Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: DoNKeY on November 13, 2007, 07:32:28 PM

Title: Few More ?'s
Post by: DoNKeY on November 13, 2007, 07:32:28 PM
1) First off, what gv's are able to actually be killed by 50 .cal fire?  I know jeeps can be, but not tanks obviously, and I'm not talking about hosing a gv and then waiting for someone else to finish them and then "steal" the kill.

2) Secondly, I was trying to get my second throttle on my saitek av8t or whatever its called to work as my flap controls instead of the switches I have on my controller, since my other hand is already hovering over the throttle anyways.  (Not sure if I can, but it would make stuff easier).  Anyway, I went to controller setup, and highlighted it to modify it, and was given a few choices, but none of what I wanted.  Is there anyway else to be able to do this, because I thought I have heard of people with x52's or w/e doing this.

3) If I have my 50's converged at 275,300,325 outside in, what is my max effective range in terms of a short leading shot, deflection, and then maybe coming in on bombers from above, and aiming for wing/cockpit?

4) How do skins actually make it into MA's, etc.  Does HTC take a look, and if they like it better than one already available they replace it or what?  How long before they do this?

Might have some more later.

Thanks a bunch guys.


donkey
Title: Few More ?'s
Post by: goober69 on November 13, 2007, 07:45:36 PM
1. goons can be killed by .50s and the american ack veh the one with the 4 .50s basicaly just the light armored ones i think you might track a tank with 50s but i dunno

2 no idea at all

3. id say no more that 375-425 for most effective all my planes are set d-350 at point wehen straffing bombers i open up when the range says six and usualy stop firing around 200 with cannons i open up a little closer say a second or two after range indicates 600 which would be in 500- 400 range

4. no idea
Title: Few More ?'s
Post by: Lusche on November 13, 2007, 07:48:16 PM
1) You can outright kill Jeep, M3, M16, LVT's. To my knowledge you can also kill M8, but it's not always that easy. You an easily shred a Ostwind turret, if you get a kill for it, it's absolutely ok in my book.

You can get kill credit for every other tank, including tiger or t34. That's because of some glitch in damage modelling. Basically the damage you do to the tracks (besides pintle gun the only damage component for .50cals) counts toward kill credit determination.
Strafing tanks with .50cals or even 20mm thus is considered some kind of killstealing by many players.


2) If the your stick is programmed with the same software as other Saitek sticks (SST ??), it should be possible, but not perfect. You have to split the throttle axis into 3 distinct parts. Then you can assign "q" to the upper band, "W" wo the lower one. Now if you push up/fwd throttle, it is as if you would hit Q key, if you pull it back it's like pressing W. A neutral middle position would be exactly this.

3) I can only say I have convergence at 350 and shoot for buff cockpits at quite long ranges, from 800yds on.

4) Yes, HTC does take a look, as you have to prove it's a historical one. I don't know about the criterias on replacing already existing skins. And how long it does take? According what I heard from a few skinners, anywhere betwees two weeks and (perceived) years ;)
Title: Few More ?'s
Post by: Latrobe on November 13, 2007, 07:51:36 PM
1) M8's, jeeps, m3s all easily die to 50 cals. LVTs, Pnzrs, M4's, osti's, T34's take a little while but they will die eventually to 50cals. Tiger tanks (if you have a few hours to spare and a couple thousand 50cals at hand) will die to 50cals, but it is extremly hard.

2) Don't use that stick

3) With those convergences it be best to shoot at 0-400 (600 tops). If you want someone to turn then you can aim just above their plane (when straight and level) and let of a short burst: you will hit them.

4) Not quite sure, someone will come along soon enough to answer this one.
Title: Few More ?'s
Post by: Lusche on November 13, 2007, 07:53:55 PM
Quote
Originally posted by Latrobe
1) Pnzrs, M4's, (...) T34's take a little while but they will die eventually to 50cals.


I want to see a film of that.

A T34 eventually dies because it's pilot towers out for whatever reason, or (usually) because someone else kills it with an appropriate weapon. But not because of .50cal rounds bouncing off from its armor.
Title: Few More ?'s
Post by: Murdr on November 13, 2007, 07:57:19 PM
Oh good, Lusche already stopped by........let's see...


4.  skin submission (http://www.hitechcreations.com/ahhelp/skins.html)

3. Here are some pictures to help visualize different convergence layouts...

Single convergence point.  And Staggered range (outside in)
(http://trainers.hitechcreations.com/convergence3/Image7.gif)

Staggered range (outside out)
(http://trainers.hitechcreations.com/convergence3/Image8.gif)

More at http://trainers.hitechcreations.com
Title: Few More ?'s
Post by: DoNKeY on November 13, 2007, 08:09:53 PM
If you had to pick between the two layouts for the nonsingle point convergence, which one would you guys pick?  Then between that one and the single point?


donkey

Thanks so far guys.

Oh, and for the flaps thing, I was thinking along the lines of all the way forward was 0 deg flaps, then a little ways down/back was first setting, then second, and so forth.  Then when you moved it back forward it would raise flaps depending on where it was.  So is there  a way to do this, or at least do it your way, and if so is there somewhere with a walk through??
Title: Few More ?'s
Post by: Lusche on November 13, 2007, 08:22:34 PM
Quote
Originally posted by DoNKeY

Oh, and for the flaps thing, I was thinking along the lines of all the way forward was 0 deg flaps, then a little ways down/back was first setting, then second, and so forth.  


That's not possible with the stick's programming software. It would only be possible if there was a kind
of "analog input flaps" axis in AH, which isn't there.

You can only get the thottle to simulate key pressings (sp?), like I said above.
Sadly, I can't tell you the exat way how to do it, because I use a german language version of that SST software  - and I don't even know if the Aviator uses SST ... ;)
Title: Few More ?'s
Post by: Karnak on November 13, 2007, 10:30:07 PM
50 cals cannot kill tanks in AH.

Tank armor is not modeled in a way such as:

T-34's front plate has 10,000 points and a 50 call round does 2 points/hit.  After 5,000 hits the tank dies.


It is modeled in such a way that the 50 cal round simply does no damage and bounces off.  Thus 1,000,000 50 cal rounds later you would still have a T-34 sitting there with rounds bouncing off of its unharmed front plate.
Title: Few More ?'s
Post by: DoNKeY on November 13, 2007, 11:32:15 PM
Sorry, yes it does use the SST software.

donkey
Title: Few More ?'s
Post by: Latrobe on November 14, 2007, 12:46:56 AM
Quote
Originally posted by Lusche
I want to see a film of that.

A T34 eventually dies because it's pilot towers out for whatever reason, or (usually) because someone else kills it with an appropriate weapon. But not because of .50cal rounds bouncing off from its armor.


I've been on the receiving end it a few times. Someone comes in a P-51, they use jut about (or all) of their ammo and I die. No ack, no enemy gvs, no B-25's or bombs. Shoot something enough times and it'll die.
Title: Few More ?'s
Post by: goober69 on November 14, 2007, 02:51:23 AM
yes cause i have been kia multiple times in a panzer when i got tracked and then several mg and small cannon planes repeatedly strafed me while i was wainting for suplies
no ord hit me no eneme tank just guns ord was down on the base
Title: Few More ?'s
Post by: mtnman on November 14, 2007, 10:56:47 AM
Quote
Originally posted by DoNKeY
If you had to pick between the two layouts for the nonsingle point convergence, which one would you guys pick?  Then between that one and the single point?


donkey

Thanks so far guys.

Oh, and for the flaps thing, I was thinking along the lines of all the way forward was 0 deg flaps, then a little ways down/back was first setting, then second, and so forth.  Then when you moved it back forward it would raise flaps depending on where it was.  So is there  a way to do this, or at least do it your way, and if so is there somewhere with a walk through??


On the flaps idea-  if you can go in and program it in SST to recognize that second throttle as a "button" or "key" it should work.  If not, I doubt it.  At least I should say I haven't been able to figure it out yet...

On the convergence-  I prefer the single point convergence myself.  I only shoot .50's, and find I need lots of bullets hitting a small spot to make kills quickly.  Less than 1 second on fighters, and one pass kills on bombers are the norm (I shoot for the wing roots on bombers).

I set mine at 275.  When I am closing on a plane and the counter switches from D400 to D200, I'm at 299 yards.  Allow a brief aiming period, and I'm squeezing the trigger at 275 yards, which is where my convergence is set.

The requirements for killing bombers are the same as for killing fighters.  Enough firepower placed in the right spot.  Why shoot from too much further away?  Drop in from above, and shoot the right drone in the shoulder, he'll catch fire.  Zoom back up, come over the top a little lazily, and the right drone will "pop".  Drop back in and repeat on the left drone.  Then clean up the lead.  Bombers are big targets (easy to hit), and catch fire easily.  That will allow you to be a little sloppy about firing at convergence.  I generally start firing on bombers from about D400, getting some hits and allowing me to "walk" my bullets onto the wing root/engine area by the time I hit D200.  Other weak points on the bombers are the wingtips and cockpit.  I may switch to one of those if my initial pass is a bit "off".  Don't attack from behind them!  Attack from above and from one side or the other.

MtnMan
Title: Few More ?'s
Post by: mtnman on November 14, 2007, 11:28:12 AM
Another convergence-related consideration when attacking bombers is the convergence of the bombers guns themselves.  In the old days, we used to be able to set the bomber gunners convergence, so that the drones guns crossed the leads at a certain point.  Most folks seemed to set them all the way out at 750(?) yards.  I don't believe we can do that anymore, and I think they may be preset at 600yards (?).  Maybe someone else can clarify.

Anyway- the point is that it would not be great strategy to set your fighter convergence to attempt to get kills from nearly this same distance.  It puts you firing from right where you are in the most danger of being killed.
Firing from further than this distance reduces the destructive power of your bullets, so it is logical to try to fire from closer in, where you're both "safer", and more effective.

Also, remember that the drone guns don't shoot at you!  They shoot at a point (convergence) 600 (?) yards from the lead gun!  This means that the drone guns can only point at you if you are 600 back from the lead!  So don't put yourself there.  If you're shooting from the side of the formation, with the lead buff aiming at you, the drones guns are not pointing at you.  They're pointed somewhere behind you.  You can even make it worse on the bomber pilot if you can place one of the drones between you and him, as the bomber guns don't fire through each other.

Attacking from a side reduces the number of guns firing directly toward you, and allows you to shoot from the "fringes" of the bombers cone of fire, rather than from the center.  It also makes it more difficult for the bomber gunner to get the correct lead for his shot.  Of course the bomber may have a gunner riding with him, or he may switch to the bomber closest to you, but those can still be dealt with and are a rarity.

What does this have to do with your question?

You asked- 3) If I have my 50's converged at 275,300,325 outside in, what is my max effective range in terms of a short leading shot, deflection, and then maybe coming in on bombers from above, and aiming for wing/cockpit?

Don't necessarily think in terms of "max effective range" and hope to get kills from there.  Maybe the "max effective range" also happens to be the same range you're most likely to get killed from?  Max effective range might be a good thing to know, but I'd put more emphasis on "MOST effective range" myself...

MtnMan
Title: Few More ?'s
Post by: Chapel on November 14, 2007, 11:45:56 AM
SST Throttle...

What you can do is set your bands so that you have 5-8 different bands, and then assign the same key (Q or W) to the top set of bands, and then set the lower bands to the other key. So when you pull your throttle back you'll be engaging the key each band.

So in a 6 band setting, you'd set the top 3 bands to Q and the bottom 3 bands to W. It's not perfect, but would be kinda fun I suppose.
Title: Few More ?'s
Post by: goober69 on November 14, 2007, 01:48:34 PM
speaking of gunning in bombers mtnman i do exactly that when they go for the side planes i switch to the one they are on.
also i have tracers turned off and only fire the singe gun until i start getting hits kind of lures them into my killing zone thinking i havent seen them
most of the time if  i have alt and they try to come to me i have nothing to fear and i land most of my bomber sorties no problem.
course i climb to 15-20k before even getting near enme activity takes a long time but i like to land. i fly lancs and b26
Title: Few More ?'s
Post by: Solar10 on November 14, 2007, 04:07:06 PM
I've killed a pnzr with an M16.  I tracked him and then hid behind a hedge so he could not shoot me.  I just kept on hitting the piece of his tracks that were sticking out.

Granted though he may just have given up and towered.
Title: Few More ?'s
Post by: splitatom on November 14, 2007, 05:02:04 PM
i just set convergance out to 600 or 650 it works
Title: Few More ?'s
Post by: mtnman on November 15, 2007, 11:39:21 AM
Quote
Originally posted by splitatom
i just set convergance out to 600 or 650 it works


Sure it works.  So does walking as a means of transportation to almost any place on your continent.  So does carrying all your belongings on your back, or even living in a brush shelter.

The question wasn't about just "getting by"  but more with how to do things efficiently. When the wheel was invented, people had been dragging their belongings around on their backs or on sticks.  Those methods worked.  The wheel works better in most applications though.

You can kill planes with your convergence set all the way out, or all the way in for that matter.  But there are much better ways to do things, which will have the tendancy to improve your effectiveness (make you more efficient).

Having your convergence set correctly (or at least in a proven strategic "range"), and getting into that range for your shots will generally allow you to place more bullets on target (using less ammo), and allow you to kill quicker.  This in turn leads to surviving more fights, and makes you less likely to be in a bad position when the next bad guy comes along.

Surviving fights, having more ammo left over, and more fuel as a result of spending less time getting those kills, will lead to the opportunity to make more kills, land more sorties, etc...

Not that I really care about your score, but I checked it (fighter) to see how well things were working for you.  Not bad, for sure.  But it looks like your hit% could improve, as well as your kills per time.  Improving those would probably drag your K/D up as well as your K/S.  And you'll get more points for hitting things too.

Maybe you don't care about your score.  This discussion isn't about whether we care about it or not.  I'm just pointing out what would likely improve if you improved your settings, and fired from an effective range.

Shooting effectively isn't the total answer, but it's definately a piece of the puzzle.

MtnMan
Title: Few More ?'s
Post by: goober69 on November 16, 2007, 07:00:31 AM
on convergence i have all the planes set to converge 350 at a point
with these eceptions
four cannon planes i set the inner guns 50 feet ahead of the outer guns which are set at 300 i only fire one bank at a time unless im on bombers or town buildings. saves ammo cause most of the planes like typh kill easy with just two or three rounds hitting the right spot.
p47's i set four guns at 350 and 2 at 325 and 2 at300 outside in so the lines are not parallel they cross gives good performance when planes are inside my 350 guns i only fire the first bank until the counter says 200, saves ammo (though i dont know why i do this the p47 has so much lol)

if i intend to attack bombers i set four guns at 400 and four at 375 for stand off this is the only plane where i change my convergance for mission

works for me but im still learing as i get better and am able to get in closer i may change em all to 300 and stick with it
but six months ago they were all set at 400

a lot of the big change in my gunnery is that i am waiting for better shots and realy trying to pick the right spots to take them.

and though im missing less often than i was i find a lot of times on my inital shot ill take off an alieron or elevator which makes an easier kill even if i dont kill outright i do do some damage.
always open for sugestions though should some of you have any
Title: Few More ?'s
Post by: DamnedRen on November 16, 2007, 12:30:45 PM
I agree with mtnman on convergence. When I see the sprites hitting the guy and I'm at my firing distance I know the guy is getting some forced air, air conditioning. I know he needs it since he's sweating so much with my being on his 6. :) I generally shoot the guy at 200 yds so that's where my convergence is set. If you can close to 200 yds and  have convergence set to 600 yds you are going to shoot over the guys canopy.

Think of convergence as to how close you can get for the shot. If your average closing distance is 400 yds set convergence there. If it IS at 400 yds then a personal goal might be to work at getting your average closing distance to be 350 then 300. As you learn to get closer for the shot then adjust the convergence again for your new average.

Hope this helps.