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General Forums => Aces High General Discussion => Topic started by: BaldEagl on October 06, 2007, 09:24:25 AM

Title: I couldn't believe it
Post by: BaldEagl on October 06, 2007, 09:24:25 AM
I was in LW last night in whichever arena had the Montiese (sp) map in it.

There was a huge furball between the Bish and Rooks that was going on all night in the west.  Meanwhile, the Knights were rolling unopposed from base to base playing capture the flag from the Bish in the east.  The few Bish who were playing that side of the map were tied up at one base while the rest of the Knight GV crowd went totally unopposed.

I tried to oppose them on a few occasions in both vehicles and attack planes but they were rolling tanks, Osties, M-16's, M-3's, etc. in force so it was hard to be effective alone.

I must have watched 10 bases be taken in this manner.  At one point they were taking a base every 5-10 minutes.

I thought this was EW/MW mentality, not LW.  A side effect of the seperate scoring?  A sad design defect in this map?
Title: Re: I couldn't believe it
Post by: Lusche on October 06, 2007, 11:29:30 AM
Quote
Originally posted by BaldEagl

I thought this was EW/MW mentality, not LW.  A side effect of the seperate scoring?


I doubt it. A side effect of seperate scoring is  the increased milking of unpopulated second LW arena at offpeak times.

What you saw is not new. It just happens sometimes depending on numbers, map layout (to a lesser degree) and if certain squads have their squad night. It's just a bit rarer that Knights do the steamroll. Being a Knight in LW, I witnessed this effect quite a few times on the pounded side ;)
Title: Re: Re: I couldn't believe it
Post by: yanksfan on October 06, 2007, 11:40:23 AM
Quote
Originally posted by Lusche
I doubt it. A side effect of seperate scoring is  the increased milking of unpopulated second LW arena at offpeak times.

What you saw is not new. It just happens sometimes depending on numbers, map layout (to a lesser degree) and if certain squads have their squad night. It's just a bit rarer that Knights do the steamroll. Being a Knight in LW, I witnessed this effect quite a few times on the pounded side ;)


Ya got that right... very rare when knits have any kinda numbers, thursday or friday morning rooks had knits out numberd in orange or blue, like 25 total in arena, only 2 or 3 knits, we stopped them from takeing a47 for like 2 1/2 hours, constantly like 5-6-8 rooks against 2-3 knits, was alot of fun fighting against 4 on one til you got ho'ed or collided with, i think the 3 of us must of had 60-70 kills combined, i know i had 20 or so, was good fun.
Title: I couldn't believe it
Post by: E25280 on October 06, 2007, 11:43:31 AM
To summarize:

Furballing in one area, while hording and milkrunning occur elsewhere.

Nope.  The "complaints" haven't changed at all since they split the arenas and got rid of big maps.
Title: I couldn't believe it
Post by: hubsonfire on October 06, 2007, 12:08:51 PM
All the green on one side of the map with few defenders, and all of the red on the other side of the map with few defenders. Business as usual for the path of least resistance crowd.
Title: I couldn't believe it
Post by: BaldEagl on October 06, 2007, 12:34:18 PM
Quote
Originally posted by hubsonfire
All the green on one side of the map with few defenders, and all of the red on the other side of the map with few defenders. Business as usual for the path of least resistance crowd.


Well, not exactly.  More like green evenly matched against the red on one side of the map, all red with very few defenders on the other side of the map.

[EDIT] I can see why the furballing Bish in the west couldn't leave though or we would have been rolled on that side.  I guess it was just one of those nights Bish were the ones getting pounded from both sides (numers were'nt in our favor but also were'nt that far out of line).
Title: I couldn't believe it
Post by: hubsonfire on October 06, 2007, 12:37:41 PM
Well, when I was in there, it was 2-3 sectors in the West with full green bars, while one of those sectors had a partial red bar. Perhaps more than a few defenders, but certainly very advantageous odds for the green guys there. It couldn't have been even, or many of those folks would not have flown there.
Title: I couldn't believe it
Post by: MjTalon on October 06, 2007, 12:52:59 PM
yeah knights were on a roll last night.... out numbered us and was completely organized, they reset 2 maps within a day, now were back to the same old TT map and guess what, knites are just furballing or gvin in TT!:mad:



Personally, last night was horrible, and TT map is getting very old indeed.
Title: I couldn't believe it
Post by: BaldEagl on October 06, 2007, 01:20:39 PM
Quote
Originally posted by MjTalon
yeah knights were on a roll last night.... out numbered us and was completely organized, they reset 2 maps within a day, now were back to the same old TT map and guess what, knites are just furballing or gvin in TT!:mad:


I guess I could have predicted that.  We have a diferent map... re-set.  Same old map... up for days.

Now that it's NDIsles they can't just steamroll in GV's.  They would actually have to FLY AIRPLANES to capture a base which would create DAR BAR which would attract DEFENDERS.  Heaven forbid having to actually fight someone for a base.
Title: I couldn't believe it
Post by: LYNX on October 06, 2007, 01:43:32 PM
Quote
Originally posted by BaldEagl
I guess I could have predicted that.  We have a diferent map... re-set.  Same old map... up for days.

Now that it's NDIsles they can't just steamroll in GV's.  They would actually have to FLY AIRPLANES to capture a base which would create DAR BAR which would attract DEFENDERS.  Heaven forbid having to actually fight someone for a base.


Well I guess you summed it up.  Far to much Aces Low and Montis is such a cool air map to.  I suppose thems that can't fight GV :rolleyes:
Title: I couldn't believe it
Post by: BaldEagl on October 06, 2007, 02:01:17 PM
As much as I love the GV game I never thought I'd suggest this but I think GV spawns need to be SEVERELY limited to a handful of select areas/situations, particularily on a map like Montise (sp) where the fronts are so wide open.

Maybe eliminate all GV base to airfield spawns and airfield to airfield spawns.  Maybe allow all GV base to GV base spawns with one GV base to airfield spawn at the end of the line as a reward.  Maybe allow only pockets of three bases with spawns between them.

I'm not sure what answers are workable or best but being able to roll an entire country in GV's is ridiculous.
Title: I couldn't believe it
Post by: E25280 on October 06, 2007, 02:15:37 PM
Wow . . . GVs are SOOOOO advantageous that no one can stop them?  :rolleyes:

Bases still flash, even with no Darbar generated.  One defender that is paying attention can easily sniff out where the ground offensives are happening.  That same defender can go on country channel and call for help if the number of ground attackers are large.

In other words, don't let the fact bases were rolled by GVs last night overshadow the true problem of a tepid defense.  From the sounds of it, it would not have mattered had the attacks been in Spit I's all night -- no one was defending, period.
Title: I couldn't believe it
Post by: Gulp on October 06, 2007, 03:42:08 PM
I was part of the reset and I have no regrets.  GV raids are easily stopped w/ a bit of effort and it was simply a case of KNights outnumbering others.  As stated above, knights get ganged as much or more than anyone.  

There's no way to make everyone happy.  People concentrate on base-taking and the furballers complain.  People furball and the base-takers complain.

One side getting crushed in a big push happens ALL the time, at least I see it happen to Knights regularly.  Personally, I spent the night taking Rook bases that we needed to win.

Tonight I might furball all night while we get creamed....it's a silly game, have fun.

Aspen
Title: I couldn't believe it
Post by: john9001 on October 06, 2007, 05:19:31 PM
BaldEagl, rally your troops.
Title: I couldn't believe it
Post by: Simaril on October 06, 2007, 05:33:33 PM
Quote
Originally posted by E25280
To summarize:

Furballing in one area, while hording and milkrunning occur elsewhere.

Nope.  The "complaints" haven't changed at all since they split the arenas and got rid of big maps.


Happened before the small maps too. Have heard the red faced rants of commanding generals since the first day I logged on to AH!


Biggest difference I see now is that resets almost exclusively depend on numerical advantages, and that numerical advantages are more likely with forces split between multiple arenas.

But for all intents and purposes, business as usual...except that after a year of being cellar dwelling punching bags, the knights have actually been able to sustain the numbers needed to reset an arena more than occasionally. I can empathize with your frustration completely...it is no fun to be totally outnumbered and feel helpless. But you can get used to it.
Title: I couldn't believe it
Post by: E25280 on October 06, 2007, 07:32:50 PM
Quote
Originally posted by Simaril
I can empathize with your frustration completely...it is no fun to be totally outnumbered and feel helpless. But you can get used to it.
Not sure if this last part was directed at me or at BaldEagl, but since you quoted me, I will assume it was to me.

I wasn't making the complaint, just pointing out the complaints are no different now than they have ever been.  In terms of game dynamics, I have not noticed any difference between the smaller arena/split population situation vs. the single arena/combined population situation.  If anything, hording is worse with the split arenas, but it definitely existed on the big maps.  Other than that, it is pretty much business as usual.

I realize I am just digging up dead bodies here, but it still surpirses me to a degree when a long-timer like BaldEagl starts to act like this is new, or unusual.  It isn't.  That is my main point, nothing more.