have to update the terrain with the newer versions. Just bring it back!!:noid
Title: the map joke is getting old
Post by: Gulp on October 04, 2007, 05:16:59 PM
When my squads on with some numbers we mostley try to base take and any map is fine with me.  When I'm on alone I like to furball and basically jump around to the bases that offer the quickest action.  The only time I seem to get frustrated is when it's a long flight to fight.

An ideal map for me would have close bases, closer gv spawns...oh, and no uterus in the middle.

I've only been playing a year and am tiring of the maps so I can only imagine what the long-timers are feeling.  Any new map is good in my book.  The one that was just released seemed fun but it hasn't been up in awhile.
Title: the map joke is getting old
Post by: Lusche on October 04, 2007, 05:30:16 PM
Quote
Originally posted by TwentyFo
Mindnao! Mindnao! Mindnao!

Bring it back even if the country positions are unfair. U dont even have to update the terrain with the newer versions. Just bring it back!!:noid


On other maps country positions are unfair to:

On Uterus, South and East countries have their starting bases facing another, resulting in instant furballs. meanwhile the West country is free to strike anywhere. Most often the South country is quickly pushed back to its uncapturable bases.

On MidMesa, each country has a Vbase which spawns to HQ - but currently only the South country's Vbase is capturable. A severe disadvantage.

So in a nutshell: YES, bring Mindanao back please! :aok
Title: the map joke is getting old
Post by: Lusche on October 04, 2007, 05:31:55 PM
Just for informational purposes:

These are the maps I found in each arena last tour when I logged on:

(http://img263.imageshack.us/img263/6505/screennf4.jpg)
Title: the map joke is getting old
Post by: McDeath on October 04, 2007, 05:50:20 PM
Only 16 occurances of beta maps WOOT
Title: the map joke is getting old
Post by: BlueJ1 on October 04, 2007, 06:00:10 PM
Whats montis look like? Havnt been flying for awhile. A screen shot would be nice. :D

My favorite map was back in AH1. Was a extremely large map. Had 3 very big continents. One in upper NW corner extending to SW. Another NE to SE. and one from SW to SE. In between were Id say atleast 100 islands (guess). I only saw it reset once. Was some great cv battles and island hopping.
Title: the map joke is getting old
Post by: Lusche on October 04, 2007, 06:33:33 PM
Quote
Originally posted by BlueJ1
Whats montis look like? Havnt been flying for awhile. A screen shot would be nice. :D
 


(http://img74.imageshack.us/img74/8422/montiskb1.jpg)
Title: the map joke is getting old
Post by: redman555 on October 04, 2007, 07:09:11 PM
no i gotta potato peelin agree, i really hate those 2 maps , the pizza 1, and the pizza 1 wit water around it, if those maps r on i wont even play
Title: the map joke is getting old
Post by: Major Biggles on October 04, 2007, 07:14:51 PM
i am getting a bit bored i have to say. each time i log into one of the LW's i see baltic. i hate that map now, it's been up far too long, far too often.


i just go to the TA or DA now, or log entirely, which is pretty rough coming from an AH addict like me
Title: the map joke is getting old
Post by: BlueJ1 on October 04, 2007, 07:17:55 PM
Thanks Lusche
Title: the map joke is getting old
Post by: Husky01 on October 04, 2007, 07:34:57 PM
Quote
Originally posted by Lusche
Just for informational purposes:

These are the maps I found in each arena last tour when I logged on:

(http://img263.imageshack.us/img263/6505/screennf4.jpg)


Very good info there Lusche! Mabey HTC will take a look at it and realize how often we see some maps and the times were 3/4 arenas are the same map.
Title: the map joke is getting old
Post by: E25280 on October 04, 2007, 07:41:45 PM
I've only seen the Montis map once or twice.  Must be an easy map to reset?  Looks like a fairly broad front on all sides that can be exploited by a few landgrabbers while a large number of the enemy is furballing elsewhere.

Baltic used to be one of my favorites because there are areas where fights always tend to occur.  But it is not an easy map to reset, because the "line of advance" tends to go to those choke points and stagnate into large furballs.  No movement, no reset.  No reset, map stays a long, long time.

I think that has the most to do with why some maps seem to be there forever.  The "good" maps that people like just get reset more quickly.

(That's my "working hypothesis" anyway.)
Title: the map joke is getting old
Post by: Lusche on October 04, 2007, 07:42:03 PM
Quote
Originally posted by Husky01
Very good info there Lusche! Mabey HTC will take a look at it and realize how often we see some maps and the times were 3/4 arenas are the same map.


I'd almost bet HTC doesn't really need me to get this kind of info. After all, they made this map rotation. Would be pretty sad if they don't know what they're doing ;)


While I do share some of the views in this thread, I may tenatively remind you about the times before the arena split: ONE arena only, ONE map up for a week and no possibility to go into another MA arena at all. If there was a big map up you disliked, there was no alternative.
Sometimes people do forget pretty quick...

That being said, I still want the good old big maps back. And while I'm at it - old TT too *ducks* :D
Title: the map joke is getting old
Post by: crockett on October 04, 2007, 07:49:14 PM
Quote
Originally posted by SteveBailey
well for the most part,  what map is up really doesn't matter.  On just about all the maps in ciculation, you can find fights.


Not everyone is "only" interested in fights 100% of the time. Sure I love to dog fight and have some GV battles, but I also like to do missions and take bases on occasion.

When the same maps are up over and over it really takes the ability away to run good missions, because the front lines end up getting stale and predictable.
Title: the map joke is getting old
Post by: Rich46yo on October 04, 2007, 08:36:49 PM
That one was interesting. I forget the name of it but it was the one with no water and was crisscrossed with canyons. Remember? It had all the fog and cloudcover?

                               Basically you could fly anywheres thru all the canyons and it would have been interesting if, as long as you stayed under the canyon, you kept off of radar and dar. Probably not however, the game probably showed you there even if you were in the canyon ,unless 500/200 and under.


                              Im not talking about the standard pizza map. The other one remember? And I think Ive only seen it once.
Title: the map joke is getting old
Post by: Lusche on October 04, 2007, 08:41:48 PM
Quote
Originally posted by Rich46yo
Probably not however, the game probably showed you there even if you were in the canyon ,unless 500/200 and under.


Radar alt is alway 500ft over current ground level, regardless of any surrounding terrain.
Title: the map joke is getting old
Post by: SFCHONDO on October 04, 2007, 08:43:49 PM
They should just change maps every 3 days and then the bordem of the same map up all the time would not exsist. If the map gets reset in that 3 day period it comes back with just sides changed. This way it's up the full 3 days. Just my 2 cents. Ofcourse i would like the big maps back and New maps incorporated.
Title: the map joke is getting old
Post by: RATTFINK on October 04, 2007, 10:26:54 PM
Same maps for over 7 months now except for the map that Lusche posted that never lasts long enough.


Please bring back the maps from before the arena change or all new ones.


I think there has been to many of these types of posts, enough that I don't think HTC even bothers to read them any more.

Come to think of it, we haven't seen any effort to fix the rotation.
Title: the map joke is getting old
Post by: RATTFINK on October 04, 2007, 10:29:11 PM
Quote
Originally posted by Lusche

(http://img263.imageshack.us/img263/6505/screennf4.jpg)



Where do you get the map rotation chart from sir?
Title: Re: the map joke is getting old
Post by: RATTFINK on October 04, 2007, 10:32:53 PM
Quote
Originally posted by rogerdee
Please HTC sort out the damn map rotation,you got four areas and its got the same 2 maps up time and time again.

Its getting to the point now i log on see the same horrible maps then log off.
What was a fun game is now getting very old and stale for me.

AT this moment the only maps up are with TT map and the uterus map as its called by most.The early arena has 9 people in which is a joke in its self,mid has a few more but not many,but its still the same old maps day after day.we had a tour reset and all that changed was where the  countries were not even a different map.

OK so you are working on combat tour but don't forget about your main arena of income.



I know, it is almost getting to where I'd rather, as most, not play; But, as most do, we still come back because we are hooked on this game like our life depended on it. :rolleyes:
Title: the map joke is getting old
Post by: Lusche on October 04, 2007, 10:44:21 PM
Quote
Originally posted by RATTFINK
Where do you get the map rotation chart from sir?


Go online. Enter an arena. Write down which map is on. Play and have fun.

End of tour: Examine your notes and put them into a fancy chart

;)
Title: the map joke is getting old
Post by: RATTFINK on October 04, 2007, 10:57:07 PM
Quote
Originally posted by Lusche
Go online. Enter an arena. Write down which map is on. Play and have fun.

End of tour: Examine your notes and put them into a fancy chart

;)



:aok :rofl :rofl :rofl :rofl
Title: the map joke is getting old
Post by: kamilyun on October 04, 2007, 10:59:19 PM
Quote
Originally posted by Lusche
Just for informational purposes:

These are the maps I found in each arena last tour when I logged on:

---image shown above---


Nice info.  Less brown, more green, more yellow.

You keeping one for Oct?  :)
Title: the map joke is getting old
Post by: Lusche on October 04, 2007, 11:03:34 PM
Quote
Originally posted by kamilyun
Nice info.  Less brown, more green, more yellow.

You keeping one for Oct?  :)


:D

Sorry no, that was a one time only thing. There were so many complaints about "always the same map in every arena, maps never change" and so on, that I was just curious about getting some hard data.
Title: the map joke is getting old
Post by: NoBaddy on October 04, 2007, 11:04:55 PM
If folks spent more time playing the aces part of the game and less playing the capture the flag part....there would be fewer complaints about maps.
Title: the map joke is getting old
Post by: Ghosth on October 05, 2007, 05:23:54 AM
Lusche Normally I agree with most of what you say, but not this time.

Mindanao is just as imbalanced if not more so than the other maps.

Mindanao is in serious need of a GV workover so that each country can lose a field or 2 and not totally shut down their GV action. Currently if either the south or NE country loses a base or 2 there is no GV action to be had ANYWHERE on the map.  GV spawns and V fields need to be totally reworked.

I have NEVER EVER since it was put into action ever seen the west country reset. South country almost always looses. NE has lost only half as many as south.

So, would I like to see our team of CM mapmakers redo it, make it closer to fair, with a lot more GV spawns, sure.

Bring it back the way it is, no thanks. I'll watch tv first.
Title: the map joke is getting old
Post by: Nilsen on October 05, 2007, 06:18:41 AM
Montis is by far my favorite map, but for some reason people rush to reset it. :(
Title: the map joke is getting old
Post by: badhorse on October 05, 2007, 06:55:08 AM
Quote
Originally posted by Husky01
Mabey HTC will take a look at it and realize how often we see some maps and the times were 3/4 arenas are the same map.


Sorry guys,  I just don't think they care.  Their attitude seems to be that only a minority of players who play the game also post on the forums. Silence is acceptance from the rest.
Title: the map joke is getting old
Post by: NHawk on October 05, 2007, 07:36:24 AM
How fast a terrain is reset is directly linked to how the front lines are established at the start of the map. And if 3 countries fight 3 countries.

SFMA(Uterus) and Baltic are "funnelled" fronts. The front line fights are directed by the layout of the maps from the start of the maps. The lines are drawn and it takes a long time to reset these maps.

My maps, SmPizza, Mid-Mesa and Montis do not have front lines that are well defined. All countries have direct access to all countries. So you can attack deep into Knights and then from that base attack deep into say Rook territory. So, they reset faster. Defense and strategic planning are the keys to my maps. Skip either one and a country will overrun you quickly.

The extreme example of "funnelled" fronts is my large map Compello. Because the fights were so strictly funnelled I don't think it was ever reset. Or, if it was it may have been when the base capture order system was tested.

Their is one other thing that affects how quickly a map is reset. That's the 2 countries vs 1 mentality. When that happens, it's a see-saw effect (the 90-40-40 syndrome is what I call it) and the map takes forever to reset. Neither the terrain or HTC can do anything about this.

Personally I'd love to see the large maps back in rotation, in their original form without a base capture order. But if you think maps get stale now, you'd all be crying for a manual reset with the large maps just like it used to be when they were online.
Title: the map joke is getting old
Post by: Max on October 05, 2007, 08:37:55 AM
Three maps that never bored me were:
Donut
Trinity
Pizza 1
Title: the map joke is getting old
Post by: BBBB on October 05, 2007, 09:22:06 AM
Never mind. I just got though.
Title: the map joke is getting old
Post by: rogerdee on October 05, 2007, 09:57:03 AM
NHAWKS maps are great and yes i do like to furball but i also like to play with gvs bomb and pork and find different ways to capture bases.

Yes a furbal is good but not everyone wants the same thing.
Title: the map joke is getting old
Post by: MajIssue on October 05, 2007, 10:26:01 AM
Quote
Originally posted by NoBaddy
If folks spent more time playing the aces part of the game and less playing the capture the flag part....there would be fewer complaints about maps.


NoBaddy, Furballing is ok but don't you think that the cooperative and coordinated effort required to capture a base is fun as well? Attack and defend! Personally I like to blow stuff up (only in the virtual world of aces high of course), and furball or GV as a diversion.

MINDINAO YES!!!

My take on the maps is that somebody must be asleep at the wheel because it seems bizarre to have the same tired old 3 or 4 maps over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over... point made.
Title: the map joke is getting old
Post by: NoBaddy on October 05, 2007, 11:40:25 AM
Quote
Originally posted by MajIssue
NoBaddy, Furballing is ok but don't you think that the cooperative and coordinated effort required to capture a base is fun as well? Attack and defend! Personally I like to blow stuff up (only in the virtual world of aces high of course), and furball or GV as a diversion.

 


Actually, I really don't care about coordination and I'm not a 'furballer'. What I care about is 'the fight'. Waaaay too many have focused on the 'capture the flag ' stuff, at the expense of ANY fighting. For me, the maps are just there to fight on. For me, if you are worrying about the map...you are missing 90% of the game.

GV's got boring for me years ago. Crawl around the map, dodge this tree and that bush (oops, watch out for those uber sheep!!!). You get where you are going and maybe there will be a person to fight with. More likely, you spend your time shooting ack and buildings (the challenge really isn't there for me). Then some guy flies by and shoves a 500 lber in your ear and you rinse and repeat. Heck, I came up with the TankTown idea years ago because GVing was pretty much all of the above....BORING. (I know HT really doesn't like it...but on Trinity, it worked.)

As for cooperative and coordinated efforts, these generally consist of out numbering the enemy in a ridiculous fashion (not a lot of excitement there).

The real problem isn't maps (notice how I get back on topic :D). It is the fact that large numbers of people have joined this game in the last few years that are unwilling or unable to learn to play the entire game. So, they focus on what is easy....capture the flag. Prior to this becoming the focus of the game, the only thing that really mattered on maps was field distance. Hence, there really wasn't a need for lots of different maps.

Look, I manage and coordinate 8 other people everyday at work. Generally, I can do without it in my entertainment. :)

Oh...btw, Mindanao is the MOST imbalanced map ever created.
Title: the map joke is getting old
Post by: hubsonfire on October 05, 2007, 12:04:17 PM
^ Yep. He's pretty sharp for some senile old fart.
Title: the map joke is getting old
Post by: NoBaddy on October 05, 2007, 12:07:17 PM
Quote
Originally posted by hubsonfire
^ Yep. He's pretty sharp for some senile old fart.


Hub...

I will have you know I'm NOT a senile old fart......................... ...............



??? Wait a minute...what were we talking about????? Anyone seen my Depends??? :)
Title: the map joke is getting old
Post by: BaldEagl on October 05, 2007, 12:33:51 PM
Quote
Originally posted by NoBaddy
Actually, I really don't care about coordination and I'm not a 'furballer'. What I care about is 'the fight'. Waaaay too many have focused on the 'capture the flag ' stuff, at the expense of ANY fighting. For me, the maps are just there to fight on. For me, if you are worrying about the map...you are missing 90% of the game.


Of course we want to fight but there actually is more to the game than just the fight.  

I like to GV.  There are some good battles to be had and base defense is often quite fun.  Other than tank-town, NDIsles doesn't allow for much GV action, nor does Beta once the mountain bases are all taken.  I also like to kill GV's on attack.  Where there are no GV's there are no attack kill missions.

I like to take high alt buff runs.  If someone wants to come after me all the better.  On Beta you don't have enough room on the map to get Lancs over 20K.

OK, I don't care much about CV's but for those who do there are none on Beta or Mid-Mesa.

I can go on and on.  The ideal maps are those that were thought out well enough to allow for all aspects of the game to be played in all player styles.  These maps allow for plenty of fighting.  It's just not all air-to-air.

Quote
The real problem isn't maps (notice how I get back on topic :D). It is the fact that large numbers of people have joined this game in the last few years that are unwilling or unable to learn to play the entire game. So, they focus on what is easy....capture the flag. Prior to this becoming the focus of the game, the only thing that really mattered on maps was field distance. Hence, there really wasn't a need for lots of different maps.


NB, I can say this to you because you know I'm always willing to fight but you seem to continue to say that air-to-air combat is the only way to play the game.  It seems to me you are the one missing out on 90% of the game.

[EDIT]  BTW, Mindinao was fun.  Who cares if it's unbalanced.  I'll take the south or northeast and still have fun with it.
Title: the map joke is getting old
Post by: NoBaddy on October 05, 2007, 01:00:44 PM
Baldy...

Yes, you are a good egg (eagle...egg...get it? :D).

I have NEVER said that air-to-air was the only way to play the game. I have always said combat is the main focus of the game (and it's why it exists). My point is, if people learn to play the ENTIRE game (and not just the capture the flag stuff), they will find that what map is up is less of a concern.

What amazes me is that people can continually do the capture monkey stuff for months or years and not get bored with it. In 17+ years of doing this stuff, I can honestly say that I have never had 2 air to air fights that are the same. I can't say that about the capture stuff, especially when it gets 'organized'.

Of course, in this game (and its predecessors ), people played for years on a few maps and never complained. We start getting some new maps and it's never enough. This is the most spoiled gaming community I have ever been a part of. Lots of people here seem to only be happy when they are complaining about something.
Title: the map joke is getting old
Post by: pluck on October 05, 2007, 01:08:14 PM
maybe capture the flag get boring after you do the same thing every day.  But AH never really was about capture the flag, so I can see why some would be upset.  That's ok, not every game is for everybody.  Personally, as long as a map offers a chance to get some good action in, it's always fun.  But I'm not worried about how many times I've dropped the hangars at A22, and how many times I've had to fly past a hill on the way to pork and auger missions.
Title: the map joke is getting old
Post by: MajIssue on October 05, 2007, 01:22:22 PM
Quote
Originally posted by BaldEagl
Of course we want to fight but there actually is more to the game than just the fight.  

I like to GV.  There are some good battles to be had and base defense is often quite fun.  Other than tank-town, NDIsles doesn't allow for much GV action, nor does Beta once the mountain bases are all taken.  I also like to kill GV's on attack.  Where there are no GV's there are no attack kill missions.

I like to take high alt buff runs.  If someone wants to come after me all the better.  On Beta you don't have enough room on the map to get Lancs over 20K.

OK, I don't care much about CV's but for those who do there are none on Beta or Mid-Mesa.

I can go on and on.  The ideal maps are those that were thought out well enough to allow for all aspects of the game to be played in all player styles.  These maps allow for plenty of fighting.  It's just not all air-to-air.

 

NB, I can say this to you because you know I'm always willing to fight but you seem to continue to say that air-to-air combat is the only way to play the game.  It seems to me you are the one missing out on 90% of the game.

[EDIT]  BTW, Mindinao was fun.  Who cares if it's unbalanced.  I'll take the south or northeast and still have fun with it.


Insiteful [sp]  B.E., Mindinao COULD be the great equalizer! What if the country that won the last reset gets the worst position. Kinda like the NFL draft. just a thought.

What makes this game great is not JUST the air combat aspect (even though that is what got me hooked), its is the variety of situations. Offense, Defense, ground, air or sea...

Unbalanced maps? Bring 'em on, it's just another challenge to overcome... like trying to out turn a Spit in a low E Dora

Greatness can be defined by overcoming obstacles!
Title: the map joke is getting old
Post by: MajIssue on October 05, 2007, 01:38:02 PM
Quote
Originally posted by NoBaddy
Actually, I really don't care about coordination and I'm not a 'furballer'. What I care about is 'the fight'. Waaaay too many have focused on the 'capture the flag ' stuff, at the expense of ANY fighting. For me, the maps are just there to fight on. For me, if you are worrying about the map...you are missing 90% of the game.

GV's got boring for me years ago. Crawl around the map, dodge this tree and that bush (oops, watch out for those uber sheep!!!). You get where you are going and maybe there will be a person to fight with. More likely, you spend your time shooting ack and buildings (the challenge really isn't there for me). Then some guy flies by and shoves a 500 lber in your ear and you rinse and repeat. Heck, I came up with the TankTown idea years ago because GVing was pretty much all of the above....BORING. (I know HT really doesn't like it...but on Trinity, it worked.)

As for cooperative and coordinated efforts, these generally consist of out numbering the enemy in a ridiculous fashion (not a lot of excitement there).

The real problem isn't maps (notice how I get back on topic :D). It is the fact that large numbers of people have joined this game in the last few years that are unwilling or unable to learn to play the entire game. So, they focus on what is easy....capture the flag. Prior to this becoming the focus of the game, the only thing that really mattered on maps was field distance. Hence, there really wasn't a need for lots of different maps.

Look, I manage and coordinate 8 other people everyday at work. Generally, I can do without it in my entertainment. :)

Oh...btw, Mindanao is the MOST imbalanced map ever created.


Variety is the spice of life as the saying goes... That said, you make several good points, BUT (had to be a "but") The fact that I remember Mindinao should tell you that I have played this game before. An unbalanced map isn't necessarily a bad thing... I would like to see more unbalanced maps if for no other reason that to fly over different terrain while climbing out.
The finer points of ACM are not lost on me, but that isn't "the end all to be all" here! (in my humble opinion) Battling 3 fighters from a box of buffs or dive bombing to rid a town of ack as part of a base capture effort and surviving to land your kills is also fun, as is mixing it up in a 1 on 1 or a furball in TnB fighters. I've had fun in GVs as well... All in all the more I play the more I enjoy!

I guess one mans ceiling really IS another mans floor.
Title: the map joke is getting old
Post by: Ghastly on October 05, 2007, 01:41:46 PM
There are a couple of us that are working new maps.  Hopefully, they will pass muster and be included in the lineup, and that will alleviate some of the sameness of the same maps.

Title: the map joke is getting old
Post by: Stang on October 05, 2007, 02:18:07 PM
This game in its basic form is a cartoon airplane shoot em up.  Everything else is just icing on the cake.

I can see why newer players get frustrated by it though.
Title: the map joke is getting old
Post by: NoBaddy on October 05, 2007, 04:44:22 PM
Quote
Originally posted by MajIssue
Variety is the spice of life as the saying goes... That said, you make several good points, BUT (had to be a "but") The fact that I remember Mindinao should tell you that I have played this game before. An unbalanced map isn't necessarily a bad thing... I would like to see more unbalanced maps if for no other reason that to fly over different terrain while climbing out.
The finer points of ACM are not lost on me, but that isn't "the end all to be all" here! (in my humble opinion) Battling 3 fighters from a box of buffs or dive bombing to rid a town of ack as part of a base capture effort and surviving to land your kills is also fun, as is mixing it up in a 1 on 1 or a furball in TnB fighters. I've had fun in GVs as well... All in all the more I play the more I enjoy!

I guess one mans ceiling really IS another mans floor.


I totally agree on variety in gameplay. That is really my point. If more folks took full advantage of the options in gameplay that are available...they wouldn't have time to whine about maps.

BTW, the length of time that you have played the game means poopy to me. I value everyone's opinion, even noobs. I may not agree with it...but, all of them have some value.

As for imbalanced maps...if HTC were ever able to fix the bug/problem with map rotation locations, I would have less of a problem with it. However, I remember being on the side that ended up in the bucket time after time after time.....
Title: the map joke is getting old
Post by: BaldEagl on October 05, 2007, 06:43:16 PM
It's not nessesarily that we don't have enough maps, the real problem is when the same map is in many arenas.  Like I've said over and over, how hard can it be to have server 1 check server 2 and make sure it's not putting up a map that's already up (and vice versa)?

Just keep the 2 LW maps different and keep the maps between EW and MW different.  At least then you have the option to play the map you like better (if you can get in).
Title: the map joke is getting old
Post by: BBBB on October 05, 2007, 09:19:04 PM
Anyone here saying the map doesn't matter when fur balling never fought on Pizza or they forgot.  I had some great fights down low in the canyons, hugging the walls, trying to fight the bad guys at the same time keep some sort of tab on where it was I was flying so that I didn't fly into the cliffs.

 Or, how about the A1 fight on Trinity? The terrain can change how the war, even in the air, is fought. A good map is a must for a good flight sim. The maps we have currently lack character. Nothing about them stands out. They are just played out.


-Spot
Title: the map joke is getting old
Post by: Max on October 05, 2007, 10:18:55 PM
Quote
Originally posted by NoBaddy
My point is, if people learn to play the ENTIRE game (and not just the capture the flag stuff), they will find that what map is up is less of a concern.

What amazes me is that people can continually do the capture monkey stuff for months or years and not get bored with it.  


Not to disagree with you NB, but the overall architecture of current game play is poised towards one result...winning the war. To that end, Hitech and Pyro award the winners with what, 35 perk points?

For some, especially the noobs, that may be enough motivation to skew their' efforts towards territory gain vs sheer air combat. Add in the folks who enjoy GV's and bombing raids. It all adds up to land grab which translates to WINNING THE WAR.

Inasmuch as you offer another point of view, in terms of game play motivation-psychology, the reality of the situation is (IMHO) that just doesn't cut it with the influx of new subscribers, who open up their wallets for the "whole game" experience. This crowd doesn't have an inking as to the "good old days" of Air Warrior...when there was no "war" to win and perk points unheard of. And yeah, we flew those 3 or 4 maps Kesmai gave us for years, and no one complained. It was what it was.

I've said it before and I'll offer it again, offer one arena with a fightertown/no war to win map. Not to take a poop on axis vs allies, but NO ONE ever flies there anymore. If server space is the issue, hand AvA over to a FT arena. I bet 6 bottles of Cragganmore it would draw the largest crowd.
Title: the map joke is getting old
Post by: NoBaddy on October 05, 2007, 11:44:54 PM
Maxy...

How rude. You say you're not gonna disagree...then you do!!! :D

Actually, all of the changes to the capture system were designed to try and stem the capture monkey tide. The problem isn't field captures. The problem is the "win the war" mentality. What HT was trying to do is promote combat and reduce the impact of the capture monkeys on the game. I don't really think it worked. Heck, you still have guys that would rather sit in EW/MW and do the virtual masturbation thing, instead of fighting...go figure. :(

I've been buggin' HT to do away with the reset perk bonus for years. I've never understood the logic of rewarding people for something they are going to do anyway (meybe Congress is running HTC now!!!!).

As for an FT map, it's been done...more than once. It won't have the impact you think it will. That being said...I will take that bet!!!! :D
Title: the map joke is getting old
Post by: Max on October 06, 2007, 07:32:22 AM
Quote
Originally posted by NoBaddy


As for an FT map, it's been done...more than once. It won't have the impact you think it will. That being said...I will take that bet!!!! :D


FT map's been done? Did I sneeze and miss it/them? Are you referring to Trinity and Donut? That's not the concept I referred to.

Take the 3 center pond bases of Donut. Eliminate all other bases. Eliminate all bomber hangers. Establish all field acks as mannable. Eliminate the "war has been won" perkies. Get rid of all tanks, leave the Ostis and M-16's. What you have left is an air combat ONLY arena. That to me, is the very nature of Aces High.

My guess is that a lot of the vets who left for one reason or another, would return for another peek. Best part, everyone's happy. What has HTC got to lose? If HT leaves everything else as is, and simply creates the concept I described, he's sitting on top of a WIN WIN situation.

Get together with "da man"...I'll buy ya both a Cragganmore to get the lips loosened up :D Let me know how it goes. You can both thank me later :rofl

Apologies for the "semi" thread hijack.
Title: the map joke is getting old
Post by: betty on October 06, 2007, 09:40:43 AM
BRING BACK DONUT MAP!!!!!!!!!! FT BABY!!!!!!!!!!
Title: the map joke is getting old
Post by: Easyscor on October 06, 2007, 10:03:57 AM
Quote
Originally posted by Max
FT map's been done? Did I sneeze and miss it/them? Are you referring to Trinity and Donut? That's not the concept I referred to.

Take the 3 center pond bases of Donut. Eliminate all other bases. Eliminate all bomber hangers. Establish all field acks as mannable. Eliminate the "war has been won" perkies. Get rid of all tanks, leave the Ostis and M-16's. What you have left is an air combat ONLY arena. That to me, is the very nature of Aces High.

My guess is that a lot of the vets who left for one reason or another, would return for another peek. Best part, everyone's happy. What has HTC got to lose? If HT leaves everything else as is, and simply creates the concept I described, he's sitting on top of a WIN WIN situation.

Get together with "da man"...I'll buy ya both a Cragganmore to get the lips loosened up :D Let me know how it goes. You can both thank me later :rofl

Apologies for the "semi" thread hijack.
:huh Put your money where your mouth is, don't come out of the DA and you should be very happy according to this post.
Title: the map joke is getting old
Post by: toonces3 on October 06, 2007, 11:02:36 AM
Any of you folks taken a look at AvA lately?

There's some pretty big maps in there.  Like, really big.  

Nice terrain textures, too.
Title: the map joke is getting old
Post by: Lusche on October 06, 2007, 11:30:42 AM
Quote
Originally posted by toonces3
Any of you folks taken a look at AvA lately?

There's some pretty big maps in there.  Like, really big.  

Nice terrain textures, too.


Big maps without population don't play all to well. ;)
Title: the map joke is getting old
Post by: dogtooth 967 on October 07, 2007, 03:05:58 PM
NO comment, except for this one


1.) THESE maps suck. :O
Title: the map joke is getting old
Post by: blkmgc on October 07, 2007, 07:52:58 PM
I dont mind the maps per se. But it sure sucks being a heavy bomber group...stuck on a Pizza map (big map arena was too full for us).:huh
Title: the map joke is getting old
Post by: JimmyZ on October 08, 2007, 12:03:34 AM
Quote
Originally posted by Max
FT map's been done? Did I sneeze and miss it/them? Are you referring to Trinity and Donut? That's not the concept I referred to.

Take the 3 center pond bases of Donut. Eliminate all other bases. Eliminate all bomber hangers. Establish all field acks as mannable. Eliminate the "war has been won" perkies. Get rid of all tanks, leave the Ostis and M-16's. What you have left is an air combat ONLY arena. That to me, is the very nature of Aces High.

My guess is that a lot of the vets who left for one reason or another, would return for another peek. Best part, everyone's happy. What has HTC got to lose? If HT leaves everything else as is, and simply creates the concept I described, he's sitting on top of a WIN WIN situation.


Go to "that other sims'' arena list page and you'll have the answer as to why it's not all about the fight. They eliminated or nerfed every single thing but the "fight". Working for them really well. (/sarcasm off)
You're describing the exact reasons most of the bomber groups and anybody who enjoys strategic planning left "that other sim" and came to Aces High in the first place.
Title: the map joke is getting old
Post by: A8texas on October 08, 2007, 05:43:41 AM
Personally I'd love to see the large maps back in rotation, in their original form without a base capture order. But if you think maps get stale now, you'd all be crying for a manual reset with the large maps just like it used to be when they were online. [/B][/QUOTE]


The 90/40/40 rule would allow for easier big map resets.
Title: the map joke is getting old
Post by: NHawk on October 08, 2007, 06:17:26 AM
Quote
Originally posted by A8texas
The 90/40/40 rule would allow for easier big map resets.
I'm just going to guess it's either very early in the morning or very late at night where you are. :)

In the cases of Trinity and Compello to reset these maps you'd need to take 34 bases from each country (68 total) while stopping those countries from taking 9 of your bases.

In the case of OsKansas you'd need to take 28 bases from each country (48 total) while stopping them from taking 7 of yours.

Now compare that to the small map NDIsles. Your country needs to take 9 bases from each country (18 total) while preventing the other countries from taking 3 of yours. When NDIsles is up it seems to take forever to reset.

I don't see the 90-40-40 rule making it easier to reset large maps.