Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: K-KEN on February 11, 2000, 10:12:00 PM
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Salute!
After a few brewskis and a red screen, I had a thought of some magnitude. <get another beer> (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
After that.......
Of course, this is only a preliminary thought and is no way made to obligate HTC at all!
A P-51 had 2 engine types. The Allison and then the Merlin. <correct me if I am wrong> Lets say-for example-that there are a number of engines in the Merlin shop-->
over there. Say 45. And there are 100 Allisons in crates over there-------------->
(2 separate locations) I buff the Allison Facility with-X # of BIG eggs, that leaves the 45 Merlins over......................... ...>
OR visa versa. Case in point. Option 1, there are only 45 engines left. Therefore, as a P51 dies.....there are 44 engines left.
And these numbers dwindle as planes go down. (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif) A tire factory, an assembly point, or any number of limitations might be configured to slow the sides strengths. And too, giving a more realistic simulation......like the ball bearing factories of WWII. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Right now the HQ, AMMO and Fuel factories play a role in game play. I know it's a push, but it might become a more strategic and dynamic arena. Just a thought. (Please do not limit the thought to engines alone) Spare Parts? (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
Also, Make F1, F17 and F9 Main bases Uncapturable. Then set aside 2 more bases to be intact for a reset. So, A main base and 2 must be up, or a reset occurs.
This might inhibit the 2 base vulching that goes on......for which I am both giver and receiver! (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) (Mostly receiver) (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Thanks.....
KKEN
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Just wait K-ken, with tanks and half-tracks on the way, a reason to use those ground-bound tools'o death cannot be far behind!
and for myself, bomb the merlin plant, so hang's pony can't run away from that angry buzzing Nik (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
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pzvg- "5 years and I still can't shoot"
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Sounds good Kken,
I gota say it, now that im a paying costumer.
HISTORIC ARENA!
(http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
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I mentioned the same idea to varying degrees.. i.e. plane effectiveness or total plane attrition. I personally think the game would be a lot more fun with this.
When you killed someone you would know there was one less "uber" plane available to the enemy.