Aces High Bulletin Board

General Forums => The O' Club => Topic started by: Husky01 on October 04, 2007, 07:37:08 PM

Title: IL2 Online.
Post by: Husky01 on October 04, 2007, 07:37:08 PM
Is it wroth checking it out?

Hows the Flight Model?

Community good?

What are the upsides?

What are the drawbacks?
Title: IL2 Online.
Post by: WMLute on October 04, 2007, 07:38:53 PM
great eye candy.

small arenas.

horrible flight model.
Title: IL2 Online.
Post by: Mr No Name on October 04, 2007, 07:50:56 PM
IMO
great game, superior graphics arenas too small just like here except they are capped even lower at 128.  great flight modeling... if they had 5 or 6 hundred player arenas 9or greater) i'd always be there.

amazing plane selection, unbeatable eye candy... however the new game Storms of War - Battle of Britain is another leap ahead in graphics... rumor has it that the arena caps are going to be raised

CONS:

small arenas - although AH arenas should be larger too

harder to fly well but this is also a plus in some respects

no base captures - but if youre a furballer this isnt a con
Title: Re: IL2 Online.
Post by: Russian on October 04, 2007, 07:51:23 PM
Quote
Originally posted by Husky01
Is it wroth checking it out?

Hows the Flight Model?

Community good?

What are the upsides?

What are the drawbacks?


IL2:1946 has: best FM of any WW2 combat sim, best DM of any WW2 sim, largest collection of aircraft to date with max 128 player arena.

Visit this forum for more info.

http://www.simhq.com/forum/ubbthreads.php?ubb=postlist&Board=86&page=1
Title: IL2 Online.
Post by: Lusche on October 04, 2007, 08:40:11 PM
Good eye candy. Lots of planes, especialy those traditionally forgotten in air combat simulations.
Crappy view system. Horrible controller configuration compared to AH. TrackIr implementation sucks.
Title: IL2 Online.
Post by: crockett on October 04, 2007, 08:57:34 PM
Quote
Originally posted by Mr No Name
however the new game Storms of War - Battle of Britain is another leap ahead in graphics... rumor has it that the arena caps are going to be raised



I guess they have the same "two weeks" philosophy as the HT crew..

"San Francisco – May 15, 2006 – Today Ubisoft, one of the world’s largest video game publishers, announces Storm of War™: Battle of Britain, to come in November 2006 for PCs worldwide."
Title: IL2 Online.
Post by: Mr No Name on October 04, 2007, 08:59:47 PM
I hear CT and BoB are doing a head-to-head launch  :rofl :rofl :rofl :rofl
Title: IL2 Online.
Post by: Swager on October 04, 2007, 10:08:25 PM
Excellent SIM!   Harder flight model than AH.  Not as easy to master as AH.

Better graphics but I never liked the arenas.

Worth checking out.  It will give you a different feel.
Title: IL2 Online.
Post by: JB73 on October 04, 2007, 10:27:53 PM
I found IL2 on one of my disks for a video card I got a while back...

loaded it, spent 45 minutes figuring out how to map just a few buttons and 4 views.

FM was the worst I have tried. I know I am no real pilot, but I have taken 1 flying lesson and did everything except actually land the plane (I did work the rudders 100% of the time from taxi to being airborne and had the stick about 50 feet off the runway)

from my one experience the FM in IL2 is so "over modeled" it is almost arcadish.


also the map was almost impossible to read, and the "overcast" sky was an eyesore. there was NO feeling of altitude, 500 feet or 5000, I couldn't tell.
Title: IL2 Online.
Post by: WMLute on October 04, 2007, 10:49:05 PM
anybody else notice that the people that say the AH FM isn't any good are/were sub-par AcesHigh pilots?


(just an observation)
Title: IL2 Online.
Post by: Mr No Name on October 04, 2007, 11:44:01 PM
LMAO too funny lute... my reply would get me a PNG
Title: IL2 Online.
Post by: Scherf on October 04, 2007, 11:58:30 PM
If the arenas were bigger AH would have teh big trouble.
Title: IL2 Online.
Post by: Stang on October 05, 2007, 01:33:19 AM
Quote
Originally posted by WMLute
anybody else notice that the people that say the AH FM isn't any good are/were sub-par AcesHigh pilots?


(just an observation)
Yup.

;)
Title: IL2 Online.
Post by: Bronk on October 05, 2007, 04:51:17 AM
Don't forget the FM changes whenever fanboi whine reaches critical mass.

Bronk
Title: IL2 Online.
Post by: crockett on October 05, 2007, 10:07:36 AM
Quote
Originally posted by Mr No Name
I hear CT and BoB are doing a head-to-head launch  :rofl :rofl :rofl :rofl


I'll tell you what, after doing a little looking around and finding a few videos on BoB. I can say it's going to be a damn nice looking sim. Can't say how it will play vs CT but it will look dam nice.

The GV's have working suspension, the tanks cannon actually recoils. Inside the cockpits of the aircraft, everything and I mean every knob, switch or what ever moves.

The environment is one of the best I've see as well. So it will dam sure be nice on the eyes, but I know they can't have big arena's with it looking like that.
Title: IL2 Online.
Post by: JimBear on October 05, 2007, 12:12:05 PM
Quote
Originally posted by WMLute
anybody else notice that the people that say the AH FM isn't any good are/were sub-par AcesHigh pilots?


(just an observation)


Flawed observation but then again, that is just my opinion.
Where in this thread did anyone say the AH FM was no good?
Title: IL2 Online.
Post by: MrRiplEy[H] on October 05, 2007, 12:13:12 PM
To me the biggest drawback is that you need a box to play it. I don't do boxed anymore.
Title: IL2 Online.
Post by: Shuffler on October 05, 2007, 12:18:07 PM
Looks to me that some folks have no idea what flight model means.....
Title: IL2 Online.
Post by: Ack-Ack on October 05, 2007, 12:59:15 PM
Quote
Originally posted by WMLute
anybody else notice that the people that say the AH FM isn't any good are/were sub-par AcesHigh pilots?


(just an observation)



or former freeloaders.


ack-ack
Title: IL2 Online.
Post by: KK9 on October 05, 2007, 03:44:45 PM
Biggest flaw of IL-2 is not being able to move head around in the cockpit(only  head on stick type views).
Title: IL2 Online.
Post by: Ack-Ack on October 05, 2007, 04:59:24 PM
Quote
Originally posted by KK9
Biggest flaw of IL-2 is not being able to move head around in the cockpit(only  head on stick type views).



Really?  I thought it would have been a sub far flight sime wrapped in a pretty package.


ack-ack
Title: IL2 Online.
Post by: BUG_EAF322 on October 07, 2007, 06:48:53 PM
Unfortunaly i cant play Aces High at the moment.
So i played alot on the Hyper Lobby .

The views suk big time and over there, i only like to fly the P38 too.
In most fights i can pretty hold my own in a pure 1 on 1 bus its suks too keep a good SA since flying with no tags means. U have to almost collide with ur opponent to recoqnize the plane. I also loose the sight on planes when the very close this is not real i cannot imagine that planes that move blur in to the background when they are a few feet away from u.

I think AH is superiour compared to IL2. the feeling its a lot better.

further is suks having to shoot the crap out of german planes before they die being easily shot with a few pings from the gerry planes.
Title: IL2 Online.
Post by: SFRT - Frenchy on October 08, 2007, 09:42:58 AM
Quote
Originally posted by WMLute

horrible flight model.


The flight model is great, feels like actually flying a real plane much more than Aces High. The accuracy of the performances is where AH shines compared to the IL2 series.

Find an online war with no icon/full difficulty settings, and IL2 trully shines and will left you savor each successfull landing, maybe even with a kill or two.:cool:
Title: IL2 Online.
Post by: Angus on October 08, 2007, 09:55:28 AM
I found the FM to be so-so. But the gunnery was challengingly nice, and the graphics good. The view system was not to my taste.
Since I was already an AH veteran, I was quite amazed about the results of the FM and Gunnery model were, - in my first fight I ended up one vs 5 situation and got out without a scratch, while everyone else had a hole or two. I have not seen much of that in AH!
Title: IL2 Online.
Post by: Yeager on October 08, 2007, 10:12:12 AM
somewhere there is a way to speed up the transition of views and also there is a way to get rid of the subtitles....I forgot what file it was that you could do this in.....do any of you guys know???
Title: IL2 Online.
Post by: MrRiplEy[H] on October 08, 2007, 02:45:54 PM
Quote
Originally posted by Angus
I found the FM to be so-so. But the gunnery was challengingly nice, and the graphics good. The view system was not to my taste.
Since I was already an AH veteran, I was quite amazed about the results of the FM and Gunnery model were, - in my first fight I ended up one vs 5 situation and got out without a scratch, while everyone else had a hole or two. I have not seen much of that in AH!


So who was the enemy you and your friends attacked? :D
Title: IL2 Online.
Post by: Angus on October 08, 2007, 03:21:16 PM
I was alone on my team. I was USSR and got swamped by 109's.

BTW, I was happy with the clouds, I could use them for getting out of harm's way, and the rest was AH evasive skills, hich at the time were a necessity due to the old AH lazer-gun modelling :D
Title: IL2 Online.
Post by: SFRT - Frenchy on October 08, 2007, 04:01:36 PM
To speed up the view, it's probably setting up your view in snap mode rather than pan mode in the keymaping. Removing the subtitles, I think you need to edit one of the .cfg files by hand.
Title: IL2 Online.
Post by: gripen on October 08, 2007, 05:01:39 PM
One good thing in the Il-2 is that it's practically free after initial invesment.

Otherwise it's eye candy and there really is lot of planes to choose. Flight modeling is IMHO better in AH (lateral inertia is particularly strange in the Il-2).
Title: IL2 Online.
Post by: MiloMorai on October 08, 2007, 05:22:33 PM
Don't like the view, then get Track IR.

I agree though, that as it comes the view just plane sucks.

Quote
further is suks having to shoot the crap out of german planes before they die being easily shot with a few pings from the gerry planes.

Change sides Bug and you will make the same complaint.

Quote
U have to almost collide with ur opponent to recoqnize the plane. I also loose the sight on planes when the very close this is not real i cannot imagine that planes that move blur in to the background when they are a few feet away from u.

Be sure and there has been much whining about this.
Title: IL2 Online.
Post by: Wotan on October 09, 2007, 12:44:02 AM
Quote
Find an online war with no icon/full difficulty settings, and IL2 trully shines and will left you savor each successfull landing, maybe even with a kill or two.


We fly in Forgotten Skies (http://www.forgottenskies.com/ForgottenWars/default.aspx)

Here's a description that we send out to new players:

Quote
FS is dog fight based but you still only have 1 life. You can fly multiple sorties - landing, re-spawning and take-off again but you must wait 5 minutes from the time you landed until you spawn a new aircraft. If you die or are captured you are done for the night. If you ditch in friendly territory there is a 20 minute delay before you can re-up. If you bail out in friendly territory there's a 30 minute delay before you can re-up. Its important that when you bail out you wait until your aircraft has hit the ground before hitting 're-fly'. Once you hit re-fly please EXIT THE GAME and come back in (its DF so you can come and go just like you can on the public DF servers - War Clouds for example). The reason we ask that you exit after bailing is that even though you hit re-fly your chute will still be in the air until you exit the server or re-spawn a new plane. Since there is a 30 minute delay you can't spawn a new aircraft - the only thing you can do is exit. If your chute is killed at any point - due to any reason - it will count as a death and you will done for the night. There's some sort of bug where the pilot sometimes slumps over and dies for no reason. You don't want to die under this type of circumstance.

FS uses several scripts - as mentioned if you die or are captured and try to spawn a new plane you will be auto kicked due to a script. If you fail to wait 5 minutes between landing and spawning a new plane you will be auto-kicked. If you try to re-up a new plane after ditching or bailing without waiting the full 20 or 30 minutes you will be auto kicked. Some aircraft have restricted gun and ordnance load-outs. If you select a banned load-out and spawn in you will be auto kicked. In each of these circumstances you can re-join the server. If you were killed or captured you still wont be able to fly and if you ditched or bailed you will still have to wait the 20 or 30 minutes to re-up. If you were kicked due to selecting a banned load-out you can fix that by changing the load-out and then spawning in.

Other notes - each side has a limited number of aircraft and each type of aircraft are also limited. If there are only 6 x P-38Js, and they are all in the air, if you try to up a seventh you will be auto kicked. Every aircraft lost is one less aircraft you get to use later. Also, FS uses a form of dead is dead in regards to 'persona'. To advance your persona you need to survive a mission and either kill something (ground or air) or you need to have flown for more then 50 minutes (over multiple sorties) and land.

The current campaign is Italy Phase 3 (July 1944). We are 2 missions in and the whole phase will run for 10 missions. Missions run on Sunday, Tuesday and Friday. Friday night we will be running mission 2. Each mission is 90 minutes and being dogfight based we typically fly multiple sorties. We can land, re-plane and take-off as many times as necessary - remember to wait 5 minutes after landing before spawning a new plane. Of course being DF based there is no AI - every enemy you run into will be a human.


We have had a high of 105 players and normally have around 80.

The current plane set based on 300 planes per side:

Allies

Fighters (80%):

2% P-39N-1 - 6 to start - min: 1
2% P-39Q-1 - 6 to start - min: 1
4% P-39Q-10 - 12 to start - min:  2
16% P-40M - 48 to start - min: 6
4% P-51B - 12 to start - min: 1
4% P-51D-5NT - 12 to start - min: 2
3% P-47D-27  - 9 to start - min: 1
12% P-47D-22 - 36 to start - min: 5
13% P-38J - 39 to start - min: 5
7% Spitfire Mk.VIII - 21 to start - min: 3
4% Spitfire Mk.VIII CW - 12 to start - min: 2
4% Spitfire Mk.IXc - 12 to start - min: 2
5% Spitfire Mk.IXc CW - 15 to start - min: 2

Bombers (20%)

3% A-20C - 9 to start - min: 1
17% B-25 - 51 to start - min: 7

Axis

Fighters (80%):

4% Bf 109G-6 Early - 12 to start (w/ Mk 108) - min: 2
40% Bf 109G-6 Late - 120 to start - min: 16
13% Fw 190A-6 - 39 to start - min: 5
7% Fw 190F-8 - 21 to start - min: 3
16% MC.205 III - 48 to start - min: 6

Bombers (20%)

5% Ju 88A-4 - 45 to start - min: 6
5% He 111H-6 - 15 to start - min: 2

Map:

Maps:

2D (click on thumbnail):

(http://www.4jg53.org/myimages/FS_Missions/Italy_Campaign_Phase_3_Thumb.jpg) (http://www.4jg53.org/myimages/FS_Missions/Italy_Campaign_Phase_3.jpg)

3D with adjusted contrast - helps bring out the topographical features (click on thumbnail):

(http://www.4jg53.org/myimages/FS_Missions/Italy_Campaign_Phase_3_3D_HiCon_Thumb.jpg) (http://www.4jg53.org/myimages/FS_Missions/Italy_Campaign_Phase_3_3D_HiCon.jpg)

We fly and have flown and fly with various AH and Warbirds transplants. I only flew Bf 109s - I only flew them in AH and flew them the exact same way. Their are pilots who have mastered their aircraft in Il-2 - 10 of us in Bf 109G-6 Lates fought 4 P-38Js for 40 minutes and had to pull back due to lack of fuel. There are differences in the FMs between Il-2 and AH but nothing terribly drastic. Both are fun games. The biggest issue AH'rs have that have flown with us are the fact we fly on 'full difficulty' meaning no icons, no map GPS marker. The dots while difficult to positively ID most folks get used to them and for the most part we can predict what they are (and at times who they) by how they fly. Most AH'rs get accustomed to the dots and the head positions. Navigation on the other hand is what seems to bug folks the most.

We have tricks and aids and we set up 'circuits' so that we are patrolling between set land marks. The more folks fly the more they learn the terrain:

Example of our flight plan:

2D (click on thumbnail):

(http://www.4jg53.org/myimages/FS_Missions/Italy_Campaign_Phase_3_2D_FS_Fri_Oct_5_Thumb.jpg) (http://www.4jg53.org/myimages/FS_Missions/Italy_Campaign_Phase_3_2D_FS_Fri_Oct_5.jpg)

3D (click on thumbnail):

(http://www.4jg53.org/myimages/FS_Missions/Italy_Campaign_Phase_3_3D_FS_Fri_Oct_5_Thumb.jpg) (http://www.4jg53.org/myimages/FS_Missions/Italy_Campaign_Phase_3_3D_FS_Fri_Oct_5.jpg)

Throw in some rudimentary math and clocking reading and its np.

To the original poster:

I don't play on public DF servers very much any more. Especially recently since the game has be hacked. However, the FS community is full of respectable players and we all try to have fun. Depending on what you want from the game there are numerous public DF servers with less then full difficult settings.

If you already have the game the just download and install Hyperlobby (http://hyperfighter.sk/) and try it. I send guy from Il-2 over to AH all the time to give it the 2-week trial.

Anyway, have fun
Title: IL2 Online.
Post by: Yknurd on October 09, 2007, 07:02:54 AM
Good post Wotan.  Good to see you are still around.
Title: IL2 Online.
Post by: Husky01 on October 09, 2007, 08:14:35 AM
Thanks for all the info fellas.
Title: IL2 Online.
Post by: Edbert on October 09, 2007, 10:30:39 AM
Quote
Originally posted by BUG_EAF322
further is suks having to shoot the crap out of german planes before they die being easily shot with a few pings from the gerry planes.

Those 30mm taters are the only quick killers.

Other than the things already mentioned the one thing that drives me nuts in IL2 is the gunnery model, you have to be real close to hit, and like Bug said...you have to shot the crap outta them to get a kill.
Title: IL2 Online.
Post by: Wotan on October 09, 2007, 03:03:10 PM
Quote
Originally posted by Yknurd
Good post Wotan.  Good to see you are still around.


Hiya Drunky,

How have you been..?
Title: IL2 Online.
Post by: Eagler on October 09, 2007, 03:21:43 PM
Quote
Originally posted by Edbert
Those 30mm taters are the only quick killers.

Other than the things already mentioned the one thing that drives me nuts in IL2 is the gunnery model, you have to be real close to hit, and like Bug said...you have to shot the crap outta them to get a kill.


that's one thing I'd like to see AH more like - way to easy to kill a plane from distance in AH - if for nothing more than better game play.

Wotan
Title: IL2 Online.
Post by: Yeager on October 09, 2007, 03:27:34 PM
one thing that bugs me seriously about AH is the maxi lackluster performance of the .50s

I often feel like my F6F has duo .30s.  OTOH, load up the BF110 with MK108s and B17s explode with a light tap of the trigger.

Also, Where is the cnfg file that lets you disable text subtitles and speed up pan view switch speed?
Title: IL2 Online.
Post by: moot on October 09, 2007, 03:35:40 PM
You could always try P47s for 133% of your F6F's firepower.  It requires about the same time from targets to stay in the gunsight for a killshot as 3+ cannons.
Just the other day I (if I do say so myself) zapped an average sized fighter (prolly was a spit) on maybe 45deg deflection from about 700 out.  Nice thick hit sprites from left to right.. Toast! :D
Title: IL2 Online.
Post by: Wotan on October 09, 2007, 05:25:01 PM
Quote
Also, Where is the cnfg file that lets you disable text subtitles and speed up pan view switch speed?


in your (default path): C:\Program Files\Ubisoft\IL-2 Sturmovik 1946

conf.ini:

turn off text - 0 = on 1 = off:

[game]
Arcade=0
HighGore=1
mapPadX=0.6699219
mapPadY=-0.052083332
viewSet=59
Intro=0
NoSubTitles=1
NoChatter=1
NoHudLog=1

NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=0
TypeClouds=0

view switch speed - default is 8

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=50000.0
Speed=6

Track IR is much better though

Quote
I often feel like my F6F has duo .30s. OTOH, load up the BF110 with MK108s and B17s explode with a light tap of the trigger.


Mk 108s are 3cm Minengeschoß. A P-47 could trade its 6 x 50s and ammo and for the same amount of weight carry 4 x Mk 108s.

CANNON OR MACHINE GUN? by Tony Williams (http://www.quarry.nildram.co.uk/CannonMGs.htm)

In Il-2 the two best 2cm cannons are the ShVAK and the Hispano (these are Hizookas in Il-2 just like in AH). In AH 50s blow things up easier where in Il-2 things like controls and engine damage resulting in fire are much more common. Long range gunnery in AH is due to AH aircraft generally being much more stable. Add in combat trim and its less work to get a good aim. I shot down aircraft in Il-2 at long ranges with both 3cm and 2cm. However, in Il-2 with full difficult settings SA is much harder. With the colored tracers you don't want to spend time 'spraying' or every enemy in visual range we be attracted to the tracers like flies.