Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: sethipus on October 23, 2007, 04:19:25 PM
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I saw a new load-time message yesterday that said that American torpedos must be dropped at a speed of less than 250 mph.
This is interesting. The in-game "conventional wisdom" that gets passed around is less than 200 feet, less than 200 mph and nobody seems to know any differently.
When I was playing AH last year (I quit for a while then came back) I recall taking a TBM off a carrier and going after an undefended CV group, and doing experiments. I could swear I successfully had torpedos going after dropping them from 450+ feet. Now I don't recall the details, and I'd be really interesting in knowing the requirements for each nationality's torpedos.
So, what is the max. speed, and max altitude that torpedos can be dropped and still function properly from:
German torpedos from the JU-88
Japanese torpedos from the KI-67, the Kate, and whatever other planes I can't think of right now that might be able to drop them.
American torpedos from the TBM (don't recall if anything else can drop them).
It would be really great to actually know, from Hitech, the real, accurate information on these various different torpedos.
Thanks to the new load-time message, at least I know I don't have to throttle way back to under 200 mph in a TBM. But how high can I be? And what about the others kinds of torpedo?
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Check the trainers (http://trainers.hitechcreations.com) pages.
trainers!
- Sudz
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maybe whe the terrain is done loading there could be an OK button to exit the loading screen, then those of us with faster computers would have time to read the tips
funny. my graphics card only turns out 30fps as a maximum, yet my cpu loads through the start up in mere seconds.
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Four aircraft can carry torpedoes:
American: TBM-3 (1 x 2,000 lb.)
German: Ju 88A-4 (2 x F5B - 800 kg/1,760 lb. each)
Japanese: Ki-67 (1 x 800 kg/1,760 lb.)
B5N2: (1 x 800 kg/1,760 lb.)
Here are some numbers related to fleets and torpedoes. All information should be considered approximate and based on observation only.
Type
Speed
Range
Run Time Drop Altitudes
American
(Slow Type) 39 mph 4,570 yards 4 mins 960' @ 200 mph
500' @ 225 mph
<200' @ < 250 mph
German/Japanese
(Fast Type) 47 mph 2,300 yards 1 min 40 secs 460' @ 175 mph
300' @ 185 mph
<200' @ < 200 mph
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Originally posted by B@tfinkV
funny. my graphics card only turns out 30fps as a maximum, yet my cpu loads through the start up in mere seconds.
You apparently don't preload.
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OK, some new load time messages for HT to think about:
Did you know you can silence over chatty, high pitched, play by play announcing squeakers by using the .squelch command?
Did you know you can be taunted and harassed by tuning channel 200 on your radio?
Did you know that if you shoot at the green planes you damage your own plane?
You guys have to think up some more.
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I saw a message last night that said "American and German torpedos must be dropped below 200 mph" not 250 as your post stated. I wonder if there is more than message running?
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There is another message that says that jap and german torps must be dropped less than 200mph and 200 ft.
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Originally posted by Carwash
OK, some new load time messages for HT to think about:
Did you know you can silence over chatty, high pitched, play by play announcing squeakers by using the .squelch command?
Did you know you can be taunted and harassed by tuning channel 200 on your radio?
Did you know that if you shoot at the green planes you damage your own plane?
You guys have to think up some more.
1: Check 6s are optional
2: Puffy-Ack can be deadly
3: No Squeaker, we do not need da NOOK
4. Up from a capped field as many times as you want, its fun for the other guy.
5: 3473982589254980 is NOT a name.
6: H2H still Closed!
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Did you know sheep are fun?
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'There IS a training arena - use it'
'Warning squeakers, most of the other players are grumpy old men'
'Death is inevitable'
'Nobody wants to join your misshun'
'Muppets are mean'
'Skyrock will eventually own you'
'What goes up always comes down, usually in flaming bits and pieces'
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"86% of the sheep are above the age of consent.. in Texas"
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Originally posted by jon
Four aircraft can carry torpedoes:
American: TBM-3 (1 x 2,000 lb.)
German: Ju 88A-4 (2 x F5B - 800 kg/1,760 lb. each)
Japanese: Ki-67 (1 x 800 kg/1,760 lb.)
B5N2: (1 x 800 kg/1,760 lb.)
Here are some numbers related to fleets and torpedoes. All information should be considered approximate and based on observation only.
Type
Speed
Range
Run Time Drop Altitudes
American
(Slow Type) 39 mph 4,570 yards 4 mins 960' @ 200 mph
500' @ 225 mph
<200' @ < 250 mph
German/Japanese
(Fast Type) 47 mph 2,300 yards 1 min 40 secs 460' @ 175 mph
300' @ 185 mph
<200' @ < 200 mph
* To arm properly, slow torpedoes must enter the water at less than 250 mph.
* Fast torpedoes must enter the water at less than 200 mph.
* Fleets steam at a standard speed of 34.5 mph (1000 yards/minute).
* Fleets can steam faster than standard for several minutes after turning.
Torpedo damage is double ordnance weight to account for damage under the water line.
* One slow torpedo does 4,000 lbs. of damage.
* One fast torpedo does 3,520 lbs. of damage.
* Sinking cruisers and destroyers requires 2,000 lbs. of damage, so one torpedo of any type will sink an undamaged cruiser or destroyer.
* Sinking a CV requires 8,000 lbs., so two slow torpedoes will sink an undamaged CV. Three fast torpedoes will sink an undamaged CV.
* Using fast torpedoes, you must wait at least 10 seconds after the fleet auto-ack begins firing at you before releasing. If you don't, your torp(s) will stop running before hitting the target.
* Using slow torpedoes, you can drop before the auto-ack begins firing, but that gives the fleet more time to detect and avoid your torps. The recommended drop point is where the fleet ack begins firing.
The approach with the best chance of success is an attack run perpendicular to the fleet course, releasing when the bearing to the center of CV is 41° for slow torpedoes or 36° for fast torpedoes. Immediately after releasing, egress in the same direction as the fleet course at full power, descending to 50' or less.
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Originally posted by Dichotomy
'Muppets are mean'
'
Not all of us:D
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one message should b...
" betty ALWAYS has candy in her cockpit "
" no i dont wanna touch your no no spot "
" drunk pilots fly better "
" you got beer? bring enuff to share with the rest "
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"Did you know that flying too close may make YOU collide, and damage your plane?"
< ducks for cover >
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how 'bout:
Everybody knows that the ENY is 29 so don't tell us on range.
or:
Betty doesn't want to give you her phone number.
:lol
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lol
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'Addiction to this game can cause weight gain, loss of family, loss of job, loss of real life, dizziness, nausea, hallucinations, delusions of adequacy, and overactive flatulance'
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I never see these so called load messages
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On the small loading window after clicking your choice in the arenas list, before entering same.
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What the heck is the message about flowers, brides and bees all about???????
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Originally posted by Dichotomy
'Addiction to this game can cause weight gain, loss of family, loss of job, loss of real life, dizziness, nausea, hallucinations, delusions of adequacy, and overactive flatulance'
this one right here should b more of a "warning" message. have it in BOLD CAPS with different colors to catch their attention hehe
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Originally posted by 5PointOh
1: Check 6s are optional
2: Puffy-Ack can be deadly
3: No Squeaker, we do not need da NOOK
4. Up from a capped field as many times as you want, its fun for the other guy.
5: 3473982589254980 is NOT a name.
6: H2H still Closed!
:rofl :rofl :rofl