Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Urchin on October 24, 2007, 08:52:53 PM

Title: Why don't field supplies do anything?
Post by: Urchin on October 24, 2007, 08:52:53 PM
I just wasted a good 20 minutes of my life (god bless gv spawns a half sector from the base) running field supplies to one of the 4 fields bishops have left on islands, since it was porked.  

Get to the field, drop off supplies.... nothing.  

I did get a whopping 1.29 gv perks though!  WOOOOOOHOOOOO!!!

On a serious note... if it is possible for one guy to waste 20 minutes of his life strafing the radar and ord, impacting the game play of 100 people.. it should be possible for a different guy to waste 20 minutes of his life just to cancel out the first guy.
Title: Why don't field supplies do anything?
Post by: KTM520guy on October 24, 2007, 08:58:07 PM
It used to be that you could totally resupply a base in four trips. That doesn't seem to be the case anymore. I've made as many as six resupply runs just to get the ord up and still nothing. Did get 3-4 GV perks though.:huh
Title: Re: Why don't field supplies do anything?
Post by: WMLute on October 24, 2007, 09:04:54 PM
Quote
Originally posted by Urchin
I just wasted a good 20 minutes of my life (god bless gv spawns a half sector from the base) running field supplies to one of the 4 fields bishops have left on islands, since it was porked.  

Get to the field, drop off supplies.... nothing.  

I did get a whopping 1.29 gv perks though!  WOOOOOOHOOOOO!!!

On a serious note... if it is possible for one guy to waste 20 minutes of his life strafing the radar and ord, impacting the game play of 100 people.. it should be possible for a different guy to waste 20 minutes of his life just to cancel out the first guy.


you DID do something.  

you have the perks to prove it.

you shortened the re-up time of that fields strats by 15min.
Title: Why don't field supplies do anything?
Post by: texasmom on October 24, 2007, 09:20:36 PM
I love running supplies, even if there were no perks.  I know... it's disturbing.  As soon as I log on, that's the first thing I do ~ run supplies.  I can't stand to see bases that aren't full up.  It bothers me...

What was the show with Julia Roberts where her whacko husband made her arrange the cans of food all dress-right-dress, labels showing center, all up to the edge of the cabinet?  Reminds me of that.
Title: Re: Why don't field supplies do anything?
Post by: LYNX on October 24, 2007, 10:04:46 PM
Quote
Originally posted by Urchin
I just wasted a good 20 minutes of my life (god bless gv spawns a half sector from the base) running field supplies to one of the 4 fields bishops have left on islands, since it was porked.  

Get to the field, drop off supplies.... nothing.  

I did get a whopping 1.29 gv perks though!  WOOOOOOHOOOOO!!!

On a serious note... if it is possible for one guy to waste 20 minutes of his life strafing the radar and ord, impacting the game play of 100 people.. it should be possible for a different guy to waste 20 minutes of his life just to cancel out the first guy.


As already mentioned your supplies deducted 15 mins off the regain time.  Being as your Bish City was near enough 0 % and other strat factories below 30%, your field could have taken a couple of hours to regain without manually delivered supplies.... you did well.  

By the way supplies don't get anything up.  It reduces regain time by 15 min per drop.  There is a stupid myth that supplies have to land on concrete.  Anywhere on or near the field is OK.  You however don't want to ditch so you need to exit on concrete.

Reread the help file......lots of handy info.:aok
Title: Why don't field supplies do anything?
Post by: shamroc on October 24, 2007, 11:41:04 PM
Quote
Originally posted by texasmom
I love running supplies, even if there were no perks.  I know... it's disturbing.  As soon as I log on, that's the first thing I do ~ run supplies.  I can't stand to see bases that aren't full up.  It bothers me...

What was the show with Julia Roberts where her whacko husband made her arrange the cans of food all dress-right-dress, labels showing center, all up to the edge of the cabinet?  Reminds me of that.


"Sleeping with the Enemy" ?

shamroc
Title: Re: Re: Why don't field supplies do anything?
Post by: Lusche on October 24, 2007, 11:45:27 PM
Quote
Originally posted by LYNX
There is a stupid myth that supplies have to land on concrete.  Anywhere on or near the field is OK.  


That's one for the startup messages...
Title: Why don't field supplies do anything?
Post by: texasmom on October 25, 2007, 12:15:34 AM
Quote
Originally posted by shamroc
"Sleeping with the Enemy" ?
shamroc

Yep ~ that's it :)
Title: Why don't field supplies do anything?
Post by: Latrobe on October 25, 2007, 02:37:04 AM
Quote
Originally posted by texasmom
I love running supplies, even if there were no perks.  I know... it's disturbing.  As soon as I log on, that's the first thing I do ~ run supplies.  I can't stand to see bases that aren't full up.  It bothers me...

What was the show with Julia Roberts where her whacko husband made her arrange the cans of food all dress-right-dress, labels showing center, all up to the edge of the cabinet?  Reminds me of that.


Gotta get everything so neat and tidy don't ya?.......can you clean my room? :D
Title: Why don't field supplies do anything?
Post by: rogerdee on October 25, 2007, 05:42:48 AM
if you got her in your room youd tie her up and never let her out again:p

we all know what you are like
Title: Re: Why don't field supplies do anything?
Post by: bozon on October 25, 2007, 06:59:41 AM
Quote
Originally posted by Urchin
On a serious note... if it is possible for one guy to waste 20 minutes of his life strafing the radar and ord, impacting the game play of 100 people.. it should be possible for a different guy to waste 20 minutes of his life just to cancel out the first guy.

Good point. Supplies needs to be a little more effective.

The problem is that since you can't see any effect, supplying is very unsatisfying.
IF you could check the down time of stuff it might have been more rewarding (like having the down time showing on the board in the tower?)
Title: Why don't field supplies do anything?
Post by: Carwash on October 25, 2007, 08:11:10 AM
Quote
Originally posted by texasmom
I love running supplies, even if there were no perks.  I know... it's disturbing.  As soon as I log on, that's the first thing I do ~ run supplies.  I can't stand to see bases that aren't full up.  It bothers me...
 


Just like a woman.  My daughter loves to clean things.  Seriously.  She used to clean up her brothers room just for fun, till we made her stop so her lazy brother would have to do it himself.
Title: Re: Re: Why don't field supplies do anything?
Post by: Carwash on October 25, 2007, 08:12:54 AM
Quote
Originally posted by bozon

The problem is that since you can't see any effect, supplying is very unsatisfying.
IF you could check the down time of stuff it might have been more rewarding (like having the down time showing on the board in the tower?)


I like this idea.  I run supplies occasionally.  Sure would be nice to see what you have done, or could do.
Title: Why don't field supplies do anything?
Post by: texasmom on October 25, 2007, 08:43:44 AM
Quote
Originally posted by bozon
Good point. Supplies needs to be a little more effective.

The problem is that since you can't see any effect, supplying is very unsatisfying.
IF you could check the down time of stuff it might have been more rewarding (like having the down time showing on the board in the tower?)

Good idea. I put it in the wishlist.
Title: Why don't field supplies do anything?
Post by: acfireguy26 on October 25, 2007, 09:09:05 AM
Quote
Originally posted by rogerdee
if you got her in your room youd tie her up and never let her out again:p

we all know what you are like


It rubs the lotion on its skin.
Title: Why don't field supplies do anything?
Post by: texasmom on October 25, 2007, 09:34:07 AM
Knock it off for crying out loud. Pervs
Title: Why don't field supplies do anything?
Post by: Shuffler on October 25, 2007, 09:39:12 AM
Julia Roberts?? Bleeeech can't stand her.
Title: Why don't field supplies do anything?
Post by: moot on October 25, 2007, 09:47:16 AM
A message in gold like "Repair time reduced by 15min" equivalent to the "Radar destroyed" we already get?
Title: Why don't field supplies do anything?
Post by: texasmom on October 25, 2007, 10:04:08 AM
Quote
Originally posted by moot
A message in gold like "Repair time reduced by 15min" equivalent to the "Radar destroyed" we already get?

Yeah, but the time that would be better to see is "17 minutes remaining" or "22 minutes remaining" or however many.  That way you know how many more loads it would take.

Even if it was just a pop up window ~ like when you get muted then try to type

"You have been muted for 2.9 remaining minutes" or whatever it says
(pretending like I don't know)
Title: Why don't field supplies do anything?
Post by: A8TOOL on October 25, 2007, 11:00:37 AM
I do plenty supply runs myself and think a c-47 should hold more supplies than an m-3 plus it's a lot more risky to fly them in then drive.  Suppose this should be in wish list but since were talking supplies.

Thanks for the heads up on dropping supplies Lynx. I was told you had to be on concrete. So what is the maximum distance? Is it similar or the same as dropping vehicle supplies? I believe thats 1k.
Title: Why don't field supplies do anything?
Post by: Ghastly on October 25, 2007, 11:09:24 AM
I disagree with those who are requesting exact, detailed information regarding how much time is remaining.

For one thing, there are various targets at the field, potentially with various amounts of time remaining.

Secondly, I've played a sim in the past that announced the closing and reopening of fields on the country channel, and it's much better IMO to leave that in the category of "fog of war".

Title: Why don't field supplies do anything?
Post by: texasmom on October 25, 2007, 11:15:15 AM
Quote
Originally posted by Ghastly
For one thing, there are various targets at the field, potentially with various amounts of time remaining.
 Yeah, but various doesn't mean vast ~ there's just three, which are all listed as up or down on the clipboard field status.  And it's definitely set up so each has it's own down time, but all of those calculations are already in place ~ it's just a matter of reporting the existing calculations for each of the items.
Title: Why don't field supplies do anything?
Post by: toonces3 on October 25, 2007, 11:21:03 AM
I just got myself a new quote!

Ooooh, it looks SO cool.  

Thanks Urchin!
Title: Why don't field supplies do anything?
Post by: Murdr on October 25, 2007, 11:29:36 AM
Quote
Originally posted by A8TOOL
Thanks for the heads up on dropping supplies Lynx. I was told you had to be on concrete. So what is the maximum distance? Is it similar or the same as dropping vehicle supplies? I believe thats 1k.

From the help files
Quote
The C-47, LVT-2, and M-3 have the capability to drop supplies on a field to repair the field or shorten the downtime. These object supplies will repair all resupplyable objects in a one mile radius from the point where the supplies land. The supplies are selected as a loadout option in the hangar, and .25 perk points are awarded to the player who dropped the supplies for every object that's affected by the resupply.
Title: Why don't field supplies do anything?
Post by: WMLute on October 25, 2007, 11:32:31 AM
Quote
Originally posted by Murdr
From the help files


To add...  you can somewhat "guess" how close the supplies are to re-upping by how many perks you get.
Title: Why don't field supplies do anything?
Post by: Urchin on October 25, 2007, 11:34:54 AM
Lute -

How?  Do you get more when they are close to being done, or if they were just fragged?
Title: Why don't field supplies do anything?
Post by: Murdr on October 25, 2007, 11:38:24 AM
Quote
Originally posted by texasmom
Yeah, but various doesn't mean vast ~ there's just three, which are all listed as up or down on the clipboard field status.
There are more than three.  Just for a fields ordinance there are 4 individual ammo bunkers.  Each would have it's own downtime.

My reply in the wishlist thread answers much of the concerns ghastly rasies.





Also: This information may be helpful when discussing this topic: Strat Guide (http://trainers.hitechcreations.com/strategy/stratguide.htm)
Title: Why don't field supplies do anything?
Post by: Murdr on October 25, 2007, 11:39:45 AM
Quote
Originally posted by Urchin
Lute -

How?  Do you get more when they are close to being done, or if they were just fragged?
The more damaged objects within the radius of your resupply drop, the more perks you get.
Title: Why don't field supplies do anything?
Post by: texasmom on October 25, 2007, 11:43:03 AM
Quote
Originally posted by Murdr
There are more than three.  Just for a fields ordinance there are 4 individual ammo bunkers.  Each would have it's own downtime.
My reply in the wishlist thread answers much of the concerns ghastly rasies.
Also: This information may be helpful when discussing this topic: Strat Guide (http://trainers.hitechcreations.com/strategy/stratguide.htm)


Yes, but the only clock that matters where supply runs are concerned is the one that changes the status from down to up for ords, dar, and troops.  Everything else is just icing.
Title: Why don't field supplies do anything?
Post by: Murdr on October 25, 2007, 11:51:47 AM
Quote
Originally posted by texasmom
Yes, but the only clock that matters where supply runs are concerned is the one that changes the status from down to up for ords, dar, and troops.  Everything else is just icing.
So you want to ignore Fuel (which has incremental effects, not just up/down), field ack (each has its own downtime and has incrementatl effects on field defense), town objects, hq objects, AAA fact objects, Radar factory objects, ammo factory objects, fuel refinery objects, training facility objects, and city building objects?  All of these things can be resupplied.
Title: Why don't field supplies do anything?
Post by: Urchin on October 25, 2007, 11:57:50 AM
The only things that affect a players game play are fuel, ammo, radar, and troops.  

Just having a counter to when they will be available again would be good enough I think.
Title: Why don't field supplies do anything?
Post by: Murdr on October 25, 2007, 11:58:54 AM
By the way, consider me against having this info directly available to all friendly players via the clipboard, but I like the idea of making the info available as game feedback to the player who sucessfully resupplied objects as a reward/incentive.
Title: Why don't field supplies do anything?
Post by: texasmom on October 25, 2007, 12:13:58 PM
Quote
Originally posted by Murdr
So you want to ignore Fuel (which has incremental effects, not just up/down), field ack (each has its own downtime and has incrementatl effects on field defense), town objects, hq objects, AAA fact objects, Radar factory objects, ammo factory objects, fuel refinery objects, training facility objects, and city building objects?  All of these things can be resupplied.


Yeah, I guess I'd have to check out that Strat Guide posted earlier.
I was basing the 'up or down' status from the clipboard guide which shows ords, troops, and supplies as either enabled or disabled ~ disregarding all else.