Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Steve44 on October 22, 2007, 08:36:29 PM

Title: Flight Models
Post by: Steve44 on October 22, 2007, 08:36:29 PM
How accurate are the flight models for the aircraft as compared to the planes they depict.  Looking a maybe getting on here but don’t want to waste my time flying aircraft that fly in unrealistic ways.  Don’t get me wrong, it is just a game but for me part of the fun is seeing how you would do if you were flying a certain plane, or as close to flying a certain plane.  I think you know what I mean.
Title: Flight Models
Post by: Murdr on October 22, 2007, 08:51:50 PM
Here is your answer in the owners own words:
Quote
Originally posted by hitech
We do our best to try accuratly simulate the PERFORMANCE of aircraft ,vehicles, and amunition. In general game play we do not try simulate WWII.
Title: Flight Models
Post by: The Fugitive on October 22, 2007, 09:13:29 PM
the download and flying off line is free as is the first two weeks, You have nothing to loose ! :aok
Title: Flight Models
Post by: mensa180 on October 22, 2007, 09:20:29 PM
It is the best, you will not be disappointed.  HTC is very particular in getting their flight models accurate.
Title: Flight Models
Post by: Rino on October 22, 2007, 10:29:50 PM
Grab your nose and jump in, the water's fine.
Title: Re: Flight Models
Post by: Dichotomy on October 22, 2007, 10:33:16 PM
Quote
Originally posted by Steve44
How accurate are the flight models for the aircraft as compared to the planes they depict.  Looking a maybe getting on here but don’t want to waste my time flying aircraft that fly in unrealistic ways.  Don’t get me wrong, it is just a game but for me part of the fun is seeing how you would do if you were flying a certain plane, or as close to flying a certain plane.  I think you know what I mean.


It is my opinion that the staff of HTC does an extraordinary job of trying to simulate the characteristics of each individual vehicle.  The resident expert, in my opinion, is Widewing.  

It is also my opinion that this is by far the best community of any site, board, or group, I've been a part of.  

We may snipe at each other from time to time about stuff that doesn't matter much but let someone experience a personal tragedy and you will find brothers and sisters you never knew you had.

This is the best 15 bucks a month I've ever spent.

Good luck.
Title: Flight Models
Post by: MajIssue on October 23, 2007, 10:02:54 AM
compare HTCs performance charts with the real McCoy and you'll find that they are very close... When they discover anomalies they usually get addresses in the next patch (kudos to the HTC staff on that). $15. a month is a bargain! See you in the MA and watch your 6!;)
Title: Re: Flight Models
Post by: dedalos on October 23, 2007, 10:13:13 AM
Quote
Originally posted by Steve44
How accurate are the flight models for the aircraft as compared to the planes they depict.


How could anyone possibly know?
Title: Flight Models
Post by: toonces3 on October 23, 2007, 11:36:15 AM
Despite how accurately the aircraft are modeled (as Ded pointed out, who among us has 1000 hours in Spits or Ponys to know?), the planes appear to be modeled well with respect to each individual plane's strengths and weaknesses compared to another.

I've played another popular flight sim offline, a certain 1946 expansion, and I find the ability to turn some of those planes FOREVER quite forgiving compared to AH2.

But, like others have said, might as well take a few up offline and try for yourself.
Title: Re: Re: Flight Models
Post by: Ack-Ack on October 23, 2007, 12:14:10 PM
Quote
Originally posted by dedalos
How could anyone possibly know?


Maybe someone who was actually flown a warbird, you know...someone like HiTech.



ack-ack
Title: Flight Models
Post by: toonces3 on October 23, 2007, 12:20:32 PM
I don't know HiTech, but he didn't strike me as old enough to have accumulated a couple hundred hours flying all sorts of WW2 warbirds during the Big One.

However, having said that, even if he has a couple hundred hours in one or even two warbirds, that doesn't make him an expert on the flight models spanning the spectrum of planes in AH2.

I have 1500 hours in P-3's; that doesn't make me any more qualified to comment on the flight model of the F-16 in Falcon4 than you Ack-Ack.
Title: Re: Re: Re: Flight Models
Post by: dedalos on October 23, 2007, 12:41:40 PM
Quote
Originally posted by Ack-Ack
Maybe someone who was actually flown a warbird, you know...someone like HiTech.



ack-ack


Really?  He flew all of the planes we have?  Did he stall fight them 1K of the floor too?
Title: Re: Flight Models
Post by: Bodhi on October 23, 2007, 01:15:34 PM
Quote
Originally posted by Steve44
How accurate are the flight models for the aircraft as compared to the planes they depict.  Looking a maybe getting on here but don’t want to waste my time flying aircraft that fly in unrealistic ways.  Don’t get me wrong, it is just a game but for me part of the fun is seeing how you would do if you were flying a certain plane, or as close to flying a certain plane.  I think you know what I mean.


No home based computer will ever be able to accurately replicate the experience of flying a vintage aircraft.  It is physically impossible.  The smells, the sounds, the vibrations, the concussions, the feeling of gravity are not possible with a home based PC.  Even full motion simulators can not completely replicate it.

That said, the flight model here is fairly close in performance levels.  Environmental effects like wake turbulence, thermals, and weather turbulence are not here.  Then again, I doubt most home machines could process that level of data.  

All in all though, it is a fun experience.  It is defintely better than any other online flight game I have ever played.
Title: Flight Models
Post by: Chalenge on October 23, 2007, 01:44:49 PM
Whatever HT did to get the game where it is the hit percentages of the better shooters seems to be in line with the scoring systems used in gunnery practice of 1940-ish. I have no idea of combat situations though but its my opinion that  some of the moves you see in this game are largely due to the fact that the person making those moves isnt in a real plane feeling the real gravity and other effects of flight. Man if we could only perfect that warp effect in real life! :D
Title: Re: Flight Models
Post by: Badboy on October 23, 2007, 02:19:02 PM
Quote
Originally posted by Steve44
How accurate are the flight models for the aircraft as compared to the planes they depict.  Looking a maybe getting on here but don’t want to waste my time flying aircraft that fly in unrealistic ways.  Don’t get me wrong, it is just a game but for me part of the fun is seeing how you would do if you were flying a certain plane, or as close to flying a certain plane.  I think you know what I mean.


There are two questions in that post, one is how close the aircraft in aces high compare to the planes they depict, and the other is about aircraft that fly in unrealistic ways. The first is a function of the data used to load the flight model, the second is a function of the flight model itself. I'll deal with both.

Regarding the flight model itself, I've been involved with flight simulations from the time they first appeared in computer games around about 1983, and with the first multi-player online flight Sim, Air Warrior, that appeared in 1987. Since those days I've flown the vast majority of the combat flight simulations released, with very few exceptions. I also know how to write a flight model, apart from having the source code to three commercial flight simulations I have my own flight model running in a test program used to analyse aircraft performance. I've also worked with flight simulation developers on flight modelling so I can say with some confidence that the flight model in Aces High is second to none!

With regard to the data used to load the flight model, and the comparison to real world aircraft, the issue isn't quite as clear.

The reason is that what many would consider to be reliable and accurate sources of data for an aircraft, sources such as the manufacturer, various scientific establishments and test agencies, and of course the air forces that used the aircraft operationally, often conflict in the precise values for aircraft performance.

The simple fact is, that unless they all tested the very same aircraft, at exactly the same place and at exactly the same time, you would expect to see differences in their results. There are so many factors that contribute to those variations, it is more surprising that the numerical values for such data agrees as closely as it often does. For that reason experienced and competitive flight Sim’ pilots won’t assume that the aircraft being modeled will compare exactly to their expectations. By using statistical methods, the errors can be kept to single figures, and depending on the quantity and sources of data they can sometimes be impressively small single figures. You will often see threads here where players who have done excellent research, will argue over just a few mph, that itself is testimony to the degree of fidelity here.

More importantly, most of the players expect the combination of physics modelling and data to be sophisticated and accurate enough that real world tactics can be successfully employed against their opponents and that is certainly true in Aces High, and in my experience, more so than in any other online simulation.

Hope that helps.

Badboy
Title: Re: Re: Flight Models
Post by: BaldEagl on October 23, 2007, 02:31:57 PM
Quote
Originally posted by dedalos
How could anyone possibly know?


If they test close to the actual test specs I'd assume that they are pretty close and from everything I've seen they do.  They also seem pretty close to everything I've ever read about them in combat relative to strengths and weaknesses.
Title: Re: Re: Re: Flight Models
Post by: dedalos on October 23, 2007, 02:47:15 PM
Quote
Originally posted by BaldEagl
If they test close to the actual test specs I'd assume that they are pretty close and from everything I've seen they do.  They also seem pretty close to everything I've ever read about them in combat relative to strengths and weaknesses.


Maybe.  i did not mean anything bad by what I said.  A paper is a paper.  I am sure they are close but how could you possibly know how close when all you have to go off are some numbers on paper.  Don't forget that the models have changed several times in the last 5 years but the claim of accuracy has always been the same.

Try the game.  If you like it you like it.  If not, the accuracy of the models will not make a difference
Title: Flight Models
Post by: Silat on October 23, 2007, 03:18:40 PM
Quote
Originally posted by Rino
Grab your nose and jump in, the water's fine.


Be very wary of the Rino's horn. You do not know where its been:)
Title: Flight Models
Post by: Mr No Name on October 23, 2007, 03:33:03 PM
the FMs are a nice balance between realism and gameplay... some get an extra boost, some a gig here and there...
Title: Flight Models
Post by: 1Boner on October 23, 2007, 03:37:48 PM
The planes I fly in seem to blow up rather accurately.




Hittin da silk,

Boner
Title: Flight Models
Post by: Karnak on October 23, 2007, 04:19:28 PM
Quote
Originally posted by Mr No Name
the FMs are a nice balance between realism and gameplay... some get an extra boost, some a gig here and there...

Give evidence of this and it will be changed if the evidence is good.

I've managed to do it once.
Title: Flight Models
Post by: sethipus on October 23, 2007, 04:33:55 PM
The answer to the question of how good the flight model, to me, is comprehended when one asks for advice on which books one might use to bone up on fighter combat tactics in this game, and the books recommended are the ones written by actual fighter pilots for real-world aerial combat.  People pull the same kinds of combat maneuvers in this game as were done in real life because they work the same way.  If the flight model were greatly different, I'd expect different tactics to evolve to take advantage of the differences.

To a certain, very limited extent you see that in things like stick-stirring, which simply would not happen in real life, but the combat maneuvers themselves are the real deal.
Title: Flight Models
Post by: lengro on October 23, 2007, 04:45:43 PM
Quote
Originally posted by sethipus
...things like stick-stirring, which simply would not happen in real life, ....


I really hate when people resort to that - for the sake of realism couldn't something be done about that - for example blackout for some seconds ?
Title: Flight Models
Post by: HighGTrn on October 23, 2007, 05:14:53 PM
Sorry for the noob question but I've heard this term a lot lately... What is "stick stirring"?

Thanks,

HighGTrn
Title: Flight Models
Post by: WMLute on October 23, 2007, 05:20:24 PM
Quote
Originally posted by HighGTrn
Sorry for the noob question but I've heard this term a lot lately... What is "stick stirring"?

Thanks,

HighGTrn


it's where, in lieu of an actual evasive, you just stir your joystick around to make your plane flop about.

it's what noobs do when bad guy's are on their 6 because if they not Jousting (face shooting) they have no clue what so ever to do in a fight.
Title: Flight Models
Post by: dedalos on October 23, 2007, 07:25:39 PM
Quote
Originally posted by HighGTrn
Sorry for the noob question but I've heard this term a lot lately... What is "stick stirring"?

Thanks,

HighGTrn


Get behind a 190 and watch :D
Title: Re: Flight Models
Post by: redman555 on October 23, 2007, 08:38:31 PM
Quote
Originally posted by Steve44
How accurate are the flight models for the aircraft as compared to the planes they depict.  Looking a maybe getting on here but don’t want to waste my time flying aircraft that fly in unrealistic ways.  Don’t get me wrong, it is just a game but for me part of the fun is seeing how you would do if you were flying a certain plane, or as close to flying a certain plane.  I think you know what I mean.


have u played it yet?

i find AH2 the BEST WWII flight sim i have ever played, its dead relistic, u can shoot flaps off, blow engines,leak oil and fuel, get pilet wounds and more, the HTC crew did a great job on the game, all i gotta say,if it wasnt i wouldent b on my 4th year playin it

-BigBOBCH
Title: Re: Re: Flight Models
Post by: Mark Luper on October 23, 2007, 08:41:17 PM
Quote
Originally posted by redman555
have u played it yet?

i find AH2 the BEST WWII flight sim i have ever played, its dead relistic, u can shoot flaps off, blow engines,leak oil and fuel, get piolet wounds and more, the HTC crew did a great job on the game, all i gotta say

-BigBOBCH


 I appreciate your enthusiasm but I would like a little clarification on one thing: what is a "piolet"?

Mark
Title: Flight Models
Post by: redman555 on October 23, 2007, 08:42:12 PM
again tho, all HTC crew good job and keep it going
Title: Flight Models
Post by: Mark Luper on October 23, 2007, 08:48:30 PM
Reddman555,

I may have hurt your feelings with my attempt at some humor. If that is the case I appologize. Though my own spelling isn't perfect by any stretch of the imagination, it is a pet peeve of mine.

Again, please forgive me if I stepped on your toes.

Mark
Title: Flight Models
Post by: redman555 on October 23, 2007, 11:30:33 PM
lol its fine, i know u were messin with me, i never really do spell check, i just type fast and normally miss a letter or 2
Title: Re: Re: Re: Flight Models
Post by: straffo on October 23, 2007, 11:57:24 PM
Quote
Originally posted by Mark Luper
I appreciate your enthusiasm but I would like a little clarification on one thing: what is a "piolet"?

Mark


A piolet is used to climb :  http://images.google.fr/images?q=piolet
Title: Flight Models
Post by: HighGTrn on October 24, 2007, 03:45:04 AM
So that's what that is called.  I didn't know there was an actual name for it. I've seen this tactic used much in the MA.  I love it when they do this.  I just ease up and loosen my grip on my stick, settle my pipper, and fire a burst into their axis of travel and POOF!!!:LOL  

HighGTrn