Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Uriel on October 17, 2007, 10:41:25 PM

Title: Weather
Post by: Uriel on October 17, 2007, 10:41:25 PM
Thunder Storms, Night, Sunsets, Blizzards oh my!
I was flying Microsoft Flight Sim, and realized how different the game would be with some bad weather..
for one it would start some huge ground battles when weather was poor..
then it would be interesting to see how many aces could land those kills in a 70 mph crosswind.. ya know fun stuff.. reality
Title: Weather
Post by: SD67 on October 17, 2007, 11:03:35 PM
As if we don't hear enough whining on 200 already :lol
Title: Weather
Post by: OOZ662 on October 17, 2007, 11:26:23 PM
Missions were generally canceled due to bad weather.
Title: Weather
Post by: Snubby on October 17, 2007, 11:38:16 PM
2nd for weather..
Title: Weather
Post by: Tiger on October 18, 2007, 09:11:08 AM
We used to have wind... it was fun.  We used to have night... it was fun.  Now we have neither, I miss both.
Title: Weather
Post by: Swoop on October 18, 2007, 09:14:19 AM
Never found the wind fun.  Suddenly hitting the wind layer at x thousand feet and seeing the RoC raise / lower itself for the next 1000 feet then suddenly going back to normal......ruined the immersion for me.

(http://img.villagephotos.com/p/2002-8/48257/Swoop2.gif)
Title: Weather
Post by: Tiger on October 18, 2007, 09:17:33 AM
Quote
Originally posted by Swoop
Never found the wind fun.  Suddenly hitting the wind layer at x thousand feet and seeing the RoC raise / lower itself for the next 1000 feet then suddenly going back to normal......ruined the immersion for me.
 


But using the wind layer at your back to get to your target faster, and having to remember to get back below it before dropping bombs, or trying to adjust for the wind during bombing added a little imemrsion for me.

it would have been better if the wind direction/velocity/and height was random and changed from time to time, but atleast we had it.  Normal layer was up around 15k (if I remember correctly), so alot of people never even knew it existed
Title: Weather
Post by: machiel15 on October 21, 2007, 11:16:50 PM
Yeh i like this really much!

(srry if i bring the topic again up)

Would be great, Nights i was really thinking where do the nights stay?
At night you can do huge bombing operations, and it would be fun with the searchlights going form left to right searching in air

please bring some weather stuff in it :)
Title: Weather
Post by: SD67 on October 22, 2007, 02:51:51 AM
I'd LOVE to see nights, the searchlight idea sounds awesome, I never even thought of that one, I was just thinking the icon would be enough for most purposes.
The only real bummer would be the huge increase of CFIT induced whining that will flood 200 and inevitably the boards.
I do believe that there did used to be a night, but HT changed it after negative responses.
We did have a night on Xmas eve where we got a chance to hunt Santa.
Here's a thought, how about playing with the clouds a little? I've never seen any really dense stuff that hides mountains and such yet....  Just imagine returning from a successful hunt only to run into some cumulogranite 5 miles from base because you forgot the height of the hills in those clouds.:rofl
Title: Weather
Post by: NHawk on October 22, 2007, 05:46:21 AM
Quote
Originally posted by SD67
I'd LOVE to see nights, the searchlight idea sounds awesome, I never even thought of that one, I was just thinking the icon would be enough for most purposes.
The only real bummer would be the huge increase of CFIT induced whining that will flood 200 and inevitably the boards.
I do believe that there did used to be a night, but HT changed it after negative responses.
We did have a night on Xmas eve where we got a chance to hunt Santa.
Here's a thought, how about playing with the clouds a little? I've never seen any really dense stuff that hides mountains and such yet....  Just imagine returning from a successful hunt only to run into some cumulogranite 5 miles from base because you forgot the height of the hills in those clouds.:rofl
There was full blown night at one time. And I was one of those that complained about it.

When we had it, there was no gamma adjustment in the game and night was pitch black. Landing at a field was iffy at best if your monitor didn't have gamma adjustments because the fields weren't lit up by the moon like they are now. It was removed for that reason. Some people had gamma available on their monitors and would just boost that at night. Others like me didn't have it and suffered the consequences.

Now we have better lighting in the game (the fields are very bright at night) and the gamma adustment is there if needed. So, I'd be more than willing to try night for a while.

Clouds have been played with recently. I know on Baltic there are a couple of fields that get socked in and 3 ports on SmPizza get socked in by fog. There is a new map that Skuzzy has that also has an area that is clouded over big time. But, some people complain that they can't see. So this is an iffy area.
Title: Weather
Post by: machiel15 on October 22, 2007, 06:09:05 AM
Nice but, i dont liek it that at night ppl will boost up their gamma, not fair makes game unfair.
its more fair when its night that airfields got lights on, searchlights when emergency9alarm) and just in air hold eyes good open.
At air missions will be more fun, more NOE sneaking missions.
High alt wont be seen so fast then
Noe will be so great then. can't wait to do a noe on night ;)
Title: Weather
Post by: SD67 on October 22, 2007, 06:47:55 AM
just watch out the terrain doesn't come up to bite you noe at night with no gamma adjustments:lol
Title: Weather
Post by: Snubby on October 22, 2007, 09:40:09 AM
Quote
Originally posted by machiel15
Nice but, i dont liek it that at night ppl will boost up their gamma, not fair makes game unfair.



no different that some of the "exploits" already available (GV detail level and forcing default skins so the panzer appears tan on a green background)

I think that added immersion, and it just being something new and different would outweigh the negative aspects of people "gaming the game"
Title: Weather
Post by: BaldEagl on October 22, 2007, 01:54:40 PM
I hated night at first.  Pitch black.  Couldn't see a thing.  I was wondering how the heck you were supposed to play then I cranked the brightness up on my monitor and low and behold I became a terror of the night :)

I'd still like a night "effect", but one where I didn't have to play with gamma just to be able to play at all.

What I do miss however are those big dark storm fronts.  Dark and gloomy below, bright and sunny above and impenetrable to see through. I guess those are gone because they frustrated the bomber guys (fly forever to get to a target and you can't see it through the storm clouds).
Title: Weather
Post by: MajIssue on October 22, 2007, 02:26:05 PM
Weather would be good... Puffy Cumulis [sp sorry] below Full overcast limiting bombing and fighter ops to low level, crosswinds at ground level. Having these factors in certain areas of the MAs would make thigs "interesting"... I vote yes!
Title: Weather
Post by: NHawk on October 23, 2007, 06:09:59 AM
Quote
Originally posted by MajIssue
Weather would be good... Puffy Cumulis [sp sorry] below Full overcast limiting bombing and fighter ops to low level, crosswinds at ground level. Having these factors in certain areas of the MAs would make thigs "interesting"... I vote yes!
I think I can show this without giving anything away. :)

You mean something like this?

These were taken at about 18k....

There is a base down there!
(http://www.brewsterbuffalos.com/htc/cloud1.jpg)

Level flight...
(http://www.brewsterbuffalos.com/htc/cloud2.jpg)

Fights in this area would be driven down below 5k. :t

I can't give wind, that's up to HTC to enable it on the maps.
Title: Weather
Post by: TequilaChaser on October 23, 2007, 06:26:07 AM
Quote
Originally posted by NHawk
I think I can show this without giving anything away. :)

You mean something like this?

These were taken at about 18k....

There is a base down there!
(http://www.brewsterbuffalos.com/htc/cloud1.jpg)

Level flight...
(http://www.brewsterbuffalos.com/htc/cloud2.jpg)

Fights in this area would be driven down below 5k. :t

I can't give wind, that's up to HTC to enable it on the maps.



that looks awesome, NHAWK!!!
Title: Weather
Post by: SD67 on October 23, 2007, 07:38:07 AM
NHawk that's what I'm talking about!
So there's more than a slight chance of impacting terrain you won't see coming down there? That's wicked! :cool:
Title: Weather
Post by: NHawk on October 23, 2007, 08:25:30 AM
Quote
Originally posted by SD67
NHawk that's what I'm talking about!
So there's more than a slight chance of impacting terrain you won't see coming down there? That's wicked! :cool:
A very good chance of hitting the ground and going splat.

If this map goes online, I wouldn't suggest using visual references in this area. Watch your altimeter, because depending on where you are in the clouds you could go from 18k to 0k and never see the ground coming up on you until it's to late. LOL...I almost did it the first time I let the clouds fully develope (which they aren't quite done yet in the pictures).

When the co-creator (who must remain nameless until release) of this map saw the clouds he instantly named the area "skull island". :)
Title: Weather
Post by: MajIssue on October 23, 2007, 01:59:18 PM
Quote
Originally posted by NHawk
I think I can show this without giving anything away. :)

You mean something like this?

These were taken at about 18k....

There is a base down there!
(http://www.brewsterbuffalos.com/htc/cloud1.jpg)

Level flight...
(http://www.brewsterbuffalos.com/htc/cloud2.jpg)

Fights in this area would be driven down below 5k. :t

I can't give wind, that's up to HTC to enable it on the maps.


Point taken NHawk...  I think that weather/winds/darkness would add alot to the realism of the game. I do recall that the old AH had winds and more clouds but they (clouds) were not as realistic as what we have now.  The flying 5 grid squares to find your target socked in could be addressed otwo ways:
1. have weather forcasts available on the map.
2. have  a squaddie (or yourself) recon the target for weather prior to upping a long range buff mission
Title: Weather
Post by: Dichotomy on October 23, 2007, 02:17:03 PM
weather forecast idea showing cloud layer and altitude is a great idea.  could be incorporated into MOTD perhaps?
Title: Weather
Post by: NHawk on October 23, 2007, 02:24:11 PM
Quote
Originally posted by Dichotomy
weather forecast idea showing cloud layer and altitude is a great idea.  could be incorporated into MOTD perhaps?
I'm not sure how that would work since clouds come and go, they aren't constant. One hour you could have sunny skies, the next pea soup.
Title: Weather
Post by: Denholm on October 23, 2007, 02:43:35 PM
Have a new add-on, AH ATIS.