Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: K-KEN on February 11, 2000, 10:12:00 PM

Title: Suggestion for AH
Post by: K-KEN on February 11, 2000, 10:12:00 PM
Salute!
  After a few brewskis and a red screen, I had a thought of some magnitude.  <get another beer>  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
After that.......
Of course, this is only a preliminary thought and is no way made to obligate HTC at all!

A P-51 had 2 engine types.  The Allison and then the Merlin.  <correct me if I am wrong>  Lets say-for example-that there are a number of engines in the Merlin shop-->
over there.  Say 45.  And there are 100 Allisons in crates over there-------------->
(2 separate locations)  I buff the Allison Facility with-X # of BIG eggs, that leaves the 45 Merlins over......................... ...>
OR visa versa.  Case in point.  Option 1, there are only 45 engines left.  Therefore, as a P51 dies.....there are 44 engines left.
And these numbers dwindle as planes go down.  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)  A tire factory, an assembly point, or any number of limitations might be configured to slow the sides strengths.  And too, giving a more realistic simulation......like the ball bearing factories of WWII.   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Right now the HQ, AMMO and Fuel factories play a role in game play.  I know it's a push, but it might become a more strategic and dynamic arena.  Just a thought.  (Please do not limit the thought to engines alone)      Spare Parts?   (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

Also, Make F1, F17 and F9 Main bases Uncapturable.  Then set aside 2 more bases to be intact for a reset.  So, A main base and 2 must be up, or a reset occurs.  
This might inhibit the 2 base vulching that goes on......for which I am both giver and receiver!   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)  (Mostly receiver)   (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Thanks.....
KKEN
Title: Suggestion for AH
Post by: pzvg on February 11, 2000, 11:36:00 PM
Just wait K-ken, with tanks and half-tracks on the way, a reason to use those ground-bound tools'o death cannot be far behind!
and for myself, bomb the merlin plant, so hang's pony can't run away from that angry buzzing Nik  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)

------------------
pzvg- "5 years and I still can't shoot"
Title: Suggestion for AH
Post by: Camel on February 12, 2000, 12:12:00 PM
Sounds good Kken,

I gota say it, now that im a paying costumer.
 
HISTORIC ARENA!

 (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Title: Suggestion for AH
Post by: HaHa on February 12, 2000, 01:02:00 PM
I mentioned the same idea to varying degrees.. i.e. plane effectiveness or total plane attrition. I personally think the game would be a lot more fun with this.

When you killed someone you would know there was one less "uber" plane available to the enemy.