Aces High Bulletin Board

General Forums => Wishlist => Topic started by: trigger2 on October 09, 2007, 12:35:00 AM

Title: skids
Post by: trigger2 on October 09, 2007, 12:35:00 AM
I'd love to be able to break out the aeiral skids.
Throw on some rudder hit ailrons hard and throw your underbody into where your E is headed and hence go into an aeiral skid. I've tried many times to get into a skid but every time it's just like i'm drifting into my turns.
I'd like to be able to throw on an aeiral skid and watch the spitty on me just blast by not knowing what happened. It'd be a manuver that took up precious E and alotta skill (E would go down quite fast meaning stalls and wings would be taking quite the beating) but I believe it would make fights more interesting.
What'd you all say?
Title: skids
Post by: sk4t3r on October 09, 2007, 02:45:51 PM
i just wanna learn how to rudder better first lol i cant do it very well :D  but yea id wanna try it
Title: skids
Post by: Saxman on October 09, 2007, 03:03:52 PM
If you can't do a skid it's not the game. Talk to a trainer and they can help you figure out what it is you're doing wrong.
Title: skids
Post by: VSkwidd on October 09, 2007, 11:25:24 PM
Well, its not quite a skid but I've figured out how to put my spitty into a wierd little instant backflip thing. Kind of risky, about 10% of the time it results in a near unbeatable flat stall *key word "near"*
not very reliable under 1.3K I'd say- too much risk, and it bleeds your E pretty fast.
Title: skids
Post by: Stoney74 on October 10, 2007, 02:36:03 AM
You can easily skid aircraft in this game, just as you can slip them.  But don't think that by merely stomping the rudder allows you to make a flat turn.  It doesn't, not without a lot of aileron input.  When the plane yaws, one wing produces more lift than the other--plus rudders create rolling moments of their own.  If you don't counteract the resulting roll moments, you won't be capable of a flat skid.
Title: skids
Post by: trotter on October 10, 2007, 02:52:38 AM
start entering fights at a max alt of 7k. you will find that after a week of playing, you'll do these things without even thinking anymore.
Title: Re: skids
Post by: SlapShot on October 10, 2007, 09:01:58 AM
Quote
Originally posted by trigger2
I'd love to be able to break out the aeiral skids.
Throw on some rudder hit ailrons hard and throw your underbody into where your E is headed and hence go into an aeiral skid. I've tried many times to get into a skid but every time it's just like i'm drifting into my turns.
I'd like to be able to throw on an aeiral skid and watch the spitty on me just blast by not knowing what happened. It'd be a manuver that took up precious E and alotta skill (E would go down quite fast meaning stalls and wings would be taking quite the beating) but I believe it would make fights more interesting.
What'd you all say?


If the plane that your trying to do a skid in, doesn't skid how you would like it to skid ... it is probably due to the fact that that plane could not pull that manuver in real life.

Being able to dump E fast by using rudder can only be accomplished in planes that have huge rudders ... and not all planes in this game have huge rudders. If the plane couldn't do it in real life ... then it shouldn't do it in here either.

Pick the right plane with the right rudder, and you will be able to "skid/slip" and dump E very fast.
Title: skids
Post by: SlapShot on October 10, 2007, 09:06:04 AM
Quote
Originally posted by VSkwidd
Well, its not quite a skid but I've figured out how to put my spitty into a wierd little instant backflip thing. Kind of risky, about 10% of the time it results in a near unbeatable flat stall *key word "near"*
not very reliable under 1.3K I'd say- too much risk, and it bleeds your E pretty fast.


The little "backflip" thing, if used as a defensive manuver, is pretty lame.

A manuver such as that should put the pilot into an immediate black or red out for an extended period of time IMHO.
Title: skids
Post by: Saxman on October 10, 2007, 09:38:10 AM
F4Us particularly are good planes for skids. They have one of the most effective rudders of any ship in the game, and unlike most of the stable retain rudder authority even at high airspeeds (in most planes, the rudder is only useful at low speeds to BEGIN with, making skids and slips to dump E rather pointless).

Also, there's two entirely different maneuvers here.

A skid uses rudder by itself. The effect is sort of like "drifting" a car. The plane more or less maintains a steady course, however its nose is swung around on an angle. It does scrub E, however its MOST effective use is for getting a guns solution on a target that's JUST off angle. I've gotten quite a few kills on guys who probably never expected it because they were off to one side and out of position (especially front-quarter passes where he's off to the side to prevent a HO) by kicking the rudder and hauling the nose over and bringing him in line with my guns (be advised, though, that rudder can do some odd things to your bullet stream). It takes timing, practice, and luck, but a skid at just the right time can get you a guns solution or snapshot that would be impossible using other ACM.

Slips are something different, and are NOT the uber-maneuvers you make them out to be. It's basically a one-shot trick, and honestly it's not so much the overshoot in of itself, but rather the plane is effectively turning in the OPPOSITE direction of the bank (in a slip, you apply roll opposite to the direction you're ruddering: left roll/right rudder, right roll/left rudder. The plane banks one way, but slides in the opposite). It's a deception maneuver that against an inexperienced pilot can fool them into breaking the wrong direction, either letting you escape a guns solution, or getting you on their six when they run past. However if the target doesn't bite, you're in a very predictable position.

To be effective, a slip in one direction should be followed by a skid in the OPPOSITE direction.

Really, though, the best time for a slip is to shed airspeed if you're coming in too hot on landing. Most experienced pilot won't fall for this even ONCE.
Title: skids
Post by: Meatwad on October 10, 2007, 03:57:03 PM
Skids?

(http://www.sinesandco.com.au/images/pallet-l.jpg)
Title: skids
Post by: splitatom on October 10, 2007, 05:04:54 PM
skids????????? didnt planes have air brakes??????
Title: skids
Post by: Stoney74 on October 10, 2007, 07:59:29 PM
Quote
Originally posted by Saxman
A skid uses rudder by itself.  


Most planes in the game have extremely high roll moments when just the rudder is applied.  You have to use some opposite aileron to counteract that tendency.  In AH, almost all uncoordinated maneuvers involve a slip of some degree, even if you are truly attempting to skid.

Try giving any plane in the set nothing but rudder input, and you'll see what I mean.
Title: skids
Post by: E25280 on October 11, 2007, 07:21:19 PM
One more thing that might help that I haven't seen mentioned --

Make sure your stall limiter is off.
Title: skids
Post by: MjTalon on October 11, 2007, 08:25:46 PM
anyone got a vid of someone performing a successful skid?
Title: skids
Post by: Ghosth on October 12, 2007, 07:32:15 AM
You call it a skid, I call it a tail slide.

Unlike a car you can't make a plane swap ends in flight.
Easy enough to do at landing once gears are touching though.

Go EASY on elev and ailerons if you want to get that tail sliding.
Takes a lot of rudder which is why the F4u is good at them, it has a big rudder.
Title: skids
Post by: BaldEagl on October 12, 2007, 09:19:24 AM
Also it's harder to do either with a twisty stick (harder to regulate cross-control) than with seperate rudder pedals and stick.
Title: skids
Post by: VSkwidd on October 12, 2007, 12:21:41 PM
Thats pretty easy to do for me with a twisty stick :)
I've been doing that since I last temporarily quit AHII.
I did it because it looked a lot like a power slide done in a car, gave me a sliding kind of feel, but really its just a forward slip with a bit of elevator added on there.