Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Lusche on November 07, 2007, 01:29:28 PM
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bug #1: B25's aren't enabled anywhere :D
(And I don't think same map in both LW's and a cap of 120 on a big map is a very good idea... but I'm not complaining. Not me. Never. Wouldn't dare ... :noid )
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Woot! What big map? :)
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Compello.
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So much for people assuming the equine was deceased in yesterdays thread :)
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Originally posted by Gianlupo
big map? :)
Damn, now the timid will have refuge, the toolshedders can hide from the enemy, and those that want to furball may be disappointed.
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damn it, i don't get off for 5hours :cry
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Originally posted by Lusche
bug #1: B25's aren't enabled anywhere :D
(And I don't think same map in both LW's and a cap of 120 on a big map is a very good idea... but I'm not complaining. Not me. Never. Wouldn't dare ... :noid )
I haven't been on yet today ... (I read the forums during lunch) Which big map? I can't wait to find out!
By the way Lusche... Who has the best Bundesleague [sp] foosball club in the Ruhrgebiet?:aok
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Originally posted by SteveBailey
Damn, now the timid will have refuge, the toolshedders can hide from the enemy, and those that want to furball may be disappointed.
:rofl
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DAM! BIG MAPS ARE ON AND I CAN'T GET ON AH FOR ANOTHER MONTH! ARGGH! :furious :furious
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I dont really like this map but anything is better than uterus
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THANK YOU HTC!
68ROX
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Originally posted by sunfan1121
I dont really like this map
lol and so it begins.
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:mad: :furious :mad:
Rats! Stuck at work!
... but wishes it would have been Trinity
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Originally posted by Bronk
lol and so it begins.
I swear, the first thing I read on Ch200 after entering arena: "OMG, we will never reset this map! That sucks" :D
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Originally posted by Lusche
I swear, the first thing I read on Ch200 after entering arena: "OMG, we will never reset this map! That sucks" :D
:rofl :rofl :rofl
Figures
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Originally posted by Lusche
I swear, the first thing I read on Ch200 after entering arena: "OMG, we will never reset this map! That sucks" :D
:rofl :rofl
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Well, considering the 40% rule in winning the map, that might be true after all...
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Originally posted by Lusche
I swear, the first thing I read on Ch200 after entering arena: "OMG, we will never reset this map! That sucks" :D
:rofl
We never reset Big Pac in AW, either! It sucked!
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Which one was Compello again. It's been to long and I'm getting too old.
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BIGGGGGGGGGGGGGGGGG MAAAAAAAAPPPPPPPPPPPPPPPPPSSS SSSSSSSSSS i still have another 4 hours till i can get home DAAAAAAAMMMMMMMMMMMMMMMM
WTFG HTC thanks for the big map.
can someone post a picture of the map for those of us that dont have the map names memorized with picture:D
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Its big. Its really, really, really, Big!
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Yayyyy!!!! Thanx HTC!!:aok
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M U S T L E A V E W O R K E A R L Y ! ! ! ! !
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Im not a fan of this map at all. It seems that they have tried too hard to stuff too much into a map. I can see this one lasting weeks or longer because taking the required 40% will be fairly close to impossible.
Oh well, guess my MW and EW scores will be higher.
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I want to say Hooray for the big map but I'm not sure which one it is. The only ones I know by name are Trinity, Festerma, and Doughnut.
Anyway, :aok :aok for the big maps.
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Originally posted by Relorian
Im not a fan of this map at all. It seems that they have tried too hard to stuff too much into a map. I can see this one lasting weeks or longer because taking the required 40% will be fairly close to impossible.
I also think that the 40% rule should be lowered a bit. But lets give this thing some time for evaluation, before we yell about arena caps & difficult reset conditions ;)
But for tha "lasting for weeks" - back in the old days, we had big maps AND a mid-weekly Skuzzy reset. Maybe that one is back too?
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Originally posted by BaldEagl
Which one was Compello again. It's been to long and I'm getting too old.
pinwheel
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Now how about the old big maps coming back like Trinity, FesterMa, and Donut. :(
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Is it only this one map? Or are all the big maps back?
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Originally posted by Lusche
I swear, the first thing I read on Ch200 after entering arena: "OMG, we will never reset this map! That sucks" :D
Who cares about the reset.. I say give us all the big maps and just do a manual reset if they don't get reset within 7 days. At least that way we get a break from the same old tired maps.
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FIRSTLY.....thanks HTC and Co. It's great to use these terrains again. I'm happier than a pig in the proverbial :D
Guys right click country status when you get in. NO..... I REPEAT NO 40% win criteria. It's the old way except you have to keep all your bases.
For those of you that never experienced the old single MA these maps were the norm.
Strat players look at Zone bases hint hint...... do not panic.
For the furballers there's still plenty of opportunity between the closest bases across the waters......do not panic.
Sit back with a cold one and enjoy. Maybe even raise a glass to HTC.
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Originally posted by SteveBailey
and those that want to furball may be disappointed.
Lol, I am, Steve, I hoped it was the Donut! :D
Originally posted by Lusche
I swear, the first thing I read on Ch200 after entering arena: "OMG, we will never reset this map! That sucks" :D
LMAO! Yeah, I believe that, Lusche, heard it a lot today. :)
Thank you, HTC, and welcome back to the big maps, I missed them a lot. Now give us Trinity, FesterMA and the Donut!
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See rule #4
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See rule #4
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Yaay!
Now we need to go back to:
1 arena
no uncapturable bases
only one country needs to be taken to win.
SOMEDAY!
It will happen!
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RV8's are allowed thow :aok
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Hmm...finally some room for a 30K B17 mission.:aok
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Originally posted by SpikesX
no uncapturable bases
only one country needs to be taken to win.
I hope to see that crap never again...
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Originally posted by Lusche
I hope to see that crap never again...
Awww...party pooper!
I remember the rolling ghi missions...best fun i've ever had.
And all the "VOLCH VOLCH VOLCH"!
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Originally posted by SpikesX
Awww...party pooper!
I remember the rolling ghi missions...best fun i've ever had.
And all the "VOLCH VOLCH VOLCH"!
You can always do such missions, they are not related to the war win criterias in any way.
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Great map, great terrain, interesting possibilities abound, whoever built the thing I
you.
Its also to freaking big.
Naw, I aint complaining. Im just giving my opinion. You would need about 5 times the players in it to make it as action filled as even the Uterus map. We had a stretch tonight where the Bish were fighting the Knights and that was it. We stole a bunch of bases and saw nothing but green the entire time. So you either had to fly for about 2 hours to get to the bish/knit furball or you had to change sides.
And bomber missions to strats?? I hope you have about 3 hours free to drone to the other side of the world and bomb a target that doesn't mean much and that probably wont even be defended.
Maybe Im wrong and need to give it more time. But so far tonight was boring. And I suspect that since its going to take so much longer to get to places that theres going to be a lot more bailing out of airplanes. Most of all bombers.
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so far I have to say I like it. It seems pretty easy to find fights away from the furballs. So it looks like bigger maps will allow more 1 v 1 fighting.
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We stole a bunch of bases and saw nothing but green the entire time. So you either had to fly for about 2 hours to get to the bish/knit furball or you had to change sides.
Yup, the toolshedder hordemonkeys will spill in their pants over this map. I logged in and sure enough, there were a couple of hordes rolling undefended bases. Hordes from each side, but they will never meet because they consists of eunich vulchers and toolshedders that fear being involved in a fight. If they are, they can always re-up in some other abandoned corner of the map after they are quickly sent to the tower. Terrible for gameplay unless you like bombing buildings.
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Originally posted by SteveBailey
Yup, the toolshedder hordemonkeys will spill in their pants over this map. I logged in and sure enough, there were a couple of hordes rolling undefended bases. Hordes from each side, but they will never meet because they consists of eunich vulchers and toolshedders that fear being involved in a fight. If they are, they can always re-up in some other abandoned corner of the map after they are quickly sent to the tower. Terrible for gameplay unless you like bombing buildings.
While you were constantly whining on 200, there were many pitched battles all over the map. I wanted to furball? No problem. I had a few one-on ones at remote, smaller battles (mostly lost 'em - I suck tonight), I thwarted a low scale enemy "sneak" of a Vfield, I was hunting buffs, took part in a quick CV battle...
I never had any problems finding a fight, actually I found more variations in them.
This big maps give us back some opportunity to do ALL the things we wanna do, switching between playing styles without having to wait a few days 'till another map comes up. GV battles far away from airfields so that the Vh's aren't dropped every 2mins, CV action, strat runs, furballing.. all is there.
And for that pet argument "toolshedders can hide all the day": As I already said many times : We could do that before. When I log on there is one arena with 150 players and 3 with less than 20 - I didn't need any large map to fly without any opposition.
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Originally posted by Lusche
You can always do such missions, they are not related to the war win criterias in any way.
Yeah but it's just not the same...:(
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See rule #4
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C-Hawks been workin rook front alllllll night. Got myself 2 base captures! :D
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Originally posted by SteveBailey
See rule #4
:rofl
I was expecting something like this, it's always the same when you're beginning to lack arguments.
Especially funny when considering that this comes from someone using terms like "intellectually honest" in other threads...
Keep up the good work Steve! :aok
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Can someone please take a screenshot and put it on forums of the big map? I'm still a newbie to AH, never been on a big map + i won't be able to get on no time soon.... i heard there awsome from the old bats.
If there as big as everyone is saying... then when i return it's hella high alt buff raids with Jug and pony escorts for the rooks! :D :)
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Originally posted by Lusche
:rofl
I was expecting something like this, it's always the same when you're beginning to lack arguments.
Especially funny when considering that this comes from someone using terms like "intellectually honest" in other threads...
Keep up the good work Steve! :aok
I don't lack in argument, you are using one anecdote to argue with a long established situation and i'm not going to fall for it... at all. Denied.
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It is great to have so many different terrain features.
Target-wise its a great map full of all kinds of things to bomb. I guess I just have to give it a week or so.
I'd love to see it chockfull of everyone who plays AH. Now that would be fun.:D
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TY HTC!!!!!!!ONE!!1!!!1
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After my careful consideration, playing my 3rd day after 10 months off, and I suck like a 2 week n00b...
[SIZE=10]I LOVE YOU DALE, DOUG, ROY, JOHN, DAN, STEWART, AND CARRIE!!!![/SIZE] :aok :aok :aok
yes I had to look up suds, waffle and carrie.[/COLOR]
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WTG HT!!!!!!!
I found no problems finding fights they wee everywhere..
Large scale fights, small fights, pitched CV battle and a GV fight, all in like 2 hours!!!
WTG was alot of fun and I was very disturbed I had to leave for work!!!
As for all of you I hate this, no fights etc etc etc.. Try giving it more than 5 minutes maybe you'll actually enjoy yourself, despite yourself.
<<>>
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A squaddie and I flew a Ki67 pork sortie at 10K to knock out ord at a couple Rook bases on this map tonight.
to the guys who chased us down and beat the crap out of us. I barely landed my two kills at our port in my last smoking bomber. It was a fun time on this map after not seeing it for a while.
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I feel a big I told you so from HT in about 2 weeks. I never played on these maps before and not sure i really liked it. Most part all i was doing was trying to defend bases from hords and then chasing down runners only to end up being ganged. not much of a fun night. :(
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(http://lh4.google.co.uk/UniStrut85/RzLKtyWO7aI/AAAAAAAAAB0/yxIDOAb0cfc/BigMap.jpg)
There ya go Talon, also put Uterus next to it for size comparison.
UNI.
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To the new guys: the map is big, but you have to consider that it was designed for 600+ players.
I do hope we will be back to a single LW Arena.
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a single arena would be :aok
oh and if the arenas remain separate, put mindanao back into the rotation please ;)
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The big maps may be better on fri, sat, and sun during prime time.
Or once the inevitable 2 vs 1 backs the 1 into the corner of the map.
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Originally posted by SteveBailey
Yup, the toolshedder hordemonkeys will spill in their pants over this map. I logged in and sure enough, there were a couple of hordes rolling undefended bases. Hordes from each side, but they will never meet because they consists of eunich vulchers and toolshedders that fear being involved in a fight. If they are, they can always re-up in some other abandoned corner of the map after they are quickly sent to the tower. Terrible for gameplay unless you like bombing buildings.
Where as you are entitled to your opinion this is the same rhetoric prior to the split arena's. Where I personally had absolutely no problem finding a fight back then or now and we have less players today, in each LW right now....funny that :huh
Having said that the only problem is the unopposed hord which you rightly pointed out. This was a problem back then and will be a problem now. By the way it was never a players problem but more of an onlookers problem. The reason is in the key word unopposed.
I remember all the "furballer" postings prior to the split arenas and now it's kicking off again....this rhetoric. Funny how furballers can look at a map and stay as clear away from a fight as best or even better than a strat players hord.:rolleyes:
Not getting at you personally but merely replying to the first of many such posts to come. Which lead me to be preemptive to the first poster to say he can't find a fight. The furballer rhetoric prior to the split. Yes these terrains are large and there capped. One works with the other. You simply have to look and change bases from time to time ....no biggy. The thing about hords is there targets waiting to happen if opposed and I suppose sarcastically, the key word here is "IF".
Can't find a fight my LILLY WHITE ... :rolleyes:
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1) First and foremost, as one who was pleading with HTC for a return to the big maps.....THANK YOU VERY MUCH!!
2) While I don't agree with the folks that don't like the big maps, they are certainly entitiled to their opinion. It's a case of you just can't please everyone.
3) What I really don't understand are the posts that say they couldn't find a fight. I had no troulble locating one.
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Originally posted by Lusche
bug #1: B25's aren't enabled anywhere :D
I got nailed in my Ostie by a B25 while fighting a horde 0f 110's and a single C-47 attacking a base. Are you quite sure about this Lusche? Big map is cool! Lot's of fights, lots of variables. Yee-haa!
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Originally posted by waystin2
I got nailed in my Ostie by a B25 while fighting a horde 0f 110's and a single C-47 attacking a base. Are you quite sure about this Lusche? Big map is cool! Lot's of fights, lots of variables. Yee-haa!
I am absolutely sure on this. But sometimes bugs get corrected... ;)
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Originally posted by waystin2
I got nailed in my Ostie by a B25 while fighting a horde 0f 110's and a single C-47 attacking a base. Are you quite sure about this Lusche?
You say that 18 hours after Lusche posted :) It probably took all but 30 seconds for one of the staff to enable it on those maps :)
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Well. I love the big map. Found fights no problem, even with low numbers on.
The good thing is, there is always a front being attacked so I've been kept busy.
UNI.
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Dat picture isn't working UNI, mind fixing it? All i see is a red X:(
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The big map is great, first thing to see when I logged on was something like "A190 was captured by Rooks" and I stopped for a moment, then looked at my map only to see more bases then I could count, almost fell out of my chair. But for a the few hours I was on and not playing the Snapshot I had no problems finding a fight, made a few kills, died a few times, so it all worked out.
To the big maps.
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Well we asked for an inch and they gave us miles and miles and miles of land to try and conquer.
I like the map, it's a big change and the sky looks good especially at sundown. Makes it easy to see CV's too.
Lots of bases to capture but many of which will be undefended :( looks like SOAR is back in business. They went from over 500 base capt. a month to 53 or something when the arenas split the scoring.
ENY might loose validity here. Anyone see what I'm talking about?
I believe it was Lynx who said resets will happen only after at least one country looses most every base they have before a reset can happen. Different words same meaning.
He also mentioned local area Strat targets are back. I really liked that about the game way back when before I left it in 02. i know some don't care but I'm glad it's back.
What i really want to know now is... what happens after a reset? Will we cycle through the small maps then back to big or are there other big, medium or small maps in store?
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Originally posted by A8TOOL
What i really want to know now is... what happens after a reset? Will we cycle through the small maps then back to big or are there other big, medium or small maps in store?
Nobody but HTC kows for now.. but I can imagine it's a mixed cycle, like it was in the old days.
Of course, It could also be just a test, and when people start to cry really loud about "this map will never get reset!" on BBS HT may get back to small maps only with a devilish grin :D
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Thank you, thank you, thank you HT.
I haven't had so much fun in one night in a long time. There was a big Bish/Rook furball on one front and several smaller skirmishes with Knights along the other front. There was no lack of fights to be found.
Even though I spent most of the night flying attack missions against Knight GV's trying furiously to take one of our VB's it was great to see that furballers could furball, toolshedders could toolshed, attackers could attack, GVers could GV, CVers could CV, bombers could bomb (high or low) and all the other aspects of the game could be played at one time in one arena.
HT and thank you again
Weekly re-set and the rest of the big maps?
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HT must have finally received the "gift" that S.A.P.P. sent to him.
Enjoy it HT, there is always more where that came from... if we get our other requests....
:noid
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This is a good map when 250+ people are on. when there is less it gets boring.
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I believe it was Lynx who said resets will happen only after at least one country looses most every base they have before a reset can happen.
Unfortunately I did say that and posted it on page 2 I think. My apolls one and all. I obviously head me head up me arse when I spoke and believed these words. :rolleyes:
The win criteria, as I've since found out is indeed 40% of each and 90% of your own. There is still the uncapturable bases that would stop the 3 AIR base reset trigger as of old.
However, the "Zone" base factory captures is back. May see some interesting schemes for zone capture and some worth put back into Strat.
To partly steel and modify a quote......"Be pleased to inform His Majesty the Rook flag flies over Bishops North West zone" :D
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Aw man, i'm hearing all of you old bats ( and some new ) talking about how good the big maps are. I haven't even seen it yet sadly since i can't get back on for a while.:(
As posted earlier, can someone mind posting a pic of the big map for me to see? greatly Appreciated please :p
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Originally posted by LYNX
Where as you are entitled to your opinion this is the same rhetoric prior to the split arena's. Where I personally had absolutely no problem finding a fight back then or now and we have less players today, in each LW right now....funny that :huh
The hordes continue... they weren't as bad when we had one arena w/ mid sized/small maps.... the original pizza map.. what a disaster. People flying off peak hours are going to have a hard time finding fights. This was a fact on big maps before, I don't understand how this has magically changed. Can you explain this to me?
I understand people grew tired of seeing the same map every night, although I could care less what map is on as long as there is action to be found, but big maps are not the answer.....unless you are going to combine the two LWA's. This MAY reduce the problem but HTC has stated decisively that the 2 LWA's are here to stay.
I know I've gone from looking for a good fight to merely horde busting. It can be fun and challenging but every once in a while it would be nice to find a fairly even fight.
I guess this is a case of it being someone else's turn to be happy although I do not believe that anyone but a very vocal minority actually prefers big maps. I believe people will take a gander at big maps simply because they are sick of the old small ones.
I am beginning to think I was on the wrong map. For instance, baldeagl is claiming there was a big bish-rook furball. This simply wasn't the case on the map I was on. The rooks were hording with a sprinkling of bish, me included, trying to defend. When the horde met stiff resistance, it evaporated and popped up where there were no defenders... rinse and repeat.
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you must have been in orange, that was my night also.
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Originally posted by MjTalon
Aw man, i'm hearing all of you old bats ( and some new ) talking about how good the big maps are. I haven't even seen it yet sadly since i can't get back on for a while.:(
It is a very interesting map as you've read and there are some very good characteristics incorporated into it like the color of the sky and setting sun. I was kid of hoping the water might have been a different shade but finding a miniature golf course or something off one of the bases was fun. Since I only flew last night for a few hours I was not able to take it all in just yet. One of the other things I noticed was that the map is SO LARGE that when asking for help or alerting a distress for a base, using grid numbers will be easier than calling it by name.
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Originally posted by whiteman
you must have been in orange, that was my night also.
Same here.
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Originally posted by MjTalon
Aw man, i'm hearing all of you old bats ( and some new ) talking about how good the big maps are. I haven't even seen it yet sadly since i can't get back on for a while.:(
As posted earlier, can someone mind posting a pic of the big map for me to see? greatly Appreciated please :p
Here you go. Be careful what you wish (http://i219.photobucket.com/albums/cc288/lynx-AH/bigmap.jpg)[/IMG]
:D
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WOOT BIG MAPS ARE BACK! :D Big ol buff raid missions will be in process when i return:)
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The one ting you'll notice when looking at the map, look at the number of small airfields and their locations.
And thanks for posting that, we now know where your CVs are.
I am aslo assuming that the Northern country is teh Bish tath are pushed back to the uncapturables?
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Originally posted by Tiger
The one ting you'll notice when looking at the map, look at the number of small airfields and their locations.
OK... there are lots of them and they are everywhere. The point?
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I started playing last year this time, the maps i remember were the mid size or at least 25% smaller than that one. About the same size as the TT island in the middle and the new one released a month ago, I like the size of those. I logged on last night and all i could think was holy crap this is huge.
Is there a site you can see all the maps old and new? I've looked with no luck.
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Originally posted by BaldEagl
OK... there are lots of them and they are everywhere. The point?
Exactly, there are not alot of Medium/Large airfields, and the one's that are there are in the rear.
Small airfield make for more movement of the front lines. Hence teh tons of small airfields along the front lines.
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thank you very much hitech and gang....i always loved this map!
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Deleted see rule #2
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I like the big map. Seems that there is something for everyone. But why have such a big map and two arenas? Seems to me all LW could easily fit into one arena on a map this size.
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I will have to see what happens, but so far I like it.
Steve, why don't you lighten up some?
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i havent logged on to play the map yet but i have played this map in the past and when it first came out it was a blast. as i am reading this post it seems it still is a blast:aok
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Originally posted by Scca
I will have to see what happens, but so far I like it.
Steve, why don't you lighten up some?
I'm just as entitled to type my opinion as the next guy.
Have a nice day. :aok
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Originally posted by MjTalon
WOOT BIG MAPS ARE BACK! :D Big ol buff raid missions will be in process when i return:)
Not me. I have better things to do then spend 3 hours in B-17s bombing a refinery thats going to be back up again by the time Im 1/2 way back, and doesn't mean anything to bomb in the first place.
Your going to see twice the bombing and bailing in this map. Maybe 3 times. I hate to throw negativism around all these good attitudes but this map is going to ruin the already weak strat war.
Imagine that? launching against a strat 15 sectors away in bombers that go 270 mph? The only way I'd do it is if I set my watch to it while Im doing lawn work.
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Well rich, i'm not just selective to buff raids. I run all kinds of missions, ask your fellow rooks :) But i see your point. And infact if i do decide to do a buff raid, it surely will be to the nearest base with action so the guys won't be bored after the in flight movie goes off:)
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I'm sure all of us that flew large maps for like 3 years will benefit greatly from your 1 day of experience with them rich :huh
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Originally posted by Rich46yo
Not me. I have better things to do then spend 3 hours in B-17s bombing a refinery thats going to be back up again by the time Im 1/2 way back, and doesn't mean anything to bomb in the first place.
Your going to see twice the bombing and bailing in this map. Maybe 3 times. I hate to throw negativism around all these good attitudes but this map is going to ruin the already weak strat war.
Imagine that? launching against a strat 15 sectors away in bombers that go 270 mph? The only way I'd do it is if I set my watch to it while Im doing lawn work.
What you do not understand yet is that when a zone base is captured the strats change ownership. This means strats can become very local to the side that just lost the zone base. This will make strat busting much easier and also more effective in stopping resupply of bases.
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Originally posted by Rich46yo
Not me. I have better things to do then spend 3 hours in B-17s bombing a refinery thats going to be back up again by the time Im 1/2 way back, and doesn't mean anything to bomb in the first place.
Your going to see twice the bombing and bailing in this map. Maybe 3 times. I hate to throw negativism around all these good attitudes but this map is going to ruin the already weak strat war.
Imagine that? launching against a strat 15 sectors away in bombers that go 270 mph? The only way I'd do it is if I set my watch to it while Im doing lawn work.
Best look closer, there are strat objects no more than 3 to 3 1/2 sectors away from any original border. As bases are taken, strat becomes closer and more prone to attack.
And there are 3 complete zones worth of strat for each country. There's plenty to attack/bomb. :)
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Originally posted by NHawk
And there are 3 complete zones worth of strat for each country. There's plenty to attack/bomb. :)
Adding to point: This is where zone bases are highly contested. Right click on your clipboard, select "Zones". The central points from which all white lines radiate outward to other bases and factories are the zone bases and HQ.
(Sorry if I repeated what others have said.)
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Originally posted by LYNX
Here you go. Be careful what you wish (http://i219.photobucket.com/albums/cc288/lynx-AH/bigmap.jpg)[/IMG]
:D
Only Bish would drag a CV over 300 miles from the closest friendly base to launch a furball from it...
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Originally posted by SteveBailey
I guess this is a case of it being someone else's turn to be happy although I do not believe that anyone but a very vocal minority actually prefers big maps.
Funny, the same argument was made when the arenas were first split -- HTC was supposedly catering to a vocal "furballer" minority that only wanted small maps that would make the landgrabber game too difficult, yada yada yada yada.
I think they were wrong then, and I think you are wrong now.
I think this is just verification that HTC's attempt to grow the player base has worked. When the arenas first split, large maps would not have worked because the numbers just were not there. But now, during prime time, there are enough players that larger maps are needed to support them.
I am glad they are back, and I hope they keep filling up.
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Originally posted by NHawk
Best look closer, there are strat objects no more than 3 to 3 1/2 sectors away from any original border. As bases are taken, strat becomes closer and more prone to attack.
And there are 3 complete zones worth of strat for each country. There's plenty to attack/bomb. :)
Very true. But also as those strats are hit, the list of hittable strats will become shorter and short. I mean look at the Knit H/Q on that map, the refinery, even the city is 250 miles away from a major Rook airbase. And a lot of frontline bases will have ords down anyways so there might not even be a frontline base to launch bombers from.
Add to all that climbout?? Maneuvering, evading dars...ect
Look at how far the 2 Knit citys are from the Rooks. What do you think the odds are of a few flights of 17s making it there? Past all those field lighting up, all the dar bars lighting up?? Making it 250 miles there and 250 back??
The only thing thats going to change with this new map is that instead of only 8% or 10% of it actually being used there will now be 3% to 5%. They could put up all the targets they want but that doesn't mean anyone going to bomb them.
And I do hope AH grows and grows but every time I sing on with this new map I see the same amount of allowable sticks let in. And about the same actually in. So really what did the larger map accomplish regarding larger teams?
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Originally posted by E25280
But now, during prime time, there are enough players that larger maps are needed to support them.
I am glad they are back, and I hope they keep filling up.
I think you are wrong now, and were wrong then. The two small arenas easily supported the player base with the small maps so how do you justifiy saying a large map is "needed"?
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Originally posted by Rich46yo
Very true. But also as those strats are hit, the list of hittable strats will become shorter and short.
But this is even more true for small maps with only 1 set of strats. Hit them and there are no more to bomb, wether close or far ;)
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Originally posted by SteveBailey
I think you are wrong now, and were wrong then. The two small arenas easily supported the player base with the small maps so how do you justifiy saying a large map is "needed"?
Because 100 players on one country spread across a 4 base front on Uterus (for example) results in a stagnant front and your endless basic furballing. I can see how that is appealing to you, but it becomes boring to me. I prefer the front to move, or at least have a legitimate chance of doing so, because that provides more variety than up-shoot-get shot-re-up-rinse-repeat.
A large map allows for both of us to be happy. I find it to be a shame you don't see that.
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I had a lot of fun in the map tonight. I must admit. But...there were 300 to 400 sticks on the map too. I had no trouble finding action, but again, Im all front line in KI-67s.
Theres about every terrain you could wish for. Some of the super high mountains are kinda neat.
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Originally posted by E25280
A large map allows for both of us to be happy. I find it to be a shame you don't see that.
I'm glad you told me how I feel, thanks. :rolleyes:
We had small maps for a long time and most people were happy with it. Now we have a big map and some people are happy... proof you can't please everyone all the time.
your endless basic furballing.
I suspect that the majority of people would prefer it that way. I know those that I associate w/ here would.
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I'm no furballer and I'm not liking this to much. either getting rolled defending or rolling taking bases. :(
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Originally posted by BaldEagl
Which one was Compello again. It's been to long and I'm getting too old.
Its the pizza map with more water.:aok
Something for everyone.
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Just came off orange 45 min ago. Rooks already have 45% of Bish bases, although looking at the map you wouldn't think so. Many bases were captured and a few retaken. There were constant fights and furballs. One of which on the Rook / Bish front started 5 hrs ago and is still going on now. Many fights happened along the Rook / Knight front also. Can't say what happened along the Bish / Knight boarder but I did see long lasting full dar bars on the map. One would assume it was as busy there.
The key bases on these maps are "Zone" bases. Three zones per side with 2 of those being completely capturable. Capture those and you gain that Zones factories. Even if the enemy have bases left in that zone their bases are drained of auto resupply. It is significantly reduced. These bases when folk settle in, will in the future become hot spots.
If you look at the terrain map posted earlier you'll notice Bishops NW entire Zone was captured. Those factories are now Rook factories busy supplying the bases in that zone. About 2 hours ago Rooks captured Bishops last capturable zone base. Although Bishops still have plenty of bases in the zone it's worth noting their resupply line is now Rooks factories. Very much slows their fields regain time.
Yep....there's plenty to do. I didn't have a dull moment. Went a strating, porkin, capturing and fighting. Even did the GV capture thing :eek:
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If this map means Mindano and Baltic are in the mix then I'll be happy when those come in to play. :D
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Originally posted by whiteman
If this map means Mindano and Baltic are in the mix then I'll be happy when those come in to play. :D
Mindanao would be nice... I'd even volunteer to play in the dreaded "reset corner" each time it is on ;)
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Well, I got my a** kicked in LW Blue a few times (wtg Lusche:D ), but it was still fun. Love the map. A little more like it used to be.:aok
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Originally posted by SteveBailey
Damn, now the timid will have refuge, the toolshedders can hide from the enemy, and those that want to furball may be disappointed.
The furballers will always find a place to go at it no matter how big the map, the buffs can play a greater strategic game and any good buff hunter should be able to look at the map and figure out the most likely routes, so their game of cat and mouse just got smarter.
As for the timid, they'll still be there dancing around the edges trying to work up the nerve to pick a target anyway, so really nothing will change much, you'll just have more air to do it in.
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Originally posted by LYNX
There were constant fights and furballs.
Yep....there's plenty to do. I didn't have a dull moment. Went a strating, porkin, capturing and fighting. Even did the GV capture thing :eek:
Well I haven't had your luck but continue to be hopeful and try. I'd be happy to eat crow if something has changed and the big maps lend to great fights. I keep launching, hoping to prove myself wrong. I'd be just fine with that. :aok
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found a few good fights tonight, mostly off of CVs or protecting against CVs. A168 and A77 were heavy really late. I like it so far, a change of pace. Hell it beats watching TV
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i am happy to see this map back.
played last night during "off peak" and had no trouble finding fights
even though only 90 people were logged in.
good fun at p86...knights great effort on the retake.
crunched the numbers and surprize .......
...... the majority of those who have responded to this thread are
in favor of seeing this map again.
those for: 82% 23/28
those against: 18% 5/28
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Originally posted by soupcan
i am happy to see this map back.
played last night during "off peak" and had no trouble finding fights
even though only 90 people were logged in.
good fun at p86...knights great effort on the retake.
crunched the numbers and surprize .......
...... the majority of those who have responded to this thread are
in favor of seeing this map again.
those for: 82% 23/28
those against: 18% 5/28
Indeed, CV's are a major player on these maps. Really fun fights from them.
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I for one am glad to see a different map.
Having a regular rotation is more important to me then whether the map is big or small.
Gameplay wise there were hordes on the small or big maps.
Its a numbers/squad thing they will go together irrelevant of map size!
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Originally posted by AirFlyer
Only Bish would drag a CV over 300 miles from the closest friendly base to launch a furball from it...
How can you say what country is Bishop? If you look more carefully at the map, you'll notice that Lynx's country is the one color coded yellow on the map... no CVs too far away from friendly territory.
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Originally posted by LYNX (http://i219.photobucket.com/albums/cc288/lynx-AH/bigmap.jpg)[/IMG]
:D [/B]
I have changed all my default colours. Rooks = yellow Bishopes = blue Knights = red.
Dot friendly dar and icons yellow. Squaddies orange and default enemy red.
GREEN CAN'T BE SEEN. You can't make out friendly icons low in a fight and dots on zoomed out maps blend in to the terrain.
Used a bit of common sense....simple really :rofl
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Originally posted by whiteman
I feel a big I told you so from HT in about 2 weeks. I never played on these maps before and not sure i really liked it. Most part all i was doing was trying to defend bases from hords and then chasing down runners only to end up being ganged. not much of a fun night. :(
And you don't experience this problem on the smaller maps??
I would love to here your experience.
Spazz
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Originally posted by Spazzter
And you don't experience this problem on the smaller maps??
I would love to here your experience.
Spazz
I do, but you can usually get more then 2 guys to help. Here there are so many bases that guys are spread out all over. at least the smaller ones it almost forced some more people to defend. Some guys j
Now I'm not a fan of the really small ones either. Midano & Baltic I think are the perfect size. This one is just huge.
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Originally posted by SteveBailey
I'm glad you told me how I feel, thanks. :rolleyes:
:lol No, I told you there is plenty of room for you to be happy if you would quit whining long enough to see, rather than give in to your initial knee-jerk reaction.
Originally posted by SteveBailey
We had small maps for a long time and most people were happy with it.
:rolleyes: Hence the constant requests on the BBs for return of the big maps.
Originally posted by SteveBailey
Now we have a big map and some people are happy... proof you can't please everyone all the time.
Actually, I see only a few people whining about it, and most appear to be happy. . .but you are right that it is proof not everyone will be happy with any given change.
Originally posted by SteveBailey
quote:
--------------------------------------------------------------------------------
your endless basic furballing.
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I suspect that the majority of people would prefer it that way. I know those that I associate w/ here would.
Hmm . . . most of the people I associate with would not. Imagine how that works. :aok
If, as you claim, most people perfer just a large furball, then no map change could make it "go away." Conversely, if it has or does "go away", then that must mean most people do not prefer it.
The fact is that the larger map opens the game for a more varied gaming experience. You like your game only a certain way -- and that is fine -- but to pretend it has somehow "disappeared" is not very credible.
If you want to continue to whine about it, please, by all means, knock yourself out. But perhaps adapting to the situation (you know, like we all did when the arenas were split?) would be a better use of your time and energy.
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Originally posted by E25280
:lol No, I told you there is plenty of room for you to be happy if you would quit whining long enough to see, rather than give in to your initial knee-jerk reaction.
blah blah blah
If you want to continue to whine about it, please, by all means, knock yourself out. But perhaps adapting to the situation (you know, like we all did when the arenas were split?) would be a better use of your time and energy.
There was no knee jerk reaction. It was based on how the large maps were played previously. Maybe it was before your time, i don't know.
If you are going to converse with me, at least take the time to read what I type. Otherwise, I'll not waste additional time on you.
Typed earlier:
Well I haven't had your luck but continue to be hopeful and try. I'd be happy to eat crow if something has changed and the big maps lend to great fights. I keep launching, hoping to prove myself wrong. I'd be just fine with that.
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big map good..........lots more targets.......big map bad........alt monkeys:D :rofl
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Originally posted by SteveBailey
There was no knee jerk reaction. It was based on how the large maps were played previously. Maybe it was before your time, i don't know.
It wasn't. But I didn't have a problem with how the game was played back then, so I remember it differently.
Originally posted by SteveBailey
If you are going to converse with me, at least take the time to read what I type. Otherwise, I'll not waste additional time on you.
Typed earlier:
quote:
--------------------------------------------------------------------------------
Well I haven't had your luck but continue to be hopeful and try. I'd be happy to eat crow if something has changed and the big maps lend to great fights. I keep launching, hoping to prove myself wrong. I'd be just fine with that.
--------------------------------------------------------------------------------
Yep -- I passed right by that. :aok
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After being around for some years (in between a long break) and experiencing every map including the terrible pizza , while still giving the map more time to prove my initial opinion wrong. So far I agree with every comment Steve has made in this thread and general chat.
While good for those that enjoy hording,taking bases,milk running and buffs. For those that aren't interested in the ground war and enjoy just pure ACM and good engagements the good fights are few and far between.
...-Gixer
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Originally posted by Gixer
While good for those that enjoy hording,taking bases,milk running and buffs. For those that aren't interested in the ground war and enjoy just pure ACM and good engagements the good fights are few and far between.
...-Gixer
That's not a issue with just this map, it's a issue with the game and on all maps.
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Originally posted by crockett
That's not a issue with just this map, it's a issue with the game and on all maps.
Appreciated, but the issue is magnified substantially on big maps.
...-Gixer
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I think the size of the map is missing the point a bit. What is important is the length of the front lines. You could have a large map where the front lines were only three or four fields wide at any point and the fight density would be similar to the smaller maps.
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Originally posted by Gixer
After being around for some years (in between a long break) and experiencing every map including the terrible pizza , while still giving the map more time to prove my initial opinion wrong. So far I agree with every comment Steve has made in this thread and general chat.
While good for those that enjoy hording,taking bases,milk running and buffs. For those that aren't interested in the ground war and enjoy just pure ACM and good engagements the good fights are few and far between.
Well then perhaps you don't remember this map. It was released almost two years ago while we still had one main arena just before the split.
This map was made with furballers in mind. Take a look at sectors 10,10 and 10,9. At the start of the map it's similar to NDisles, it's less than one sector to a fight for all three countries if that's what you want to do. The area is just over water instead of land. Now if the furball bases get captured here it has the same result as NDisles. You either fight at another base hoping for some good furball action or recapture your favorite base to furball from. There's no difference between a small or large map in that respect.
Hording is an issue that equally affects both types of maps and can't be avoided. That's a fact, it happens on both large and small maps.
Taking bases is part of the game and there are people that enjoy doing it. It also promotes fights by giving a reason to fight. The reason being to prevent a base from being taken.
Buffs...well this is why I like large maps. While I haven't had the chance to do it on this map yet, one of my favorite things is to watch radar and anticipate if there is a buff formation or multiple formations and where they are going. Then hunt them down.
Milk running? After all these years I've never been quite sure of what this is. If it's the buff pilot or attack aircraft going in on a strat target or base unopposed, that's not milk running that's stupidity on the part of the country being attacked for not launching some defense. If a buff pilot or attack aircraft can make it to their target and back unharmed, I say more power to them and WTG!
Originally posted by Greebo
I think the size of the map is missing the point a bit. What is important is the length of the front lines. You could have a large map where the front lines were only three or four fields wide at any point and the fight density would be similar to the smaller maps.
The map that is up has very small front lines at the start. They widen as they would in any war, stretching resources on both sides to their limit. And actually when you have wider fronts you have a better chance of good 1v1 combat because the concentration of fighters is smaller in many areas.
Edit: Large maps were designed with 500+ players in mind. With the arena caps and the 90-40-40 requirements in place, I'm not sure how any large map will play out. And I just noticed that the 90-40-40 requirement may not be enabled in LW Blue. At least it doesn't come up in country status. So, HT may be experimenting with which route is better.
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Three nights in and I'm still having fun. It really is nice to be able to play every aspect of the game any time you log on.
It seems the front lines haven't moved a lot over the past few days though and I haven't seen any substantial behind the lines captures yet (at least none that haven't been reversed almost immediately).
I think the re-set rules need to be relaxed somewhat. Maybe 70-30-30 or something.
Rich, I can't disagree with you more. There is plenty of buff action (3x the number of strats on a small map) and most is close at hand. Rooks took one of our zone bases the other night. You only had to fly less than a sector to hit any of the captured strats. 2 Knight and 1 Rook cities have been within a 3-4 sector flight of Bish airfields for days. Beyond that, I've seen more mutli-buff missions in three days than I had seen in 3 months and being one who loves buff hunting that's been great for me.
The vehicle battles have been great fun, both from the ground and from the air (in attack mode) and both on attack and on defense.
And I still haven't seen any lack of air to air action either large or small scale any of the past three nights. There's always a few big fights going on and there are a lot of one-on-one opportunities across the map.
There are still hoards but there were on the small maps too and I would argue it was worse there as they were more concentrated.
And I've seen large expanses of map with no one there at all which leads me to believe people aren't trying to hide from the fights.
Finally, I've noticed SOAR is back in the LWA's. :lol
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It was funny in a sad sort of way last night.
It was describe'd by Karaya I believe as "Whack a mole". Big crowds going after fields but as soon as there was any sort of resistance they'd quick move to another undefended. It got to be kind of a joke to wait and see where the same guys would try and up to go where there was no bad guys.
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Originally posted by Guppy35
It was funny in a sad sort of way last night.
It was describe'd by Karaya I believe as "Whack a mole". Big crowds going after fields but as soon as there was any sort of resistance they'd quick move to another undefended. It got to be kind of a joke to wait and see where the same guys would try and up to go where there was no bad guys.
Sounds like SOAR tactics.:noid
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Maybe I made my comments to early without giving the map a chance Eagle. I wasnt on it at all yesterday so I'll see whats happening tonight. I guess as bases are captured that more and more strats become closer and more desirable to hit. That makes sense, and all will probably work out in the end. I would hate to see the strats war hurt in any way and Im still hoping for AH to redefine strats and their value.
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It will be a 100 year war with this big map... :rofl
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I'll tellya one big problem with this new map and thats the one strip bases arent laid out in the direction the icon is laid out in. For instance your coming into a one strip base to land, thinking your lined up cause your lined up with the icon direction, only to find out the base strip is pointing a different way.
Its making bombing one strip bases difficult too. So far Ive only noticed this with one strip bases. The icon says its strip is N/E and S/W but when you approach the base its laid out N/W and S/E.
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Runway orientation for smaller fields being the same as the field icon is purely coincidental. Has always been that way.
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Originally posted by Murdr
Runway orientation for smaller fields being the same as the field icon is purely coincidental. Has always been that way.
Well Ive been bombing 1 runway fields for 5 months now and Until this map I never saw this before.
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Greetings,
Per a Skuzzy comment in the Terrain Editor Forum, there is no MA requirement for airfields / vehicle fields to 'face' a given way.
Regards,
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Originally posted by Rich46yo
Well Ive been bombing 1 runway fields for 5 months now and Until this map I never saw this before.
That's because us lazy map makers were trying to quell the complaints of no new small maps and get them out quickly. So we didn't spend the time to rotate them. :)
You'll find every type of field rotated (towns too) on Compello. Murdr is correct, icons have never indicated runway direction. The are just a representation of the location of an airfield and it's type. They are not a pictorial representantion of the actual field.
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Nobody called the map makers "Lazy" or any other name.
Let me re-phrase this. Its true very often the single strip icons wouldnt be point "exactly" in the correct direction of the strips. However they were a good reference point and most of the time close enough to the actual direction that small corrections in direction would give you an accurate bomb window or landing window.
Now? In this new map? They are all askew. Far more then they ever were. Its not a game ending issue, I am just pointing it out. Now I'm usually required to make 2 passes to take out ords. The bigger problem is having to circle to land big bombers. The kind that aint so easy to turn hard like a fighter, most of all with red dots approaching fast.
Guys Ive bombed single strips hundreds of time since I joined. I aint making this up. I make a living approaching and bombing airfields. The other airstrips??? The icons are almost 100% correct in the direction and placement of the airbase.
The other targets are all pretty well offset either as mapped, or as a group. For instance the ords of tank towns can all be taken out on one pass if that pass is roughly S/W to N/E, or N/E to S/W.
I aint belittling anyone. I just want to understand.
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Originally posted by Rich46yo
Nobody called the map makers "Lazy" or any other name.
Let me re-phrase this. Its true very often the single strip icons wouldnt be point "exactly" in the correct direction of the strips. However they were a good reference point and most of the time close enough to the actual direction that small corrections in direction would give you an accurate bomb window or landing window.
Now? In this new map? They are all askew. Far more then they ever were. Its not a game ending issue, I am just pointing it out. Now I'm usually required to make 2 passes to take out ords. The bigger problem is having to circle to land big bombers. The kind that aint so easy to turn hard like a fighter, most of all with red dots approaching fast.
Guys Ive bombed single strips hundreds of time since I joined. I aint making this up. I make a living approaching and bombing airfields. The other airstrips??? The icons are almost 100% correct in the direction and placement of the airbase.
The other targets are all pretty well offset either as mapped, or as a group. For instance the ords of tank towns can all be taken out on one pass if that pass is roughly S/W to N/E, or N/E to S/W.
I aint belittling anyone. I just want to understand.
LOL nobody said you said they were lazy. I said it since I made many of the maps that were in rotation, including this one. :)
Again, this isn't a new map. It's a couple of months shy of 2 years old.
Look closer at the map, you'll find even GV bases are rotated. Look at the map room location to verify this. Some are NE, SE, NW and SW. depending on the base.
So far as lining up on icons, you just got used to doing it that way. Since you evidently joined after the loss of large maps which included this one, you would have no idea that icons don't represent runway direction. They never have. It was just coincidence that the small maps all matched the direction of the icon.
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If you think this map is screwy, well, anybody remember Frac3?:D
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Originally posted by thndregg
If you think this map is screwy, well, anybody remember Frac3?:D
Where the hell is the town?!?!
;)
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Exactly, or which town belongs to which base?:lol :huh
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I realy didn't like the base placement on that map. Especially in the NE corner.
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Originally posted by Bronk
Sounds like SOAR tactics.:noid
Was a half-dozen or so Bop's, flying with another group....can't remember name. For a good hour (I logged at that point, was likely far longer) try as we might, we COULDn't find any bish to shoot at--they'd NOE with deck buffs, about 1 min after base was flashing they'd own it...if it managed to take enough time for a few guys to get there, they'd auger or whatever, then take it with a lone M3 or goon 10-15 min later, while the rest of the blob would jump to far end of map....reminded me of the milkers in EW/MW---their main goal was to avoid ANY sort of interaction with human opponents. Such tactics are detriment to the game, IMO
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Originally posted by bj229r
Was a half-dozen or so Bop's, flying with another group....can't remember name. For a good hour (I logged at that point, was likely far longer) try as we might, we COULDn't find any bish to shoot at--they'd NOE with deck buffs, about 1 min after base was flashing they'd own it...if it managed to take enough time for a few guys to get there, they'd auger or whatever, then take it with a lone M3 or goon 10-15 min later, while the rest of the blob would jump to far end of map....reminded me of the milkers in EW/MW---their main goal was to avoid ANY sort of interaction with human opponents. Such tactics are detriment to the game, IMO
This is exactly the problem. Given a choice, they don't want to fight, just to mill around like a bunch of farm animals grazing on bases without any wolves to worry about. Lame.
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Originally posted by bj229r
Was a half-dozen or so Bop's, flying with another group....can't remember name. For a good hour (I logged at that point, was likely far longer) try as we might, we COULDn't find any bish to shoot at--they'd NOE with deck buffs, about 1 min after base was flashing they'd own it...if it managed to take enough time for a few guys to get there, they'd auger or whatever, then take it with a lone M3 or goon 10-15 min later, while the rest of the blob would jump to far end of map....reminded me of the milkers in EW/MW---their main goal was to avoid ANY sort of interaction with human opponents. Such tactics are detriment to the game, IMO
It's been a while since you've had a hardon for us, huh?
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So you're PROUD of the afore-mentioned?:confused:
--Well, when it's squad night and 35 of ya are whording empty Rook bases it's unfightable, but if your borg-cube is pared down to 5 planes or so, I'll give it a shot:D >
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SOAR eh?
S- Surely
O-Overall
A-Annoying
R-Retards
Yea, that's SOAR for ya:D
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Originally posted by bj229r
Was a half-dozen or so Bop's, flying with another group....can't remember name. For a good hour (I logged at that point, was likely far longer) try as we might, we COULDn't find any bish to shoot at--they'd NOE with deck buffs, about 1 min after base was flashing they'd own it...if it managed to take enough time for a few guys to get there, they'd auger or whatever, then take it with a lone M3 or goon 10-15 min later, while the rest of the blob would jump to far end of map....reminded me of the milkers in EW/MW---their main goal was to avoid ANY sort of interaction with human opponents. Such tactics are detriment to the game, IMO
Sounds like SOAR to me.
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This map seems a bit hard on the eyes for me.
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Originally posted by NHawk
LOL nobody said you said they were lazy. I said it since I made many of the maps that were in rotation, including this one. :)
Again, this isn't a new map. It's a couple of months shy of 2 years old.
Look closer at the map, you'll find even GV bases are rotated. Look at the map room location to verify this. Some are NE, SE, NW and SW. depending on the base.
So far as lining up on icons, you just got used to doing it that way. Since you evidently joined after the loss of large maps which included this one, you would have no idea that icons don't represent runway direction. They never have. It was just coincidence that the small maps all matched the direction of the icon.
Oh overall I think its a great map. Ive been in it 4 days and its getting better everyday. Ive had no problem finding action. That, and I love all the different types of terrains.
So far every other type of target Ive hit has matched the general direction of the icons. Like i said only the 1 strip runways that are the exception. Maybe its just coincidence since Ive only blown up a small % of the new map so far.
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Originally posted by bj229r
So you're PROUD of the afore-mentioned?:confused:
Nothing to be proud or not proud of.
You mentioned SOME BoPs flying with some other group. This is not what we do whenever I am on (especially on squad nights).
Originally posted by bj229r
--Well, when it's squad night and 35 of ya are whording empty Rook bases it's unfightable, but if your borg-cube is pared down to 5 planes or so, I'll give it a shot:D >
:huh I have no idea what you attempted to say here :huh
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Originally posted by Donzo
Nothing to be proud or not proud of.
You mentioned SOME BoPs flying with some other group. This is not what we do whenever I am on (especially on squad nights).
:huh I have no idea what you attempted to say here :huh
Tomorrow night is your squad night, I believe, and you will swarm 6-7 empty Rook bases with 30+ Bop's / ramoras, and pat yourselves on the back. It's an insurmountable force unless 20+ Rooks band together and fight it, a level of organization which is unlikely. Now FIVE + a few suicide buff dweebs, 1-2 guys can DO something about that. Happy whording:aok
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He was saying he thinks you have purty teeth Donzo.
EDIT: So because you & your countrymen can't work together, that's our fault? Gawwwd I love it when it becomes an anti-bop thread. Someone better tell Lazs & Storch to get in here!!:rofl Learn to work together or quit crying.
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Originally posted by bj229r
Tomorrow night is your squad night, I believe,
You are correct
Originally posted by bj229r
and you will swarm 6-7 empty Rook bases with 30+ Bop's / ramoras, and pat yourselves on the back.
We do not discriminate and attack rooks only...that's just silly.
Originally posted by bj229r
It's an insurmountable force unless 20+ Rooks band together and fight it, a level of organization which is unlikely.
Sounds like envy to me
Originally posted by bj229r
Now FIVE + a few suicide buff dweebs, 1-2 guys can DO something about that. Happy whording:aok
Way off here (again). To the best of my knowledge none of us "suicide bomb".
Once again, bj, you are off the mark. But keep trying:aok
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Originally posted by USRanger
He was saying he thinks you have purty teeth Donzo.
EDIT: So because you & your countrymen can't work together, that's our fault? Gawwwd I love it when it becomes an anti-bop thread. Someone better tell Lazs & Storch to get in here!!:rofl Learn to work together or quit crying.
I don't think it was an anti-bop thread.
He did react to my comment about how it was sad to see guys going in force to empty bases. And as soon as there was any resistance, they'd give up and move to another empty base.
I hadn't seen that in a while and it made me wonder of that's a product of the larger maps.
The 'whack a mole' description used that night seemed accurate as there wasn't much effort to attack the defense, instead it was avoiding the defense.
If not fighting was the goal and purely taking bases without resistance was what gives folks there kicks so be it.
As for the working together bit, that's what was even sadder. 3-4 guys were fighting back those attacks that would be one attempt then move to another undefended base
It wasn't just one squad operating that way that night it was 4 that I could see. Again if that's what's fun for em, go for it. I just don't get the point of not wanting to engage the other teams players.
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Originally posted by Guppy35
I don't think it was an anti-bop thread.
He did react to my comment about how it was sad to see guys going in force to empty bases. And as soon as there was any resistance, they'd give up and move to another empty base.
I hadn't seen that in a while and it made me wonder of that's a product of the larger maps.
The 'whack a mole' description used that night seemed accurate as there wasn't much effort to attack the defense, instead it was avoiding the defense.
If not fighting was the goal and purely taking bases without resistance was what gives folks there kicks so be it.
As for the working together bit, that's what was even sadder. 3-4 guys were fighting back those attacks that would be one attempt then move to another undefended base
It wasn't just one squad operating that way that night it was 4 that I could see. Again if that's what's fun for em, go for it. I just don't get the point of not wanting to engage the other teams players.
For the record we, the BoP, do not subscribe to this whack-a-mole approach.
You are correct, Guppy, this thread is not a anti-BoP thread...only bj's post was anti-BoP.
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Well, we'll see what you guys do then, Donzo. Don't count on me holding my breath though.
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Originally posted by Donzo
For the record we, the BoP, do not subscribe to this whack-a-mole approach.
You are correct, Guppy, this thread is not a anti-BoP thread...only bj's post was anti-BoP.
Aucontraire, Falc did that very thing some time back, but the scenario was a small map, lower-east side, and for a change a LOT of people were trying to fight the Bop's---Big dar bar one area....EVERYone fly there...bar poof, dar bar up several sectors away...but THAT scenario was kinda fun--a challenge. (My view would be, if ya got 30+ guys plus hangers-on hoping for easy kills, just up and attack the biggest base, and announce it before-hand) I did NOT say WHO was driving the suicide buffs, I DID say the force was comprised of 6 or so Bops's plus some others. And you guys hit Rooks most EVERY squad night for whatever reason, and I expect tomorrow to be no different...nothing inherently WRONG with it, don't see why the irritation on your part...seeya tomorrow:aok
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Originally posted by Bronk
Sounds like SOAR tactics.:noid
It wasn't them.
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Originally posted by Donzo
It's been a while since you've had a hardon for us, huh?
You are going to be the recipient of a PM.
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He did react to my comment about how it was sad to see guys going in force to empty bases. And as soon as there was any resistance, they'd give up and move to another empty base.
Heard this many times by the same people. Sure would like to see one film showing it. That is not how ANY AH squad plays, from what I've ever seen. That's ridiculous. Why would anyone pay $15 a month to NOT fight? Let's get real here. Staring at a spot on the ceiling sounds about the same level of fun as that. I don't know of one player, let alone a large squad, that plays like that. We play for the fights just as much as anyone else. And yes, I do, have a gazillion films to prove it, not that I need to.
Well, we'll see what you guys do then, Donzo. Don't count on me holding my breath though.
Stang bro, you can hold your breath til you pass out, because your opinion of what we, as paying subscribers do as a squad, is null and void. It matters not. Nothing personal, I'd say that to anybody.
Our squad night is Mondays 9-11EST in the least populated LW arena. How about some of you grab your squads and bring it? A direct challange to any & all who want some. We're here for the fight, just like anyone else. It'd be great to have an equal opposing force against us. So bring that watermelon or forever hold your peace.
And now, back to discussing the large map.....
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Originally posted by BaldEagl
Sounds like SOAR to me.
Again, incorrect.
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Originally posted by USRanger
Heard this many times by the same people. Sure would like to see one film showing it. That is not how ANY AH squad plays, from what I've ever seen. That's ridiculous. Why would anyone pay $15 a month to NOT fight? Let's get real here. Staring at a spot on the ceiling sounds about the same level of fun as that. I don't know of one player, let alone a large squad, that plays like that. We play for the fights just as much as anyone else. And yes, I do, have a gazillion films to prove it, not that I need to.
Stang bro, you can hold your breath til you pass out, because your opinion of what we, as paying subscribers do as a squad, is null and void. It matters not. Nothing personal, I'd say that to anybody.
Our squad night is Mondays 9-11EST in the least populated LW arena. How about some of you grab your squads and bring it? A direct challange to any & all who want some. We're here for the fight, just like anyone else. It'd be great to have an equal opposing force against us. So bring that watermelon or forever hold your peace.
And now, back to discussing the large map.....
Had I not been removed from the BoP's forum, this could have been a better discussion.
Ranger, no sense on needing film. It did go down like that. Talk to Donzo with whom I just pm'd.
Kill the drama here. You got something to retort with, PM me.
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Ok it's official, the map's too big....right now all THREE countries are whording empty fields:eek:
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Originally posted by bj229r
Ok it's official, the map's too big....right now all THREE countries are whording empty fields:eek:
Right now, as I read this words, I (flying knight) can identify at least 3 large air battles going on with plenty of combat opportunity (LWO). A few sneak and mass raid attempts , and ample GV combat opportunities without VH's going down every 3mins (Boy, what did I miss these kind of battles on small maps!)
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Originally posted by Lusche
Right now, as I read this words, I (flying knight) can identify at least 3 large air battles going on with plenty of combat opportunity (LWO). A few sneak and mass raid attempts , and ample GV combat opportunities without VH's going down every 3mins (Boy, what did I miss these kind of battles on small maps!)
Oh yah, thats goin on as well---one of Nits progressions (212 area)has reversed, but all 3 countries were hitting empty bases at once, wish I has a screenie...bet some of them passed each other on the way:lol
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Originally posted by Masherbrum
You are going to be the recipient of a PM.
Thank you. I would like to follow up (your inbox is full).
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Originally posted by Masherbrum
Had I not been removed from the BoP's forum, this could have been a better discussion.
Ranger, no sense on needing film. It did go down like that. Talk to Donzo with whom I just pm'd.
Kill the drama here. You got something to retort with, PM me.
You have not been removed from the BoP forum.
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Originally posted by bj229r
Ok it's official, the map's too big....right now all THREE countries are whording empty fields:eek:
I guess everyone's a BoP, huh?
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Originally posted by USRanger
Heard this many times by the same people. Sure would like to see one film showing it. That is not how ANY AH squad plays, from what I've ever seen. That's ridiculous. Why would anyone pay $15 a month to NOT fight? Let's get real here. Staring at a spot on the ceiling sounds about the same level of fun as that. I don't know of one player, let alone a large squad, that plays like that. We play for the fights just as much as anyone else. And yes, I do, have a gazillion films to prove it, not that I need to.
Stang bro, you can hold your breath til you pass out, because your opinion of what we, as paying subscribers do as a squad, is null and void. It matters not. Nothing personal, I'd say that to anybody.
Our squad night is Mondays 9-11EST in the least populated LW arena. How about some of you grab your squads and bring it? A direct challange to any & all who want some. We're here for the fight, just like anyone else. It'd be great to have an equal opposing force against us. So bring that watermelon or forever hold your peace.
And now, back to discussing the large map.....
I never said it was the BoPs :)
I didn't run into any of them that night. I think I have a film of part of it if you are seriously interested.
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Originally posted by USRanger
That is not how ANY AH squad plays, from what I've ever seen. That's ridiculous. Why would anyone pay $15 a month to NOT fight? Let's get real here. Staring at a spot on the ceiling sounds about the same level of fun as that. I don't know of one player, let alone a large squad, that plays like that.
You are sadly mistaken. I am a Bish as is SOAR and I have watched them do just that in EW before the split scoring. I have no reason to believe they have changed their modus operandi.
Don't get me wrong, this isn't a slam on SOAR as many of their members are nice guys and I have done a few missions with them from time to time. Some are even willing to stay and fight but what you describe largely describes them as a group. How else does a squad score well over 200 base captures in one month?
If that's what they enjoy then more power to them but your statement is simply wrong.
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Originally posted by bj229r
all 3 countries were hitting empty bases at once
:rolleyes:
so your rook countrymen who were defending against our assault
at a12 for over 90 minutes actually weren't there?
the furball between a4 and a1 was an illusion?
it took the rooks a full dar bar and 30 min to capture v11
because it was empty?
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Originally posted by Donzo
Thank you. I would like to follow up (your inbox is full).
Send it.
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I quoted this from Page four or five I think and shortened for posting here.
Well we asked for an inch and they gave us miles and miles and miles of land to try and conquer.
I like the map, it's a big change and the sky looks good especially at sundown. Makes it easy to see CV's too.
Lots of bases to capture but many of which will be undefended :( looks like SOAR is back in business. They went from over 500 base capt. a month to 53 or something when the arenas split the scoring.
He also mentioned local area Strat targets are back. I really liked that about the game way back when before I left it in 02. i know some don't care but I'm glad it's back.
[/QUOTE]
There are many tactics used here in AH that I consider cowardly or less than honorable but there is nothing any of us can do about it except for find ways to counter them. Complaining might seem to help, but it just doesn't cut it.
With this map you can expect squads other than SOAR to be attacking undefended bases mainly because it's so huge. Out of necessity, most base taking squads are using the layout to their advantage including some posting here. It's just so large that it's hard not to right?. So far as I've seen, only a few of the less honorable have been playing whack a mole with it.
The primary objective of the game is to have fun any way seen fit by the player. It's their 15 bucks and no one can tell them how to spend it although it would be nice to convince a few that your way is better.:D
For me, I get the most satisfaction out of working as a team to accomplish common goals (Basetaking and fighter cap) and it doesn't matter what map I'm on. Others fly around aimlessly or look for unsuspecting prey and there are countless other AH members who only have enough time for a quick furball before or after spending time with family.
Even though it does have it's faults, I like this map. You can't please all IMO but this map comes close because theres so much to do on it. Someone called it the 100 year war or something and I thought that was a pretty funny since it is going to take a lot of time and effort to reset it. Someone else in this posting...maybe Lusche.. said this is an old map that has never been reset. I wonder if thats true?
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Originally posted by BaldEagl
You are sadly mistaken. I am a Bish as is SOAR and I have watched them do just that in EW before the split scoring. I have no reason to believe they have changed their modus operandi.
Don't get me wrong, this isn't a slam on SOAR as many of their members are nice guys and I have done a few missions with them from time to time. Some are even willing to stay and fight but what you describe largely describes them as a group. How else does a squad score well over 200 base captures in one month?
If that's what they enjoy then more power to them but your statement is simply wrong.
I'll second what BE said (except the nice things about them, since they're suing us for squadname copyright infringement, and the Department of Defense is now tasked with finding out our IPs and sending a deathsquad after us)- a few of us used to go in there specifically to thwart the milkrunning, and lo and behold, there were a few BoPs that were regulars in there as well. To say no one does it is simply not true, even if that's not the entire squad's "official" MO.
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Originally posted by A8TOOL
Someone else in this posting...maybe Lusche.. said this is an old map that has never been reset. I wonder if thats true? [/B]
Yes as far as I know this is true.. I remeber when this map first came out it was the most stalemated map we had in rotation, though I think I have seen more bases change hands in the last few days on it then i ever did in the old days.
As to weather I like having a large map back, yes in the past few days I have had good fights GV, Fighter, Attack and Bomber.. Lots of room for Good bombing runs and many CV's to sink :D On the Furball side I really don't understand why why people are complaining, I have seen many furballs constanty going on and they never seem hard to find... I guess it must be my keen strat porking eye that can detect these top secret furballs in order to avoid them (Yes I said avoid as it is usually not good to attemt climb out in bombers through a furball) though somtimes my B17 gunships/B26's will make such a trip ;)
And befor people start to attempt to roast me for being a "strat porking, avoid the fight pilot" look at it this way, you attempt to stop the "land grabbers" by taking up a fighter and busting up their mission or some such. I on the other hand like to think farther into the future than this or that mission and pork the crap out of the barracks or ord on a base there for taking the abillity to grab my sides land from them.
Oh 1 good fight I did have last night in my 26's was at 7K lvl bombing an NME CV. Killed the CV loseing an engine doing it, looking back I had 2 Zekes a spit, F4U and an F6F on my tail.
To make a long story short the spit was missing a wing, the F6F went home smoking, the F4U got real shot up and went home I assumed it was a pilot wound, 1 Zeke Blew up I think and the other found out he couldn't fly far missing 2 wing tips and ended up bailing. I then got the fun of gliding across the water being out of fuel with no elevators and 1 aileron on my lead plane, making it to the end of the runway and having my nose just dip into the ground enough that the crew sadly did not survive, then being dumped into a drone inches above the runway trying to land with a t-34 shooting at me lol.
See that had all types of fun in it, some furball, attack and GVing as they took the base, bombing for me, attempted bomber killing for them well they really did get one in the long run :) ... I should have recorded that, I think it would have made a great AAR.
Any way TY HTC for the large map (I hope maps... TRINITY, TRINITY, TRINITY)
This has actually renewed some of my intrest in AH and brought me back some from EVE online. In fact as I sit here I have my X-52 mounted to the arm's of my chair and am getting ready to log on to do battle...:aok
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Flayed the general idea in bombers is to make it to your target, take out said target, and make it home. I'd say your thinking is right on the money.
On the other hand if one makes a living out of bombing tactical strats, ords, dars, troops, fuel, on bases that actually matter in the fight. If your going after these targets at these bases????
Your going to find reason to heat up your bomber guns. That or "reason" will find you. Most of all with the knits, who seem to take tactical bombing of their bases personally.
Last night I was being chased by a Bish Mossie and P-47 while in my pork store B-26s. For whatever reason they broke off, "the Mossie expended all its ammo while 2,000 yrds off". Maybe they were low on fuel, maybe ammo, maybe they had to clean their room. However if it was Knits chasing me then 99.9% of the time its going to end with one of us hitting the chutes. Or, a damaged fighter breaking off.
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Thanks for the big map HTC. Makes some more down the road.
< Salute > - GGhost :aok
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Originally posted by soupcan
:rolleyes:
so your rook countrymen who were defending against our assault
at a12 for over 90 minutes actually weren't there?
the furball between a4 and a1 was an illusion?
it took the rooks a full dar bar and 30 min to capture v11
because it was empty?
By the time yall were into the 3rd base Rooks started showing up in force, and I REALLY wish I hadn't squealing mentioned Bop's, yet another whizzing match there REALLY wasn't the focus of my point. Human nature seems to be that a large % will go for empty bases in here to the exclusion of all else, including ANY sort of interaction with the other sides. I had seen more than a few guys post in the past that small maps FORCE people to fight, and I thought it a rather pessimistic view of gameplay....I stand corrected:confused:
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Ive had absoultely no trouble finding a furball on the large map at any time of day, inclduing 0730 EST when there are less than 100 people on.
Yes you are going to have squads or groups attack empty bases, the same as it was with any map, big or small.
The one thing Ive noticed is alot more GV action with these maps, especially with the way the Vbases are configured.
The CV action is incredible as you could probably fly all night off a CV if you wanted to as there are so many in play.
I see some of the points ( the wack a mole thing was pretty funny) but in my opinion I just see much more to do for every individuals style of play Furball, Land-Grab, Strats, GV's.
I have really enjoyed this map and I'm hoping this is only the beginning of the re-introduction of big maps into the rotation.
You are NEVER going to have "eutopia" as no matter what not every person is going to like everything all the time, but I think if your looking for certain types of engagements so far this large map has provided more opportunity to find what your looking for.
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