Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Helm on October 07, 2007, 09:01:53 AM

Title: defeat the hoarde...easy
Post by: Helm on October 07, 2007, 09:01:53 AM
The Hoarde mentality can be eliminated with one stroke of the pen/keyboard.  Go back to the old base capture criteria.  All you have to do is kill the Ack at the town…and drop troops.  

This would allow small teams of players to sneak in behind the enemy hoarde and steal their bases back.
 
This forces the enemy hoarde to have to devote resources to defend the bases they have, thereby making the hoarde smaller and smaller as they have more to defend.  

This would also allow an undermanned team to regain some bases,  have some pride and have some fun.  Under this system you would create many small unit actions all over the map.

The Fact is under the current system:  It almost takes a hoarde to capture a base, because there is so much to deal with…killing the town…killing all those acks….plus having to capp the base…and deal with all the acks and planes upping there…that takes a lot of resources, and  it creates the hoarde.

Before all the bulletin board bully’s rip my idea….think  over what I have said for a second…..

If you are a long time veteran of Ace’s think back to that era ..remember when NOE raids were common place? …..remember how the action was all over the maps? ….remember actually having to hunt for the enemy?

Remember being the only guy to see a base “steal” in progress…upping a fighter and stopping it all alone??…or with your wingman??? ….

My suggestion is good for everybody…..fighter pilots…bomber guys/gals…base capture guys/gals …Gv’er’ s  …..all groups would have more fun

Another added bonus to this idea is, it would allow the maps to be more fluid….I don’t know about you…but I sure tired of flying to the same bases all night….flying over the same terrain day after day gets pretty dull ….a more fluid situation would allow us to do more  “sightseeing”  and enjoy some of the maps more

This would be an easy fix for HTC ....all they would have to do is change a few settings ......HTC ...could we please just try this idea? ....I think it would help ALL players..have more fun!
Title: defeat the hoarde...easy
Post by: Virage on October 07, 2007, 09:46:57 AM
Having to destroy the town does create it's own horde.  

I also think it is strange that the game models the "Destroy the Town To Save It"
logic.  Is this something we want to normalize to kids?

Some of the best fights are for GV bases and they have no town.  Why not Airfields too.  The towns can be kept, they would be fun to fit in/for.

I say Yeah!  Back to AH1 capture!
Title: defeat the hoarde...easy
Post by: NoBaddy on October 07, 2007, 10:10:07 AM
Great idea!!!

We could spend all our time waiting on the server to load the next map, because they would be reset about every 1/2 hour!!! :D
Title: defeat the hoarde...easy
Post by: crockett on October 07, 2007, 10:17:39 AM
The horde guys don't care where they fight, they only care if there is more of them than the enemy. That allows them to get their 5 kills and land them because there is no real risk involved. If a base is captured or not, really means nothing to them, it's all about landing kills and getting big props from their bros.
Title: Re: defeat the hoarde...easy
Post by: Stoney74 on October 07, 2007, 10:23:21 AM
Quote
Originally posted by Helm
The Fact is under the current system:  It almost takes a hoarde to capture a base, because there is so much to deal with…killing the town…killing all those acks….plus having to capp the base…and deal with all the acks and planes upping there…that takes a lot of resources, and  it creates the hoarde.


Use of bad tactics is the biggest reason why hordes are used to capture bases.  Those mob missions are such a bad example of economy of force.
Title: defeat the hoarde...easy
Post by: Meatwad on October 07, 2007, 10:33:29 AM
I also greatly enjoyed the AH1 style of capturing bases over the AH2 style
Title: Re: defeat the hoarde...easy
Post by: storch on October 07, 2007, 10:51:43 AM
Quote
Originally posted by Helm
The Hoarde mentality can be eliminated with one stroke of the pen/keyboard.  Go back to the old base capture criteria.  All you have to do is kill the Ack at the town…and drop troops.  

This would allow small teams of players to sneak in behind the enemy hoarde and steal their bases back.
 
This forces the enemy hoarde to have to devote resources to defend the bases they have, thereby making the hoarde smaller and smaller as they have more to defend.  

This would also allow an undermanned team to regain some bases,  have some pride and have some fun.  Under this system you would create many small unit actions all over the map.

The Fact is under the current system:  It almost takes a hoarde to capture a base, because there is so much to deal with…killing the town…killing all those acks….plus having to capp the base…and deal with all the acks and planes upping there…that takes a lot of resources, and  it creates the hoarde.

Before all the bulletin board bully’s rip my idea….think  over what I have said for a second…..

If you are a long time veteran of Ace’s think back to that era ..remember when NOE raids were common place? …..remember how the action was all over the maps? ….remember actually having to hunt for the enemy?

Remember being the only guy to see a base “steal” in progress…upping a fighter and stopping it all alone??…or with your wingman??? ….

My suggestion is good for everybody…..fighter pilots…bomber guys/gals…base capture guys/gals …Gv’er’ s  …..all groups would have more fun

Another added bonus to this idea is, it would allow the maps to be more fluid….I don’t know about you…but I sure tired of flying to the same bases all night….flying over the same terrain day after day gets pretty dull ….a more fluid situation would allow us to do more  “sightseeing”  and enjoy some of the maps more

This would be an easy fix for HTC ....all they would have to do is change a few settings ......HTC ...could we please just try this idea? ....I think it would help ALL players..have more fun!
there may be some merit to this idea
Title: defeat the hoarde...easy
Post by: BaldEagl on October 07, 2007, 10:54:14 AM
2-3 GV's can take a base in ~10 minutes and you want to make it easier?  EW and MW will be re-set every 30 minutes!
Title: defeat the hoarde...easy
Post by: storch on October 07, 2007, 10:58:54 AM
give no points or score consideration to the capturer.  capturing bases makes the pointy players swoon with excitement.  take it away only pay for damages to hard targets and other players.  no points for porking
Title: defeat the hoarde...easy
Post by: SteveBailey on October 07, 2007, 10:59:46 AM
I like hordes.  Targets fill the sky.
Title: defeat the hoarde...easy
Post by: bj229r on October 07, 2007, 11:00:28 AM
Quote
Originally posted by storch
give no points or score consideration to the capturer.  capturing bases makes the pointy players swoon with excitement.  take it away only pay for damages to hard targets and other players.  no points for porking

yuppers:aok
Title: defeat the hoarde...easy
Post by: SlapShot on October 07, 2007, 11:06:10 AM
I am closing in on playing this game for 6 years, and I never remember just taking out the ack and then drop troops for a capture. Granted, the towns back then were very small, but all the buildings had to be down for the capture.

Hoarding changed requirements which begat larger hordes.

I honestly think that if we got rid of "pubic" individual rankings ... things would definately change for the better.

Don't get rid of stats ... just do away with individual ranking.
Title: defeat the hoarde...easy
Post by: SteveBailey on October 07, 2007, 11:11:28 AM
Quote
Originally posted by SlapShot
II honestly think that if we got rid of "pubic" individual rankings ... things would definately change for the better.

 


I don't need you ranking my pubes... thanks...... ick.          :aok
Title: defeat the hoarde...easy
Post by: Tilt on October 07, 2007, 11:12:40 AM
For a time there were no towns the maproom was on the air field when Towns were added initially we did not have to kill all the town buildings just about 80% of them........whilst this is not adjustable in arena settings it may be just a number in an already existing line of COAD.................

If so the number of buildings that have to be destroyed could be less than 100%.

Seems to me that what is proposed could be achieved by lowering the % town buildings destroyed to about 50 -60% however to make it so that some teamwork is required i would increase the troops required to about 15 (which is just an easy Arena setting to the maproom hardness).

However for me the only way to limit the Horde  is with a zone limit forcing a situation that caps the number of pilits than can be spawned from a field at any time....... maths are a bit complex but very do able.
Title: defeat the hoarde...easy
Post by: GunnerCAF on October 07, 2007, 12:14:28 PM
I think when AH was in beta before towns and the map room was on the field.

I also think the reason for the town is make field capture a group event.  Groups = Hords.  The advantage is to the defender.  A small number of defenders can hold a field for a long time.

I think the hord is a feature.  Why else would you want to put hundereds of players in one area if you don't want them to fight together? :)

I do like Helm's idea to steal bases back.  I remember when you could do this.  Just slowing down the regeneration of the town buildings after a capture to allow a window of time for recapture.

Gunner
Title: defeat the hoarde...easy
Post by: AWwrgwy on October 07, 2007, 12:42:15 PM
Is this a hoard issue or an "I want to be able to capture bases easier" issue?

You don't -need- a hoard to capture a base, it just makes it easier if you use overwhelming force.  If you really, really sneak a base, you can do it with three or four people.  You just have to hit them unawares and do it fast.

This just sounds like a misdirected thread complaining about something everyone hates in order to get something they want, quick, easy base capture vs. anti-hoard.



wrngway
Title: defeat the hoarde...easy
Post by: SlapShot on October 07, 2007, 02:04:09 PM
Quote
Originally posted by SteveBailey
I don't need you ranking my pubes... thanks...... ick.          :aok


OOPS !!! ...  :O
Title: defeat the hoarde...easy
Post by: Nilsen on October 07, 2007, 02:25:30 PM
Quote
Originally posted by storch
give no points or score consideration to the capturer.  capturing bases makes the pointy players swoon with excitement.  take it away only pay for damages to hard targets and other players.  no points for porking
Title: defeat the hoarde...easy
Post by: Helm on October 07, 2007, 02:32:31 PM
Quote
Originally posted by AWwrgwy
Is this a hoard issue or an "I want to be able to capture bases easier" issue?

You don't -need- a hoard to capture a base, it just makes it easier if you use overwhelming force.  If you really, really sneak a base, you can do it with three or four people.  You just have to hit them unawares and do it fast.

This just sounds like a misdirected thread complaining about something everyone hates in order to get something they want, quick, easy base capture vs. anti-hoard.



wrngway


I am making a sugestion...not a complaint
Title: defeat the hoarde...easy
Post by: Helm on October 07, 2007, 02:33:33 PM
Quote
Originally posted by BaldEagl
2-3 GV's can take a base in ~10 minutes and you want to make it easier?  EW and MW will be re-set every 30 minutes!



every 30min? ......not even possible
Title: defeat the hoarde...easy
Post by: McDeath on October 07, 2007, 04:21:42 PM
Quote
Seems to me that what is proposed could be achieved by lowering the % town buildings destroyed to about 50 -60% however to make it so that some teamwork is required i would increase the troops required to about 15 (which is just an easy Arena setting to the maproom hardness).


yeah lets up the ack so the buildings are harder to take down,(already implemented)  then make it so you do not have to take them down.

It is a vicious cycle between devs and the horde,

The devs can only do so much when CT must come out in two weeks, and the ehorde  (tm)  will whine about anything available, it makes for an interesting relationship.

It makes me want to call the "Wouldn't It Be Cool If" Police.
Title: defeat the hoarde...easy
Post by: WMLute on October 07, 2007, 04:27:50 PM
Quote
Originally posted by McDeath
yeah lets up the ack so the buildings are harder to take down,(already implemented)  then make it so you do not have to take them down.

It is a vicious cycle between devs and the horde,

The devs can only do so much when CT must come out in two weeks, and the ehorde  (tm)  will whine about anything available, it makes for an interesting relationship.

It makes me want to call the "Wouldn't It Be Cool If" Police.


I think a couple manned acks in town would be usefull.

The best way to stop a hoard is to pork their field.  

No troops, no ord, no fuel, no hoard.  They will move on.
Title: defeat the hoarde...easy
Post by: Ack-Ack on October 07, 2007, 04:40:38 PM
Make a map with a big pond in the center with 3 bases and 3 V bases along the big pond and only make those bases capturable.  


ack-ack
Title: defeat the hoarde...easy
Post by: Jnuk on October 07, 2007, 05:14:25 PM
now that sounds really familiar.....
where have i seen that before.....
...and something about a VOD....
Title: defeat the hoarde...easy
Post by: kamilyun on October 07, 2007, 05:31:11 PM
Quote
Originally posted by SlapShot
I am closing in on playing this game for 6 years, and I never remember just taking out the ack and then drop troops for a capture. Granted, the towns back then were very small, but all the buildings had to be down for the capture.


There were a couple of "special" towns where you could do this on Baltic and one other map IIRC.  A couple of guys like rthus knew all of them.
Title: defeat the hoarde...easy
Post by: BaldEagl on October 07, 2007, 05:34:38 PM
Quote
Originally posted by Helm
every 30min? ......not even possible


Obviously an exagerration but I'm sure you get my point.
Title: defeat the hoarde...easy
Post by: jaxxo on October 07, 2007, 09:00:25 PM
there is no way to stop the horde...human nature dictates the easiest possible route to "victory". The horde will find a way, period.  However making it harder will force more teamwork (meaning more numbers) thus begatting a bigger more centralized horde. Wich means more targets in a smaller area, Annndd finally an even more lopsided fight than there is now. With all the enemy concentrating on one base.

I think its pretty decent as it is now, at least you still have multiple fronts.

2 cents
Title: defeat the hoarde...easy
Post by: Helm on October 07, 2007, 09:48:57 PM
Quote
Originally posted by jaxxo
there is no way to stop the horde...human nature dictates the easiest possible route to "victory". The horde will find a way, period.  However making it harder will force more teamwork (meaning more numbers) thus begatting a bigger more centralized horde. Wich means more targets in a smaller area, Annndd finally an even more lopsided fight than there is now. With all the enemy concentrating on one base.

I think its pretty decent as it is now, at least you still have multiple fronts.

2 cents



My concept is to break the action up into smaller unit actions ....a hoarde will not be needed to capture a base...therefore ...less hoarde's will exist ....this will make for more action for all types of players.....bombers Gv'ers...fighters
Title: defeat the hoarde...easy
Post by: Helm on October 07, 2007, 09:55:11 PM
Quote
Originally posted by NoBaddy
Great idea!!!

We could spend all our time waiting on the server to load the next map, because they would be reset about every 1/2 hour!!! :D


most map resets take about 1-2min....time enough for you to fetch a cold refreshment! ......no map can be reset in 30 min! ...relax ....  :D
Title: defeat the hoarde...easy
Post by: lyric1 on October 07, 2007, 09:56:43 PM
The hoard is just part of the game it comes it go's. It is supposed to be a ww2 sim game so if hoards of allied fighter's were not ganging air bases over axis field's it may have been a much longer war. I say leave well enough alone. My 2 cents is in.
Title: defeat the hoarde...easy
Post by: hubsonfire on October 07, 2007, 09:58:53 PM
Main problem I see, Helm, is that something like this that makes things easier for the underdog, makes it even easier for the horde.
Title: defeat the hoarde...easy
Post by: bj229r on October 07, 2007, 10:04:26 PM
Quote
Originally posted by hubsonfire
Main problem I see, Helm, is that something like this that makes things easier for the underdog, makes it even easier for the horde.
I've tried to think of a scenario which helps the gangEE (numbers aside)....can't
Title: defeat the hoarde...easy
Post by: hubsonfire on October 07, 2007, 10:11:55 PM
I've got one idea, it's called the boot. :)
Title: defeat the hoarde...easy
Post by: Helm on October 07, 2007, 10:21:15 PM
Quote
Originally posted by hubsonfire
Main problem I see, Helm, is that something like this that makes things easier for the underdog, makes it even easier for the horde.



Excellent point!.....I Imagine this...a Bear attacked by a pack of wolves...eventually the Bear misses an atttak and takes damage
Title: defeat the hoarde...easy
Post by: Iron_Cross on October 08, 2007, 12:12:06 AM
Quote
Originally posted by Helm
My concept is to break the action up into smaller unit actions ....a hoarde will not be needed to capture a base...therefore ...less hoarde's will exist ....this will make for more action for all types of players.....bombers Gv'ers...fighters


I hate to break it to you Helm, but the hoard is here to stay.  The fact is, the hoard exists to make capturing a base easy.  It's main purpose in life is to suppress any opposition, to dominate the area.  You make taking a base harder, the size of the hoard grows to compensate, but contrary to belief making a base easier to take will not decrease the size of the hoard.  You are forgetting another aspect of "hoard creation".  Safety in numbers.  We are social animals, and it is not in our nature to break up a group, except under duress.  People feel comfortable in, and want to join successful groups.  The hoard is successful, and it provides safety for the group in it's shear numbers.  

The only way to break up a hoard is to stall it.  If a hoard is percieved as un-successful/unable to advance, the people will seek a new successful group to join.  This is why when you stop a hoard it springs up somewhere else, usually on the other front.  People want to distance themselves from failure, so they will seek success as far away from failure as possible.  Any kernal of success has the potential to create a hoard given sufficient numbers of players.
Title: defeat the hoarde...easy
Post by: Stoney74 on October 08, 2007, 01:03:34 AM
Quote
Originally posted by Iron_Cross
If a hoard is percieved as un-successful/unable to advance, the people will seek the path of least resistance.  This is why when you stop a hoard it springs up somewhere else, usually on the other front.  


Fixed
:aok
Title: defeat the hoarde...easy
Post by: SteveBailey on October 08, 2007, 01:43:18 AM
You guys are not seeing the upside to the horde.  Finding the horde means no shortage of targets, no dearth of planes to kill.  Certainly if you want to TnB(no, there's nothing wrong with TnB) flying into a horde might not be a great idea.  
For sheer horde busting good times a fast plane well flown will reward you with many cries of  dismay from the hordelings since most of them don't bother to look around them as they are busy hording.  

I love to hear whines from hordelings... the irony of someone complaining about getting killed as they flew in the swarm is just wonderfully amusing to me. Even now, typing this, I have to smile.

I always fly for the team w/ the fewest numbers so I'm assured of finding a horde or two to go after. We all know I'm without skills, I hear it all the time.  Think of what the truly talented  players could do to the horde.  :)
Title: defeat the hoarde...easy
Post by: hubsonfire on October 08, 2007, 01:49:45 AM
if you can stay fast, the horde is a great place to work on your gunnery. I will admit that.
Title: defeat the hoarde...easy
Post by: SteveBailey on October 08, 2007, 01:56:04 AM
Quote
Originally posted by hubsonfire
if you can stay fast, the horde is a great place to work on your gunnery. I will admit that.


*sigh*  my gunnery sucks... horde or not. 11% or so is all I'm good for.
Title: defeat the hoarde...easy
Post by: storch on October 08, 2007, 06:46:31 AM
Quote
Originally posted by SteveBailey
You guys are not seeing the upside to the horde.  Finding the horde means no shortage of targets, no dearth of planes to kill.  Certainly if you want to TnB(no, there's nothing wrong with TnB) flying into a horde might not be a great idea.  
For sheer horde busting good times a fast plane well flown will reward you with many cries of  dismay from the hordelings since most of them don't bother to look around them as they are busy hording.  

I love to hear whines from hordelings... the irony of someone complaining about getting killed as they flew in the swarm is just wonderfully amusing to me. Even now, typing this, I have to smile.

I always fly for the team w/ the fewest numbers so I'm assured of finding a horde or two to go after. We all know I'm without skills, I hear it all the time.  Think of what the truly talented  players could do to the horde.  :)
picking and running isn't everyone's idea of fun.
Title: defeat the hoarde...easy
Post by: Trip01 on October 08, 2007, 07:00:34 AM
I quite like the horde. And I quite like the fact that it takes some teamwork to take a base. (Personally I couldn't care less about base capture but I like working in a team.)

I'm not too sure about the principal that you have to flatten a town before you can take a base. It's not a big deal and I realise the MA is basically an arcade game but I'd prefer it was a military target that had to be flattened.

Trip
Title: defeat the hoarde...easy
Post by: SlapShot on October 08, 2007, 07:49:31 AM
Quote
Originally posted by lyric1
The hoard is just part of the game it comes it go's. It is supposed to be a ww2 sim game so if hoards of allied fighter's were not ganging air bases over axis field's it may have been a much longer war. I say leave well enough alone. My 2 cents is in.


This is where you are wrong ... HT has said multiple times that this is not a simulation of WWII ... it is a simulation of WWII aircrafts and vehicles.

This is a game ... not a life and death situation.
Title: defeat the hoarde...easy
Post by: lyric1 on October 08, 2007, 08:45:10 AM
Quote
Originally posted by SlapShot
This is where you are wrong ... HT has said multiple times that this is not a simulation of WWII ... it is a simulation of WWII aircrafts and vehicles.

This is a game ... not a life and death situation.
 Yes & these ww2 simulation's of aircraft & vehicles are best used  in hoards to take base's. So even if HT logic is correct that the game is not about being a ww2 simulation he has created that even if that was not his intent.  You never had a lone b17 flying to Germany on it's own to bomb a city or factory they had a thousand of them. Just as it is in the game a lone b17 or a formation of 3 as we have in the game now can't take out a base & town on it's own. So if you have 2 sets of b17's is that a hoard??? No... & guess what you still can't shut down a base or a town with 2 sets of planes. So the hoard is needed to get the job done to take bases & win the map so it will always be part of the game for those who want to take bases.
Title: defeat the hoarde...easy
Post by: Tiger on October 08, 2007, 09:44:32 AM
You used to be able to redirect the hoard, or atleast slow them down.  But that was when you could pork fuel to 25% and only had about 3 barracks to drop to kill troops.  The hoard cannot continue to roll bases if they A) Don't have the fuel to get there and B) Don't have troops to drop.

But now, with fuel max porkage at 75% and 15 barracks to kill, you can't do that anymore.
Title: defeat the hoarde...easy
Post by: hubsonfire on October 08, 2007, 09:47:14 AM
The horde isn't a necessity, it's just that the overall skill level, and understanding of the system is, in general, so low that it takes far more people to accomplish anything.
Title: defeat the hoarde...easy
Post by: The Fugitive on October 08, 2007, 10:05:42 AM
Quote
Originally posted by lyric1
Yes & these ww2 simulation's of aircraft & vehicles are best used  in hoards to take base's. So even if HT logic is correct that the game is not about being a ww2 simulation he has created that even if that was not his intent.  You never had a lone b17 flying to Germany on it's own to bomb a city or factory they had a thousand of them. Just as it is in the game a lone b17 or a formation of 3 as we have in the game now can't take out a base & town on it's own. So if you have 2 sets of b17's is that a hoard??? No... & guess what you still can't shut down a base or a town with 2 sets of planes. So the hoard is needed to get the job done to take bases & win the map so it will always be part of the game for those who want to take bases.


comparing this GAME to WWII is just plain stupid. 2 groups of 17 an M3 or goon can take a base with ease, you couldn't do that in WWII. In WWII more fights ended in one guy running and other letting him go than they did in kills, and you know that pretty much NEVER happens in this GAME.

The "horde" is a by product of lack of skill, and today's society of wanting everything NOW, going the quickest and easiest way. Nobody wants to work for anything anymore. 60% (my guess) of the people who fly feel the only way to survive is to be one of many targets, they are playing the odds someone else will get killed, not them, instead of taking the time to learn some skills so they can fight their way out of a fight on there own.
Title: defeat the hoarde...easy
Post by: dedalos on October 08, 2007, 10:46:51 AM
Quote
Originally posted by Virage

I also think it is strange that the game models the "Destroy the Town To Save It"
logic.  Is this something we want to normalize to kids?

 


I'll pay you to go away.  How match would it cost?
Title: defeat the hoarde...easy
Post by: SteveBailey on October 08, 2007, 10:58:25 AM
Quote
Originally posted by storch
picking and running isn't everyone's idea of fun.


I didn't say anything about running. I don't care what you put in your mouth, but I'm not going to allow you to put anything in mine. If I make an attack on an enemy and he isn't in a furball fighting someone else... that's no pick and it's certainly not my fault he was too busy waiting his turn to vulch and not watching anywhere else.

Take your faux holier-than-thou attitude and pound sand.  Your idea of fun seems to be griefing on anyone who doesn't fly the game the way you want them to. I've seen it and read it from you time and time again.  As if you somehow have the moral high ground in this game simply because you suck.
Title: defeat the hoarde...easy
Post by: shamroc on October 08, 2007, 11:04:11 AM
Quote
Originally posted by SlapShot
I am closing in on playing this game for 6 years, and I never remember just taking out the ack and then drop troops for a capture. Granted, the towns back then were very small, but all the buildings had to be down for the capture.

Hoarding changed requirements which begat larger hordes.

I honestly think that if we got rid of "pubic" individual rankings ... things would definately change for the better.

Don't get rid of stats ... just do away with individual ranking.


I agree - getting rid of (at least public) individual score would take away the motivation of being a scorepotato.  Gameplay would dramatically improve for the better IMHO.  People would play for fun and action, rather than score.

:aok

Shamroc
Title: defeat the hoarde...easy
Post by: FALCONWING on October 08, 2007, 11:10:50 AM
i agree there is nothing that can be done to stop "hoarding."

i think larger maps encourage smaller fights however...

if the question is "what can be done to make hoarding less effective?" then i strongly recommend reducing the number of barracks at an airfield and the fuel as well.  i am not a fan of easily killing ord at noncoastal bases because it simply allows gvs to overrun bases...

i like the increased acks at fields because it slows down vulch parties but having 8-10 barracks almost requires a horde to pork em and live thru the ack.  i do miss the older days when i could up a cannon plane and take out troops when we were outmanned....but with many bases having multiple spawns it is futile to even try to pork because a few outnumbered folks dont have a prayer to take out the troops around a field.
Title: defeat the hoarde...easy
Post by: SteveBailey on October 08, 2007, 11:15:06 AM
Quote
Originally posted by shamroc
I agree - getting rid of (at least public) individual score would take away the motivation of being a scorepotato.  Gameplay would dramatically improve for the better IMHO.  People would play for fun and action, rather than score.

:aok

Shamroc


Maybe they could have an arena where no scores are posted.  Just a quick thought, forgive me if it's a dumb idea.
Title: defeat the hoarde...easy
Post by: BaldEagl on October 08, 2007, 11:34:09 AM
Quote
Originally posted by shamroc
I agree - getting rid of (at least public) individual score would take away the motivation of being a scorepotato.  Gameplay would dramatically improve for the better IMHO.  People would play for fun and action, rather than score.

:aok

Shamroc


While I do attempt to play for rank/score (even though I've never ranked higher than in the 30's), I play just as much for fun and action.  I don't think they are mutually exclusive.
Title: defeat the hoarde...easy
Post by: lyric1 on October 08, 2007, 12:28:33 PM
Quote
Originally posted by The Fugitive comparing this GAME to WWII is just plain stupid. 2 groups of 17 an M3 or goon can take a base with ease,  My post said two sets of b17's could not shut down a base & town & they cant. Made no mention of destroying town alone. IN your description yes possible if no one shows up to defend, E/w, M/W arenas very easy to do.... not so late war with equal numbers on from all 3 teams.
Title: defeat the hoarde...easy
Post by: The Fugitive on October 08, 2007, 01:48:09 PM
I've done it LW, but the point of the post was you mention hundreds of bombers, and here I point out you can do it with 2 groups of 3.

This is a game, Principles of war just don't apply.  I've never heard of a tank battle where most of one side was slaughtered while coming onto the battle field(spawn camping). Lancs don't "dive bomb" nor where there many CV GROUPS sunk with dive bomb buffs.  Its a game, and different rules apply.
Title: defeat the hoarde...easy
Post by: storch on October 08, 2007, 04:18:04 PM
Quote
Originally posted by SteveBailey
I'm a picker and runner and storch struck a nerve
 that's what I see in that outburst
Title: defeat the hoarde...easy
Post by: SteveBailey on October 08, 2007, 05:35:36 PM
Quote
Originally posted by storch
that's what I see in that outburst



Fortunately what you see matters to me not at all.
Title: defeat the hoarde...easy
Post by: storch on October 08, 2007, 05:42:47 PM
Quote
Originally posted by SteveBailey
Fortunately what you see matters to me not at all.
then why bother responding?
Title: defeat the hoarde...easy
Post by: SteveBailey on October 08, 2007, 05:59:34 PM
Quote
Originally posted by storch
then why bother responding?


So you are clear that I understand you are a self righteous jackprettythang.
Title: defeat the hoarde...easy
Post by: Citabria on October 08, 2007, 06:35:08 PM
Quote
Originally posted by SteveBailey
You guys are not seeing the upside to the horde.  Finding the horde means no shortage of targets, no dearth of planes to kill.  Certainly if you want to TnB(no, there's nothing wrong with TnB) flying into a horde might not be a great idea.  
For sheer horde busting good times a fast plane well flown will reward you with many cries of  dismay from the hordelings since most of them don't bother to look around them as they are busy hording.  

I love to hear whines from hordelings... the irony of someone complaining about getting killed as they flew in the swarm is just wonderfully amusing to me. Even now, typing this, I have to smile.

I always fly for the team w/ the fewest numbers so I'm assured of finding a horde or two to go after. We all know I'm without skills, I hear it all the time.  Think of what the truly talented  players could do to the horde.  :)


lol steve it makes me smile too :D
Title: defeat the hoarde...easy
Post by: storch on October 08, 2007, 06:44:47 PM
Quote
Originally posted by SteveBailey
So you are clear that I understand you are a self righteous jackprettythang.
coming from you I consider it a compliment. continue running and picking.
Title: defeat the hoarde...easy
Post by: SteveBailey on October 08, 2007, 09:19:36 PM
Quote
Originally posted by storch
coming from you I consider it a compliment. continue running and picking.


You can continue to somehow think the way you play is better, it just shows you an arrogant jerk who is hiding behind this smokescreen in an effort to hide your own lack of ability at this game.

Tell you what, convince HTC to take food stamps so you can afford to pay my subscription too and I'll fly any way you like.  I won't be able to suck like you do but I'll fly your way.
(http://i35.photobucket.com/albums/d191/AZC4guy/Storchdies.jpg)

(http://i35.photobucket.com/albums/d191/AZC4guy/storchwhine1.jpg)

(http://i35.photobucket.com/albums/d191/AZC4guy/storchwhine2.jpg)
(http://i35.photobucket.com/albums/d191/AZC4guy/storchwhine3.jpg)

(http://i35.photobucket.com/albums/d191/AZC4guy/storchwhine4.jpg)
Title: defeat the hoarde...easy
Post by: Meatwad on October 08, 2007, 09:31:52 PM
Holy crap! :rofl
Title: defeat the hoarde...easy
Post by: Stoney74 on October 09, 2007, 12:08:48 AM
Quote
Originally posted by shamroc
I agree - getting rid of (at least public) individual score would take away the motivation of being a scorepotato.  Gameplay would dramatically improve for the better IMHO.  People would play for fun and action, rather than score.

:aok

Shamroc


Would they?  Seems to me that most of the hoarding base-takers aren't too concerned with their score anyway.  This is the realm of the "bomb and bail-ers", "suicide porkers", GV the airfield strats crowd.  The biggest problem in my mind is that putting together a pick-up mission with folks of varying skill levels means that "lowest common denomenator" missions are the only ones organized and/or are considered credible.  You've seen it on the mission planner:  10 Niki's, 10 Bf110's, and a Goon.
Title: defeat the hoarde...easy
Post by: Tilt on October 09, 2007, 04:49:30 AM
Whilst horde tendency is a facet of human nature  i do believe it can be limited...........in fact I have seen it done in AW

it was via a zone limit.......... it worked.

Everyone got to fly

Everyone got to fight

But mass spawns from one field were limited by a cap on the max number that could be spawned at any time.

Its very doable ...........maths would be required for proportionality and to ensure that all players can access the front line fields (to ensure they are not all zoned out).

In game play it brings on the following effects

1) Massive missions tend to originate from 2nd line fields to ensure that all ac are launched without hitting the cap. (defenders have a bit more warning to attempt to address the local balance)
2) Clever missions are launched from 2 fields converging on target. (upping team work)
3)Tendancy to reduce  deep penetration "invasions". (the hordes only chance of forming over a target field is when it can spawn from 2 air fields so invasion tends to follow a triangle pattern {2 fields spawning agin 1} rather than progressing down a line.
4)Serious reduction of "camp followers". (A horde is usually formed around a core group plus a bunch of other players who just tag along attracted by the darbar ratio (big green & small red).......... Late coming "camp followers" tend to hit the field cap resulting in them upping from a more remote field or {more usually} finding other action elsewhere on the map....... horde is limited).
5) Invasion missions tend to have more of a mix of buffs/attack/ fighters the zone limit/field cap makes the mass use of attack ac less effective in attriting fields and bases.


In AW the zone limit was attritable so you could pork a bases ability to spawn stuff.

I would not suggest that here.

It may be that there are two zone limits per field one for gv's another for ac  which may be calculated differently.

The calculation would be arena wide based upon # of players per side and # bases available per side with some maximum and minimums thrown in to ensure that everyone has reasonable access to fly and fight.

The factor calculated could be used with other constants to generate differing zone limits for large/medium/small fields as well as vehicle/port/Cv spawn points.

The same factor could be used to make fields not currently available for capture limitless such that rear uncapturable fields are not limited at all.

Basically there are loads of gameplay options around this concept.
Title: defeat the hoarde...easy
Post by: storch on October 09, 2007, 06:18:36 AM
lol grasp at straws.  you are a runner steve purely, simply and daily.  steve the daily runner.  steve the timid and tepid picker.
Title: defeat the hoarde...easy
Post by: MajIssue on October 09, 2007, 10:09:11 AM
Quote
Originally posted by WMLute
I think a couple manned acks in town would be usefull.

The best way to stop a hoard is to pork their field.  

No troops, no ord, no fuel, no hoard.  They will move on.


Ya sure... you betcha! I guy in buffs can easily eliminate froops and ord at 2 bases. GREAT POINT! Manned ack at towns? maybe a way to go.
Title: defeat the hoarde...easy
Post by: SteveBailey on October 09, 2007, 10:45:36 AM
Quote
Originally posted by storch
lol grasp at straws.  you are a runner steve purely, simply and daily.  steve the daily runner.  steve the timid and tepid picker.


(http://i35.photobucket.com/albums/d191/AZC4guy/Storchdies.jpg)
Title: defeat the hoarde...easy
Post by: Getback on October 09, 2007, 10:51:03 AM
Quote
Originally posted by NoBaddy
Great idea!!!

We could spend all our time waiting on the server to load the next map, because they would be reset about every 1/2 hour!!! :D



LOLOLOLOL

So true!
Title: I know how to defeat the Horde
Post by: Getback on October 09, 2007, 12:41:52 PM
Changing maps won't do it, changing capture rules won't do it. I have found a weapon so devious, so dredful, that no Hording member can survive its power. This weapon will cause tears to short circuit their keyboard, their screens to fog and leave behind a broke and hollow man.

I say we somehow learn to enact the "Wife Ack".
Title: Re: I know how to defeat the Horde
Post by: MajIssue on October 09, 2007, 02:14:19 PM
Quote
Originally posted by Getback
Changing maps won't do it, changing capture rules won't do it. I have found a weapon so devious, so dredful, that no Hording member can survive its power. This weapon will cause tears to short circuit their keyboard, their screens to fog and leave behind a broke and hollow man.

I say we somehow learn to enact the "Wife Ack".


TRUE!!!! Wife ack shoots down anything I'm flying almost instantly!:lol