Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: rick93 on October 20, 2007, 06:34:28 AM
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I touched on this briefly on 200 yesterday after an encounter with the 'said player' again.
A few days ago I had a main vh hanger camped from behind for obvious reasons, as the base was in the process of being taken. An M4 ups and 'said player' get's the obligatory treatment. There's a short delay before he ups again, but to my surprise this time around before even appearing has his turret already turned a good 160 degrees and pointing straight at me, pulls a shot, and boom I go.
Now the actual kill on me I couldn't give a hoot about, I got off a shot too, but went kaboom before knowing whether it landed, and there also may have been a difference in connection speed in his favour. But my, I must have a downright incredibly, disgracefully, 'slow boat from China' ADSL connection allowing the 'said player' time to turn a turret that distance, and be perfectly lined up before even appearing.
It also could be seen as interesting, when the 'said player' was asked to share his technique publically after yesterday's encounter he chose to hastily leave the arena. 'Could be seen', because of course this may just be coincidence.
I imagine there may be,"You should've filmed it" responses, and you're right maybe I should have, but I tend not to film unless I'm working on something specific and wish to review it, not trying to catch unexplained phenomona.
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I've noticed on TeamSpeak that guys will say they're in but I can't see them yet. It's a good second or two before they appear. I imagine he spawned in and immediately started turning his turret to where you were and 1-2 seconds later he renders on your client already pointing at you.
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Yes I totally agree with you, there is a time delay, no question. But try as I might I can't turn an M4 turret that distance in a second or two.
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I think you are definitely dealing with lag/time delay of sort. Being a primarily an Ostie driver, I always enjoy a "camper got his due" story. LOL :aok
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Theres a delay on how they spawn.
Used to spawn in almost instantly, now that just "fade" into view. Think it had something to do with people crying about spawncamping
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Its internet lag. It doesnt matter if you have the fastest connetion in the world there will still be some kind of lag when playing games like this.
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Originally posted by Meatwad
Theres a delay on how they spawn.
Used to spawn in almost instantly, now that just "fade" into view. Think it had something to do with people crying about spawncamping
Meatwad is correct. It has nothing to do with lag.
There is a built in delay before you see them. They are already spawned and able to turn their turret before you see them.
This was built in after many complaints about spawn campers.
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NHawk the delay when you spawn a tank is from lag and has been lag. The fading in and tanks spawning in a wider area at spawn pionts were to help stop spawn campers, but the delay has been happening for years. For someone who has played with dialup for almost half the time Iv played AH Iv been at my share of mass camps with people that have better connections then I do shooting and killing tanks before I even see them. Iv also been camped a few times, and when I spawn in a VH and know someone is in the indestructible. So I turn my turret where I know were the person is and have to wait for his tank to show up.
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You also have to understand how the game updates other players' positions for you on your computer. The way I understand it, to save on the amount of data your PC is receiving at any point in time, you get updates on another players' position continuously if they are near, but it takes much longer if they are far away from your present position.
Think of when you first move to a field under heavy attack from across the board. You do not instantly see all those players in the air. It takes a few seconds before their positions are updated relative to yours. That is, while you were at base 1, your PC was getting updates quickly from players nearby, but the players across the board at base 2 were only sending updates every few seconds. When you move across the board to base 2, it takes a few seconds for all that positional data and refresh time to catch up to your new position.
Player A is at base 1 and Player B is vulching base 2. Player A's PC sends player B's position, and it says "A is way over there at base 1, next positional update in 5 seconds" (making time up). At that moment, Player A moves to base 2 and ups a plane. Only after that 5 seconds does A send the update to B's PC, even though his position is now relatively near. This time, though, it says "wow, you're close, sending continuous updates now."
So, to have a better chance to cause a significant delay between your spawn and when the camper sees you, you just need to go to the farthest base you can and sit for a few seconds. Then, as quickly as you can, move to the previous base, up, and start turning your turret.
From your point of view, the spawn camper may not even appear to be there for a brief moment, but keep your turret turning anyway. Hopefully, by the time all the positional refreshes happen, you will have your turret turned around and be able to ping him before he perceives / kills you.
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There has always been a delay from the time someone spawns until you see them. Always.
Sometime's it's enough to get the turret around, sometimes not but it's always been enough time to spin the turret in a T-34 which has a very fast traverse rate and the M4 is faster than the Panzer (forget even trying in a Tiger).
You took the risk to sit behind the spawn hanger. You're opponent did nothing wrong.
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Wait, was that supposed to be the part that was serious?
Hang on. Okay, say it again, and this time I promise I won't laugh....
WTG on whoever killed you while you were camping. <<>>
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(http://www.thesilence.ca/random_junk/stilts_wtf_h4x.jpg)
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If you film one of these occurences, should the person that you did not see shoot you show up in the roster of the film?
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Originally posted by E25280
You also have to understand how the game updates other players' positions for you on your computer. The way I understand it, to save on the amount of data your PC is receiving at any point in time, you get updates on another players' position continuously if they are near, but it takes much longer if they are far away from your present position.
Think of when you first move to a field under heavy attack from across the board. You do not instantly see all those players in the air. It takes a few seconds before their positions are updated relative to yours. That is, while you were at base 1, your PC was getting updates quickly from players nearby, but the players across the board at base 2 were only sending updates every few seconds. When you move across the board to base 2, it takes a few seconds for all that positional data and refresh time to catch up to your new position.
Player A is at base 1 and Player B is vulching base 2. Player A's PC sends player B's position, and it says "A is way over there at base 1, next positional update in 5 seconds" (making time up). At that moment, Player A moves to base 2 and ups a plane. Only after that 5 seconds does A send the update to B's PC, even though his position is now relatively near. This time, though, it says "wow, you're close, sending continuous updates now."
So, to have a better chance to cause a significant delay between your spawn and when the camper sees you, you just need to go to the farthest base you can and sit for a few seconds. Then, as quickly as you can, move to the previous base, up, and start turning your turret.
From your point of view, the spawn camper may not even appear to be there for a brief moment, but keep your turret turning anyway. Hopefully, by the time all the positional refreshes happen, you will have your turret turned around and be able to ping him before he perceives / kills you.
^ ^ ^ ^ very well explained.
I use T34's. Spawn in, turn turrret and fire. If I richoshay I tower out. You can do that maybe 2 or 3 times but I find moving to another base and back regains the delay.......now I know why.
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I'm convinced that it's certainly a lag thing, but it's still strange sometimes. Last night I had a T-34 inside of the fighter spawn hanger at a base we were attacking. 7 or 8 planes faded into view and I just popped them with an HE round and they were dead. But a couple of times by the time the guy faded in not only was his engine already on, but he was in fact rolling forward quickly enough that I struggled to track his movement and missed the cannon shot, and even with my coax gun didn't kill the guy before he got off the ground.
Both times whoever did that was in a spitfire. We all know when you appear on the ground it takes several seconds for your engine to fire up before you can roll out. This means at least several whole seconds had elapsed before the guy faded in, because he was already rolling out when he faded into view. Several seconds is way more than the combined ping time of me and anyone whose network connection isn't carried by pigeon.
Bottom line is I don't know how that is explained. I'm not saying someone's hacking, but I am curious how the guy could be there already for several whole seconds before I get to see him. If it's the built-in "anti-spawn camper" thing then OK, but can we confirm that?
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It is Lag, I have upped missions befor and sat on runway waiting for others to spawn but to my dismay some of them spawn already in the air, hif he knew right where u were he could have turned his turret to u in time sometimes it just happens like that.
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I'm not sure what a few of these posts were meant to do, ie the ones that say good on him for getting me, I'm sure I had already made it clear I don't give a hoot about that. Yes, good on him, he got me, and stopped me from taking out goodness knows how many of his team mates. Just as those that vulch a runway taking out upping planes, are doing so to keep a cap on that bases air power, usually during a capture.
I think it's a little naive, to think that there should be some kind of 'rules of war etiquette' regarding these situations. If I'm not mistaken the bottom line is to kill before being killed, and do so with the least amount of risk to yourself, using every advantage available at any given time.
Am I a habitual vh camper? Well no, I've found myself in this situation maybe 3 or 4 times in the past 3 months. Usually as most of you know, by the time ack is down and a gv can safely get into the base, the vh or vh's are usually down also.
My initial reason for bringing the subject up, was that on the times I have been in this situation many uppers have realised my position and tried to turn their turrets in my direction, all up to this point have only been slightly turned before appearing, in this case it seems an exceptional amount more got done in a similar amount of time.
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Originally posted by sethipus
Bottom line is I don't know how that is explained.
Then you didn't read my previous post.
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Originally posted by Larry
NHawk the delay when you spawn a tank is from lag and has been lag. The fading in and tanks spawning in a wider area at spawn pionts were to help stop spawn campers, but the delay has been happening for years. For someone who has played with dialup for almost half the time Iv played AH Iv been at my share of mass camps with people that have better connections then I do shooting and killing tanks before I even see them. Iv also been camped a few times, and when I spawn in a VH and know someone is in the indestructible. So I turn my turret where I know were the person is and have to wait for his tank to show up.
Well...
Originally posted by hitech on 11-06-2004 and spelling corrected
It is not due to net lag, nor is it a fixed amout of time. It is due to a method the server uses in promoting people from targets not of much interest to targets of interest.
HiTech
I stand corrected. It's not a fixed amount of time.
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Originally posted by hitech
It is not do to net lag, nor is a fixed amout of time, It is do to a method the server uses in promoting people from targets not of mutch interest to targets of intrest.
HiTech
Originally posted by Elfie
Can you expand on that HiTech, not sure I am understanding what you are saying.
Yes, can this be explained?
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Deleted
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Rich wrote, "Am I a habitual vh camper? Well no, I've found myself in this situation maybe 3 or 4 times in the past 3 months. Usually as most of you know, by the time ack is down and a gv can safely get into the base, the vh or vh's are usually down also.".
I don't see anything wrong with camping hangars when you're trying to take a field. If you're just doing it to rack up kills, on a field you've no intention of capturing, I'd consider that tacky and it can really be annoying being on the receiving end of that. But I wouldn't say it's totally unacceptable game play.
Just like "vulching": Most use the term derisively, but how else how you going to capture a field if you just keep letting enemy planes take off? It's totally fair play. Then again, in the way vulching is supposed to be defined: hanging over a field to cherry pick enemy on the runway, it's tacky but not completely unacceptable in my mind. Especially since it's hard to do that and get away with it nowadays if the ack is up.
I was on the receiving end of what seemed to be a tacky bunch of vulching once. Ack on the field was down and the cons just seemed content to shoot me up the minute I tried to lift off. This went on for quite some time. Seemed like maybe half an hour (my mistake for not going somewhere else to fly).
I was getting pissed because it seemed that's all they were doing: Vulching. When they finally took the field my temper cooled since I realized they actually were trying to take the field after all.
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Originally posted by Trukk
I've noticed on TeamSpeak that guys will say they're in but I can't see them yet. It's a good second or two before they appear. I imagine he spawned in and immediately started turning his turret to where you were and 1-2 seconds later he renders on your client already pointing at you.
Quit spawn camping
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Whether you think camping spawn hagers is right or wrong (I personally have no problem with it), the original post made it sound as though he was accusing another player of cheating, which the spawning player wasn't, and went as far as to try to call him out for it on 200 or PM multiple times, possibly to the point the guy logged off.
I think before people start making accusations and deriding other players they should just shut up and play enough to know how the game plays, what it's idiocincracies are, and what kinds of bugs exist.
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Response to Raptor.
Ne-Vaaaah!:rofl :noid
(stocking up on graham crackers, marshmellows and hersheys)
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Originally posted by rick93
I'm not sure what a few of these posts were meant to do, ie the ones that say good on him for getting me, I'm sure I had already made it clear I don't give a hoot about that. Yes, good on him, he got me, and stopped me from taking out goodness knows how many of his team mates. Just as those that vulch a runway taking out upping planes, are doing so to keep a cap on that bases air power, usually during a capture.
I think it's a little naive, to think that there should be some kind of 'rules of war etiquette' regarding these situations. If I'm not mistaken the bottom line is to kill before being killed, and do so with the least amount of risk to yourself, using every advantage available at any given time.
Am I a habitual vh camper? Well no, I've found myself in this situation maybe 3 or 4 times in the past 3 months. Usually as most of you know, by the time ack is down and a gv can safely get into the base, the vh or vh's are usually down also.
My initial reason for bringing the subject up, was that on the times I have been in this situation many uppers have realised my position and tried to turn their turrets in my direction, all up to this point have only been slightly turned before appearing, in this case it seems an exceptional amount more got done in a similar amount of time.
Hence, sir, you should realize that you never stay in the same place for more than three shots. It's called "shoot and scoot", and has been the preferred tank doctrine since late 1940. (still is today) I don't know if it would have worked in this case, though, as you were camping. Campers suck the life out of this game.... you got what you deserved. You should try setting up ambushes just off the spawn... much more rewarding to watch them mill about trying to find you...as you pick em off when they go by.
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Lots of advice and explaining on how to game the game in order to get easy kills. Get some body 2K behind you and vox goes nuts on help requests.
Change your stile and you wont have to deal with any of this. Yes, your $15 and do what you want. Just don't whine about dieing spawn camping. You play like that, you die like that. Deal with it
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Originally posted by rick93
If I'm not mistaken the bottom line is to kill before being killed, and do so with the least amount of risk to yourself, using every advantage available at any given time.
You are very mistaken.
The bottom line is to have fun. Surmounting a challenge is fun. This game allows each player to choose his ride and circumstances thereby adjusting the "difficulty settings" to his desired level. The low self esteem player will always adjust the difficulty settings to the point where he "wins" a lot. He will say "to me this is fun", sadly trying to fill a cup with a hole in the bottom.
To quote a corny movie, this is "a game that can't be won only played."
My best suggestion for those that would agree with rick is to buy the latest box sim, find the cheat codes for unlimited ammo and god-mode, then win-win-win wooty-woot-woot.
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Thanks LTARget for explaining it. You were right, I hadn't read through your previous reply before posting mine. So now I know how that guy in the Spit was able to "fade in" for me already on the move. Interesting. It almost comes across as a bit of an exploit, actually. But I'll remember that next time I'm being spawn camped.
And for those condemning the OP for camping a spawn on a base, I say ROFL. If I'm with a group of people trying to take your base, and I'm able to get the ack guns dead and get my tank right up to your fighter spawn, or your tank spawn, or whatever, and kill people who try to get up out of the hanger, then hell yeah I'll do it. We're on your base, shooting your peeps. Seriously, we're trying to take your base, and you're trying to stop us, and I'm trying to stop you stopping us.
It's no different than being vulched, and vulching is absolutely the right thing when you're trying to take a base. You get the ack down, kill the VH, get a CAP over the base, wreck the town, and take it. What, you expect that while taking a base we'll all be gentlemanly and challenge each upper to a DA-like 1:1 duel? Gimme a break.
And what do the uppers inevitably do when they get a chance to get off the ground? They up an LA-7 and fly straight over to the town to kill your defenseless goon or strafe the troops. Right, like I'm supposed to not vulch the guy before he can kill our goon? What planet are you on? There's a place for good, gentlemanly 1:1 duels, and that place is not when your side is about to take a base.
Vulch light is ON.
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Originally posted by KONG1
You are very mistaken.
The bottom line is to have fun. Surmounting a challenge is fun. This game allows each player to choose his ride and circumstances thereby adjusting the "difficulty settings" to his desired level. The low self esteem player will always adjust the difficulty settings to the point where he "wins" a lot. He will say "to me this is fun", sadly trying to fill a cup with a hole in the bottom.
To quote a corny movie, this is "a game that can't be won only played."
My best suggestion for those that would agree with rick is to buy the latest box sim, find the cheat codes for unlimited ammo and god-mode, then win-win-win wooty-woot-woot.
Oh yes Kong, I concur, the game is all about having fun. Maybe I should've made a more detailed analysis when I made this statement. I was referring to bottom line tactics in battle. e.g. when found in a non escape situation in a slower plane, perhaps a Ki84 vs a couple of LA's with alt up one's sleeve, as you would I imagine, first in the sights would be the higher of the two.
Given your obvious high self esteem, I'll look forward with anticipation to learn from your single handed base cap in a Jeep.
:aok
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Originally posted by rick93
Given your obvious high self esteem, I'll look forward with anticipation to learn from your single handed base cap in a Jeep.
Ricky,
You are so ensconced in the dweeb culture of land grab that you are projecting your values onto me. First you imagine that I would choose to play a 2 dimensional driving game over the challenge of a 3 dimensional flying game. Second, you assume I would endeavor to cap a base, which is tantamount to turning off the fun faucet. I suppose you believe razing a town, capturing a base, or sinking a CV are things I should strive for, and that the best targets are immobile and can't shoot back.
Like I said, this game enables each player to choose his own level of difficulty and challenge. I have no expectation of compliance with my preferences nor should you expect that everyone would interpret spawn camping as a "necessary lameness".
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baaaa I try a tank every once in awhile.... still can't get one off the ground.
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Originally posted by KONG1
Ricky,
You are so ensconced in the dweeb culture of land grab that you are projecting your values onto me. First you imagine that I would choose to play a 2 dimensional driving game over the challenge of a 3 dimensional flying game. Second, you assume I would endeavor to cap a base, which is tantamount to turning off the fun faucet. I suppose you believe razing a town, capturing a base, or sinking a CV are things I should strive for, and that the best targets are immobile and can't shoot back.
Like I said, this game enables each player to choose his own level of difficulty and challenge. I have no expectation of compliance with my preferences nor should you expect that everyone would interpret spawn camping as a "necessary lameness".
"there's an awfull lot of big words in there missy. We're nothing but humble pirates here." :D
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Originally posted by The Fugitive
"there's an awfull lot of big words in there missy. We're nothing but humble pirates here." :D
Speak for yourself, Fugitive!! I am a rum swilling, spawn/hanger camping, hook wearing, grab-asstic, PROUD pirate!
(http://s239.photobucket.com/albums/ff107/tymekeepyr/?action=view¤t=DanDrives.jpg)
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Originally posted by KONG1
Ricky,
You are so ensconced in the dweeb culture of land grab that you are projecting your values onto me. First you imagine that I would choose to play a 2 dimensional driving game over the challenge of a 3 dimensional flying game. Second, you assume I would endeavor to cap a base, which is tantamount to turning off the fun faucet. I suppose you believe razing a town, capturing a base, or sinking a CV are things I should strive for, and that the best targets are immobile and can't shoot back.
Like I said, this game enables each player to choose his own level of difficulty and challenge. I have no expectation of compliance with my preferences nor should you expect that everyone would interpret spawn camping as a "necessary lameness".
And so speaks the cherry picker
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Originally posted by KONG1
Ricky,
You are so ensconced in the dweeb culture of land grab that you are projecting your values onto me. First you imagine that I would choose to play a 2 dimensional driving game over the challenge of a 3 dimensional flying game. Second, you assume I would endeavor to cap a base, which is tantamount to turning off the fun faucet. I suppose you believe razing a town, capturing a base, or sinking a CV are things I should strive for, and that the best targets are immobile and can't shoot back.
Like I said, this game enables each player to choose his own level of difficulty and challenge. I have no expectation of compliance with my preferences nor should you expect that everyone would interpret spawn camping as a "necessary lameness".
Oh yes, what an amazing use of the english language, tremendous, enthralling, downright spectacular. Your response obviously places you at a much higher level than mere commoners such as myself, and I shall respect you as a superior forever more.
By the way, nearly forgot, you spelt endeavour incorrectly.