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General Forums => Wishlist => Topic started by: Snubby on October 27, 2007, 01:44:23 AM

Title: Perk Changes
Post by: Snubby on October 27, 2007, 01:44:23 AM
Over the years the perk rating for rides have been changed, why not again...

P-51D - 3-4 perkies

LA7  5-6 perkies

51D:
many will say "the 51D isnt that good of a ride, there is no reason to perk it!!"

which is true..  considering how many noobs fly them, when i see 51D i usually consider it easy meat..  and there in lies the reason to perk it..  it may not be overly lethal, but it its way to commin (IMO), adding a minor perk value will perhaps dissuade new folks from immediatly going straight to the "best fighter of WWII" and may, just may, encourage them to explore the rest of the plane set.

LA7:
2 reasons,

1: same a the 51.. its everywhere..  but secondly it IS a overly lethal plane, too much so for being totally free at least.. it  

its about the fastest non-perked ride in the game.. which in and of itself is not enough reason, but it also accelerates like a bullit, and  climbs like the space shuttle, and as if thats not enough, it packs firepower that is outstripped only by the hizooka equipped birds, and at speeds above 250 can turn with most anything in the game.. and if it cant out turn it, it can out accelerate, out climb, and out run it... ESPECIALLY at the alts at which most MA battles occur.

about the only thing NOT "uber" on the plane is its range... most planes would get farther with multiple fuel leaks.   well the guns are kinda inaccurate at great range.. but with superior speed, climb, and turning that point is kinda moot, the shots will be there.


anywho, thats my "wish list"
Title: Perk Changes
Post by: Spikes on October 27, 2007, 08:02:37 AM
Agreed.

'noobs' should explore the planeset...
Title: Perk Changes
Post by: Ghosth on October 27, 2007, 08:44:44 AM
I can tell you right now that HT will never perk the pony.

Since he will never perk the pony chances are very very slim that he'd ever perk the la7. As they are foils for each other, they keep each other in check.

You want to play with perks, sure, have fun.

Drop TA-152  to 5
Drop AR234 to no more than 15 each (its worthless )

Put Tempest up to 50 (been seeing a lot of these lately.)
Title: Perk Changes
Post by: Spikes on October 27, 2007, 08:50:08 AM
Quote
Originally posted by Ghosth

Drop AR234 to no more than 15 each (its worthless )



:t
Title: Perk Changes
Post by: Lusche on October 27, 2007, 09:31:33 AM
Quote
Originally posted by Ghosth

Drop TA-152  to 5
Drop AR234 to no more than 15 each (its worthless )

Put Tempest up to 50 (been seeing a lot of these lately.)



Ta 152 isn't perked, so you can't drop it to 5.
Tempest has a basic cost of 50 perks already.
Title: Perk Changes
Post by: Karnak on October 27, 2007, 09:46:00 AM
Only real change I'd make is to dump the perk cost on the Spitfire Mk XIV.  If you really need a perked Spitfire, perk the Mk XVI.  It is much easier to use.
Title: Perk Changes
Post by: MWL on October 27, 2007, 11:57:27 AM
Since perks are usable in any arena -

  Perk 'em all except for the 109E, the Hurri C, Spit I and JU 87......



:noid

Regards,
Title: Perk Changes
Post by: BaldEagl on October 27, 2007, 12:24:40 PM
My bomber stats so far this camp in that "worthless" AR234:

Damage per Death   1565025.51 Rank 2
Damage per Sortie   78251.28   Rank 41
Damage Hit Percentage   601.11 Rank 69
Damage Points   1565025.51 Rank 246

18 sorties (6x3), all landed.

Overall bomber rank:  13
Title: Perk Changes
Post by: AAolds on October 27, 2007, 12:44:45 PM
why not perk all planes with value over 25.  Add some risk to flying.  Might also put the kaboosh on those jerk who pork and bail.
Title: Perk Changes
Post by: Lusche on October 27, 2007, 12:54:02 PM
Quote
Originally posted by AAolds
why not perk all planes with value over 25.  Add some risk to flying.  Might also put the kaboosh on those jerk who pork and bail.


It would just make the game much more difficult and less fun for all new players. Veterans have thousands of persk, respectiveley can get the perks needed quite easy.
But a new player has to stick in ENY>25 planes, while people like me hunt them down in Spit's, Lala's Tempests, 190D's etc.

Not a good idea for gameplay, and certainly not a good one for HTC's buissiness, I guess...
Title: Re: Perk Changes
Post by: AirFlyer on October 27, 2007, 01:19:55 PM
Quote
Originally posted by Snubby
LA7:
2 reasons,

1: same a the 51.. its everywhere..  but secondly it IS a overly lethal plane, too much so for being totally free at least.. it  

its about the fastest non-perked ride in the game.. which in and of itself is not enough reason, but it also accelerates like a bullit, and  climbs like the space shuttle, and as if thats not enough, it packs firepower that is outstripped only by the hizooka equipped birds, and at speeds above 250 can turn with most anything in the game.. and if it cant out turn it, it can out accelerate, out climb, and out run it... ESPECIALLY at the alts at which most MA battles occur.

about the only thing NOT "uber" on the plane is its range... most planes would get farther with multiple fuel leaks.   well the guns are kinda inaccurate at great range.. but with superior speed, climb, and turning that point is kinda moot, the shots will be there.


Lets see, its killed me 5 times, I've killed it 4 times. Sure it's beating me but considering I was in an A6M5b I woulden't say it's out classing anything, just learn how to fight it. :aok
Title: Re: Re: Perk Changes
Post by: Snubby on October 27, 2007, 02:46:12 PM
Quote
Originally posted by AirFlyer
Lets see, its killed me 5 times, I've killed it 4 times. Sure it's beating me but considering I was in an A6M5b I woulden't say it's out classing anything, just learn how to fight it. :aok


your sort of missing the issue..

though....

its probably flown by more noobs than any other plane in the game, yet your not breaking even with it..  so sub par pilots are beating your more often than not and you probably ACTUALLY KNOW WHAT YOUR DOING.


Quote
Since he will never perk the pony chances are very very slim that he'd ever perk the la7. As they are foils for each other, they keep each other in check.


the LA7 doesent offset the P51D, it blows it out of the water in the MA environment  in every aspect except range..  given equally (noobish) drivers the 51 is just meat on the LA7s plate.



I also have trouble seeing how adding a VERY MINOR perk value.. 4  or 5 points..  would harm the new players, HTC or anyone else..

the planeset is so diverse and there are so many other EXCELLENT rides..  its not like it would limit options..

wanna fly a 51, fly the B? or another plane.. shoot down one or 2 guys.. god forbid expand your horizons a little.. bing, enough perks for the 51..

wanna fly the LA7, well fly the LA5 for one damn mission.. .. shoot down a P51.. boom, enough perks for your beloved 7..


Ill have to admit, if the 51 and LA7 weren't so poorly regarded as "uber" noob rides, I wouldn't have avoided them and eventually found my true love, the 9U.:p
Title: Perk Changes
Post by: Bronk on October 27, 2007, 03:05:10 PM
Mehh perk those 2 then they will fly the 51b and the La5.  Then what? Perk those also because you can't catch them.  Much about nothing.
Title: Perk Changes
Post by: Blooz on October 27, 2007, 03:29:25 PM
You're comparing apples and oranges.

The P51 was designed to perform best above 20k.

The LA7 was designed to perform best below 10k.

If you fight the P51 at its design altitude against the LA7 you'd see that the LA7 ain't so tough after all.
Title: Perk Changes
Post by: DoNKeY on October 27, 2007, 03:54:34 PM
Honestly, I don't see that great of a reason to perk the pony.  You don't see that many of them, compared to an average MA sortie.  I see just about the same amount, if not more, of LA's, Spits, and F4U's (maybe a little less of those).  And as said, when you think about it, the 51 isn't that great of a plane performance wise.  Average lethality, climb, poor acceleration, and poor turning radius (at lower speeds).  It really only has speed, distance, and views (something that isn't as important in real life as in the MA).  IMHO the pony shouldn't be perked.  


donkey
Title: Perk Changes
Post by: Snubby on October 27, 2007, 05:30:30 PM
Quote
Originally posted by Blooz
You're comparing apples and oranges.

The P51 was designed to perform best above 20k.

The LA7 was designed to perform best below 10k.



yea, because so much goes on at 20+ K in the MA.. perhaps.. 1% of all action?
Title: Re: Re: Re: Perk Changes
Post by: AirFlyer on October 27, 2007, 07:26:11 PM
Quote
Originally posted by Snubby
your sort of missing the issue..

though....

its probably flown by more noobs than any other plane in the game, yet your not breaking even with it..  so sub par pilots are beating your more often than not and you probably ACTUALLY KNOW WHAT YOUR DOING.


True... but I have a bad habit of jumping into suicide situations. Whether that be massive furballs or 5 on 1 situations. Furballs tend to be where I get shot down by LA's but I'm not that worried about it. Let the dweebs fly what they want, it all falls to the ground with enough bullets.
Title: Perk Changes
Post by: clerick on October 27, 2007, 07:37:01 PM
Just an honest question, why is the Spit 14 perked?  What makes it THAT dangerous?  I worry more about the 16's than than the 14's and consider the La7 more trouble then the Spit 14.
Title: Perk Changes
Post by: Blooz on October 27, 2007, 09:38:21 PM
Spit 14's are monsters above 20K. Same as P51's.

Fly these planes at a higher altitude where they were designed to fly and you'll have a much easier time.

Fly them at their weakest altitude (down low) and you'll pay the price.
Title: Perk Changes
Post by: Snubby on October 27, 2007, 09:45:50 PM
Quote
Originally posted by Blooz
Spit 14's are monsters above 20K. Same as P51's.

Fly these planes at a higher altitude where they were designed to fly and you'll be all by your self

Fly them at their weakest altitude (down low) and you'll pay the price.



fixed,



Allllll byyyyy Myyyy SeeeeLLLfff!! dont wanna be.... ALLL...   ok you get it,
Title: Perk Changes
Post by: clerick on October 27, 2007, 10:57:34 PM
Quote
Originally posted by Blooz
Spit 14's are monsters above 20K. Same as P51's.

Fly these planes at a higher altitude where they were designed to fly and you'll have a much easier time.

Fly them at their weakest altitude (down low) and you'll pay the price.


That was kind of my thought, and more subtle then that, my point.  What makes      a Spit 14 worth of perking but not a P-51 or an La7?  Seems that perk cost should reflect the relative power of the item being used.  To me an La7 is FAR more uber then the Spit 14, at AH combat altitudes....
Title: Perk Changes
Post by: BaldEagl on October 28, 2007, 02:04:23 AM
Quote
Originally posted by Blooz
Spit 14's are monsters above 20K. Same as P51's.

Fly these planes at a higher altitude where they were designed to fly and you'll have a much easier time.

Fly them at their weakest altitude (down low) and you'll pay the price.


Actually, the Spit XIV has a dead spot between 20-22.5K and really doesn't start to shine until you're past that point.  Finding something to fight over 22.5K is difficult unless it's high buffs and the Spit's gun package relative to it's armor isn't the best for that duty.

For that reason, it's such a specialty plane (like the Ta-152), it shouldn't be perked.
Title: Perk Changes
Post by: Relorian on October 28, 2007, 02:33:29 AM
Fisrt you want the 51D and La-7 Perkd

Then when the noobs switch to the 51b and La-5 you'll want them perk'd

then when they switch to something else you'll want those perked

eventually anyone but vet players will be stuck in p-40b's and A6M's and will hate the game so much they go elsewhere.

Meanwhile, you'll still be fighting LaLa's and Ponies en mass

How about you unperk my F4U-1C and F4U4?
Title: Perk Changes
Post by: Blooz on October 28, 2007, 03:45:26 AM
Quoted:

<>

You really don't understand tactics, do you.

The ability to go where the enemy can't go, to be able to fight where the enemy can't fight gives you a huge advantage.

At only 15k the Spit 14 is 15mph faster and climbs 600fpm faster than La7 (and that's without using WEP!)
Title: Re: Perk Changes
Post by: trigger2 on October 28, 2007, 04:12:08 AM
Quote
Originally posted by Snubby
Over the years the perk rating for rides have been changed, why not again...

P-51D - 3-4 perkies

LA7  5-6 perkies

51D:
many will say "the 51D isnt that good of a ride, there is no reason to perk it!!"

which is true..  considering how many noobs fly them, when i see 51D i usually consider it easy meat..  and there in lies the reason to perk it..  it may not be overly lethal, but it its way to commin (IMO), adding a minor perk value will perhaps dissuade new folks from immediatly going straight to the "best fighter of WWII" and may, just may, encourage them to explore the rest of the plane set.

LA7:
2 reasons,

1: same a the 51.. its everywhere..  but secondly it IS a overly lethal plane, too much so for being totally free at least.. it  

its about the fastest non-perked ride in the game.. which in and of itself is not enough reason, but it also accelerates like a bullit, and  climbs like the space shuttle, and as if thats not enough, it packs firepower that is outstripped only by the hizooka equipped birds, and at speeds above 250 can turn with most anything in the game.. and if it cant out turn it, it can out accelerate, out climb, and out run it... ESPECIALLY at the alts at which most MA battles occur.

about the only thing NOT "uber" on the plane is its range... most planes would get farther with multiple fuel leaks.   well the guns are kinda inaccurate at great range.. but with superior speed, climb, and turning that point is kinda moot, the shots will be there.


anywho, thats my "wish list"


If your willing to perk the p51 because of it's widespread use
then PLEASE remember to add the Spitfires to it...
I up my p40 into a furball
Usally on the edge of a million spitty's, a few hundred LA's, maybe 40 51's and a cherry picking p38. ;)
Title: Perk Changes
Post by: WaRLoCkL on October 28, 2007, 05:52:08 AM
Quote
Originally posted by Relorian
Fisrt you want the 51D and La-7 Perkd

Then when the noobs switch to the 51b and La-5 you'll want them perk'd

then when they switch to something else you'll want those perked

eventually anyone but vet players will be stuck in p-40b's and A6M's and will hate the game so much they go elsewhere.

Meanwhile, you'll still be fighting LaLa's and Ponies en mass

How about you unperk my F4U-1C and F4U4?


OH man dont do that, people like me, AKdogg, Skyrock, BlueKitty, and quit a few others would have a freaking field day. also the HO FACTOR would SKYROCKET.

Every newb in the game will be hoing everything in a -1c.
Title: Perk Changes
Post by: BaldEagl on October 28, 2007, 10:23:31 AM
By the "everyone uses  it so it should be perked" theory, here's the top ten rides for the past 3 months combined (not including this camp):

Panzer IV H
P-51D
Sherman VC
La-7
Ostwind
Spitfire Mk XVI
N1K2
Ship Gunner
F6F-5
SeaFire

So, do you want to perk all of these?

I think ship gunners should definately be perked :aok
Title: Perk Changes
Post by: Lusche on October 28, 2007, 12:32:08 PM
(http://img222.imageshack.us/img222/7677/unbenanntrq5.jpg)
Title: Perk Changes
Post by: Snubby on October 28, 2007, 12:56:29 PM
Quote
Originally posted by Blooz
Quoted:

<>

You really don't understand tactics, do you.

The ability to go where the enemy can't go, to be able to fight where the enemy can't fight gives you a huge advantage.

At only 15k the Spit 14 is 15mph faster and climbs 600fpm faster than La7 (and that's without using WEP!)


fight where the enemy cant fight?  fight WHO.. NO ONE FLYS THAT HIGH IN THE MA..  prolly 80% of fights take place below 10K, and remaining 20% below 15..  you climb to 20+ and all your doing is sight seeing.
Title: Perk Changes
Post by: Blooz on October 28, 2007, 03:08:00 PM
Lol..forget everything I said.

I'm just trying to help.

Someday the light bulb will turn on for you.

Maybe.
Title: Perk Changes
Post by: Karnak on October 28, 2007, 03:34:23 PM
Blooz,

What you say is valid in the real world, not in AH.

Back when the Spit XIV was 60 perks I drug an La-7 up from 5,000ft to 25,000ft with it.  It took a long time, but he wanted to kill the perk plane.  Once at 25,000ft I engaged and he very rapidly realized what the outcome of the fight was going to be.  He put the nose down and got the hell out before I could get a good shot on him.  I landed one round from long range, probably a .303.

It is much easier to dive than to climb and a Spit XIV that has oponents above it loses that advantage as climbing makes you a slow target to enemies above you.


Please explain, in the context of AH (a combat game, not a mission game), what makes the Spit XIV worth perks but not the La-7 or Spit XVI?
Title: Perk Changes
Post by: BaldEagl on October 28, 2007, 03:53:48 PM
Quote
Originally posted by Blooz
Quoted:

<>

You really don't understand tactics, do you.

The ability to go where the enemy can't go, to be able to fight where the enemy can't fight gives you a huge advantage.

At only 15k the Spit 14 is 15mph faster and climbs 600fpm faster than La7 (and that's without using WEP!)


I actually do understand tactics.  What I don't understand is how you fight someone where they can't go.

If you want to climb to 23K and play with yourself be my guest.  :aok

Have you ever wondered why through your years of playing AH you've rarely exceeded 0.33-0.5 K/S?  Think it might have something to do with your "tactics"?
Title: Perk Changes
Post by: Snubby on October 28, 2007, 04:58:41 PM
Quote
Originally posted by BaldEagl
I actually do understand tactics.  What I don't understand is how you fight someone where they can't go.

If you want to climb to 23K and play with yourself be my guest.  :aok

Have you ever wondered why through your years of playing AH you've rarely exceeded 0.33-0.5 K/S?  Think it might have something to do with your "tactics"?




what he said..:aok
Title: Perk Changes
Post by: Blooz on October 28, 2007, 05:22:52 PM
I've explained it the best I can.

Maybe someone else can draw you cartoons so you can understand it?

The Spit14 is perked because it so dominates the other planes. The LA7 and the Spit16 can't compete with it in it's realm.
Title: Perk Changes
Post by: Snubby on October 28, 2007, 05:33:06 PM
Quote
Originally posted by Blooz
I've explained it the best I can.

Maybe someone else can draw you cartoons so you can understand it?

The Spit14 is perked because it so dominates the other planes. The LA7 and the Spit16 can't compete with it in it's realm.


We've explained as best WE can,,,  the spit14 dominated the other planes.. but only in a scenario that ALMOST NEVER OCCURS IN AH

it does no good that it is amazingly lethal and 2nd to none at super high altitude,,  BECAUSE THERE IS NOTHING TO SHOOT AT UP THERE..

in AH its all about the sub 10k fight usually among multiple planes..  

good low level speed, heavy hitting for the quick kill before another baddy saddles up on you, and and maneuverability to out turn the guys you can out run.. the LA7 has all of these attributes.  so it is almost purpose built for the kinda of fights you see in AH..

the spit14 on the other hand its an answer.. without a question..   its purpose built for a type of action that simply just doesent exist in AH.  it doesent matter how good it is above 20k.. because nobody is up there to fight it.
Title: Perk Changes
Post by: Blooz on October 28, 2007, 05:54:14 PM
My idea of success and your idea of success are opposites , I guess.

For you success is getting kills, I guess. To do that you run into the solid wall of red icons and dive right in trying to get a few kills before you die.

For me it's the successful completion of the mission with minimal casualties. Lot's of times you complete a mission without getting any kills. Sometimes you get lots of kills. Sometimes everyone comes home and sometimes not.

Flying Spit14's correctly will get you more kills and less casualties because of their performance. They are faster, climb better and turn tighter than most other planes in the game. So much so, that they need to be limited.

Same story as if we were talking about the ME262, Tempest or F4U-4. Fly them where they shine and they are tough to beat. Fly them where they are weak and you pay up.
Title: Perk Changes
Post by: Snubby on October 28, 2007, 06:03:55 PM
Quote
Originally posted by Blooz
My idea of success and your idea of success are opposites , I guess.

For you success is getting kills, I guess. To do that you run into the solid wall of red icons and dive right in trying to get a few kills before you die.



Neg, I seldom enter a furball, and I usually return home from my sorties.

Quote
For me it's the successful completion of the mission with minimal casualties. Lot's of times you complete a mission without getting any kills. Sometimes you get lots of kills. Sometimes everyone comes home and sometimes not.



agreed, and flying at 20+ K in AH will virtually guarantee you will complete your "mission" as you will not likely encounter any other aircraft.

Quote
Flying Spit14's correctly will get you more kills and less casualties because of their performance. They are faster, climb better and turn tighter than most other planes in the game. So much so, that they need to be limited.


any plane flown correctly will get more kills and less casualties.

Quote

Same story as if we were talking about the ME262, Tempest or F4U-4. Fly them where they shine and they are tough to beat. Fly them where they are weak and you pay up.



You still cant seem to get it though your head that the ability to MAKE USE of the plane is important if not more so than its actually abilities..   up super high the 14 is awsome.. but there is nothing up there to fight.. so its worthless.  a weapon without use, is a useless weapon..

and you cant compare the 14 to the 262 or the Tempest.. or the -4,

the tempest and -4 are astonishing fighters DOWN LOW and and the mid alts, where they can actually be used with a purpose,  thus making them a REAL threat.. the 262, is without question the most lethal anti-bomber weapon in the game, and is untouchable except out of sheer luck.

the 262, temp, and -4 are worth of their perk value, because if you run across  them, you are in trouble should the choose to come at you..

the spitty 14 on the other hand..  pfft, if I see one 10k above me satellite watching.. ill just ignore it..  problem solved, should it try and come after me, it will have to dive lower alts,  where its no better than any other spit..


the in AH the 16 is far better ride than the 14, except in the NON EXISTENT 20+ areas.


EDIT: checking my stats, ive yet to kill, or be killed by a spit14 this tour..  

guess im not looking high enough:lol
Title: Perk Changes
Post by: clerick on October 28, 2007, 06:48:44 PM
If we are talking about perking planes that dominate, the LA7 is a great example.  A quick check of gonzo's fighter comparison shows that the LA is a great match, if not significantly dominant, when compared to the Spit 14 under 13K, where the LA7 was designed to fight.  Compare the Tempest, Spit and LA and you have a trio of planes that are very deadly, but the Tempest and LA are far more deadly at altitudes that realy matter in AH.

I think that the case for perking the LA is a fairly strong one.  Perk the Ponies? I don't think so, there are so many planes out there that dominate it in multiple categories.  I dont think that a plane should be perked because it is popular, perk it because it is significantly overpowering to a majority of the plane set.
Title: Perk Changes
Post by: Lusche on October 28, 2007, 07:11:48 PM
Quote
Originally posted by clerick
If we are talking about perking planes that dominate, the LA7 is a great example.  A quick check of gonzo's fighter comparison shows that the LA is a great match, if not significantly dominant, when compared to the Spit 14 under 13K, where the LA7 was designed to fight.  Compare the Tempest, Spit and LA and you have a trio of planes that are very deadly, but the Tempest and LA are far more deadly at altitudes that realy matter in AH.

I think that the case for perking the LA is a fairly strong one.  Perk the Ponies? I don't think so, there are so many planes out there that dominate it in multiple categories.  I dont think that a plane should be perked because it is popular, perk it because it is significantly overpowering to a majority of the plane set.


The La 7 is not dominating the arena in any way, and certainly not more that the pony. See my above compilation of fighter kills and take note that in terms of K/D the La 7 usualy barely makes it into the top 20. Last tour ranked #18 with K/D 1.21. Top non perked fighters were:
- Typhoon 1.58
- Hurricane IIc 1.5
- BF 109K 1.48
- FW 190D9 1.37

If you want to have the LA7 perked, you must perk Pony, Spit XVI, Typhoon, N1K2, 109K4 and many more too.
Title: Perk Changes
Post by: Karnak on October 28, 2007, 07:15:27 PM
Perk Unit Kill Totals this Tour:

Sherman VC has 32734 Kills of All models
All models have 16288 Kills of Sherman VC

Tiger I has 15202 Kills of All models
All models have 4244 Kills of Tiger I

Tempest has 5823 Kills of All models
All models have 937 Kills of Tempest

Me 262 has 3426 Kills of All models
All models have 616 Kills of Me 262

F4U-4 has 3511 Kills of All models
All models have 1204 Kills of F4U-4

Me 163B has 1271 Kills of All models
All models have 238 Kills of Me 163B

Spitfire Mk XIV has 1132 Kills of All models
All models have 949 Kills of Spitfire Mk XIV


Even the restricted Me163 has more kills than the Mk XIV and all of the perk units have much, much better K/D ratios than the Spitfire Mk XIV.  Of all the perk units, only one has a K/D ratio like unperked units, this despite being used more carefully due to its perk price.  Looking at those usage and result numbers I cannot understand how somebody can claim the Spitfire Mk XIV should be perked.
Title: Perk Changes
Post by: Lusche on October 28, 2007, 07:19:23 PM
Well, the Ta 152 lost it's perk status. Maybe the Spit XIV one day too. There's always hope ;)
Title: Perk Changes
Post by: BaldEagl on October 29, 2007, 01:30:58 AM
Quote
Originally posted by Lusche
Well, the Ta 152 lost it's perk status. Maybe the Spit XIV one day too. There's always hope ;)


Exactly.  The Ta-152, the "other" specialty high alt fighter lost it's perk price.  Why not the XIV then?

Make no mistake, both are fine aircraft, but within the realm where most fighters are actually used in the game they are both average at best.

In fact, I would argue that the Ta-152, due to it's gun package and ability to rip high alt buffs from the sky deserves to be perked more than the Spit XIV.  Even at that, I can see why it lost it's perk price because of it's propensity to radiator damage.  Because of that, both the 190A-8 and the 110G-2 are better suited to buff hunting, neither of which are perked and both, in fact, have very high ENY ratings.

As to the origional post, I don't thing either the La-7 or the P-51 should be perked.  Especially the P-51.

Lusche, The La-7 doesn't carry high K/D or K/S numbers because of all the use by noobs (same with the Spit XVI).  Most "vets" wouldn't be caught dead in one.  If it didn't carry the stigma it does I bet those numbers would sky but that's OK as the noobs need a few decent trainers.
Title: Perk Changes
Post by: 1redrum on October 29, 2007, 06:34:26 AM
no matter how uber the airframe it is only as good as the pilot flying it
Title: Perk Changes
Post by: Lusche on October 29, 2007, 09:07:24 AM
Quote
Originally posted by BaldEagl


Lusche, The La-7 doesn't carry high K/D or K/S numbers because of all the use by noobs (same with the Spit XVI).  Most "vets" wouldn't be caught dead in one.  If it didn't carry the stigma it does I bet those numbers would sky but that's OK as the noobs need a few decent trainers.



I know - I did ride LA almost exclusively my first 3 tours :D
Title: Perk Changes
Post by: Tiger on October 29, 2007, 03:36:43 PM
Perk everything made from 1943-on.  Made before Dec 31,1942, leave unperked.
Title: Perk Changes
Post by: Karnak on October 29, 2007, 03:55:10 PM
Quote
Originally posted by Tiger
Perk everything made from 1943-on.  Made before Dec 31,1942, leave unperked.

That would be about 75% of the planeset.

Fw190A-5:  Perked!
Mosquito Mk VI: Perked!
A6M5b: Perked!
P-47D-11: Perked!
Bf109G-6: Perked!
Ki-61: Perked!
F4U-1: Perked!
Russian: Perked!

Welcome to the reign of the Spitfire Mk IX.
Title: Perk Changes
Post by: clerick on October 29, 2007, 03:57:42 PM
Quote
Originally posted by Lusche
The La 7 is not dominating the arena in any way, and certainly not more that the pony. See my above compilation of fighter kills and take note that in terms of K/D the La 7 usualy barely makes it into the top 20. Last tour ranked #18 with K/D 1.21. Top non perked fighters were:
- Typhoon 1.58
- Hurricane IIc 1.5
- BF 109K 1.48
- FW 190D9 1.37

If you want to have the LA7 perked, you must perk Pony, Spit XVI, Typhoon, N1K2, 109K4 and many more too.


I did not mean dominant in terms of use, but in terms of lethality.  I personally would like to see the La-7 become as rare as the Tempests.  I would even suggest that all of the very late war and, those late war planes that are just that superior, have a perk cost.  Go from as small as, say 5, for a p-51D up to the hundreds for the 262 et.c.  By applying a nominal perk cost to the top tier planes you impart some cost for dweebish behavior and, give an easily attainable goal to the rookies coming into the game.  Go out in a a6m and get or, better yet, EARN a few perk points THEN get in an La7 or Spit 16.  Just have to be careful with it or you lose those precious perkies.
Title: Perk Changes
Post by: Snubby on October 29, 2007, 04:33:53 PM
Quote
Originally posted by clerick
I did not mean dominant in terms of use, but in terms of lethality.  I personally would like to see the La-7 become as rare as the Tempests.  I would even suggest that all of the very late war and, those late war planes that are just that superior, have a perk cost.  Go from as small as, say 5, for a p-51D up to the hundreds for the 262 et.c.  By applying a nominal perk cost to the top tier planes you impart some cost for dweebish behavior and, give an easily attainable goal to the rookies coming into the game.  Go out in a a6m and get or, better yet, EARN a few perk points THEN get in an La7 or Spit 16.  Just have to be careful with it or you lose those precious perkies.


this is what im saying, though on a grander scale..

I actually think it would make the game more enjoyable..  give the player more sense of purpose.. and as above stated, reduce "dweebish"

people always gripe about HOs perk the rides that excel at this tactic .. even just a little.. to where the "ill probably kill him first" attitude takes a back seat to "ill probably not make it home, and will lose points"

for me half of the fun is GETTING HOME, though many people dont even consider the idea.. they just dive into the biggest furball around and have no intention of surviving..  which, fine whatever.. hard to game the game more than that. but not my $$
Title: Perk Changes
Post by: Ack-Ack on October 29, 2007, 05:17:15 PM
Quote
Originally posted by SpikesX
Agreed.

'noobs' should explore the planeset...



"n00bs" should explore what makes the game fun for them and that's the only criteria they should use when selecting a plane.  


ack-ack
Title: Perk Changes
Post by: Ack-Ack on October 29, 2007, 05:33:51 PM
Quote
Originally posted by BaldEagl
Most "vets" wouldn't be caught dead in one.  .



Too bad people insist on limiting themselves out of a moronic sense it will bruise their ego.


ack-ack
Title: Perk Changes
Post by: Ack-Ack on October 29, 2007, 05:37:16 PM
Quote
Originally posted by Snubby
this is what im saying, though on a grander scale..

I actually think it would make the game more enjoyable..  give the player more sense of purpose.. and as above stated, reduce "dweebish"

people always gripe about HOs perk the rides that excel at this tactic .. even just a little.. to where the "ill probably kill him first" attitude takes a back seat to "ill probably not make it home, and will lose points"

for me half of the fun is GETTING HOME, though many people dont even consider the idea.. they just dive into the biggest furball around and have no intention of surviving..  which, fine whatever.. hard to game the game more than that. but not my $$



Do you really think by perking those rides you are going to somehow lessen or eliminate dweebish behavior that has been associated with those rides?  I hate to burst your bubble and all but if a pilot flies like a dweeb in a La7 or P-51, he's going to fly like that in a Zeke or P-40.  It's not the plane that makes the pilot a dweeb.


ack-ack
Title: Perk Changes
Post by: clerick on October 29, 2007, 05:50:27 PM
Quote
Originally posted by Ack-Ack
Do you really think by perking those rides you are going to somehow lessen or eliminate dweebish behavior that has been associated with those rides?  I hate to burst your bubble and all but if a pilot flies like a dweeb in a La7 or P-51, he's going to fly like that in a Zeke or P-40.  It's not the plane that makes the pilot a dweeb.


ack-ack


That is true, the plane does not make the dweeb, it just allows them to practice their craft to the fullest extent.  Zipping around the MA at WEP in an LA7, cannon blazing, is far more satisfying to the dweeb with ADD then puttering around in a Zeke or P40.  

Putting even a small price on the top-tier planes isn't much different then playing any other game where you have to EARN the upgrades.  Don't perk them into the stratosphere, but make them a goal to strive for.

And before anyone pipes in about online games and their business plans, keep in mind that most of these games have a core community that keeps them grounded.  Eliminate these players and your two-week squeakers, who don't care about this anymore then they care about their next mountain dew, will get bored and be gone.  I think it is safe to assume that the truly serious players would hardly be bothered by these rules and the constant influx of  geeks, dweebs and squeekers will be sifted and filtered and the players that have the drive and desire to take up the yoke and become "good" will remain.

Perked or unperked I'll still play and have a blast, it just becomes harder to find my fun.
Title: Perk Changes
Post by: Snubby on October 29, 2007, 06:20:46 PM
Quote
Originally posted by Ack-Ack
"n00bs" should explore what makes the game fun for them and that's the only criteria they should use when selecting a plane.  


ack-ack


and perhaps ignorance is bliss..

if someone who knows very little about the planes in this game.. and Has ever watched the history channel.. comes in..  BOOM P51D. best fighter of WW2..

they grab it, take off.. and.. are suprised it cant out turn, out run, and out.. everything.. everything..   "this game sucks"..  gone..

perhaps if it carried a 5 perk price..

same said noob sees it.. but cant fly it yet.. oh no, he has to pick something else..  fly around a bit, have a little fun.. THEN he gets to fly the 51.. .and promptly finds out it sucks..  in fact he like the plane he was flying before BETTER.. better than the mighty 51d?!  UnPoSsAbAl! hmm,  I wonder what other planes there are..  

and thus.. the noob has been enlightened..

I end up being the best man at his wedding,
Title: Perk Changes
Post by: Ack-Ack on October 29, 2007, 06:31:28 PM
Quote
Originally posted by Snubby
and perhaps ignorance is bliss..

if someone who knows very little about the planes in this game.. and Has ever watched the history channel.. comes in..  BOOM P51D. best fighter of WW2..

they grab it, take off.. and.. are suprised it cant out turn, out run, and out.. everything.. everything..   "this game sucks"..  gone..

perhaps if it carried a 5 perk price..

same said noob sees it.. but cant fly it yet.. oh no, he has to pick something else..  fly around a bit, have a little fun.. THEN he gets to fly the 51.. .and promptly finds out it sucks..  in fact he like the plane he was flying before BETTER.. better than the mighty 51d?!  UnPoSsAbAl! hmm,  I wonder what other planes there are..  

and thus.. the noob has been enlightened..

I end up being the best man at his wedding,



I'm glad HT doesn't add perks using your criteria, otherwise this would be a rather empty game.



ack-ack
Title: Perk Changes
Post by: Kev367th on October 29, 2007, 06:43:59 PM
Quote
Originally posted by DoNKeY
Honestly, I don't see that great of a reason to perk the pony.  You don't see that many of them, compared to an average MA sortie.  I see just about the same amount, if not more, of LA's, Spits, and F4U's (maybe a little less of those).  And as said, when you think about it, the 51 isn't that great of a plane performance wise.  Average lethality, climb, poor acceleration, and poor turning radius (at lower speeds).  It really only has speed, distance, and views (something that isn't as important in real life as in the MA).  IMHO the pony shouldn't be perked.  


donkey


Don't see that many Ponies?

For the last 3-4 tours they have the most deaths of any plane in the MA, even surpassing the La7 and XVI.

I seem to remember it being mentioned that because HT doesn't track actual plane usage he uses the number of deaths as a rough guide.

So if all else is equal it should be getting an ENY value of 5 at the very least. All other 'popular' highly used planes do.

Perking it - Only if quite a few others pick up a small perk cost also.

If left unperked the Spit XIV should be unperked also (the Ta-152 was unperked).
Title: Perk Changes
Post by: Ack-Ack on October 29, 2007, 06:51:31 PM
Quote
Originally posted by Kev367th


So if all else is equal it should be getting an ENY value of 5 at the very least. All other 'popular' highly used planes do.



There is not one plane perked because of it's popularity.  The only planes that are perked have been deemed unbalancing to the game play if they were left unperked.  That's the only criteria that should be used when perking planes.


ack-ack
Title: Perk Changes
Post by: kotrenin on October 30, 2007, 09:20:37 AM
I'm sorry if I missed someone already suggesting this, but here is a thought to get shot down.  
Perk them all.  
OK, the early war planes are free but the mid war could cost something like 1-2 perks, and the late war models would be 3 and up (or perk according to ENY value, whatever floats your boat.)  Everybody's perk point bankroll would reset at the beginning of each tour.  You would probably want to lower the cost of the 262 and the 163 to put it in reach of most players before the last week of the tour.  Continue to reward players for flying EW rides with higher perk payouts for kills and of course less perks payed out for flying  in the higher perked LW rides.  It would only take landing 1 or 2 kills in an early war plane to afford most of the MW planes and maybe some LW planes.  Once you have enough perks to fly the plane you want it is up to you to not get killed in it and lose your perks.

Just an idea, I really don't mind the way it is now.
Title: Perk Changes
Post by: Karnak on October 30, 2007, 09:46:25 AM
kotrenin,

Problem is it cripples the new players just learning the game.  The vets would quickly have the points to fly what they fancied whereas new players would be stuck in early war aircraft with the occasional sortie in a later aircraft.  They would be fighting from a skill and equipment disadvantage and that is not a recipe to get subscribers.
Title: Perk Changes
Post by: kotrenin on October 30, 2007, 10:27:00 AM
True, hadn't thought about it that way....
Title: Perk Changes
Post by: 5PointOh on October 30, 2007, 11:11:27 AM
Quote
Originally posted by Blooz
You're comparing apples and oranges.

The P51 was designed to perform best above 20k.

The LA7 was designed to perform best below 10k.

If you fight the P51 at its design altitude against the LA7 you'd see that the LA7 ain't so tough after all.


Exactly.  This is a great point.  I have seen many pony drivers using the pony as intended against LAs.  Average to good pony drivers can get a first pass kill on an LA often if BnZ approch is set up correctly.  LAs can easily destroy a pony that is low on the deck.  Two totally different planes.
Title: Perk Changes
Post by: Tiger on October 30, 2007, 04:08:28 PM
Quote
Originally posted by kotrenin
I'm sorry if I missed someone already suggesting this, but here is a thought to get shot down.  
Perk them all.  
OK, the early war planes are free but the mid war could cost something like 1-2 perks, and the late war models would be 3 and up (or perk according to ENY value, whatever floats your boat.)  Everybody's perk point bankroll would reset at the beginning of each tour.  You would probably want to lower the cost of the 262 and the 163 to put it in reach of most players before the last week of the tour.  Continue to reward players for flying EW rides with higher perk payouts for kills and of course less perks payed out for flying  in the higher perked LW rides.  It would only take landing 1 or 2 kills in an early war plane to afford most of the MW planes and maybe some LW planes.  Once you have enough perks to fly the plane you want it is up to you to not get killed in it and lose your perks.

Just an idea, I really don't mind the way it is now.


Here ya go...
Start each tour with XXX # of perkies automatically, not so small that if you die 5 times you are back at 0, but not too large to make them seem unlimited.  This way they can still take a flight with the late war stuff early in the tour, but will need to land to keep the perk piggy bank from going bare.  Be sure to reset every tour, no roll-over perks.  

I can see the Last day of the tour just becomes 262 vs 234 for a couple of hours as everone tries to blow their remainign perks.
Title: Perk Changes
Post by: Lusche on October 30, 2007, 04:38:28 PM
Quote
Originally posted by Tiger
Here ya go...
Start each tour with XXX # of perkies automatically, not so small that if you die 5 times you are back at 0, but not too large to make them seem unlimited.  


I had similar thoughts before, like "no plane should cost any perks at all in your first week in AH".

The problem is, many people will generate new accounts again and again (just like a few disruptive players are doing now).
Title: Perk Changes
Post by: BaldEagl on October 30, 2007, 04:40:22 PM
Quote
Originally posted by Lusche
I had similar thoughts before, like "no plane should cost any perks at all in your first week in AH".

The problem is, many people will generate new accounts again and again (just like a few disruptive players are doing now).


Lusche, quit creating new accounts again and again.  :)