Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Hap on October 31, 2007, 01:16:31 PM

Title: Removing Arena Maximums
Post by: Hap on October 31, 2007, 01:16:31 PM
Remind me again why removing arena caps is the stupidest idea on the planet and would trigger the end of all flesh?
Title: Removing Arena Maximums
Post by: MotorOil1 on October 31, 2007, 01:25:31 PM
It'll never happen.

It's a growth thing.
Title: Re: Removing Arena Maximums
Post by: Tiger on October 31, 2007, 02:27:47 PM
Quote
Originally posted by Hap
Remind me again why removing arena caps is the stupidest idea on the planet and would trigger the end of all flesh?


Because HiTech said so...
Title: Removing Arena Maximums
Post by: BaldEagl on October 31, 2007, 02:39:01 PM
The past few nights I've logged on caps have been 400+ in both LW arenas and neither has been filled to capacity.  Seems to me people are spreading out just fine on their own.
Title: Removing Arena Maximums
Post by: Hap on November 01, 2007, 01:09:35 PM
Noon to mid afternoon it's a different story.
Title: Removing Arena Maximums
Post by: rogerdee on November 01, 2007, 01:58:55 PM
i caame on 1200 gmt
i couldnt get in 1 late arean as it was at its limit.
the2nd had 14 people in
as for early and mid i dont even bother with it its just a waste of space,
going to a arena with 20 people in is a joke.

Personal i think 4 arenas isnt working and if combat tour finaly launches the  numbers are going to be even less.
Title: Removing Arena Maximums
Post by: sethipus on November 01, 2007, 06:08:18 PM
The main thing that really torques me off about the arena max settings is how drastically the pendulum will swing in an attempt to balance the two LW servers.

I'll be in the middle of an intense attack mission against an enemy city and the game crashes.  I log back in and the server I was just in has switched it's max cap to something much lower than it had been, so you see like 250 people logged in with a max cap of like 180 people.  Now I've got to wait for 71 people to leave the server voluntarily just so I can log back in and join with the people I was fighting with before the crash.  Either that, or log in to one of the other arenas and join a completely different fight than the one I was already involved with.  That's not the end of the world or anything, but why should I have to?

Meanwhile the other server has like 175 people in it.  And I'm wondering why in the heck is it such a bad thing for one LW server to have 250 and one to have 175?  Why cut the cap so drastically in an attempt to force them to equalize?
Title: Removing Arena Maximums
Post by: TwentyFo on November 01, 2007, 06:34:00 PM
I would like 1 main arena only.

Why?---because it's a good idea
Title: Re: Removing Arena Maximums
Post by: jhookt on November 01, 2007, 06:43:05 PM
Quote
Originally posted by Hap
Remind me again why removing arena caps is the stupidest idea on the planet and would trigger the end of all flesh?


this thread is a waste of time.


try the search function its what its there for.
Title: Removing Arena Maximums
Post by: Snubby on November 01, 2007, 07:46:24 PM
there is nothing wrong..  its not supposed to make sense..

thats why one arena will have a cap of 220 and have 230 people in it, and the other will have a cap of 320 and have 40:lol
Title: Removing Arena Maximums
Post by: The Fugitive on November 01, 2007, 08:01:32 PM
it makes perfect sense, it been explained a half million times. In stead of spending your time whining about it, spend it doing a search of these board on arena caps and you understand why it does what it does.
Title: Removing Arena Maximums
Post by: 999000 on November 01, 2007, 08:06:59 PM
What I find most frustrating is when you are in a good fight in one arena..and for what ever reason you lose connection etc....and you try to come back and the areana is full..........ouch.
999000
Title: Removing Arena Maximums
Post by: Snubby on November 01, 2007, 08:26:16 PM
Quote
Originally posted by The Fugitive
spend it doing a search of these board on arena caps and you understand why it does what it does.


funny thing is if you do  a search, all you will find is 5,000 threads of people griping and asking why it does what it does.:aok
Title: Removing Arena Maximums
Post by: The Fugitive on November 02, 2007, 07:44:20 AM
Quote
Originally posted by Snubby
funny thing is if you do  a search, all you will find is 5,000 threads of people griping and asking why it does what it does.:aok


Correct !!! Thats about how many times this question has been brought up. Take the time to read a few of them and you'll understand how it works, and why . You will understand why it HAS to be that way.

I think the only tweek that could help it is if they set the low end cap a bit higher in the "prime time" for the Euro players. I know during the summer when the squeekers are out of school this would have to be turned back again, but if the lower cap could be bumped up a bit the Euro crowd could use one arena and still not hit that "over population" number.

Of course if you "cater" to the Euro crowd, there will always be some of us selfish Americans that will complain about it:rolleyes:
Title: Removing Arena Maximums
Post by: SkyRock on November 02, 2007, 08:01:40 AM
Quote
Originally posted by sethipus


I'll be in the middle of an intense attack mission against an enemy city and the game crashes.  I log back in and the server I was just in has switched it's max cap to something much lower than it had been, so you see like 250 people logged in with a max cap of like 180 people.  Now I've got to wait for 71 people to leave the server voluntarily just so I can log back in and join with the people I was fighting with before the crash.  
I agree!  Of course I'm just furballing, but with my squaddies.  :furious
Title: Removing Arena Maximums
Post by: Skuzzy on November 02, 2007, 08:03:32 AM
Quote
Originally posted by The Fugitive
it makes perfect sense, it been explained a half million times. In stead of spending your time whining about it, spend it doing a search of these board on arena caps and you understand why it does what it does.
Or they can read this (http://www.hitechcreations.com/ahhelp/arenaframe.html).
Title: Removing Arena Maximums
Post by: thndregg on November 02, 2007, 08:07:29 AM
I've always questioned why have small number cap, but stuffed into smaller rooms (maps). It's just as crowded.:huh

EDIT: The Great Oz has spoken.
Title: Removing Arena Maximums
Post by: Simaril on November 02, 2007, 08:18:50 AM
Quote
Originally posted by 999000
What I find most frustrating is when you are in a good fight in one arena..and for what ever reason you lose connection etc....and you try to come back and the areana is full..........ouch.
999000



There is a simple way around this, and it only takes a few minutes to get into the packed arena. Just "quit" out to the primary AH screen, log back in, and recheck the desired arena. If the number is still too high, quit again and log back in.  Rinse and repeat. It's essentially manual redial for the busy number.

What happens is that SOMEBODY is always about to log off, and that will briefly put the number below the cap. The next person to query the system will get in...and by redialing, you're more likely to be that person. Only time this doesnt work is after the other arena resets, and the very low numbers throw the desired arena's cap into the subbasement. That evens out as well, but usually takes longer than I like to wait. Byt the time one sortie's done, though, I can get back to where I want to be.
Title: Removing Arena Maximums
Post by: jhookt on November 02, 2007, 11:12:47 AM
Quote
Originally posted by Snubby
funny thing is if you do  a search, all you will find is 5,000 threads of people griping and asking why it does what it does.:aok



so the appropriate response is to start thread # 5001?
Title: Removing Arena Maximums
Post by: ghi on November 02, 2007, 11:16:53 AM
Quote
Originally posted by Skuzzy
Or they can read this (http://www.hitechcreations.com/ahhelp/arenaframe.html).

   i understand, but is still the worst change and a huge step back ,in the evolution of this great game, i would pay 150$ monthly for this game to see the old MA back, with 500-700-1000 players in same arena, huge fights, furballs ,missions and the ``win war goal``in one arena back like used to be before,
 It`s not fun  trying hopeless to log in the most populated arena full with 120 caps,  when are 150 players combined , and being dumped in an almost empty arena
Title: Removing Arena Maximums
Post by: Snubby on November 02, 2007, 11:42:27 AM
Quote
Originally posted by jhookt
so the appropriate response is to start thread # 5001?


i didnt start this thread.
Title: Removing Arena Maximums
Post by: Snubby on November 02, 2007, 11:46:22 AM
The arena limits are governed as follows: As an example, if the Orange arena reaches a certain percentage of its maximum capacity, the server will adjust the Blue arena limit to a higher number. When the Blue arena reaches a certain percentage of its limit, then the Orange arena limit is raised. Conversely, the arena limits are also reduced in the same manner.[/i]




what gets me is : Orange arena reaches a certain percentage of its maximum capacity, the server will adjust the Blue arena limit to a higher number

so if orange is almost full or OVER FULL.. and blue is empty.. they will raise the limit in blue... in the EMPTY arena..

so orange is at 230/220 and blue is at 4/120. so the system will raise them limit in blue to 220 but leave orange alone..

:huh
Title: Removing Arena Maximums
Post by: Bruv119 on November 02, 2007, 11:59:50 AM
I'm split on this issue I understand why they did it but sometimes it can be annoying.  Especially when after a great deal of effort to reset the uterus map, the tour change reset back to the same stinkin map!  

I agreed with it at the start but I think a week long poll would give some hard data on who wants what.  We all know the BBS is a small % to that who actually play.

A poll doesnt mean you have to change anything just a gauge of your customers expectations!


Bruv
~S~
Title: Removing Arena Maximums
Post by: WMLute on November 02, 2007, 12:03:28 PM
Quote
Originally posted by ghi
with 500-700-1000 players in same arena, huge fights, furballs ,missions and the ``win war goal``in one arena back like used to be before


hence the change.

and thank goodness for it.
Title: Removing Arena Maximums
Post by: whels on November 02, 2007, 12:25:42 PM
The biggest LW Cap problem occurs in the mid morning to afternoon US eastern time.

1 LW has its Cap @ 200 or 250, the other the same i think or less. almost everyone in LW arenas is 1 arena, and about 10 20 in the other. Then comes the daily cap kickin about 1pm eastern US time. the LW arenas go
from 250 down to 120 and 180,  with 120 being the most populated room, still 200  or more in it. the other LW having usually around 20.

with the cap kick in, now new people logging in are stuck with  a choice, of 3 arenas with 20 or less people or log off. it usually on avg takes 3 to 4 hours for the low LW to populate enough to make fights worth going and/or upping caps to allow you to go in either LW.

so if ur playing in the populated room and have to log for a sec or get booted or game crashes, ur  FEEKED for the 2 or 3 hours for the other LW
to catch up.  this is bad treatment of AH paying customers.


Maybe setup some code, where if ur in a arena and log out/crash out/boot
AH gives you 5 mins or so mins that you can log back on and be able to
go back into the same arena reguardless of Cap. If you go to another arena or take longer then 5 mins then ur spot in the arena is deleted.

and also maybe need to put in a time out for people who log in to a arena, and go afk forever. maybe 10 15 min timer, if you havent flown or GV, in that time, and/or maybe go by controller inputs of KD/joystick. it boots you .out for inactivity.
Title: Removing Arena Maximums
Post by: sveno on November 02, 2007, 12:53:26 PM
I do not post many times, but here i fully go with Bruv and have to comment this.

Also understanding the thought behind split arenas, but this feature is really hurting gameplay - do not ignore that please.

Flown on and off from 2002 in AH, i liked EW - MW - LW the most. There everyone found his game 24 / 7.

With all respect, i think this needs to be examined if it is possible server-wise.


sveno
Title: Removing Arena Maximums
Post by: jhookt on November 02, 2007, 01:31:22 PM
Quote
Originally posted by Snubby
i didnt start this thread.


did you have hopes that this one would be different than the other 5000?
Title: Removing Arena Maximums
Post by: Mr No Name on November 02, 2007, 01:35:54 PM
Worst change ever made to the game.
Title: Removing Arena Maximums
Post by: Bronk on November 02, 2007, 04:21:26 PM
Arena split whines are almost as good as ENY whines. However they are nowhere as good as collision whines.:D
Title: Removing Arena Maximums
Post by: Snubby on November 02, 2007, 05:37:44 PM
Quote
Originally posted by jhookt
did you have hopes that this one would be different than the other 5000?


no, but i plan to ride it till the wheels fall off.:p
Title: Removing Arena Maximums
Post by: Snubby on November 02, 2007, 06:03:11 PM
(http://pages.suddenlink.net/ja001son/FUNNY/lworange.JPG)
Title: Removing Arena Maximums
Post by: Fruda on November 02, 2007, 07:28:51 PM
Quote
Originally posted by Bronk
Arena split whines are almost as good as ENY whines. However they are nowhere as good as collision whines.:D


Well, a lot of times, collisions are bogus. I mean, when I'm flying straight in a fight with one guy who's below me, and he all at once inexplicably flies up into my belly and I get the collision, I really don't see any logic there. And to be perfectly honest, I think a lot of people know this, because I've been rammed several times in one session by the same people, and they always seem to come out unscathed.


As far as the arena limits go, I really see no problem. Sure, it's a pain when a particular arena cap is immediately lowered just as you're about to log on, but that's easily remedied by five minutes of "redialing", because the limit's going to rise again.
Title: Removing Arena Maximums
Post by: WMLute on November 02, 2007, 08:22:45 PM
Quote
Originally posted by Fruda
Well, a lot of times, collisions are bogus. I mean, when I'm flying straight in a fight with one guy who's below me, and he all at once inexplicably flies up into my belly and I get the collision, I really don't see any logic there. And to be perfectly honest, I think a lot of people know this, because I've been rammed several times in one session by the same people, and they always seem to come out unscathed.


another person that need to use the SEARCH (http://forums.hitechcreations.com/forums/search.php?s=) button
Title: Removing Arena Maximums
Post by: Fruda on November 02, 2007, 08:53:16 PM
Quote
Originally posted by WMLute
another person that need to use the SEARCH (http://forums.hitechcreations.com/forums/search.php?s=) button


I guess I should run film on each and every flight so I can have recorded evidence of it happening. Even when I pull up, I somehow get the collision when an enemy pulls up into my belly.
Title: Removing Arena Maximums
Post by: redman555 on November 02, 2007, 09:19:44 PM
problem i got with this whole cap thing is the fact that on squad nights its really hard 2 get together... but hey.... HT is the man so gotta do wat he says
Title: Removing Arena Maximums
Post by: Mr No Name on November 02, 2007, 10:04:14 PM
Quote
Originally posted by Fruda
I guess I should run film on each and every flight so I can have recorded evidence of it happening. Even when I pull up, I somehow get the collision when an enemy pulls up into my belly.


Fruda, you are right, that sort of thing happens all the time... You just have to learn to squelch some of the static on this board.
Title: Removing Arena Maximums
Post by: Lusche on November 02, 2007, 10:10:30 PM
Quote
Originally posted by Fruda
I guess I should run film on each and every flight so I can have recorded evidence of it happening. Even when I pull up, I somehow get the collision when an enemy pulls up into my belly.


Post it.
Title: Removing Arena Maximums
Post by: Bronk on November 03, 2007, 06:48:53 AM
I r TeH eBiL.

Edit: I find it amusing that people still cant grasp it. On your opponents front end he didn't hit you. He did his job and maintained separation, get over it.
I now return you to you previous scheduled whine.
Thank you.:D
Title: Removing Arena Maximums
Post by: The Fugitive on November 03, 2007, 08:33:38 AM
Quote
Originally posted by Fruda
I guess I should run film on each and every flight so I can have recorded evidence of it happening. Even when I pull up, I somehow get the collision when an enemy pulls up into my belly.


your film would show the collision just as you think it happened, because the recorder is recording what happens on YOUR COMPUTER.

What you need is the film of the other guy. His would show what he saw on HIS COMPUTER, which would be a close miss, NOT a collision.
Title: Removing Arena Maximums
Post by: acfireguy26 on November 03, 2007, 09:22:34 AM
Quote
Originally posted by whels
and also maybe need to put in a timer for people who log in to an arena, and go afk forever. maybe 10 15 min timer, if you havent flown or GV, in that time, and/or maybe go by controller inputs of KD/joystick. it boots you .out for inactivity.
\\

Amen to this suggestion.:aok