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General Forums => Aces High General Discussion => Topic started by: VonnHoltz on November 13, 2007, 02:15:15 PM

Title: Time Delay on Vehicle Bailing
Post by: VonnHoltz on November 13, 2007, 02:15:15 PM
It's become a matter of routine for some people who are on the concrete apron or road  to man their gv's till when they hear the bombs start to drop then bail.  This of course produces a miss for the person who has toted their ord to that point.  This of course didn't happen in actual battlefield conditions.  You couldn't just make a wish or push a button and your vehicle wouldn't  be there to be bombed.  To forstall this from happening, I am submitting a request that Hi-Tec install a 5 sec. bailing time delay in all their gv's.  If you try to make the planes, boats and graphics real enough, Why not the actual conditions?
Title: Time Delay on Vehicle Bailing
Post by: Lusche on November 13, 2007, 02:24:17 PM
I'm one of that guys parking on concrete and even having a ".ef" macro mapped to my stick so I can get out in a second but...

.. I find this proposal reasonable. I wouldn't object. ;)

(Maybe a soundfile could play, like opening a hach or something like that)
Title: Re: Time Delay on Vehicle Bailing
Post by: BMathis on November 13, 2007, 02:29:04 PM
Quote
Originally posted by VonnHoltz
This of course didn't happen in actual battlefield conditions.  You couldn't just make a wish or push a button and your vehicle wouldn't  be there to be bombed.
Start trek isn't real! WTF! No beam me up Scuzzy?
Title: Time Delay on Vehicle Bailing
Post by: jaxxo on November 13, 2007, 03:10:31 PM
the only reason to egg a gv on its own base is that you are vulching that field..how bout we put a time delay on tardlets who suicide the ack down kill every hangar, field gun, and any possible means of defense until the only thing left to kill is a gv still parked on the runway that wont die from bullets/cannons.

:rolleyes:
Title: Time Delay on Vehicle Bailing
Post by: Lusche on November 13, 2007, 03:20:29 PM
Quote
Originally posted by jaxxo
the only reason to egg a gv on its own base is that you are vulching that field


How to vulch a vehicle base?  ;)
And it's not only eggs. Tanks sitting on concrete in gv battles at Vfields. When turret gets hit, or just a big bad enemy starts landing his shots close toy ou... ".ef" and you're safe.
Title: Time Delay on Vehicle Bailing
Post by: Carwash on November 13, 2007, 03:21:28 PM
Quote
Originally posted by Lusche
I'm one of that guys parking on concrete and even having a ".ef" macro mapped to my stick so I can get out in a second but...

.. I find this proposal reasonable. I wouldn't object. ;)

(Maybe a soundfile could play, like opening a hach or something like that)


I did not think of the .ef mapped to my stick.  Thanks Lusche.  By the way, you have to be one of the most attentive map watchers in the game.  Hard to sneak a base when you're on.
Title: Time Delay on Vehicle Bailing
Post by: NHawk on November 13, 2007, 03:28:28 PM
I have to admit I'm guilty of this. BUT, I only do it when it becomes obvious that there is no effort being made to take the base and the planes are strictly bombing GVs.

The last time I did it, there were B24s and Lancs all over a base I was defending alone. No effort was made to take down the hangars and their sole objective was to kill me. They even complained that I was esquealing so their bomb scores would drop.
Title: Time Delay on Vehicle Bailing
Post by: Tiger on November 13, 2007, 03:37:25 PM
you are all lame game the gamers.

Just die like a man, it's not like you won't be able to reup again anyway.  Give the guy who took the time to kill you credit for his kill.
Title: Time Delay on Vehicle Bailing
Post by: BaldEagl on November 13, 2007, 03:39:35 PM
I'm opposed.  .ef
Title: Time Delay on Vehicle Bailing
Post by: KgB on November 13, 2007, 03:43:56 PM
Quote
Originally posted by Lusche
I'm one of that guys parking on concrete and even having a ".ef" macro mapped to my stick so I can get out in a second but...
 

thank you
Title: Time Delay on Vehicle Bailing
Post by: Shuffler on November 13, 2007, 04:06:19 PM
CT where are thou...............
Title: Time Delay on Vehicle Bailing
Post by: Flatbar on November 13, 2007, 04:23:11 PM
Agreed, this should be implemented at the same time as HTC figures out a way to stop dive bombing from level bombers and implements that.
Title: Time Delay on Vehicle Bailing
Post by: WWM on November 13, 2007, 04:26:38 PM
Only time I will .ef is when I'm next to the runway killing vulchers.   I hate vulchers.....can't think of anything more entertaining then killing a vulch in progress.:p
Title: Time Delay on Vehicle Bailing
Post by: Wolf14 on November 13, 2007, 04:40:10 PM
I figured hitting .ef is no different than me running for my life.
Title: Re: Time Delay on Vehicle Bailing
Post by: kamilyun on November 13, 2007, 04:41:19 PM
Quote
Originally posted by VonnHoltz
If you try to make the planes, boats and graphics real enough, Why not the actual conditions?


Keep a loaded pistol next to your computer.  Next time you get a pilot wound shoot yourself.  That will mimic "the actual conditions" a wounded pilot in WW2 endured.
Title: Time Delay on Vehicle Bailing
Post by: Chalenge on November 13, 2007, 04:44:05 PM
Its no different then guys using IL2s to soak up your ammo and end a vulch that way or the guys that play peek-a-boo or...

Wasted breathe.
Title: Time Delay on Vehicle Bailing
Post by: crims on November 13, 2007, 06:03:44 PM
Well the only reson that you would care is if you where MAD that you didn't get a KILL. ........... SO Should HTC make you unable to bail out of a Fighter or a Buff
if you where not able to do so in REAL LIVE. Say like going 500+ Mph, or like if the canopy was Stuck, or if you land a Plane should there be a Delay before you can End your mission. I hope they have more Inportant things to do Like " TOD "
:noid :noid :O :O




Crims

479th Raiders FG
Title: Good idea...
Post by: TalonX on November 13, 2007, 06:04:20 PM
then, add a delay of 5 minutes when you get killed ever, in anything....  The pork and die pilots would have to face sitting in the tower for 5 minutes during resurrection.

It MIGHT make someone less willing to suicide.

Title: Re: Good idea...
Post by: jhookt on November 13, 2007, 06:25:31 PM
Quote
Originally posted by TalonX
then, add a delay of 5 minutes when you get killed ever, in anything....  The pork and die pilots would have to face sitting in the tower for 5 minutes during resurrection.

It MIGHT make someone less willing to suicide.



why not bring back the max realism arena where you only get 1 life every 24 hours?

i'll tell you why because without certain "gamey"aspects this would be a very boring game.


Vonweenie needs to accept the fact that he got out gamed and move on. besides is one missed bomb drop going to affect his precious score so horribly bad?
Title: Re: Time Delay on Vehicle Bailing
Post by: crockett on November 13, 2007, 06:36:16 PM
Quote
Originally posted by VonnHoltz
It's become a matter of routine for some people who are on the concrete apron or road  to man their gv's till when they hear the bombs start to drop then bail.  This of course produces a miss for the person who has toted their ord to that point.  This of course didn't happen in actual battlefield conditions.  You couldn't just make a wish or push a button and your vehicle wouldn't  be there to be bombed.  To forstall this from happening, I am submitting a request that Hi-Tec install a 5 sec. bailing time delay in all their gv's.  If you try to make the planes, boats and graphics real enough, Why not the actual conditions?


Lancasters and other level bombers didn't dive bomb or carpet bomb GV's in real life. So if the bombers can game the game why shouldn't the GV's be able to do the same?
Title: Re: Re: Time Delay on Vehicle Bailing
Post by: Latrobe on November 13, 2007, 06:43:12 PM
Quote
Originally posted by bnasty
Start trek isn't real! WTF! No beam me up Skuzzy?


fixed :p
Title: Re: Re: Time Delay on Vehicle Bailing
Post by: sgt203 on November 13, 2007, 11:16:41 PM
Quote
Originally posted by kamilyun
Keep a loaded pistol next to your computer.  Next time you get a pilot wound shoot yourself.  That will mimic "the actual conditions" a wounded pilot in WW2 endured.


MUhaaaaaaa :lol :rofl :lol
Title: Time Delay on Vehicle Bailing
Post by: badhorse on November 14, 2007, 06:39:41 AM
I admit I sometimes do this myself.  However, I only do it when the guy dropping the bombs is dive bombing 4 eng bombers.  I will take my chances against fighter-bombers, 110s, B-25s etc.,  But when someone comes in with a set of LancStukas I figure he is gaming it and so will I.
Title: Re: Re: Good idea...
Post by: NoBaddy on November 14, 2007, 07:19:41 AM
Quote
Originally posted by jhookt
why not bring back the max realism arena where you only get 1 life every 24 hours?

i'll tell you why because without certain "gamey"aspects this would be a very boring game.


 


Not to mention the fact that the arenas would be near empty after about an hour!! :D
Title: Re: Re: Time Delay on Vehicle Bailing
Post by: Tilt on November 14, 2007, 09:19:40 AM
Quote
Originally posted by crockett
Lancasters and other level bombers didn't dive bomb or carpet bomb GV's in real life. So if the bombers can game the game why shouldn't the GV's be able to do the same?


because two wrongs do not make a right..............

I suppose the He177 would give these folk the plane they want..it was a high alt long range heavy 4 engined (2 prop) dive bomber and it was used at low level against Red Army armour (disastrously) during Bagration.


delayed end flight from a GV does seem appropriate IMO.............. plus "level" bombers should be forced to release from the F6 view.........


see attack agenda below
Title: Re: Re: Re: Time Delay on Vehicle Bailing
Post by: Bingolong on November 14, 2007, 10:46:34 AM
Quote
Originally posted by Tilt
see attack agenda below


This is a really good idea and makes good sense!
Title: Time Delay on Vehicle Bailing
Post by: A8TOOL on November 14, 2007, 11:15:59 AM
Quote
Originally posted by jaxxo
the only reason to egg a gv on its own base is that you are vulching that field..
:rolleyes:


Sometimes,.... in order to capture an airfield that is well defended you must gain control of the field first.  Putting ack,planes and gv's dn is very important and don't see that as gamey but the fool who keeps upping at a fully capped base can make it seem gamey. At a Vbase is where I see .ef happen mostly and have never heard of someone intentionally trying to vulch a GV base.

The sound wave thing that Lusche mentioned might not work since sounds can be manipulated. If HTC could find a way around that it would turn out to be a great idea. I'd love to hear a 5 second .wav that opened a hatch or door before exiting to combat this small but noticeable problem.
Title: Time Delay on Vehicle Bailing
Post by: jaxxo on November 14, 2007, 11:26:53 AM
this is the biggest gamers whine thread ive seen in awhile...If the guy punches out before you nuke him than guess what? You still get to capture the GV field, and the best part is..your egg may not have killed him, leaving him free to shoot your little troopies running FTW!..If he grabs another Vehicle and starts firing again than you need to relearn base Kaptshurrring 101  ( kill the VH first instead of looking for gvs so you can get your kill message)

:cry
Title: Time Delay on Vehicle Bailing
Post by: jaxxo on November 14, 2007, 11:28:51 AM
"At a Vbase is where I see .ef happen mostly and have never heard of someone intentionally trying to vulch a GV base."

ahh yes put the time delay punch out here so Vh campers can up there kills per death

:lol
Title: Time Delay on Vehicle Bailing
Post by: hitech on November 14, 2007, 12:21:30 PM
And what exactly keeps the Vehicle from just timing your drop and .ef 5 seconds sooner?
Title: Time Delay on Vehicle Bailing
Post by: Greebo on November 14, 2007, 12:34:22 PM
Because if the delay is long enough the bombing pilot   could make fake runs on the GVs to make them exit, no bomb whine to give the game away. The GV would have to guess whether to exit or not.
Title: Time Delay on Vehicle Bailing
Post by: hubsonfire on November 14, 2007, 12:35:21 PM
Because after you put in the 5 second timer, he'll ask for a 10 second timer of course. Eventually, it will take 5 minutes to get out of the vehicle, and campers everywhere will be beside themselves with glee.
Title: Time Delay on Vehicle Bailing
Post by: BaldEagl on November 14, 2007, 12:38:34 PM
If you want to make sure your drops on vehicles are good at an enemy vehicle base, then I suggest you first take down all the hangers so they can't just re-up.

When all the hangers are down they likely will want to remain to defend the maproom.

If you fail to do so, then it's clearly obvious you are just there for the easy attack kill score and the glory of your name in lights, likely with no intent to capture the base.

That being the case, this sounds like a "Waaaaa" thread (Mommy... he made me drop my bomb for nothing).

Personally, I do it just to PO the other guy and will do it over and over if I have to until all their ord is gone and my hangers are safe, then I'll up an Osti and blast 'em outta the sky.  :t
Title: Re: Good idea...
Post by: ClevMan on November 14, 2007, 01:25:17 PM
Quote
Originally posted by TalonX
then, add a delay of 5 minutes when you get killed ever, in anything....  The pork and die pilots would have to face sitting in the tower for 5 minutes during resurrection.

It MIGHT make someone less willing to suicide.



I like that idea in theory, but I think you would find that those people would be less likely to pay $14.95/month,  and they would just go elsewhere.  Granted, that would make gameplay much better...  But, the damage that would do to HTC's revenue makes the likelihood of that happening about as likely as CT coming out in 2 weeks...

Just my $.02
Title: Re: Good idea...
Post by: BaldEagl on November 14, 2007, 01:44:48 PM
Quote
Originally posted by TalonX
then, add a delay of 5 minutes when you get killed ever, in anything....  The pork and die pilots would have to face sitting in the tower for 5 minutes during resurrection.

It MIGHT make someone less willing to suicide.



I've got an idea.  Combine this with the "boot the guys sitting in the tower" idea.  You get killed, confined to the tower, then booted all in one fell swoop  :lol
Title: Time Delay on Vehicle Bailing
Post by: Tilt on November 14, 2007, 02:09:01 PM
Quote
Originally posted by hitech
And what exactly keeps the Vehicle from just timing your drop and .ef 5 seconds sooner?


nothing....

but given the objective of the idea what period of delay would prevent "transporting" as a method of evasion once the bomb whistle audio is started?
Title: Time Delay on Vehicle Bailing
Post by: trax1 on November 14, 2007, 02:10:33 PM
Quote
Originally posted by hitech
And what exactly keeps the Vehicle from just timing your drop and .ef 5 seconds sooner?
Your right, they could do just that, but it would make it harder for them to do it due to the fact that most people wont use this option until they actually hear the bomb whistle, and by then if you have the 5 sec delay they're still gonna die because most of the time it's less then 5 sec from the time the pilot drops his bomb to when it hit's.

Personally I think that this is an excellent idea.
Title: Time Delay on Vehicle Bailing
Post by: hubsonfire on November 14, 2007, 02:22:47 PM
Smartass remarks aside, this is one of those limited "realism as I see it" types of things. If they're going to make bailing out of vehicles "realistically" harder, then they have to make getting into them harder as well. Then, the same has to be done for aircraft. No more click a button and go, you've got do all your preflight stuff, and no more 3 button bailing. No more winding up in the tower- you've got to evade troops and get back to friendly territory, assuming you even survive the bail out attempt- if you're damaged, you might not even get out.

Instead of all sorts of tedious and not very fun stuff, HTC has to strike a balance. You try to leave out the uneventful routines, and focus on the actual flying and combat- that's the stuff that attracts thousands of players. But I digress- This idea isn't about realism though- it's just an attempt to have the game changed to limit something that he feels is denying him kills.

I say no thanks.
Title: Time Delay on Vehicle Bailing
Post by: Greebo on November 14, 2007, 02:41:08 PM
The preflight thing has nothing to do with this and anyway, we already have to wait a few seconds to start the engine on the runway.

To make it fair, get rid of instant bail for aircraft and GVs. Ideally there would be an outside view of the canopy getting slid back and the pilot leaving the plane taking 5 seconds or whatever. Since that would involve a lot of work however, perhaps just a message "Pilot is opening the canopy" for a few seconds with no control response, then he bails as normal. The GVs would get a similar "crew is exiting the vehicle" for a few seconds.
Title: Time Delay on Vehicle Bailing
Post by: Castedo on November 14, 2007, 04:07:03 PM
You cannot bail from GVs, you may .ef, not bail.
Title: Time Delay on Vehicle Bailing
Post by: trax1 on November 14, 2007, 04:14:32 PM
Quote
Originally posted by hubsonfire
Smartass remarks aside, this is one of those limited "realism as I see it" types of things. If they're going to make bailing out of vehicles "realistically" harder, then they have to make getting into them harder as well. Then, the same has to be done for aircraft. No more click a button and go, you've got do all your preflight stuff, and no more 3 button bailing. No more winding up in the tower- you've got to evade troops and get back to friendly territory, assuming you even survive the bail out attempt- if you're damaged, you might not even get out.

Instead of all sorts of tedious and not very fun stuff, HTC has to strike a balance. You try to leave out the uneventful routines, and focus on the actual flying and combat- that's the stuff that attracts thousands of players. But I digress- This idea isn't about realism though- it's just an attempt to have the game changed to limit something that he feels is denying him kills.

I say no thanks.
I think you've kinda missed the point here, it's not about making it more realistic, it's about making it so you can't just be sitting on the concrete and end your sortie if you hear a bomb falling.
Title: Time Delay on Vehicle Bailing
Post by: Bronk on November 14, 2007, 04:27:35 PM
Hmm, Imagine if they'd drop the VH hangers before taking out the spawned GVs.
:noid :rolleyes: :noid
Title: Time Delay on Vehicle Bailing
Post by: Flatbar on November 14, 2007, 04:54:39 PM
Quote
Originally posted by trax1
I think you've kinda missed the point here, it's not about making it more realistic, it's about making it so you can't just be sitting on the concrete and end your sortie if you hear a bomb falling.


Talk about missing the point. :rolleyes:

The point is that someone isn't getting kills because he has droped a bomb or bombs on a GV at a base and the GV exits before the bombs hit, possibly killing him.

Now, if the VH is up then the bomber is just trying to vulch and gain easy kills, if the VH is down then his 'mission' is accomplished. The GV driver can't re-up at that base any time soon, the bomber just doesn't get the glory of having his name in lights, :furious  which is laughable IMO.

I see absolutly no problem except for that someone is complaining about not getting some easy kills.

I'd rather HT spent his time on CT than trying to fix this non isue.
Title: Time Delay on Vehicle Bailing
Post by: DaYooper on November 14, 2007, 06:21:46 PM
Quote
then, add a delay of 5 minutes when you get killed ever, in anything.... The pork and die pilots would have to face sitting in the tower for 5 minutes during resurrection.


Something like this may just inspire more second accounts...
Title: Time Delay on Vehicle Bailing
Post by: trax1 on November 14, 2007, 07:04:37 PM
Quote
Originally posted by Flatbar
Talk about missing the point. :rolleyes:
 
Umm, nope I didn't, I said the point was to stop people from ending sortie when bombs are falling, rather then making it more realistic.
Title: Time Delay on Vehicle Bailing
Post by: hubsonfire on November 14, 2007, 08:29:04 PM
It's a horrible idea. Imagine, for a moment, what would happen to gameplay in general if HT's sole criteria for changing the game is making it easier to kill people, and harder to avoid being killed.
Title: Time Delay on Vehicle Bailing
Post by: trax1 on November 14, 2007, 08:55:28 PM
Quote
Originally posted by hubsonfire
It's a horrible idea. Imagine, for a moment, what would happen to gameplay in general if HT's sole criteria for changing the game is making it easier to kill people, and harder to avoid being killed.
I look at it more as closing a loop hole people use to game the game, kinda along the lines of people who pull their cables just before being shot down.
Title: Time Delay on Vehicle Bailing
Post by: E25280 on November 14, 2007, 09:24:35 PM
Fine.  No .ef on concrete.  We also should implement the same 5 second delay for getting out of your airplane once you are down (can't you hear the whines the first time someone is vulched because of this??).

While we are at it, no "successful landing" if you come down on concrete with no landing gear.  That should be a "ditch."  It is an unfair, gamey way to shorten your landing time to come in wheels up, so it should be eliminated.

Make all planes start in the hanger, not on the runway.  Make them taxi to the runway if they want to take off.  Just to make sure they do not "game the game" by taking off across the grass, put low walls around the pads.



BTW, I agree completely with Jaxxo, Hub, Flatbar, and BaldEagl.